ay^I  Player: FunFM Game: notdnethack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-03-24.01:26:50.ttyrec Time: (1585013210) Tue Mar 24 01:26:50 2020 ay^ :Bad option line: "number_pad" Hit return to continue: ay^ ay^% notdNethack, Copyright 2017-2019  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. Restoring save file...--More--ay^--------#|.......#.....@.|#|...d...--------FunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:1 $:0 HP: 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1Hello FunFM, the human Cavewoman, welcome back to notdNetHack!Be careful! New moon tonight.ay^ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) ay^4+ NetHack Options Help: Set options as OPTIONS= in /dgldir/userdata/FunFM/notdnethack/FunFM.dnethackrc or use `NETHACKOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): ascii_map, autodig, autoopen, autopickup, apexception_regex, autoquiver, botl_updates, bones, checkpoint, classic_status, cmdassist, color, cursesgraphics, DECgraphics, eight_bit_tty, extmenu, female, fixinv, fullscreen, guicolor, help, hilite_pet, hilite_peaceful, hilite_zombie, zombies_as_Z, hilite_detected, use_inverse, hilite_hidden_stairs, hilite_obj_piles, dnethack_start_text, role_obj_names, obsay^^cure_role_obj_names, dnethack_dungeon_colors, hitpointbar, hp_notify, IBMgraphics, ignintr, item_use_menu, large_font, legacy, lit_corridor, lootabc, mail, menucolors, menu_glyphs, mouse_support, msgtype_regex, news, msg_wall_hits, null, old_C_behaviour, paranoid_hit, paranoid_quit, paranoid_remove, perm_invent, pickup_thrown, popup_dialog, prayconfirm, preload_tiles, pushweapon, quiver_fired, qwertz_movement, rest_on_space, safe_pet, showborn, showbuc, showexp, show_obj_sym, showrace, showrealtime, showscore, show_shop_prices, silent, softkeyboard, sortpack, sound, sparkle, standout, statuscolors, splash_screen, tiled_map, time, timed_delay, tombstone, toptenwin, travel, UTF8graphics, use_darkgray, use_inverse, win_edge, verbose, vt_tiledata, wraptext. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic),ay^? `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, `attack_mode' - attack, refrain or ask to attack monsters, `boulder' - the symbol to use for displaying boulders, `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), --More--by^@ `dumpfile' - where to dump data (e.g., dumpfile:/tmp/dump.nh), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to use in text windows, `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `horsename' - the name of your (first) by^[ horse (e.g., horsename:Silver), `hp_notify_fmt' - hp_notify format string, `map_mode' - map display mode under Windows, `menucolor' - set menu colors, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - bold, inverse, or underline headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_sby^ elect_page' - select all items on this page of a menu, `monsters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, `msg_window' - the type of message window required, `name' - your character's name (e.g., name:Merlin-W), `number_pad' - use the number pad, --More--by^S`objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, `petattr' - attributes for highlighting pets, `pettype' - your preferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, `player_selection' - choose character via dialog or prompts, `race' - your starting race (e.g., Human, Elf), `ratname' - the name of your (first) rat (e.g., ratname:Squeak), `role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list you wish to see, `scroll_amount' - amount to scroll map when scroll_margin is reached, `scroll_margin' - scroll map when this far from the edge, `sortlootby^w' - sort object selection lists by description, `suppress_alert' - suppress alerts about version-specific features, `tile_width' - width of tiles, `tile_height' - height of tiles, `tile_file' - name of tile file, `traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `windowcolors' - the foreground/background colors of windows, `windowtype' - windowing system to use. Some of the options can be set only before the game is started; those items will not be selectable in the 'O' command's menu.--More--by^q MFunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:1 $:0 HP: 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1--------#|.......#.....@.|#|...d...--------by^  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) by^+ by^T .b - a +2 sling (weapon in hand). by^ <b - a +2 sling (weapon in hand).!by^3 Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [false]  x - role_obj_names [true]  !by^ 4 y - obscure_role_obj_names [false]  z - dnethack_dungeon_colors [true]  A - hitpointbar [false]  B - hp_notify [false]  C - IBMgraphics [false]  D - ignintr [false]  E - item_use_menu [true] (1 of 4)"by^MFunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:1 $:0 HP: 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1--------#|.......#.....@.|#|...d...--------#by^ Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [false]  x - role_obj_names [true]  y - ob#by^scure_role_obj_names [false]  z - dnethack_dungeon_colors [true]  A - hitpointbar [false]  B - hp_notify [false]  C - IBMgraphics [false]  D - ignintr [false]  E - item_use_menu [true] (1 of 4)&by^r FunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:1 $:0 HP: 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1--------#|.......#.....@.|#|...d...--------e - an uncursed +0 leather armor (being worn).'by^ Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [false]  x - role_obj_names [true]  y - ob'by^scure_role_obj_names [false]  z - dnethack_dungeon_colors [true]  A - hitpointbar [false]  B - hp_notify [false]  C - IBMgraphics [false]  D - ignintr [false]  E - item_use_menu [true] (1 of 4))by^gFunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:1 $:0 HP: 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1--------#|.......#.....@.|#|...d...--------e - an uncursed +0 leather armor (being worn).)by^ Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [false]  x - role_obj_names [true]  y - ob)by^,scure_role_obj_names [false]  z - dnethack_dungeon_colors [true]  A - hitpointbar [false]  B - hp_notify [false]  C - IBMgraphics [false]  D - ignintr [false]  E - item_use_menu [true] (1 of 4)+by^+-by^->by^&+>by^D-Sby^ +Tby^1sFunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:1 $:0 HP: 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1--------#|.......#.....@.|#|...d...--------e - an uncursed +0 leather armor (being worn). What do you wish to do?  a - Name a monster b - Name an individual item c - Name all items of a certain type d - View discoveries (end) Vby^ kXby^I Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [false]  x - role_obj_names [true]  y - obXby^uscure_role_obj_names [false]  z - dnethack_dungeon_colors [true]  A - hitpointbar [false]  B - hp_notify [false]  C - IBMgraphics [false]  D - ignintr [false]  E - item_use_menu [true] (1 of 4)Yby^sFunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:1 $:0 HP: 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1--------#|.......#.....@.|#|...d...