Kevin, neutral male jelly Grenadonin Z Z ,,##,#--- ,,,`<|.@. 8 #,----... #Z....... #|...... |..... --- [Kevin the Colorfucker] St17 Dx19 Co10 In7 Wi8 Ch9 GreJelMalNeu+HQFJ S0 Dlvl:1 $0 HP-1(21) Pw12(12) AC3 MC1 Mov12 Sn0 Xp1/0 Wt126/1520 T38 Blind Latest messages It screams! You hit it. Remembered monster markers removed. You hear a flinging sound. You are hit! [-1 -> 9] There is nothing here to pick up. You hear a flinging sound. You are hit! [-1 -> 8] You hear a flinging sound. You are hit! [-2 -> 6] You hear a flinging sound. You are hit! [-4 -> 2] Warning: HP low! You hear a flinging sound. You are hit! You die... Your inventory Amulets i - a b-sticky prime cursed amulet of quick attack (being worn) {0} Weapons a - an i-heavily cursed +2 orcish short sword (weapon in hand) {12} b - 40 i-cursed greased +3 shuriken (in quiver) {1} c - 20 i-uncursed +0 frag grenades {0} Armor d - an i-heavily cursed +6 enchanted (of conflict) orcish ring mail (being worn) {100} e - a l-cursed -4 enchanted (of fire resistance) leather cloak (being worn) {7} f - a c-cursed -1 enchanted (of half physical damage) fedora (being worn) {2} h - an I-cursed -6 enchanted (of undead warning) pair of leather gloves (being worn) {4} Scrolls j - 5 ? uncursed scrolls of healing {0} k - 4 ? uncursed scrolls of mana {0} l - 3 ? uncursed scrolls of phase door {0} m - 2 ? uncursed scrolls of standard id {0} n - a ? uncursed scroll of cure {0} Tools g - a D-cursed dragon eyepatch {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 44 Gem identification only worked 100 times out of 145 Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 64% Ring drop chance was reduced to 82% Wand drop chance was reduced to 63% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 31% Tool drop chance was reduced to 93% Concealing monsters were spawned underneath items 15% of the time only Monster death drops spawned with only 61% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: attack spells (turn 131) The following skill became untrainable if you tried to train it too early: sling (turn 531) The following skill became untrainable after a while: protection spells (turn 29123) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 70914) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41041 Monster spawn increase reached its maximum at turn 158911 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 547500 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: piece of food (freq bonus 4) The monster species that spawned more often: chromium veiny disrespect (freq bonus 24) The monster species that spawned more often: colorless mushroom patch (freq bonus 12) The monster species that spawned more often: burning permamimic (freq bonus 6) The monster species that spawned more often: furthered krill emceeing (freq bonus 18) The monster species that spawned more often: undead officer (freq bonus 18) The monster species that spawned more often: real and true principal (freq bonus 12) The monster species that spawned more often: inviolately buyable (freq bonus 24) The monster species that spawned more often: giant spider (freq bonus 5) The monster species that spawned more often: pikablu (freq bonus 84) The monster species that spawned more often: discern reproval unfeasible (freq bonus 6) The monster species that spawned more often: porter baluchitherium (freq bonus 28) The monster species that spawned more often: micrograph click (freq bonus 16) The monster species that spawned more often: intoner indescribable (freq bonus 14) The monster species that spawned more often: myrmidon lochagos (freq bonus 20) The monster species that spawned more often: frail sphere (freq bonus 5) The monster species that spawned more often: sound bomb (freq bonus 16) The monster species that spawned more often: Amy's brother his secret love (freq bonus 16) The monster species that spawned more often: dancing girl (freq bonus 9) The monster species that spawned more often: draugrog (freq bonus 14) The monster species that spawned more often: quaked shallower (freq bonus 24) The monster trait that was more common: monsters that growl (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 4) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 8) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster species that never randomly spawned: spoopy ghost The monster species that never randomly spawned: laten patch The monster species that never randomly spawned: analogical heavyset The monster species that never randomly spawned: uncultured vining The monster species that never randomly spawned: space orc The monster species that never randomly spawned: moonlighter bacchanalian enciphering The monster species that never randomly spawned: pile of platinum coins The monster species that never randomly spawned: hill giant shaman The monster species that never randomly spawned: sniper bundle head The monster species that never randomly spawned: uninvitingly quintuplicate cultist psychopath The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 12) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 20) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 5) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 14) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 4) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 6) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 8) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 4) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 4) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 9) The RNG hath decreed that this item was always generated cursed: attune magic (chthonic) The RNG hath decreed that this item was always generated cursed: immunity to drawbridges (drawn) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: completely bad part stone (gray) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 6) Trap randomization happened for 1 in 709 traps Next attribute increase check would have come at turn 1111 Strength training was -4 Dexterity training was 0 Wisdom training was 5 Constitution training was 2 Your sanity was 0 You were fire resistant You were sleep resistant You were poison resistant You had the following problem: Your inventory gradually filled up with cursed items. (0) You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having wonderlegs (0) You leeched mana You were warned of undead You had 1376 points of nutrition remaining You caused conflict You could survive without air You had discount action You had double attacks You had physical resistance You were fast You were unlucky (-3) You had reduced luck Bad luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Margaret, Anaconda and Aerschie-Miesie Your deity was Anaconda The version you were playing was: Unix SlashEMExtended Version 2.4.5 (d30da486) - last build Thu Jan 24 03:42:16 2019. You could not have safely prayed (45) You are dead You didn't know any spells. Techniques known in the end Name Level Status kiii 1X LIMIT(0) create ammo 1X LIMIT(0) draw energy 1 R LIMIT(0) liquid leap 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) spirituality check 1 R LIMIT(0) Discoveries Amulets amulet of quick attack (skull-shaped) Weapons orcish short sword (crude short sword) shuriken (throwing star) Armor orcish ring mail (crude ring mail) leather gloves (bise gloves) Scrolls scroll of healing (HI GUYS IM ON MY TABLETTEN) scroll of mana (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of phase door (SCROLL LABEL THAT IS LONGER THAN 80 CHARACTERS) scroll of standard id (SANTA CLAI) scroll of cure (TRASH EM EXTENDED DEMOLITIN DERBY AFTERMATH) * scroll of extra healing (PRIRUTSENIE) * scroll of greater mana restoration (WHAT IF FRED IS ACTUALLY GRILL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 memants (1 created) 0 trainants (1 created) 0 foxes (1 created) 0 weasels (1 created) 0 goblin cops (1 created) 0 imipigs (1 created) 0 drains rats (2 created) 0 hole spiders (1 created) 0 weak crows (1 created) 0 spore lichens (1 created) 0 giant children (1 created) 0 gless children (1 created) 0 mininagas (1 created) 0 low speezes (1 created) 0 grid xorns (1 created) 0 kobold zombies (2 created) 0 newt zombies (1 created) 0 karate scrubs (1 created) 0 female samurai (1 created) 0 minighosts (1 created) 0 twens (2 created) 0 novice medium walls (1 created) 0 disintegration troves (1 created) 0 amulets of change (1 created) 27 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Expert) (20 of 160) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Kevin the Grenadonin... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 38 moves. Killer: a ya You were level 1 with a maximum of 21 hit points when you died. No Points Name Hp [max] 1 1113454 Ruea-Pri-Red-Fem-Cha died in The Subquest on level 33. Killed by a monster (invisible Koplich), while praying unsuccessfully. - [250] 2 472868 Heliokopis-Wiz-Gno-Mal-Neu died in Sokoban on level 5 [max 12]. Killed by a monster (damms). - [148] 3 247104 Captain Ac-Kor-Jel-Mal-Neu died in The Dungeons of Doom on level 17. Killed by a sucking tentacle attack. - [127] 4 70034 Almuth-Dem-Gol-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a monster (multi xorn), while helpless. - [159] 5 43399 Heliokopis-Wiz-Gno-Mal-Neu died in The Gnomish Mines on level 7. Killed by a monster (priestess of Moloch). - [93] 6 22783 lichen-Mon-Lic-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Shy Laura's lovely combat boot). - [110] 7 19786 Manuela-Kur-Trp-Fem-Law died in Gehennom on level 54 [max 84]. Killed by a monster (devil's mummy), while being clawed. - [100] 8 19184 Hannes-Sco-Ung-Fem-Law died in The Dungeons of Doom on level 2. Eyeglass-wearing retard. 127 [127] 9 16345 Antonia-Fai-Ink-Fem-Law died in The Dungeons of Doom on level 49 [max 50]. Killed by a cowardly attack on her breasts. - [59] 10 15749 Ikkrit-Sam-Liz-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (buttfucking alphawoman). - [100] 27 48 Cheryl-Gof-Ske-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (New Kop). - [24] 28 28 Leeroy-Aci-Alb-Mal-Law quit in The Dungeons of Doom on level 1. 23 [23] 0 Kevin-Gre-Jel-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a ya. - [21]