Tobi, neutral male gremlin Walscholar #---------------- #,........<......| #,|..............| #,|..............| #,|..............| #,|..............| #,---+------------ #,# #,# #,# #,# #,# #,# #,# #####,# ,,,,,,,, ,,####,# #,,,,,,, #####,,# #,,# #,,# #,,# ##,# #,####### ################ #,,,,,,,## #,,,,,,,,,,,,,,,` ##,###,,,########,#############,# #| #,# ##,,,,,,,,,,# #.# . #,# ##,#######,# #,# #,# #,## ##,## #,# #,,,# #,,,, ,,, #,# ##,## ----- --#,## -.---.------- #,# #,,# |........,# |........}..| #,# #+# |.......### |.........}}|#### #,# |...... |.#....#}.}}.#,,#, #,# |...... |}}}##......|###,, +,# ------- |.}.#....%.}.,,,,# ### |.#}@@.}....|#### ------------- [Tobi the Sector Beta Sweeper] St5 Dx7 Co8 In12 Wi6 Ch5 WalGreMalNeu+YJ S294 Dlvl:2 $40 HP-13(34) Pw25(25) AC4 MC3 Mov12 Sn0 Xp3/51 Wt268/970 T1241 Latest messages E - a c-opera cloak {4}. Your appraisal technique is ready to be used! You overhear women discussing makeup and perfume. F - a c-opera cloak {4}. a - an i-crude short sword (weapon in hand) {12}. # This technique allows you to determine the enchantment value of your currently wielded weapon. If you use it while wielding a non-weapon (e.g. a wand), the timeout of this technique will be much longer. Use this technique? [yn] (n) You examine an i-crude short sword (weapon in hand) {12}. You discover it is an i-+0 crude short sword (weapon in hand) {12} # Creates grave walls on the eight squares surrounding you, as long as those squares are open floor tiles. Use this technique? [yn] (n) You try to erect barriers! You use a diamond to create the barriers. For a while, you can freely pass through grave walls! What do you want to eat? [rD or ?*] Ecch - that must have been poisonous! 1 points of your strength got sapped! You die... Your inventory Weapons a - an i-blessed +0 orcish short sword (weapon in hand) {12} t - a ] uncursed rusty very corroded -1 rain pipe {64} w - an i-uncursed +0 dagger {4} Armor o - a M-uncursed +0 elven mithril-coat {60} y - a ` cursed +0 identify curd helmet (being worn) {20} E - a c-blessed +2 cloak of infravision {4} F - a c-uncursed +0 cloak of infravision {4} Comestibles r - a m-cursed tin of large cockroach meat {0} D - a % uncursed partly eaten firefish corpse {80} Scrolls g - 5 ? uncursed scrolls of healing {0} h - 4 ? uncursed scrolls of mana {0} i - 2 ? uncursed scrolls of phase door {0} j - 2 ? uncursed scrolls of standard id {0} k - a ? uncursed scroll of cure {0} l - a ? blessed scroll of mana {0} m - a ? cursed scroll of destroy armor {0} q - a ? uncursed finalized very rotted scroll of teleportation {0} s - a ? uncursed finalized scroll of scare monster {0} B - a ? uncursed scroll of enchant weapon {0} Spellbooks A - a ? cursed finalized spellbook of flying named cursed (0:1) {0} Potions n - a * cursed potion of object detection {0} z - a * uncursed finalized potion of levitation {0} C - a * uncursed potion of clairvoyance {0} Tools v - a c-uncursed bag of tricks called holding you lamer (0:24) {5} Gems c - 2 $ uncursed -3 diamonds named Colluin {2} d - 2 $ uncursed -2 diamonds {2} e - 11 $ uncursed +0 diamonds {11} Final attributes You were playing in elm street mode You were devoutly aligned Your alignment was 14 Your max alignment was 18 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 53 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 40% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 99% Tool drop chance was reduced to 82% Food drop chance was reduced to 70% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: bow (turn 76) The following skill became untrainable if you tried to train it too early: attack spells (turn 224) The following skill became untrainable after a while: divination spells (turn 46783) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 39008) Number of artifacts generated was 0 Number of fake artifacts generated was 9 Monster spawn increase started at turn 42014 Monster spawn increase reached its maximum at turn 128093 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 15952352 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: nasty chicken (freq bonus 12) The monster species that spawned more often: nonlethal nonperishable (freq bonus 6) The monster species that spawned more often: glare patch (freq bonus 3) The monster species that spawned more often: giant black frog (freq bonus 10) The monster species that spawned more often: sliant (freq bonus 2) The monster species that spawned more often: force scorpion (freq bonus 16) The monster species that spawned more often: watchwork automaton (freq bonus 16) The monster species that spawned more often: objectant lankily (freq bonus 14) The monster species that spawned more often: void spore (freq bonus 12) The monster species that spawned more often: volt stalk (freq bonus 2) The monster species that spawned more often: euryale (freq bonus 6) The monster species that spawned more often: sneerful nonhero (freq bonus 10) The monster species that spawned more often: invader (freq bonus 8) The monster species that spawned more often: dimness vortex (freq bonus 36) The monster species that spawned more often: Toshiyuki the dog (freq bonus 4) The monster species