--------e - an uncursed +0 leather armor (being worn). What do you wish to do?  a - Name a monster b - Name an individual item c - Name all items of a certain type d - View discoveries (end) Zby^FO k[by^ Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [false]  x - role_obj_names [true]  y - ob[by^scure_role_obj_names [false]  z - dnethack_dungeon_colors [true]  A - hitpointbar [false]  B - hp_notify [false]  C - IBMgraphics [false]  D - ignintr [false]  E - item_use_menu [true] (1 of 4)bby^V a - lit_corridor [true]  b - lootabc [false]  c - mail [true]  d - menucolors [false]  e - menu_glyphs [false]  f - msg_wall_hits [false]  g - null [true]  h - old_C_behaviour [false]  i - paranoid_hit [false]  j - paranoid_quit [false]  k - paranoid_remove [false]  l - perm_invent [false]  m - pickup_thrown [false]  n - prayconfirm [true]  o - pushweapon [false]  p - quiver_fired [true]  q - qwertz_movement [false]  r - rest_on_space [false]  s - safe_pet [true]  t - showborn [false]  u - showbuc [false]  v - showexp [false]  w - show_obj_sym [true]  x - showrace [false]  y - showrealtime [false]  z - showscore [false]  A - show_shop_prices [true]  B - silent [true]  C - sortpack [true]  D - sound [true]  E - spbby^qarkle [true]  F - standout [false]  G - statuscolors [true]  H - time [false]  I - timed_delay [true]  J - tombstone [true]  K - toptenwin [false] (2 of 4)hby^>  a - travel [true]  b - UTF8graphics [false]  c - use_inverse [false]  d - win_edge [false]  e - verbose [true]  f - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [FunFM]  role [Caveman]  race [human]  gender [female]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/notdnethack/dumplog/%t]  horsename [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  g - attack_mode [chat]  h - boulder [`]  i - disclose [ni na nv ng nc]  j - fruit [slime mold]  k - hp_notifyhby^> _fmt [[HP%c%a=%h]]  l - menustyle [full]  m - menu_headings [inverse]  n - msg_window [single]  o - number_pad [0=off]  p - packorder [$")[%?+!=/(*`0_]  q - pickup_burden [stressed]  r - pickup_types [all]  s - runmode [run]  t - scores [3 top/0 around]  u - sortloot [none] (3 of 4)tby^wQn a - suppress_alert [(none)]  b - autopickup exceptions (0 currently set) (4 of 4)vby^ MFunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:1 $:0 HP: 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1--------#|.......#.....@.|#|...d...--------wby^G  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [false]  x - role_obj_names [true]  y - obwby^*G scure_role_obj_names [false]  z - dnethack_dungeon_colors [true]  A - hitpointbar [false]  B - hp_notify [false]  C - IBMgraphics [false]  D - ignintr [false]  E - item_use_menu [true] (1 of 4)xby^$ a - lit_corridor [true]  b - lootabc [false]  c - mail [true]  d - menucolors [false]  e - menu_glyphs [false]  f - msg_wall_hits [false]  g - null [true]  h - old_C_behaviour [false]  i - paranoid_hit [false]  j - paranoid_quit [false]  k - paranoid_remove [false]  l - perm_invent [false]  m - pickup_thrown [false]  n - prayconfirm [true]  o - pushweapon [false]  p - quiver_fired [true]  q - qwertz_movement [false]  r - rest_on_space [false]  s - safe_pet [true]  t - showborn [false]  u - showbuc [false]  v - showexp [false]  w - show_obj_sym [true]  x - showrace [false]  y - showrealtime [false]  z - showscore [false]  A - show_shop_prices [true]  B - silent [true]  C - sortpack [true]  D - sound [true]  E - spxby^Markle [true]  F - standout [false]  G - statuscolors [true]  H - time [false]  I - timed_delay [true]  J - tombstone [true]  K - toptenwin [false] (2 of 4)yby^G a - travel [true]  b - UTF8graphics [false]  c - use_inverse [false]  d - win_edge [false]  e - verbose [true]  f - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [FunFM]  role [Caveman]  race [human]  gender [female]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/notdnethack/dumplog/%t]  horsename [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  g - attack_mode [chat]  h - boulder [`]  i - disclose [ni na nv ng nc]  j - fruit [slime mold]  k - hp_notifyyby^EG_fmt [[HP%c%a=%h]]  l - menustyle [full]  m - menu_headings [inverse]  n - msg_window [single]  o - number_pad [0=off]  p - packorder [$")[%?+!=/(*`0_]  q - pickup_burden [stressed]  r - pickup_types [all]  s - runmode [run]  t - scores [3 top/0 around]  u - sortloot [none] (3 of 4){by^(9n a - suppress_alert [(none)]  b - autopickup exceptions (0 currently set) (4 of 4)|by^ MFunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:1 $:0 HP: 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1--------#|.......#.....@.|#|...d...--------}by^E  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [false]  x - role_obj_names [true]  y - ob}by^F scure_role_obj_names [false]  z - dnethack_dungeon_colors [true]  A - hitpointbar [false]  B - hp_notify [false]  C - IBMgraphics [false]  D - ignintr [false]  E - item_use_menu [true] (1 of 4)by^ϭ  a - lit_corridor [true]  b - lootabc [false]  c - mail [true]  d - menucolors [false]  e - menu_glyphs [false]  f - msg_wall_hits [false]  g - null [true]  h - old_C_behaviour [false]  i - paranoid_hit [false]  j - paranoid_quit [false]  k - paranoid_remove [false]  l - perm_invent [false]  m - pickup_thrown [false]  n - prayconfirm [true]  o - pushweapon [false]  p - quiver_fired [true]  q - qwertz_movement [false]  r - rest_on_space [false]  s - safe_pet [true]  t - showborn [false]  u - showbuc [false]  v - showexp [false]  w - show_obj_sym [true]  x - showrace [false]  y - showrealtime [false]  z - showscore [false]  A - show_shop_prices [true]  B - silent [true]  C - sortpack [true]  D - sound [true]  E - spby^ arkle [true]  F - standout [false]  G - statuscolors [true]  H - time [false]  I - timed_delay [true]  J - tombstone [true]  K - toptenwin [false] (2 of 4)by^|~ +by^S +by^| a - travel [true]  b - UTF8graphics [false]  c - use_inverse [false]  d - win_edge [false]  e - verbose [true]  f - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [FunFM]  role [Caveman]  race [human]  gender [female]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/notdnethack/dumplog/%t]  horsename [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  g - attack_mode [chat]  h - boulder [`]  i - disclose [ni na nv ng nc]  j - fruit [slime mold]  k - hp_notifyby^|_fmt [[HP%c%a=%h]]  l - menustyle [full]  m - menu_headings [inverse]  n - msg_window [single]  o - number_pad [0=off]  p - packorder [$")[%?+!=/(*`0_]  q - pickup_burden [stressed]  r - pickup_types [all]  s - runmode [run]  t - scores [3 top/0 around]  u - sortloot [none] (3 of 4)by^08 +by^Dn a - suppress_alert [(none)]  b - autopickup exceptions (0 currently set) (4 of 4)by^vFunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:1 $:0 HP: 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1┌──────┐#│·······#·····@·│#│···d···└──────┘by^  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [false]  x - role_obj_names [true]  y - obby^ scure_role_obj_names [false]  z - dnethack_dungeon_colors [true]  A - hitpointbar [false]  B - hp_notify [false]  C - IBMgraphics [false]  D - ignintr [false]  E - item_use_menu [true] (1 of 4)by^C  a - lit_corridor [true]  b - lootabc [false]  c - mail [true]  d - menucolors [true]  e - menu_glyphs [true]  f - msg_wall_hits [false]  g - null [true]  h - old_C_behaviour [false]  i - paranoid_hit [false]  j - paranoid_quit [false]  k - paranoid_remove [false]  l - perm_invent [false]  m - pickup_thrown [false]  n - prayconfirm [true]  o - pushweapon [false]  p - quiver_fired [true]  q - qwertz_movement [false]  r - rest_on_space [false]  s - safe_pet [true]  t - showborn [false]  u - showbuc [false]  v - showexp [false]  w - show_obj_sym [true]  x - showrace [false]  y - showrealtime [false]  z - showscore [false]  A - show_shop_prices [true]  B - silent [true]  C - sortpack [true]  D - sound [true]  E - sparby^C kle [true]  F - standout [false]  G - statuscolors [true]  H - time [false]  I - timed_delay [true]  J - tombstone [true]  K - toptenwin [false] (2 of 4)by^ a - travel [true]  b - UTF8graphics [true]  c - use_inverse [false]  d - win_edge [false]  e - verbose [true]  f - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [FunFM]  role [Caveman]  race [human]  gender [female]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/notdnethack/dumplog/%t]  horsename [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  g - attack_mode [chat]  h - boulder [`]  i - disclose [ni na nv ng nc]  j - fruit [slime mold]  k - hp_notify_by^fmt [[HP%c%a=%h]]  l - menustyle [full]  m - menu_headings [inverse]  n - msg_window [single]  o - number_pad [0=off]  p - packorder [$")[%?+!