Laura, chaotic female peacemaker Social Justice Warrior -------- |......| ----------------------------- |......| |...........................| |......| |...........................| |......| |...........................| --------- |....{.| |...........................| |.......| |......| |...........................| |.......|# |......| |.........---------.........| |........,# --|---.- |.........| |.........| |.......|,# #,#,,,# |.........| |.........| |.......|,# #,#,####-------- |.........| |.........| --.------,# ##,#,###,.......| |.........---------.........| #,# #,,# #,,,,,,,,,|......| |...........................| ####,# #,----.------,,#......| |...........................|#,%,,,# #,|.........|,,# ------ |...........................|#,#### #,|.........|,,# |...........................|#,# #,..........|,,# ,`# |...........................|#,# #-----------,,# #,# -----.--.--------------------,,# #,,# #,# ##,##,# #,,,## ,,,# #,# #,,,##,# --------.------------ #,# ----|-- ##,## #,# |...................| #,# |.....| #,,,# #,# ##|...................| #,# |.....| ##,## #,# #,,....................| ,#,# |.....| ,,,,,----.----- ##,#|.....{.............| #`,,# |.....| ---|-,|........|#,,,#|...................| ,,,# |.....| |..@|,|......|%|#,## |...................| #,,# |.....| |?@/|,|........-,,# |...................| -----,## |.....| -----,----------## |...................| |...|,# |.....| #,# |...................| |...|,# |.....| --------------------- |...|,# ###|.....| |...|,# #,,,-.....| |...|,# #,##------- |...-,###########################,# |...|,,,,,,,,,,,,,,,,,,,,,,,,,,,,,# |..<|,############################# ----- [Laura the Low Gatekeeper] St12 Dx8 Co13 In9 Wi6 Ch15 SocPeaFemCha+CKJr S207 Dlvl:1 $15 HP-1(32) Pw19(19) AC9 MC3 Mov12 Sn0 Xp3/48 Wt55/1540 T261 Latest messages You're fully paralyzed! You can move again. You hear the footsteps of a guard on patrol. You feel your numbness fading out. The door resists! (4x) The door opens. "Hello, Laura! Welcome to Annootok's general store!" 4 gold pieces. Annootok swings his shotgun. Annootok hits you! [-7 -> 25] Annootok swings his shotgun. Annootok hits you! [-10 -> 15] Annootok swings his shotgun. Annootok hits you! [-5 -> 10] Annootok swings his shotgun. Annootok hits you! You die... Your inventory Weapons a - a p-blessed +1 fly swatter (weapon in hand) {4} d - a p-uncursed +0 fly swatter (alternate weapon; not wielded) {4} m - 24 i-cursed +0 rockets {0} Armor b - a c-uncursed +0 fedora (being worn) {2} c - a c-cursed +0 victorian underwear (being worn) {5} p - an i-cursed strongly greased +0 dwarvish roundshield (being worn) {40} Scrolls g - a ? uncursed thoroughly burnt very rotted scroll of healing {0} h - 4 ? uncursed scrolls of healing {0} i - 4 ? uncursed scrolls of mana {0} j - 3 ? uncursed fireproof scrolls of phase door {0} k - 2 ? uncursed scrolls of standard id {0} l - a ? uncursed scroll of cure {0} o - a ? uncursed scroll of extra healing {0} q - a ? cursed scroll of remove curse {0} r - a ? uncursed scroll of teleportation {0} Spellbooks e - a ? blessed spellbook of charm monster (6:2) {0} Tools f - a p-uncursed expensive camera (0:24) {0} n - a l-cursed leather saddle {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: flying Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 74% chance Ring drop chance was reduced to 83% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 97% Armor drop chance was reduced to 75% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 17% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: body spells (turn 14) The following skill became untrainable if you tried to train it too early: sexy flats (turn 240) The following skill became untrainable after a while: attack spells (turn 17910) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 32537) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 30037 Monster spawn increase reached its maximum at turn 69878 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 950130 The monster class that cannot be genocided was naga The monster class that was spawned more often: vampire (freq bonus 3) The monster species that spawned more often: aspic delineation (freq bonus 30) The monster species that spawned more often: four of diamonds (freq bonus 8) The monster species that spawned more often: helcungol (freq bonus 8) The monster species that spawned more often: chagrining moppet haltering imminently (freq bonus 16) The monster species that spawned more often: non-criminal (freq bonus 96) The monster species that spawned more often: hell burner (freq bonus 24) The monster species that spawned more often: gravity fungus (freq bonus 30) The monster species that spawned more often: kuyd giant (freq bonus 10) The monster species that spawned more often: nondescript force patch (freq bonus 10) The monster species that spawned more often: water force patch (freq bonus 15) The monster species that spawned more often: changing beam (freq bonus 8) The monster species that spawned more often: flathead (freq bonus 15) The monster species that spawned more often: mini rust monster (freq bonus 5) The monster species that spawned more often: coition chronol shuttled berlin side (freq bonus 15) The monster species that spawned more often: lasso smattering yogin (freq bonus 21) The monster species that spawned more often: lava grue (freq bonus 15) The monster species that spawned more often: caster druid (freq bonus 36) The monster species that spawned more often: poisonous wimp (freq bonus 10) The monster species that spawned more often: clippy demon (freq bonus 24) The monster species that spawned more often: Sadako (freq bonus 12) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 6) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 6) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 4) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster species that never randomly spawned: undead wandkeeper The monster species that never randomly spawned: gnomish sorceror The monster species that never randomly spawned: preexpose herbarium gipper The monster species that never randomly spawned: dark gray mold The monster species that never randomly