Laurens, neutral male jelly Grenadonin 8 ------------- |)).<......)| |)).......@.| --------+--- #-# 8 [Laurens the Colorfucker] St17 Dx16 Co8 In7 Wi6 Ch6 GreJelMalNeu+HQFJ S24 Dlvl:1 $0 HP-1(21) Pw12(12) AC5 MC1 Mov12 Sn0 Xp1/6 Wt126/1420 T68 Blind Latest messages [-2 -> 13] You hear a flinging sound. You are hit! [-2 -> 11] You hear a flinging sound. You are hit! [-1 -> 10] You hear a flinging sound. You are hit! [-1 -> 9] Unknown command ' '. You hear a flinging sound. You are hit! [-5 -> 4] Warning: HP low! You hear a flinging sound. It misses. You hear a flinging sound. You are hit! You die... Your inventory Amulets i - a = sticky prime cursed amulet of quick attack (being worn) {0} Weapons a - an i-heavily cursed +2 orcish short sword (weapon in hand) {12} b - 40 i-cursed greased +3 shuriken (in quiver) {1} c - 20 i-uncursed +0 frag grenades named Infernostride {0} Armor d - an i-heavily cursed +6 enchanted (of conflict) orcish ring mail (being worn) {100} e - a l-cursed -4 enchanted (of fire resistance) leather cloak (being worn) {7} f - a c-cursed -1 enchanted (of half physical damage) fedora (being worn) {2} h - a s-cursed -6 enchanted (of undead warning) pair of leather gloves (being worn) {4} Scrolls j - 5 ? uncursed scrolls of healing {0} k - 4 ? uncursed scrolls of mana {0} l - 3 ? uncursed scrolls of phase door {0} m - 2 ? uncursed scrolls of standard id {0} n - a ? uncursed scroll of cure {0} Tools g - a D-cursed dragon eyepatch {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: sickopathy You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 393 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 54% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 22% Ring drop chance was reduced to 95% Weapon drop chance was reduced to 80% Concealing monsters were spawned underneath items 57% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: high heels (turn 15) The following skill became untrainable if you tried to train it too early: petkeeping (turn 984) The following skill became untrainable after a while: matter spells (turn 66954) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 35736) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 12154 Monster spawn increase reached its maximum at turn 92839 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 331435 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: human or elf (freq bonus 3) The monster species that spawned more often: celled overt (freq bonus 18) The monster species that spawned more often: brown faerie (freq bonus 22) The monster species that spawned more often: iron boar (freq bonus 5) The monster species that spawned more often: chasing minotaur (freq bonus 30) The monster species that spawned more often: looniest presupposing selected stumbled (freq bonus 21) The monster species that spawned more often: Old Man Willow (freq bonus 15) The monster species that spawned more often: jumping fire eel (freq bonus 4) The monster species that spawned more often: acid ripper (freq bonus 16) The monster species that spawned more often: misappropriating enshrinement odyssey drilling grippy (freq bonus 40) The monster species that spawned more often: petty giant spider (freq bonus 24) The monster species that spawned more often: bethink prettied (freq bonus 42) The monster species that spawned more often: solid mushroom (freq bonus 7) The monster species that spawned more often: probe force patch (freq bonus 5) The monster species that spawned more often: mad cat (freq bonus 4) The monster species that spawned more often: petty jungle hunter (freq bonus 54) The monster species that spawned more often: aha bonder (freq bonus 20) The monster species that spawned more often: postgraduate boson (freq bonus 20) The monster species that spawned more often: stone bug (freq bonus 16) The monster species that spawned more often: imba water elemental (freq bonus 15) The monster species that spawned more often: +4 gmm cutoff (freq bonus 21) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 3) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 4) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 6) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 1) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters that can teleport (freq bonus 8) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 4) The monster species that never randomly spawned: Sarina The monster species that never randomly spawned: pentothal smirky The monster species that never randomly spawned: skeletal king The monster species that never randomly spawned: sorehead analogically The monster species that never randomly spawned: mini robo-ky The monster species that never randomly spawned: +4 jd cutoff The monster species that never randomly spawned: life stealer The monster species that never randomly spawned: depraved orc The monster species that never randomly spawned: lightning xorn The monster species that never randomly spawned: wild woman The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 35) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 15) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 6) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 10) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 27) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 6) The RNG hath decreed that this item was generated more often: crystallization (ICY FRYGUY CAVE, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 7) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 6) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 2) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 12) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 13) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 18) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 13) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 10) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 10) Trap randomization happened for 1 in 380 traps Next attribute increase check would have come at turn 414 Strength training was -11 Dexterity training was 1 Wisdom training was 6 Constitution training was 3 Your sanity was 0 You were fire resistant You were sleep resistant You were poison resistant You had the following problem: Your inventory gradually filled up with cursed items. (0) You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having sickopathy (0) You leeched mana You were warned of undead You had 1289 points of nutrition remaining You caused conflict You could survive without air You had discount action You had double attacks You had physical resistance You were fast You were unlucky (-3) You had reduced luck Bad luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Margaret, Anaconda and Aerschie-Miesie Your deity was Anaconda The version you were playing was: Unix SlashEMExtended Version 2.4.5 (d30da486) - last build Thu Jan 24 03:42:16 2019. You could not have safely prayed (170) You are dead You didn't know any spells. Techniques known in the end Name Level Status kiii 1X LIMIT(0) create ammo 1X LIMIT(0) draw energy 1 R LIMIT(0) liquid leap 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(1661) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) spirituality check 1 R LIMIT(0) Discoveries Amulets amulet of quick attack (secree) Weapons orcish short sword (crude short sword) shuriken (throwing star) Armor orcish ring mail (crude ring mail) leather gloves (failuncap gloves) Scrolls scroll of healing (THE ICE BLOCK TYPE TRASHED MY BEAUTIFUL VARIANT) scroll of mana (OWERED HITTING BY LOOK SOUP) scroll of phase door (TOP SECRET DO NOT READ) scroll of standard id (THE GIAGGOSTUONO) scroll of cure (FOMO) * scroll of extra healing (DARTS DIVINATIONS TRAPSANDDOORS) * scroll of greater mana restoration (PASH EM EXTENDED BRITISH MAKE OUT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 acid blobs (1 created) 0 jackals (3 created) 0 thick jackals (1 created) 0 minigaters (1 created) 0 normal jellies (1 created) 0 kobolds (1 created) an aqua kobold 0 baby mimics (1 created) 0 sewer rats (2 created) 0 mine giant rats (1 created) 0 spikespiders (1 created) 0 spore lichens (1 created) 0 aggravating wallwalkers (2 created) 0 karate scrubs (1 created) 0 female samurai (1 created) 0 minighosts (2 created) 0 wet hatas (2 created) 0 leopard frogs (1 created) 0 piles of worthless coins (1 created) 0 perfume dispensers (1 created) 0 energy troves (1 created) 27 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) implants [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Expert) (20 of 160) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Laurens the Grenadonin... You died in The Dungeons of Doom on dungeon level 1 with 24 points, and 0 pieces of gold, after 68 moves. Killer: a ya You were level 1 with a maximum of 21 hit points when you died. You reached the 29th place on the top 10000 list. No Points Name Hp [max] 1 1113454 Ruea-Pri-Red-Fem-Cha died in The Subquest on level 33. Killed by a monster (invisible Koplich), while praying unsuccessfully. - [250] 2 472868 Heliokopis-Wiz-Gno-Mal-Neu died in Sokoban on level 5 [max 12]. Killed by a monster (damms). - [148] 3 247104 Captain Ac-Kor-Jel-Mal-Neu died in The Dungeons of Doom on level 17. Killed by a sucking tentacle attack. - [127] 4 70034 Almuth-Dem-Gol-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a monster (multi xorn), while helpless. - [159] 5 43399 Heliokopis-Wiz-Gno-Mal-Neu died in The Gnomish Mines on level 7. Killed by a monster (priestess of Moloch). - [93] 6 22783 lichen-Mon-Lic-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Shy Laura's lovely combat boot). - [110] 7 19786 Manuela-Kur-Trp-Fem-Law died in Gehennom on level 54 [max 84]. Killed by a monster (devil's mummy), while being clawed. - [100] 8 19184 Hannes-Sco-Ung-Fem-Law died in The Dungeons of Doom on level 2. Eyeglass-wearing retard. 127 [127] 9 16345 Antonia-Fai-Ink-Fem-Law died in The Dungeons of Doom on level 49 [max 50]. Killed by a cowardly attack on her breasts. - [59] 10 15749 Ikkrit-Sam-Liz-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (buttfucking alphawoman). - [100] 27 48 Cheryl-Gof-Ske-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (New Kop). - [24] 28 28 Leeroy-Aci-Alb-Mal-Law quit in The Dungeons of Doom on level 1. 23 [23] 29 24 Laurens-Gre-Jel-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a ya. - [21]