=/(*`0_]  q - pickup_burden [stressed]  r - pickup_types [all]  s - runmode [run]  t - scores [3 top/0 around]  u - sortloot [none] (3 of 4)by^+by^ FunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:1 $:0 HP: 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1┌──────┐#│·······#·····@·│#│···d···└──────┘by^U Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [false]  x - role_obj_names [true]  y - obby^nscure_role_obj_names [false]  z - dnethack_dungeon_colors [true]  A - hitpointbar [false]  B - hp_notify [false]  C - IBMgraphics [false]  D - ignintr [false]  E - item_use_menu [true] (1 of 4)by^1e a - lit_corridor [true]  b - lootabc [false]  c - mail [true]  d - menucolors [true]  e - menu_glyphs [true]  f - msg_wall_hits [false]  g - null [true]  h - old_C_behaviour [false]  i - paranoid_hit [false]  j - paranoid_quit [false]  k - paranoid_remove [false]  l - perm_invent [false]  m - pickup_thrown [false]  n - prayconfirm [true]  o - pushweapon [false]  p - quiver_fired [true]  q - qwertz_movement [false]  r - rest_on_space [false]  s - safe_pet [true]  t - showborn [false]  u - showbuc [false]  v - showexp [false]  w - show_obj_sym [true]  x - showrace [false]  y - showrealtime [false]  z - showscore [false]  A - show_shop_prices [true]  B - silent [true]  C - sortpack [true]  D - sound [true]  E - sparby^Sekle [true]  F - standout [false]  G - statuscolors [true]  H - time [false]  I - timed_delay [true]  J - tombstone [true]  K - toptenwin [false] (2 of 4)by^B a - travel [true]  b - UTF8graphics [true]  c - use_inverse [false]  d - win_edge [false]  e - verbose [true]  f - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [FunFM]  role [Caveman]  race [human]  gender [female]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/notdnethack/dumplog/%t]  horsename [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  g - attack_mode [chat]  h - boulder [`]  i - disclose [ni na nv ng nc]  j - fruit [slime mold]  k - hp_notify_by^Sfmt [[HP%c%a=%h]]  l - menustyle [full]  m - menu_headings [inverse]  n - msg_window [single]  o - number_pad [0=off]  p - packorder [$")[%?+!=/(*`0_]  q - pickup_burden [stressed]  r - pickup_types [all]  s - runmode [run]  t - scores [3 top/0 around]  u - sortloot [none] (3 of 4)by^[+by^  Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) by^+FunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:1 $:0 HP: 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1┌──────┐#│·······#·····@·│#│···d···└──────┘by^O@d<·by^D J·d··@by^: >·d@<by^5NYou displaced Slasher.@d·by^&#-@d·by^ A·d@··by^^@\#·#@·dby^[^·@d···by^)T#@·····d·········by^2Specify unknown object by cursor? [ynq] (q) by^syPlease move the cursor to an unknown object.(For instructions type a ?)by^c6 by^%5 NUnknown direction: '5' (aborted).Done.by^@Specify unknown object by cursor? [ynq] (q) by^syPlease move the cursor to an unknown object.(For instructions type a ?)by^zby^NUnknown direction: 'a' (aborted).Done.by^wy by^ 2Specify unknown object by cursor? [ynq] (q) by^xsyPlease move the cursor to an unknown object.(For instructions type a ?)by^~ by^\IUnknown direction: 'a' (aborted).Done.by^N@Specify unknown object by cursor? [ynq] (q) by^syPlease move the cursor to an unknown object.(For instructions type a ?)by^8Pby^Ք  Use [2468] to move the cursor to an unknown object. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Use m and M to select a monster. Use @ to select yourself. Type a . or , or ; or : when you are at the right place. Type Space or Escape when you're done. --More--by^bby^H d a dog or other canine (tame little dog called Slasher, a small snouted animal) Accessing entry for little dog...   Base statistics of this monster type: Base level = 2. Difficulty = 3. AC = 6. MR = 0. Alignment 5. Fast (18). Normal generation, with frequency 1. No resistances. No conveyed resistances. Movement: moves normally.  Thinking: animal-like, eats meat, domestic, follows you to other levels.  Vision: scent, normal vision.  Mechanics: tracks you, valid polymorph form.  Attacks: 1d6 bite - physical; --More--by^More info? [yn] (n) by^x)nPick an object.by^ IUnknown direction: 'O' (aborted).Done.by^= by^ Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [false]  x - role_obj_names [true]  y - obby^scure_role_obj_names [false]  z - dnethack_dungeon_colors [true]  A - hitpointbar [false]  B - hp_notify [false]  C - IBMgraphics [false]  D - ignintr [false]  E - item_use_menu [true] (1 of 4)by^  a - lit_corridor [true]  b - lootabc [false]  c - mail [true]  d - menucolors [true]  e - menu_glyphs [true]  f - msg_wall_hits [false]  g - null [true]  h - old_C_behaviour [false]  i - paranoid_hit [false]  j - paranoid_quit [false]  k - paranoid_remove [false]  l - perm_invent [false]  m - pickup_thrown [false]  n - prayconfirm [true]  o - pushweapon [false]  p - quiver_fired [true]  q - qwertz_movement [false]  r - rest_on_space [false]  s - safe_pet [true]  t - showborn [false]  u - showbuc [false]  v - showexp [false]  w - show_obj_sym [true]  x - showrace [false]  y - showrealtime [false]  z - showscore [false]  A - show_shop_prices [true]  B - silent [true]  C - sortpack [true]  D - sound [true]  E - sparby^ kle [true]  F - standout [false]  G - statuscolors [true]  H - time [false]  I - timed_delay [true]  J - tombstone [true]  K - toptenwin [false] (2 of 4)cy^1  a - travel [true]  b - UTF8graphics [true]  c - use_inverse [false]  d - win_edge [false]  e - verbose [true]  f - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [FunFM]  role [Caveman]  race [human]  gender [female]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/notdnethack/dumplog/%t]  horsename [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  g - attack_mode [chat]  h - boulder [`]  i - disclose [ni na nv ng nc]  j - fruit [slime mold]  k - hp_notify_cy^.1 fmt [[HP%c%a=%h]]  l - menustyle [full]  m - menu_headings [inverse]  n - msg_window [single]  o - number_pad [1=on]  p - packorder [$")[%?+!=/(*`0_]  q - pickup_burden [stressed]  r - pickup_types [all]  s - runmode [run]  t - scores [3 top/0 around]  u - sortloot [none] (3 of 4) cy^y+ cy^} -cy^a n a - suppress_alert [(none)]  b - autopickup exceptions (0 currently set) (4 of 4)cy^YFunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:1 $:0 HP: 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1#┌──────┐#@│·······#d·····<·│#│·······└──────┘cy^ Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [false]  x - role_obj_names [true]  y - obcy^scure_role_obj_names [false]  z - dnethack_dungeon_colors [true]  A - hitpointbar [false]  B - hp_notify [false]  C - IBMgraphics [false]  D - ignintr [false]  E - item_use_menu [true] (1 of 4)Vcy^  a - lit_corridor [true]  b - lootabc [false]  c - mail [true]  d - menucolors [true]  e - menu_glyphs [true]  f - msg_wall_hits [false]  g - null [true]  h - old_C_behaviour [false]  i - paranoid_hit [false]  j - paranoid_quit [false]  k - paranoid_remove [false]  l - perm_invent [false]  m - pickup_thrown [false]  n - prayconfirm [true]  o - pushweapon [false]  p - quiver_fired [true]  q - qwertz_movement [false]  r - rest_on_space [false]  s - safe_pet [true]  t - showborn [false]  u - showbuc [false]  v - showexp [false]  w - show_obj_sym [true]  x - showrace [false]  y - showrealtime [false]  z - showscore [false]  A - show_shop_prices [true]  B - silent [true]  C - sortpack [true]  D - sound [true]  E - sparVcy^ kle [true]  F - standout [false]  G - statuscolors [true]  H - time [false]  I - timed_delay [true]  J - tombstone [true]  K - toptenwin [false] (2 of 4)[cy^_: +\cy^u-dcy^$ a - travel [true]  b - UTF8graphics [true]  c - use_inverse [false]  d - win_edge [false]  e - verbose [true]  f - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [FunFM]  role [Caveman]  race [human]  gender [female]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/notdnethack/dumplog/%t]  horsename [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  g - attack_mode [chat]  h - boulder [`]  i - disclose [ni na nv ng nc]  j - fruit [slime mold]  k - hp_notify_dcy^<%fmt [[HP%c%a=%h]]  l - menustyle [full]  m - menu_headings [inverse]  n - msg_window [single]  o - number_pad [1=on]  p - packorder [$")[%?+!