spawned: churel The monster species that never randomly spawned: welsher precalculated The monster species that never randomly spawned: ixitxachitl The monster species that never randomly spawned: coevally toper The monster species that never randomly spawned: tanglederp mummy The monster species that never randomly spawned: Utahraptor The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: implant of transcendence (burly) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: quicksand (UUM MAAMA MIA) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 8) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 3) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 137) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 13) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 2) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 27) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 6) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 15) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 11) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of total nonsense (nonsense, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 10) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 11) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 75) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this trap was always invisible: antitraining trap The RNG hath decreed that this trap was generated more often: blue spell trap (freq bonus 12) Trap randomization happened for 1 in 724 traps Next attribute increase check would have come at turn 844 Strength training was 8 Dexterity training was 8 Wisdom training was 4 Constitution training was 6 Your sanity was 0 You had the following problem: Covetous monster AI fires each turn. (0) You had to wait until you can create boulders again. (3394) You had to wait until you can disarm traps again. (4392) You had not decided on your sexuality yet You were prevented from having clairvoyance (0) Your chance to block was 8% You were aware of the presence of topmodels You had 855 points of nutrition remaining You were stealthy You caused conflict You had slower digestion You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zoe Quinn, Brianna Wu and Anita Sarkeesian Your deity was Anita Sarkeesian The version you were playing was: Unix SlashEMExtended Version 2.4.5 (4b2d36e8) - last build Mon Jan 28 00:29:50 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 90% 298% Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Armor dwarvish roundshield (large round shield) Scrolls scroll of healing (XIXAXA XOXAXA XUXAXA) scroll of mana (G2G NOW) scroll of phase door (SIPHRI BRISKYLMA AROUAZAR) scroll of standard id (MOMOMO MELASOUT PEU PHRE) scroll of cure (FRINDS ELF ATTACK) * scroll of extra healing (DPIEV WENWWSG UNNZMI) * scroll of greater mana restoration (VELOX LUXIDREAM) scroll of remove curse (TITTER WEATHERING) scroll of teleportation (ELF GRANDFATHER RESEARCH LAB) Spellbooks spellbook of charm monster (watery) Potions potion of blindness (yellow) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a kobold (2 created) a mine kobold 0 easy piercers (1 created) a baby wild boar a sewer rat (2 created) a drains rat (2 created) 0 sand rats (1 created) a curare crawler a grounded parrot a space 0 immobile growths (1 created) 0 brown warp patches (1 created) 0 Officer Jennies (1 created) a Keystone Detective 0 goblin zombies (1 created) 0 shopkeepers (1 created) 0 wet hatas (1 created) 0 twens (1 created) a thirsty fish 22 creatures born. 10 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 10 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills polymorphing [Unskilled] (max Basic) (0 of 20) form III (Soresu) [Unskilled] (max Master) (0 of 20) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Skilled) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Legendary) (12 of 20) hammer [Unskilled] (max Basic) (0 of 20) lance [Unskilled] (max Skilled) (0 of 20) firearms [Unskilled] (max Skilled) (0 of 20) boomerang [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Basic) (0 of 20) Spellcasting Skills matter spells [Unskilled] (max Skilled) (0 of 20) Goodbye Laura the Social Justice Warrior... You died in The Dungeons of Doom on dungeon level 1 with 206 points, and 15 pieces of gold, after 261 moves. Killer: a monster (Mr. Annootok, the shopkeeper) You were level 3 with a maximum of 32 hit points when you died. You reached the 25th place on the top 10000 list. No Points Name Hp [max] 1 1113454 Ruea-Pri-Red-Fem-Cha died in The Subquest on level 33. Killed by a monster (invisible Koplich), while praying unsuccessfully. - [250] 2 472868 Heliokopis-Wiz-Gno-Mal-Neu died in Sokoban on level 5 [max 12]. Killed by a monster (damms). - [148] 3 247104 Captain Ac-Kor-Jel-Mal-Neu died in The Dungeons of Doom on level 17. Killed by a sucking tentacle attack. - [127] 4 91042 Nino-Wal-Ita-Mal-Cha died in Space Base on level 14. Killed by a blast of lightning. - [108] 5 70034 Almuth-Dem-Gol-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a monster (multi xorn), while helpless. - [159] 6 43399 Heliokopis-Wiz-Gno-Mal-Neu died in The Gnomish Mines on level 7. Killed by a monster (priestess of Moloch). - [93] 7 26834 Klara-Dem-Gol-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a blaster bolt. - [104] 8 22783 lichen-Mon-Lic-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Shy Laura's lovely combat boot). - [110] 9 19786 Manuela-Kur-Trp-Fem-Law died in Gehennom on level 54 [max 84]. Killed by a monster (devil's mummy), while being clawed. - [100] 10 19184 Hannes-Sco-Ung-Fem-Law died in The Dungeons of Doom on level 2. Eyeglass-wearing retard. 127 [127] 23 285 Agent Clov-Fox-Hrb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an iron ball collision. - [29] 24 247 Fucker-Muc-Wal-Gre-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a solar beam. - [23] *25 206 Laura-Soc-Pea-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (Mr. Annootok, the shopkeeper). - [32] 26 204 ProzacElf-Ble-Dee-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (drains rat). - [46] 27 164 aaml-Zyb-Esp-Fem-Cha quit in The Dungeons of Doom on level 1. 35 [36]