that spawned more often: young adult girl (freq bonus 6) The monster species that spawned more often: master red dragon (freq bonus 30) The monster species that spawned more often: orange force fungus (freq bonus 5) The monster species that spawned more often: explaining misread (freq bonus 4) The monster species that spawned more often: warrior changed (freq bonus 12) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster trait that was more common: monsters whose attacks create traps (freq bonus 4) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster species that never randomly spawned: mimic The monster species that never randomly spawned: porter baluchitherium The monster species that never randomly spawned: psycho vortex The monster species that never randomly spawned: sight The monster species that never randomly spawned: twitcher The monster species that never randomly spawned: fifth-wall breaker The monster species that never randomly spawned: elven turret The monster species that never randomly spawned: gravity colony The monster species that never randomly spawned: world-ending horror The monster species that never randomly spawned: trap ghost The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 5) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 3) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 3) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 874) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 10) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 9) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 7) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 17) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: table furniture (GANG ONE THROUGH FOUR) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this trap was always invisible: spell loss trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 1) Trap randomization happened for 1 in 946 traps Next attribute increase check would have come at turn 3074 Strength training was 50 Dexterity training was 31 Wisdom training was 12 Constitution training was 50 Your sanity was 0 You were fire resistant You had a strong sense of thirst. (0) You had the following problem: Identifying items is much harder. (0) You were heterosexual You were able to pass through grave walls. (16) You were prevented from having shock resistance (0) You had 911 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Speaker Walt, Great Corner-Hard and Left Guenter Your deity was Great Corner-Hard The version you were playing was: Unix SlashEMExtended Version 2.4.5 (d30da486) - last build Thu Jan 24 03:42:16 2019. You could not have safely prayed (441) You are dead You didn't know any spells. Techniques known in the end Name Level Status diamond barrier 3X Reloading(885) appraisal 3 R Prepared(0) panic digging 3 R Not Ready(6201) phase door 3 R Not Ready(2641) invoke deity 3 R Not Ready(1515) dazzle 3 R Prepared(0) Discoveries Weapons orcish short sword (crude short sword) Armor identify curd helmet (winged helmet) cloak of infravision (opera cloak) Scrolls scroll of healing (ON TIMON TIME ON TIME) scroll of mana (ACHAT SHTAYIM SHALOSH) scroll of phase door (DESPAIR OF ELFERIA) scroll of standard id (DRAW SHOCK STUNT) scroll of cure (APOFFEA BUTT) * scroll of extra healing (PHAM NUWEN) * scroll of greater mana restoration (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of destroy armor (PRIUS SA) scroll of teleportation (WEZZY WEZZAH) scroll of scare monster (DEPENDS UNDERGARMENT PROTECTION SPONSORSHIP) scroll of enchant weapon (SULKEMISAIKA) Spellbooks spellbook of flying (wrath) Potions potion called acid (purple) potion of object detection (soapy) potion of levitation (sweet basil) potion of clairvoyance (marigold) Tools bag of tricks called holding you lamer (bag) Gems diamond (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures an ant 0 large fleas (1 created) 0 Ravenous Bugblatter Beast Of Traals (2 created) 0 eatblats (1 created) a blob of preserved organs 0 fuel barrels (1 created) 0 silent snails (3 created) 3 jackals 0 scruffy little dogs (1 created) 0 coyotes (2 created) 0 scrawny cats (1 created) a panther cub 0 algolian suntigers (5 created) 0 hobbit gentlemen (1 created) 0 hobbit merchants (2 created) 0 hobbit veterans (1 created) a y kobold (2 created) a reston 0 large kobolds (1 created) a baby mimic 0 mynocks (1 created) 0 mini mimics (1 created) 0 young nymphs (3 created) 0 ragnarok girls (9 created) 0 tree nymphs (1 created) 0 neevils (2 created) 0 floating nymphs (1 created) 0 nyrses (1 created) a clubbelgoblin 0 sewer rats (2 created) a pack rat 0 wild rabbits (1 created) 0 breeder mice (1 created) 0 giant white mice (2 created) 0 giant white cave mice (1 created) a venom crawler 2 hole spiders a man eating plant a mutated plant 0 grain vortices (1 created) 0 electro balls (1 created) 0 plasma clouds (1 created) 0 minor fog clouds (2 created) 0 health clouds (1 created) 0 fog clouds (1 created) 0 acid fogs (1 created) 0 violet vorticeses (1 created) 0 violent vorticeses (2 created) 0 viportices (1 created) 0 crawling worm masses (4 created) 0 larvae (2 created) 0 bore worms (2 created) 0 contaminated bugs (2 