=/(*`0_]  q - pickup_burden [stressed]  r - pickup_types [all]  s - runmode [run]  t - scores [3 top/0 around]  u - sortloot [none] (3 of 4)icy^n a - suppress_alert [(none)]  b - autopickup exceptions (0 currently set) (4 of 4)jcy^eqFunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:1 $:0 HP: 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1#┌──────┐#@│·······#d·····<·│#│·······└──────┘kcy^ ###@##····lcy^_#@##mcy^; 9##@#dmcy^3 #You hear some noises.ncy^' ocy^E*##@##pcy^B 2Specify unknown object by cursor? [ynq] (q) rcy^snsyPlease move the cursor to an unknown object.(For instructions type a ?)scy^fftcy^\ # iron bars or a tree or a dead tree or a bright room or a corridor or a lit corridor or a sink or a cloud (lit corridor)--More--ycy^ 9Pick an object.{cy^|cy^X|cy^c###@#You hear the footsteps of a guard on patrol.}cy^Y}cy^##@#}cy^: ##@#~cy^p##@#~cy^H##@:The newt misses.~cy^~cy^IYou begin bashing monsters with your sling.You kill the newt! 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1#cy^ \###@##cy^<##@cy^j b#@#d#cy^bXb#@d##cy^I _###@##cy^<#@##You hear some noises.You hear some noises in the distance.cy^P ──┐···$··#··@###cy^··│@`·│#───┘##cy^vO ^─···│#@└cy^:6┌│@#·#15 gold pieces.15 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1cy^i-@·cy^\d ·@cy^+F·@h - a statue of a jackal.cy^ =There is nothing here to pick up.cy^/@·cy^.R@d··cy^ Yd·@#·#cy^Gp··d@····cy^G ···d··@#cy^l·##@#cy^V##@#cy^a[#d@#cy^k( ]#d@##cy^H A##@dcy^zvYou displaced Slasher.d#@##cy^R###@dcy^You displaced Slasher.d#@##·········────┘cy^ ###@d·····│··│cy^͇You displaced Slasher.d#@##···cy^│#··│##d····│@···│··cy^5+───·┐·······##│·d@│····─cy^┌─│·│##·@│└cy^v=@d·cy^\ Rd@···cy^BM·@d··cy^[##@····dcy^ ───···#@··············cy^2<·##@#d···········cy^xW ─··###@#d##······cy^c3──··#@###d#············cy^ ┌───··········─@─d##··········cy^,<┐·││>@····└──·────┘###···········cy^; s││·······@└─────·cy^H·······@cy^ ?······@·cy^*=#@·dcy^H#@·d·cy^ U#@#d···cy^8WT#@##d··cy^R#@##d·cy^ED#@##··cy^=9#@##·cy^ 9#@##·cy^ 9#@##·cy^9#@##·cy^!#@d#cy^}!#@d#cy^u#@##cy^+ #@##cy^T !#@d#cy^or!#@d#cy^#@##cy^N#@##cy^:│·#@##cy^F -·#@##cy^E·##@##cy^CPE·#@###cy^ ]┌───^···@##cy^-g───····│#@##┘cy^ ┐▒@·#··········#cy^&@·cy^A ·@cy^7·@#dcy^L 5@▒#·cy^L 2Specify unknown object by cursor? [ynq] (q) cy^ pyPlease move the cursor to an unknown object.(For instructions type a ?)cy^ cy^HR - a wall or an open door (open door)--More--cy^v7More info? [yn] (n) cy^4_y Through me you pass into the city of woe: Through me you pass into eternal pain: Through me among the people lost for aye. Justice the founder of my fabric mov'd: To rear me was the task of power divine, Supremest wisdom, and primeval love. Before me things create were none, save things Eternal, and eternal I endure. All hope abandon ye who enter here. [ The Inferno, from The Divine Comedy of Dante Alighieri, translated by H.F. Cary ]--More--cy^ Pick an object.cy^7 cy^g [ @ a human or elf (human cavewoman called FunFM)--More--cy^h5More info? [yn] (n) cy^I ny Now it was light enough to leave. Moon-Watcher picked up the shriveled corpse and dragged it after him as he bent under the low overhang of the cave. Once outside, he threw the body over his shoulder and stood upright - the only animal in all this world able to do so. Among his kind, Moon-Watcher was almost a giant. He was nearly five feet high, and though badly undernourished weighed over a hundred pounds. His hairy, muscular body was halfway between ape and man, but his head was already much nearer to man than ape. The forehead was low, and there were ridges over the eye sockets, yet he unmistakably held in his genes the promise of humanity. [ 2001: A Space Odyssey, by Arthur C. Clarke ]--More--cy^Pick an object.cy^ cy^@·cy^@·cy^, @·cy^K@·cy^Ѕ2Specify unknown object by cursor? [ynq] (q) cy^Е pyPlease move the cursor to an unknown object.(For instructions type a ?)cy^9cy^= ^ a trap (hole)--More--cy^_9Pick an object.cy^h cy^4·@cy^ b a·@d··········cy^GK············@##cy^s··········@#cy^B~·····d·@#cy^f {···#@##cy^ ······###@cy^`-a······#@##cy^}······#@##cy^h··#@##cy^su·###@+cy^6 6d#@#cy^O1##@d#cy^z#@##cy^Y#@##cy^U @d#cy^ "This door is locked.cy^ 'In what direction? cy^eK 2WHAMMM!!!#cy^ 'In what direction? cy^ As you kick the door, it crashes open!#·····················└──────cy^ &#─@─│···│···│····│+···││····│··│─┘cy^v##┌·────┐@···│·│cy^t·@cy^7·@cy^Q ·@cy^ni@·cy^JThe door opens.d▒cy^^l··d#@·cy^А·······#·d#@▒····cy^j······@#d·····cy^c##·@·····#d▒·············cy^┌─────│$·····@│··#│##cy^ D#@#·dcy^ GY@##·#··└──cy^rd┐@##·│···───cy^ C@d#│┘cy^ @d·cy^ :@··dcy^~>@·d·cy^@·37 gold pieces.52 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1d·cy^1·@d·cy^9SYou displaced Slasher.·d@cy^wE··@dcy^*K·@d·cy^ŕ J·@#·dcy^JN hd@#····cy^·d@#·#··cy^G·····##d···@##cy^U##·d·····@·············cy^ ·····d·#@····cy^X ·······#·#d@····cy^O>·#▒@cy^.d·@cy^x1d··@cy^ J▒d·@cy^RAE··d·@cy^#4·d·@cy^1d··@cy^%s···d·@#cy^ ··············#··d·@#·cy^Ǯ·······d#@·cy^·##·····@········#d·····cy^M F@d##cy^4#@#dcy^ҢU#d@###cy^ ;###@#cy^&Cv#@####cy^d#@d###cy^j \#@##cy^ \#@##cy^ \#@##cy^X Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [false]  x - role_obj_names [true]  y - obcy^ Yscure_role_obj_names [false]  z - dnethack_dungeon_colors [true]  A - hitpointbar [false]  B - hp_notify [false]  C - IBMgraphics [false]  D - ignintr [false]  E - item_use_menu [true] (1 of 4)cy^d a - lit_corridor [true]  b - lootabc [false]  c - mail [true]  d - menucolors [true]  e - menu_glyphs [true]  f - msg_wall_hits [false]  g - null [true]  h - old_C_behaviour [false]  i - paranoid_hit [false]  j - paranoid_quit [false]  k - paranoid_remove [false]  l - perm_invent [false]  m - pickup_thrown [false]  n - prayconfirm [true]  o - pushweapon [false]  p - quiver_fired [true]  q - qwertz_movement [false]  r - rest_on_space [false]  s - safe_pet [true]  t - showborn [false]  u - showbuc [false]  v - showexp [false]  w - show_obj_sym [true]  x - showrace [false]  y - showrealtime [false]  z - showscore [false]  A - show_shop_prices [true]  B - silent [true]  C - sortpack [true]  D - sound [true]  E - sparcy^dkle [true]  F - standout [false]  G - statuscolors [true]  H - time [false]  I - timed_delay [true]  J - tombstone [true]  K - toptenwin [false] (2 of 4)cy^'. a - travel [true]  b - UTF8graphics [true]  c - use_inverse [false]  d - win_edge [false]  e - verbose [true]  f - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [FunFM]  role [Caveman]  race [human]  gender [female]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/notdnethack/dumplog/%t]  horsename [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  g - attack_mode [chat]  h - boulder [`]  i - disclose [ni na nv ng nc]  j - fruit [slime mold]  k - hp_notify_cy^B.fmt [[HP%c%a=%h]]  l - menustyle [full]  m - menu_headings [inverse]  n - msg_window [single]  o - number_pad [1=on]  p - packorder [$")[%?+!=/(*`0_]  q - pickup_burden [stressed]  r - pickup_types [all]  s - runmode [run]  t - scores [3 top/0 around]  u - sortloot [none] (3 of 4)cy^E+cy^ͶFunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:1 $:52 HP: 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1--------|^.....-#|......|#-----------|.......######################..........|----.---#-----|>.........##|....#----.------#|...|##########....|#####@#-----###############--.------###-----.--------|.......|####cy^L#|.....||......###|.......|###|.....||.....|#|.......|################|.....||.....|##-.......|##--------##......|-------|........###|.......#|.....||.......|#.....<.|#|.....|---------|.......---------------cy^<\#@##cy^:@ [#@##cy^ Z#@##cy^l}........##@##cy^ ......#.....@.........d#cy^~ a....#@d##cy^V (@.##cy^~g \@.d.........cy^( 2@..cy^8.@#cy^ q-@#.#...cy^ fd#@....cy^N.....-d#....@###cy^##....d......@.........#cy^&^.........#.....d#.........@#cy^........##d@#cy^T##@#cy^ U##@#cy^'o [#d@#cy^ [#d@#cy^cV##@#cy^V##@#cy^^#d@###cy^Z#d@#cy^dq#d###@#cy^ w###d@#....cy^ ##.....@d........cy^V oYou displaced Slasher.d.#@.cy^! 9##.@cy^{8d.@cy^=..d@cy^x -.d@cy^<0 ;d..@cy^7<d@cy^]l#d.@##cy^C....#.d.@#cy^=.....#....d@#......####cy^Gk.##d@.#cy^..d#...@###cy^d........##...d@cy^ ..........d##@#cy^;>##d@#cy^##@#cy^##@#cy^: 2#d@`cy^o= fWith great effort you move the boulder.#d@`cy^*##@`cy^$ ##@`cy^2#d@`cy^2#d@`cy^ ##@`cy^K##@`cy^A2#d@`cy^sYou hear a monster behind the boulder.IPerhaps that's why you cannot move it.dy^gzYou hear a monster behind the boulder.Perhaps that's why you cannot move it.dy^ zYou hear a monster behind the boulder.Perhaps that's why you cannot move it.dy^-QzYou hear a monster behind the boulder.Perhaps that's why you cannot move it.dy^RLYou displaced Slasher.#@ddy^f ^You displaced Slasher.#d@dy^ź With great effort you move the boulder.d#d@`dy^ EYou try to move the boulder, but in vain.dy^x You kill the jackal! 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1%# dy^i#@##You have a little trouble lifting i - a jackal corpse.Your movements are slowed slightly because of your load. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 Burdened # dy^e=There is nothing here to pick up.dy^O9What do you want to eat? [fgi or ?*] dy^g Comestibles f - % a slime mold g - % a candy bar i - % a jackal corpse(end) gdy^QI+dYour movements are now unencumbered. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1You finish eating the jackal corpse.dkdy^ EYou try to move the boulder, but in vain.ldy^= mdy^Z`#@d#mdy^: ]##@##ndy^ C@###ody^;?#d@##ody^ /#d@#pdy^##@#pdy^dZ##@#pdy^ /#d@#pdy^/#d@#qdy^,n##@#qdy^##@#qdy^ /#d@#qdy^9 P##d@#qdy^Ld###@rdy^Ql-.##@###sdy^V .##@d###tdy^A ----....-..##.|@......|d.|##udy^)....--.|..@.|..#.|#....|--vdy^N-@##.|d#....----.vdy^t _@.##|.-wdy^].@........wdy^_I..d@xdy^N.@d..xdy^_@...d......ydy^'L.@d...ydy^3,.@d..ydy^ÀYou displaced Slasher..@#d#.ydy^.@#.#.....ydy^ -....|...d#@#.#..-ydy^\ .#..#d@#.##...-zdy^f...#d@#....-zdy^ |..d@....|...##|.....##.......{dy^=-@#d#|.|.--{dy^ 9.@d|dy^Ad.@.|dy^bS....@d|dy^Hd.@.}dy^Mtn##@...d.}dy^%& #@d...........................~dy^] G#@##..~dy^ǹ #@##~dy^[!#@d#dy^g!#@d#dy^W#@##dy^#@##dy^ #@##dy^ #@##dy^T #@##dy^P#@##dy^P##@###dy^#@##dy^ #@##dy^....#@##d##dy^+:..............d@####dy^................d@###dy^\ z......:.......@#####dy^lJ>:@.##dy^t @d.dy^!)X.:@..ddy^=8@.d..dy^2Specify unknown object by cursor? [ynq] (q) dy^Д pyPlease move the cursor to an unknown object.(For instructions type a ?)dy^j dy^dy^dy^d : a lizard (newt, a tiny snouted animal) Accessing entry for newt...   Base statistics of this monster type: Base level = 0. Difficulty = 1. AC = 8. MR = 0. Alignment 0. Very slow (6). Normal generation, with frequency 5. No resistances. No conveyed resistances. Movement: swims, survives underwater.  Thinking: animal-like, eats meat, usually hostile.  Vision: normal vision.  Mechanics: valid polymorph form.  Attacks: 1d2 bite - physical; --More--hey^m-||||More info? [yn] (n) jey^xcy (kinds of) small animal, like a lizard, which spends most of its time in the water. [ Oxford's Student's Dictionary of Current English ]  "Fillet of a fenny snake, In the cauldron boil and bake; Eye of newt and toe of frog, Wool of bat and tongue of dog, Adder's fork and blind-worm's sting, Lizard's leg and howlet's wing, For a charm of powerful trouble, Like a hell-broth boil and bubble." [ Macbeth, by William Shakespeare ]--More--ney^Pick an object.qey^MUnknown direction: 'i' (aborted).Done.sey^Fz sey^ L Weapons a - ) a +1 wooden spear (alternate weapon; not wielded) b - ) a +2 sling (weapon in hand) Armor e - [ an uncursed +0 leather armor (being worn) Comestibles f - % a slime mold g - % a candy bar Gems c - * 21 uncursed flint stones (in quiver) d - * 24 uncursed rocks Boulders/Statues h - ` a statue of a jackal(end) ey^ ey^C)  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) ey^G +ey^KH What command? ey^_m Followed by direction, move without picking anything up or fightingey^ ey^ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) ey^+ Full Current Key Bindings List Directional keys:  7 8 9  \|/  4-.-6  /|\  1 2 3  < up  > down Miscellaneous keys: g rush until something interesting is seen G run until something extremely interesting is seen F fight even if you don't see a monster m move without picking up objects/fighting M run without picking up objects/fighting  escape from the current query/action ^a redo the previous command ^c break out of nethack (SIGINT) - force fight (same as above) 5 run (same as above) 0 inventory (as #inventory) Command keys: ^d kick something ^e engrave a seal on the floor ^f use an active spirit power ^l redraey^w screen ^o give an overview of dungeon ^p toggle through previously displayed game messages ^r redraw screen ^t teleport around level --More--ey^t^w engrave a ward on the floor ^x show your attributes (intrinsic ones included in debug or explore mode) " show the amulet currently worn # perform an extended command $ count your gold & tell what a command does ( show the tools currently in use ) show the weapon currently wielded * show all equipment in use (generally, ),[,=,",( commands + list known spells , pick up things at the current location . rest one move while doing nothing / show what type of thing a symbol corresponds to : loot a box on the floor ; show what type of thing a map symbol on the level corresponds to = show the ring(s) currently worn ? give a help message @ toggle the pickup option on/off A remove all armor C call (name) a particular monster D drop specific item types E engrave writing on the floor I inventory specific item types N name an item or type of object O show ey^option settings, possibly change them P put on an accessory (ring amulet, etc) Q select ammunition for quiver R remove an accessory (ring, amulet, etc) S save the game T take off one piece of armor V show long version and game history W wear a piece of armor X toggle two-weapon combat Z zap (cast) a spell [ show the armor currently worn \ show what object types have been discovered ^ show the type of a trap --More--ey^ _ Travel to a specific location a apply (use) a tool (pick-axe, key, lamp...) c close a door d drop an item e eat something f fire ammunition from quiver h give a help message i show your inventory j jump to a location k kick something l loot a box on the floor o open a door p pay your shopping bill q quaff (drink) something r read a scroll or spellbook s search for traps and secret doors t throw something u untrap something v show version w wield (put in use) a weapon x swap wielded and secondary weapons z zap a wand M-2 toggle two-weapon combat M-? get this list of extended commands M-N name an item or type of object M-a adjust inventory letters M-c talk to someone M-d dip an object into something M-e advance or check weapons skills M-f force a lock M-i invoke an object's powers M-j jump to a loey^2 cation M-l loot a box on the floor M-m use a monster's special ability M-n name an item or type of object M-o offer a sacrifice to the gods M-p pray to the gods for help --More--ey^&@M-r rub a lamp M-s sit down M-t turn undead M-u untrap something M-v list compile time options for this version of NetHack M-w wipe off your face --More--ey^FunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:1 $:52 HP: 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1--------|^.....-##|......|#-----------|.......######################..........|----.---#-----|>.:..@.d..####|....#----.------###|...|##########################....|#####-----.-###-----##|.....|#############-----#......|-ey^C-.------###-----.-|....####|.....|-------|.......|#####|.....||...|####......||......###|.......|###|.....||...|#|.....||.....|#|.......|################|.....|-----###|.....||.....|##-.......|##--------##......|#############--------------|...ey^pd.....###|.......#|.....|#|.......|#.....<.|###|.....|#---------|.......##-------#--------#################`ey^f.:@.d...ey^?DYou miss the newt.d..ey^{_~You miss the newt.The newt misses Slasher.Slasher misses the newt.ey^]You miss the newt.Slasher misses the newt.Slasher bites the newt.The newt is killed!%ey^@...j - a newt corpse..dey^8What do you want to eat? [fgj or ?