created) 0 melee bugs (1 created) 0 trembling bugs (1 created) 0 fictional bugs (1 created) 0 insect swarms (3 created) 0 microscopic space fleets (16 created) 0 faerie lights (3 created) a speedy mammal a bat 0 sparrows (2 created) 0 chaffinches (1 created) 0 thrushes (1 created) 0 fruit bats (2 created) a lichen 0 immobile mushrooms (1 created) 0 green growths (1 created) 0 red growths (1 created) 0 New Kops (1 created) 0 low minators (2 created) 0 little squeakers (5 created) 0 Keystone Policemen (1 created) 0 Kop Lieutenants (2 created) 0 torchbearers (1 created) a small naga 0 baby ogres (49 created) 0 minor ogres (23 created) 0 annoyed ogres (1 created) 0 space orcs (15 created) 0 squeakarinas (1 created) 0 ogre kings (1 created) 0 putits (1 created) 0 bum beggars (1 created) a roomba 0 tiny trolls (2 created) 0 mister decays (3 created) 0 petty hc beggars (7 created) 0 frenzytrolls (1 created) 0 baby umber hulks (6 created) 0 noob horrors (3 created) 0 lesser umber hulks (2 created) 0 lesser visor hulks (2 created) 0 umber ponies (4 created) 0 ugods (1 created) 0 quantum aberrations (1 created) 2 vogons (9 created) 0 wood bear cubs (1 created) 0 tasloi zombies (2 created) 0 creeping 42's (17 created) 0 boeh babies (6 created) 0 cleaner sellers (1 created) 0 blubbering idiots (1 created) 0 boil-covered wretches (1 created) 0 village idiots (2 created) 0 pitiful-looking beggars (2 created) 0 mangy-looking lepers (1 created) 0 busy-looking merchants (3 created) 0 dunadans (3 created) 0 maias (2 created) 0 imperials (1 created) 0 angbanders (1 created) an immunizer 0 superschool speakers (1 created) 0 shopkeepers (1 created) 0 prisoners (1 created) 0 infernals (5 created) 0 hehefernals (2 created) 0 infernal potatoes (1 created) 0 gene jinns (2 created) 0 hungry demons (1 created) 0 Joker Blacks (1 created) 0 beauties (1 created) 0 flying water demons (1 created) 0 tortoises (9 created) a hata-hata 0 wet hatas (1 created) 0 hermit crabs (1 created) 0 babelfish (21 created) 0 goldfish (3 created) 0 eel-lizards (1 created) 0 geckos (1 created) 0 colorless mushroom patches (1 created) 0 batman plants (1 created) 0 grey mushroom patches (2 created) 0 white mushroom patches (4 created) 0 silver mushroom patches (6 created) 0 green mushroom patches (1 created) 0 shrieker mushroom patches (1 created) 2 piles of worthless coins a novice medium wall a +1 nd wall a lau wall 0 colorless icky things (2 created) 0 psicky things (1 created) 0 green icky things (1 created) a perfume dispenser (2 created) a firefish (2 created) 400 creatures born. 32 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 2 times You have communicated with the gods 2 times You prayed to the gods 1 time You hit with a wielded weapon 39 times You killed 14 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (3 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (5 of 20) devices [Basic] (max Master) (22 of 160) searching [Unskilled] (max Expert) (5 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (41 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (1 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (15 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Tobi the Walscholar... You died in The Dungeons of Doom on dungeon level 2 with 290 points, and 40 pieces of gold, after 1241 moves. Killer: poisonous corpse You were level 3 with a maximum of 34 hit points when you died. You reached the 16th place on the top 10000 list. No Points Name Hp [max] 1 1113454 Ruea-Pri-Red-Fem-Cha died in The Subquest on level 33. Killed by a monster (invisible Koplich), while praying unsuccessfully. - [250] 2 472868 Heliokopis-Wiz-Gno-Mal-Neu died in Sokoban on level 5 [max 12]. Killed by a monster (damms). - [148] 3 247104 Captain Ac-Kor-Jel-Mal-Neu died in The Dungeons of Doom on level 17. Killed by a sucking tentacle attack. - [127] 4 43399 Heliokopis-Wiz-Gno-Mal-Neu died in The Gnomish Mines on level 7. Killed by a monster (priestess of Moloch). - [93] 5 22783 lichen-Mon-Lic-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Shy Laura's lovely combat boot). - [110] 6 19786 Manuela-Kur-Trp-Fem-Law died in Gehennom on level 54 [max 84]. Killed by a monster (devil's mummy), while being clawed. - [100] 7 19184 Hannes-Sco-Ung-Fem-Law died in The Dungeons of Doom on level 2. Eyeglass-wearing retard. 127 [127] 8 16345 Antonia-Fai-Ink-Fem-Law died in The Dungeons of Doom on level 49 [max 50]. Killed by a cowardly attack on her breasts. - [59] 9 15749 Ikkrit-Sam-Liz-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (buttfucking alphawoman). - [100] 10 3840 Ro-Bat-Cam-Amn-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (starlit sky). - [89] 14 715 Kastortran-Wal-Gre-Mal-Neu died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (larva). - [34] 15 670 Timmy-Cou-Alb-Mal-Neu died in The Dungeons of Doom on level 2. Killed by an icy touch. - [3] 16 290 Tobi-Wal-Gre-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a poisonous corpse. - [34] 17 285 Agent Clov-Fox-Hrb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an iron ball collision. - [29] 18 247 Fucker-Muc-Wal-Gre-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a solar beam. - [23]