*] ey^Ӛ Comestibles f - % a slime mold g - % a candy bar j - % a newt corpse(end) ey^7+This newt corpse tastes terrible!.d..You finish eating the newt corpse. 16(16)  Pw: 3(3)  Br:6 AC:8 Exp:1You feel a mild buzz. 16(16)  Pw: 3(3)  Br:6 AC:8 Exp:1.dey^...d...@###...........ey^+.@.d...###...........ey^w,M......@d...ey^] ^You displaced Slasher..@dey^!w..@.dYou hear someone counting money.ey^D ey^! Ad.@.ey^h.........d@ey^O.d.@##ey^ I...d@ey^B...............d@###ey^% ....###@d##fy^t:##@###fy^G#@##fy^pg#@##fy^F !#@d#fy^ X.....#@d##fy^ci.....d#@###.fy^Ρ ...#d###@#............fy^l ..###d#@##......fy^ .##d@..........fy^ Q...##@.............fy^2 9##...@fy^ ?.d@fy^?.d@fy^C..d@fy^muNd..@fy^L]..d.@fy^ Ud.@.fy^ `d..@.fy^x W.d@.fy^R cYou displaced Slasher.@..dfy^O6T@.d. fy^a##@.....d fy^ ...#@...d............ fy^3T .##@#d............ fy^I ..###@#d##...... fy^4..#d###@#............. fy^> n.....#@##d fy^ .c.....##@## fy^E##@# fy^M/#d@# fy^x /#d@# fy^nV###@## fy^c ....#@#### fy^r..............@d###fy^%#You displaced Slasher...............d#@###fy^l..............d@####fy^ d.fy^%b..fy^Уdfy^c.dfy^\ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) fy^+ Full Current Key Bindings List Directional keys:  7 8 9  \|/  4-.-6  /|\  1 2 3  < up  > down Miscellaneous keys: g rush until something interesting is seen G run until something extremely interesting is seen F fight even if you don't see a monster m move without picking up objects/fighting M run without picking up objects/fighting  escape from the current query/action ^a redo the previous command ^c break out of nethack (SIGINT) - force fight (same as above) 5 run (same as above) 0 inventory (as #inventory) Command keys: ^d kick something ^e engrave a seal on the floor ^f use an active spirit power ^l redrafy^@w screen ^o give an overview of dungeon ^p toggle through previously displayed game messages ^r redraw screen ^t teleport around level --More--fy^T ^w engrave a ward on the floor ^x show your attributes (intrinsic ones included in debug or explore mode) " show the amulet currently worn # perform an extended command $ count your gold & tell what a command does ( show the tools currently in use ) show the weapon currently wielded * show all equipment in use (generally, ),[,=,",( commands + list known spells , pick up things at the current location . rest one move while doing nothing / show what type of thing a symbol corresponds to : loot a box on the floor ; show what type of thing a map symbol on the level corresponds to = show the ring(s) currently worn ? give a help message @ toggle the pickup option on/off A remove all armor C call (name) a particular monster D drop specific item types E engrave writing on the floor I inventory specific item types N name an item or type of object O show fy^T option settings, possibly change them P put on an accessory (ring amulet, etc) Q select ammunition for quiver R remove an accessory (ring, amulet, etc) S save the game T take off one piece of armor V show long version and game history W wear a piece of armor X toggle two-weapon combat Z zap (cast) a spell [ show the armor currently worn \ show what object types have been discovered ^ show the type of a trap --More--&fy^ _ Travel to a specific location a apply (use) a tool (pick-axe, key, lamp...) c close a door d drop an item e eat something f fire ammunition from quiver h give a help message i show your inventory j jump to a location k kick something l loot a box on the floor o open a door p pay your shopping bill q quaff (drink) something r read a scroll or spellbook s search for traps and secret doors t throw something u untrap something v show version w wield (put in use) a weapon x swap wielded and secondary weapons z zap a wand M-2 toggle two-weapon combat M-? get this list of extended commands M-N name an item or type of object M-a adjust inventory letters M-c talk to someone M-d dip an object into something M-e advance or check weapons skills M-f force a lock M-i invoke an object's powers M-j jump to a lo&fy^ cation M-l loot a box on the floor M-m use a monster's special ability M-n name an item or type of object M-o offer a sacrifice to the gods M-p pray to the gods for help --More--2fy^M-r rub a lamp M-s sit down M-t turn undead M-u untrap something M-v list compile time options for this version of NetHack M-w wipe off your face --More--Afy^hFunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:1 $:52 HP: 16(16)  Pw: 3(3)  Br:6 AC:8 Exp:1--------|^.....-##|......|#-----------|.......######################..........|----.---#-----|>........d@###|....#----.------###|...|#############################....|#####-----.-###-----##|.....|#############-----#......|Afy^--.------###-----.-|....####|.....|-------|.......|#####|.....||...|####......||......###|.......|###|.....||...|#|.....||.....|#|.......|################|.....|-----###|.....||.....|##-.......|##--------##......|#############--------------|..Afy^7#e......###|.......#|.....|#|.......|#.....<.|###|.....|#---------|.......##-------#--------#################`Bfy^G ...............d@###Cfy^....##@d#Cfy^ l#d#@##Dfy^0I=####@Dfy^ Pd#@##Efy^*+#@##Efy^QdM#d@#Efy^/ ;###@Gfy^*vS#d@#Gfy^XA@###Gfy^ħV##@#dGfy^G Ld##@#Ify^HYou stop. Slasher is in the way!#Ify^* V###@#Jfy^b#@d###Kfy^TYou displaced Slasher.#d@#Nfy^d gYou displaced Slasher.d#@##Ofy^&_##@##dOfy^"3?##@d##Ofy^C #@##Ofy^uH #@##Ofy^ #@##Pfy^%S.....#@###Pfy^.....#@###.Pfy^ .....:...@###..........Qfy^(.@...d###...........Qfy^r......:@.d..Rfy^|{e@.Slasher bites the newt.Slasher misses the newt.Sfy^%You kill the newt!d. 16(16)  Pw: 3(3)  Br:6 AC:8 Exp:1Slasher eats a newt corpse.Sfy^6Y IYou displaced Slasher.@dTfy^*XYou displaced Slasher.d@Ufy^ˊVYou displaced Slasher.@d.Ufy^c E@..dUfy^\*@d..Vfy^!#@d.Vfy^YF1#@.dVfy^N >#@#d..Vfy^ :#@##...Wfy^T#@##d.Wfy^mC#@##...Wfy^$8#@##.Wfy^7a8#@##.Wfy^C8#@##.Wfy^U8#@##.Wfy^#@##Wfy^B #@##Wfy^ #@##Wfy^!6 #@##Wfy^1#@##Xfy^#@##Xfy^p#@##Xfy^w#@##Xfy^s ,.#@##Xfy^ 1.#@d#Yfy^LI.##@d#Yfy^ma.d#@###Yfy^$n You displaced Slasher.##....@......#.........#Zfy^l.....@....d###[fy^Q@d.#...[fy^1 ?@##.#...\fy^+&@-#\fy^0.@`fy^R\d.@.........`fy^?.-d...........@##`fy^p ..........d..@#afy^'....#d@##afy^0m......##d@bfy^ x......d#@##bfy^&~.....x#d#@##bfy^/ n.###d@cfy^XYou displaced Slasher.d#@#dfy^4##@##dfy^#@##efy^EF#@##....efy^(##@..................................efy^xM##.@....efy^ .@efy^]N.d.@ffy^N.d.@ffy^jU...d@ffy^F..d@gfy^L.d.@.gfy^ ;.d.@gfy^ Jd...@gfy^CB x...d.@#hfy^m...............#.@#.ify^..x...........#d@##.ify^oA |.x..@...#dkfy^F2Specify unknown object by cursor? [ynq] (q) lfy^syPlease move the cursor to an unknown object.(For instructions type a ?)lfy^X lfy^.mfy^?nfy^. x a xan or other mythical/fantastic insect (grid bug, a tiny snouted animal) Accessing entry for grid bug...   Base statistics of this monster type: Base level = 0. Difficulty = 1. AC = 9. MR = 0. Alignment 0. Normal speed (12). Normal generation in groups, with frequency 3. Resists electricity, poison. Leaves no corpse. Movement: moves normally.  Thinking: animal-like, usually hostile.  Vision: senseall.  Mechanics: valid polymorph form.  Attacks: 1d1 bite - shock; --More--xfy^v ----...|....#----####################-----.-###|.....|#-----#......|#|....####|.....||...|####......|More info? [yn] (n) zfy^C Xy These electronically based creatures are not native to this universe. They appear to come from a world whose laws of motion are radically different from ours.  Tron looked to his mate and pilot. "I'm going to check on the beam connection, Yori. You two can keep a watch out for grid bugs." Tron paced forward along the slender catwalk that still seemed awfully insubstantial to Flynn, though he knew it to be amazingly sturdy. He gazed after Tron, asking himself what in the world a grid bug was, and hoping that the beam connection -- to which he'd given no thought whatsoever until this moment -- was healthy and sound." [ Tron, novel by Brian Daley, story by Steven Lisberger ]--More--fy^={Pick an object.fy^pfy^n.x@.d.fy^@cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--fy^V? FunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:1 $:52 HP: 16(16)  Pw: 3(3)  Br:6 AC:8 Exp:1--------|^.....-##|......|#-----------|.......######################..........|----.---#-----|>.........####|....#----.------###|...|#############################....|#####-----.-###-----#####|.....|##############-----#......|--.------y^? H###-----.-#|....####|.....|-------|.......|#####|.....||...|####......||......###|...x...|###|.....||...|#|.....||.....|#|.....@.|################|.....|-----###|.....||.....|##-.......|##--------##......|#############--------------|......d.###|.......#fy^B |.....|#|.......|#.....<.|###|.....|#---------|.......##-------#--------#################`fy^pT.xd..fy^fYou miss the grid bug..x.dfy^4fy^Z1You miss the grid bug.The grid bug bites!You get zapped! 15(16)  Pw: 3(3)  Br:6 AC:8 Exp:1Slasher misses the grid bug.Slasher bites the grid bug.--More--fy^ZwThe grid bug is killed! 15(16)  Pw: 3(3)  Br:6 AC:8 Exp:1.fy^4L 15(16)  Pw: 3(3)  Br:6 AC:8 Exp:1..@dfy^] 16(16)  Pw: 3(3)  Br:6 AC:8 Exp:1..@.dfy^05q..d@#.fy^..............#d.@#.fy^֊ ......##......@.......d#......fy^)R@#.##)fy^;fy^NYou are hit by a small crude dagger.)# 12(16)  Pw: 3(3)  Br:6 AC:8 Exp:1fy^l&s  12(16)  Pw: 3(3)  Br:6 AC:8 Exp:1@fy^s  12(16)  Pw: 3(3)  Br:6 AC:8 Exp:1)@#dfy^ 13(16)  Pw: 3(3)  Br:6 AC:8 Exp:1#@o##fy^You hit the goblin. 13(16)  Pw: 3(3)  Br:6 AC:8 Exp:1dfy^ You miss the goblin.The goblin misses. 13(16)  Pw: 3(3)  Br:6 AC:8 Exp:1dfy^#<You kill the goblin! 13(16)  Pw: 3(3)  Br:6 AC:8 Exp:1#[fy^ ###@#k - a small skull cap. 13(16)  Pw: 3(3)  Br:6 AC:8 Exp:1dfy^=There is nothing here to pick up.fy^ Weapons a - ) a +1 wooden spear (alternate weapon; not wielded) b - ) a +2 sling (weapon in hand) Armor e - [ an uncursed +0 leather armor (being worn) k - [ a small skull cap Comestibles f - % a slime mold g - % a candy bar Gems c - * 21 uncursed flint stones (in quiver) d - * 24 uncursed rocks Boulders/Statues h - ` a statue of a jackal(end) fy^QL+ Do what with the small skull cap?  d - Drop this item I - Describe this item t - Throw this item w - Hold this item in your hands W - Wear this armor(end) fy^ kfy^5r Weapons a - ) a +1 wooden spear (alternate weapon; not wielded) b - ) a +2 sling (weapon in hand) Armor e - [ an uncursed +0 leather armor (being worn) k - [ a small skull cap Comestibles f - % a slime mold g - % a candy bar Gems c - * 21 uncursed flint stones (in quiver) d - * 24 uncursed rocks Boulders/Statues h - ` a statue of a jackal(end) fy^dfy^} Weapons a - ) a +1 wooden spear (alternate weapon; not wielded) b - ) a +2 sling (weapon in hand) Armor e - [ an uncursed +0 leather armor (being worn) k - [ a small skull cap Comestibles f - % a slime mold g - % a candy bar Gems c - * 21 uncursed flint stones (in quiver) d - * 24 uncursed rocks Boulders/Statues h - ` a statue of a jackal(end) fy^Unknown command '0'.fy^ Weapons a - ) a +1 wooden spear (alternate weapon; not wielded) b - ) a +2 sling (weapon in hand) Armor e - [ an uncursed +0 leather armor (being worn) k - [ a small skull cap Comestibles f - % a slime mold g - % a candy bar Gems c - * 21 uncursed flint stones (in quiver) d - * 24 uncursed rocks Boulders/Statues h - ` a statue of a jackal(end) fy^o+ Do what with the small skull cap?  d - Drop this item I - Describe this item t - Throw this item w - Hold this item in your hands W - Wear this armor(end) fy^+The helmet is the wrong size for you.Unknown command '0'.fy^ 13(16)  Pw: 3(3)  Br:6 AC:8 Exp:1##dx@#fy^####@#....You hear some noises. 14(16)  Pw: 3(3)  Br:6 AC:8 Exp:1fy^ݛ 14(16)  Pw: 3(3)  Br:6 AC:8 Exp:1##.....@........fy^f 14(16)  Pw: 3(3)  Br:6 AC:8 Exp:1#@.....#........fy^= 14(16)  Pw: 3(3)  Br:6 AC:8 Exp:1#d#@##....fy^j %##@###Slasher drops a small crude dagger. 14(16)  Pw: 3(3)  Br:6 AC:8 Exp:1d#fy^Z>=There is nothing here to pick up.fy^EYou displaced Slasher.#@d#l - a small crude dagger. 14(16)  Pw: 3(3)  Br:6 AC:8 Exp:1#fy^=There is nothing here to pick up.fy^[  15(16)  Pw: 3(3)  Br:6 AC:8 Exp:1#d#@#fy^Е 15(16)  Pw: 3(3)  Br:6 AC:8 Exp:1###d@#....fy^\ 15(16)  Pw: 3(3)  Br:6 AC:8 Exp:1##.....@d........fy^You displaced Slasher. 15(16)  Pw: 3(3)  Br:6 AC:8 Exp:1d.#@.fy^=You displaced Slasher. 15(16)  Pw: 3(3)  Br:6 AC:8 Exp:1#@.......d.......fy^:  15(16)  Pw: 3(3)  Br:6 AC:8 Exp:1###@##....fy^M]  16(16)  Pw: 3(3)  Br:6 AC:8 Exp:1#@d#fy^L##@d##fy^N B#@####fy^v @##fy^= #@#fy^KNE##@d##fy^nYou displaced Slasher.##d@#fy^/ g##d@#fy^ r####@#....fy^N8##.....@........fy^8.#@.fy^{ '##.@fy^U .@fy^ 1d.@fy^l4..d.@fy^87.d.@fy^)These stairs don't go down!fy^* KBeware, there will be no return! Still climb? [yn] (n) fy^E nfy^}1Unknown command '^J'.fy^M I..<@dfy^%#@#.#.dfy^##@.....d.....#...fy^`9 #d@#.#......fy^0#@##The jackal bites! 14(16)  Pw: 3(3)  Br:6 AC:8 Exp:1  14(16)  Pw: 3(3)  Br:6 AC:8 Exp:1fy^ 14(16)  Pw: 3(3)  Br:6 AC:8 Exp:1#@d##fy^e 14(16)  Pw: 3(3)  Br:6 AC:8 Exp:1###@d#fy^#@##You hear some noises. 14(16)  Pw: 3(3)  Br:6 AC:8 Exp:1fy^.....#.@###You hear some noises in the distance. 15(16)  Pw: 3(3)  Br:6 AC:8 Exp:1fy^ 15(16)  Pw: 3(3)  Br:6 AC:8 Exp:1...@..###fy^?}  15(16)  Pw: 3(3)  Br:6 AC:8 Exp:1....#@fy^ 15(16)  Pw: 3(3)  Br:6 AC:8 Exp:1@#.#fy^ 15(16)  Pw: 3(3)  Br:6 AC:8 Exp:1@.fy^b y 15(16)  Pw: 3(3)  Br:6 AC:8 Exp:1.@fy^': 16(16)  Pw: 3(3)  Br:6 AC:8 Exp:1.@##fy^]Q.@....fy^ }..#..@#fy^k.##@#fy^1V##@#fy^V##@#fy^X##@##fy^ :##@fy^1#@##fy^W###@##........fy^% ###@##....fy^ #..##....@.....fy^,y.......#.#@....fy^2@.#@#.fy^rJ@.dfy^ \@.d.fy^R.@.d.fy^ ##@...d.fy^SR ...#@...d.............fy^.##@#d...........fy^+.###@d##..................fy^T^ z...@d#fy^*.....##@###d............fy^+........@##d####...fy^+.@...d###.........fy^N......@d...fy^ 9.@.dfy^Z......d.@fy^=..d.@fy^Cp O.d.@##fy^ I...d@fy^ cYou displaced Slasher..@#dfy^G4@.##fy^L @.fy^A @.fy^W@.fy^%5@...fy^O@...fy^;@.fy^ @.fy^* @.fy^8]--.----|.....+|@....||.$...||.....|-------FunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:2 $:52 HP: 16(16)  Pw: 3(3)  Br:6 AC:8 Exp:1fy^h` <@88 gold pieces.140 HP: 16(16)  Pw: 3(3)  Br:6 AC:8 Exp:1fy^2 ,@.fy^W%@.fy^* .@fy^vIn what direction? fy^D 4The door opens.-fy^/ _#.@#.fy^J#@-#.fy^8@.fy^@.fy^W.@fy^.@fy^NZ#.@#.fy^8{-@........fy^#@....#........fy^a#@#.#...........fy^ \#@##fy^\#@##fy^y \#@##fy^ _#@##fy^ 7You are carrying too much to get through.fy^Yl EYou are carrying too much to get through.fy^Ify^dY##@#fy^v V##@#fy^$x V##@#fy^V##@#fy^i##@.#...........fy^##....@........fy^NF@#........fy^!J#@-#.fy^@.fy^+@.fy^@.fy^ X#@..gy^)<##@.........gy^c@#..gy^##@##.........gy^ b+##@#.gy^xw Y#@##gy^ @ Z#@###gy^lY#@##gy^k,>@##gy^9mThe door opens.-----...|..|..|.||gy^ -|.|(x|.x%.-@-##gy^{] ..x..x.|@# gy^...x...x@## gy^You kill the grid bug! 16(16)  Pw: 3(3)  Br:6 AC:8 Exp:1.x. gy^H\......x|@# gy^$.xgy^ǢYou miss the grid bug.The grid bug bites!You get zapped! 15(16)  Pw: 3(3)  Br:6 AC:8 Exp:1  15(16)  Pw: 3(3)  Br:6 AC:8 Exp:1gy^<You kill the grid bug! 15(16)  Pw: 3(3)  Br:6 AC:8 Exp:1|gy^  16(16)  Pw: 3(3)  Br:6 AC:8 Exp:1.....@##gy^9P|.@---|#gy^@.gy^ /@.m - an egg.gy^Ȟ,@.gy^q @.You have a little trouble lifting n - a box.Your movements are slowed slightly because of your load. 16(16)  Pw: 3(3)  Br:6 AC:8 Exp:1 Burdened gy^Q(.@gy^`.@gy^P.@gy^m Q..@#gy^ .......|@#gy^(&z..#@#gy^]n.##@:gy^[PYou hit the newt.gy^7&You miss the newt.The newt bites! 15(16)  Pw: 3(3)  Br:6 AC:8 Exp:1 Burdened  15(16)  Pw: 3(3)  Br:6 AC:8 Exp:1 Burdened gy^ You kill the newt! 16(16)  Pw: 3(3)  Br:6 AC:8 Exp:1 Burdened #gy^Yu.##@##gy^%S##@#gy^8##@gy^o....##@##.gy^'###@#...........gy^ v###@........gy^ ;#.@.gy^.@gy^.@gy^+w (@.gy^--------|^.....-##|......|#-----------|.......######################..........|----.---#-----|@.........####|....#----.------###|...|##############################....|#####-----.-###-----#####|.....|##############-----#......|--.------###-----.-#|....####|.....|-------|.......|#[1gy^&4;39H####|.....||...|####......||......###|.......|###|.....||...|#|.....||.....|#|.......|################|.....|-----###|.....||.....|##-.......|##--------##......|#############--------------|........###|.......#|.....|#|.......|#.....<.|###|gy^a.....|#---------|.......##-------#--------#################`FunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:1 $:140 HP: 16(16)  Pw: 3(3)  Br:6 AC:8 Exp:1 Burdened gy^>@ gy^dRd.@..!gy^B.@.d!gy^ ?@..d"gy^* 'You fall down the stairs.--More--$gy^H------|....||....||....||....|----|-###############--.----#|.....-#|@....||.....||.....|-------FunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:2 $:140 HP: 14(16)  Pw: 3(3)  Br:6 AC:8 Exp:1 Burdened  14(16)  Pw: 3(3)  Br:6 AC:8 Exp:1 Burdened %gy^  14(16)  Pw: 3(3)  Br:6 AC:8 Exp:1 Burdened @<%gy^  15(16)  Pw: 3(3)  Br:6 AC:8 Exp:1 Burdened #@..&gy^ * 15(16)  Pw: 3(3)  Br:6 AC:8 Exp:1 Burdened ##@.........&gy^5u  15(16)  Pw: 3(3)  Br:6 AC:8 Exp:1 Burdened @#..'gy^gy^\#@##>gy^_#@##>gy^ b#@###?gy^lg $#@#?gy^[x##@#@gy^ You kill the grid bug! 16(16)  Pw: 3(3)  Br:6 AC:8 Exp:1#Agy^w S#@####Bgy^*#@###Bgy^ @##Cgy^. #@#Dgy^ @##Egy^#@#Fgy^T5##@##Fgy^L5##@#Fgy^ |###@:You see a newt drop out of your pack!Kgy^,You miss the newt.Lgy^You kill the newt! 16(16)  Pw: 3(3)  Br:6 AC:8 Exp:1%Mgy^]j##@###o - a newt corpse.Ngy^; 8What do you want to eat? [fgo or ?*] Pgy^ Comestibles f - % a slime mold g - % a candy bar o - % a newt corpse(end) Sgy^` +This newt corpse tastes terrible!You finish eating the newt corpse. 16(16)  Pw: 4(4)  Br:6 AC:8 Exp:1You feel a mild buzz. 16(16)  Pw: 4(4)  Br:6 AC:8 Exp:1xVgy^ You kill the grid bug! 16(16)  Pw: 4(4)  Br:6 AC:8 Exp:1#Xgy^ Df##.@##Xgy^9|..@x..|#..###|Ygy^4G.#@x..Ygy^W You kill the grid bug! 16(16)  Pw: 4(4)  Br:6 AC:8 Exp:1.Ygy^----...|.##@#|..$....---Zgy^\`-|#.@||.--Zgy^W .@[gy^3.@97 gold pieces.237 16(16)  Pw: 4(4)  Br:6 AC:8 Exp:1[gy^ -@.[gy^_> #@.\gy^+y#@.\gy^,%@.\gy^z h.#@#..]gy^VT ...@#.....^gy^hn#@#.....^gy^Ծg##@#.#..^gy^bR##@#.....^gy^ ##@#^gy^* ##@#_gy^##@#_gy^W##@#_gy^8##@#_gy^ 5##@##_gy^< 2##@+`gy^~#@#You hear the footsteps of a guard on patrol.`gy^Ć ^###@#agy^/U##@##agy^vl##|@.......|-------cgy^In what direction? dgy^Qd(This door is locked.fgy^C&In what direction? fgy^Y(This door is locked.fgy^@ &In what direction? fgy^ (This door is locked.ggy^&In what direction? ggy^ As you kick the door, it crashes open!---.|.........|..>..--hgy^ z---....|@##.|...---igy^cc-|#@.#|-igy^Q@.igy^|@.igy^ @.igy^طC@.......jgy^sj#@.kgy^M.@kgy^3.@......lgy^N##@.#lgy^u...#.@.....lgy^|#.....@...#.........#....mgy^G`.#@#...ngy^.#.#@##.#...ngy^,....@##.......ngy^....#@#.......You hear the footsteps of a guard on patrol.ogy^9.#.##@#.#...ogy^ @.....##...#........qgy^m#.....#@...#........qgy^ #......##...@........#..rgy^M ..##..#.........@..#..rgy^......#..#..@...##rgy^.......#..#...@##sgy^4  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) tgy^ gy^J:You hear the footsteps of a guard on patrol.gy^|H :As you kick the door, it crashes open!gy^ 'In what direction? gy^(This door is locked.gy^)'In what direction? gy^(This door is locked.gy^ 'In what direction? gy^(This door is locked.gy^!gy^ʿ!In what direction? gy^ gy^M< .......#@##gy^+...##.#@####gy^<......#@##gy^ #@##gy^V;##@###gy^)#@##gy^f#@##gy^ 8##@##gy^W @##gy^#@#gy^# )###@#gy^c ##@#gy^##@#gy^9W###@##gy^##@#gy^' V##@#gy^#Y####@#gy^fV##@#gy^V##@#gy^_Y##@###gy^{:##@gy^c#@##gy^E##@###gy^7@##+gy^H#@##gy^W###@#gy^A:##@gy^`+"This door is locked.gy^U'In what direction? gy^*This door is locked.gy^0 'In what direction? gy^uE*This door is locked.gy^b 'In what direction? gy^ As you kick the door, it crashes open!----...|...$..-----gy^D -#|.#@-You are beginning to feel hungry. 16(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Hungry gy^ =-##.@gy^.@gy^!.@88 gold pieces.325 16(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Hungry gy^!$.@gy^. $@.gy^X.@gy^5B:#.@#gy^23..@gy^g #...@...#gy^ s###@#.#gy^(-\#@##gy^\#@##gy^_#@####gy^ \#@##gy^+^##@##gy^n]#@##gy^h..........#.#@##gy^I.......#@##gy^...##.#@####gy^w ...#...###@#gy^Y####@#gy^zV##@#gy^V##@#gy^_Y##@###gy^l :##@gy^#@##gy^E##@###gy^)$ L##@##gy^^g###`@#..gy^:|With great effort you move the boulder.#`@###.gy^K`@##...gy^7You try to move the boulder, but in vain.gy^[EYou try to move the boulder, but in vain.gy^sEYou try to move the boulder, but in vain.gy^mEYou try to move the boulder, but in vain.gy^*EYou try to move the boulder, but in vain.gy^'In what direction? gy^1Ouch! That hurts! 15(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Hungry gy^W 15(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Hungry #@#...gy^>  15(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Hungry ###@##.gy^Gg 15(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Hungry ##@###..gy^ 16(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Hungry @####gy^ K###@##gy^Bxi#@###gy^ _#@####gy^x\#@##gy^a\#@##gy^=R_###@##gy^q \#@##gy^AL......##@#gy^...##.##@###gy^|1..#.@..###gy^n^..........#@#gy^+Q..##.@#gy^$ &@.gy^_|5@.......gy^`F@.......gy^c #@.gy^N# @.gy^ @.gy^]K@.gy^h#@.#..gy^@-#.........gy^* #.....#@...#........gy^y.#.#@##.#...gy^5 ....@##.......gy^H _......@##....gy^ g8.@.#gy^ x#@#...gy^.#.@........gy^Z ..@#.#..gy^Kg##@#.#..gy^ˆR##@#.....gy^B##@#gy^ ##@#gy^b? ##@#gy^:##@#gy^G##@#gy^;5##@##gy^& ##@gy^PE#@#gy^,U###@#gy^В##@.##.....gy^w .#...#...@..........gy^..#@#:.gy^tpb.###@#.gy^q.##@#:..hy^C 5##@##hy^mk--...##@#.#hy^Xc `#.##@##hy^cd#.##@:#hy^߬You kill the newt! 16(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Hungry %hy^-..#.##@##p - a newt corpse.hy^^ ##.#@........##.....#hy^.-----#@..$..##|......##.....hy^6#.@#-hy^.@hy^.@hy^9 .@10 gold pieces.3 16(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Hungry hy^#.@hy^.@hy^#x.@#hy^ Q.@#....hy^5@##....hy^؏.@.#7  16(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Hungry You are beginning to feel weak. 16(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Weak hy^@*.@hy^k+.....@hy^% @.hy^S:@.hy^@.hy^v5##@.hy^j...#.#@.hy^ ...#.#@##hy^{ q.#.#@###hy^ą.##.......###......#@#hy^d]#####@##hy^ W####@#hy^  a###@`#hy^d|With great effort you move the boulder.####@`hy^i###@`#hy^l J####@`hy^+#@##hy^7##@#hy^q ##@hy^#@#hy^q +#@##hy^<7##@#hy^With great effort you move the boulder.###@`#hy^\F###@hy^N##@#hy^Z @@##hy^wG#@#hy^d;###@hy^$MWith great effort you move the boulder.`@#hy^-c7#`@##hy^O`@##hy^~ T#`@###hy^L`@##hy^x`@##hy^9#@#hy^ V##@#hy^`####@.#hy^ʽR#...#...@hy^ #...@...#hy^=s###@#.#hy^x\#@##hy^\#@##hy^ _#@####hy^*\#@##hy^^##@##hy^|]#@##hy^!..........#.#@##hy^6 .......#@##hy^ ...##.#@####hy^...#...###@#You faint from lack of food. 16(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainted You regain consciousness. 16(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainting hy^ c####@#hy^ĄV##@#hy^c V##@#hy^Y##@###hy^R :##@hy^#@##hy^ofE##@###hy^0@##hy^#@#hy^fK###@##hy^ۥ##@#hy^2 ##@hy^ ]With great effort you move the boulder.###@`hy^>##@#You faint from lack of food. 16(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainted dThe jackal bites! 15(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainted  15(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainted The jackal bites! 14(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainted  14(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainted The jackal bites! 12(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainted  12(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainted The jackal bites!y^`;1H 11(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainted  12(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainted The jackal bites! 10(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainted  10(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainted --More--hy^w The jackal bites! 8(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainted  8(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainted The jackal bites! 7(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainted  7(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainted You regain consciousness. 7(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainting hy^ +You miss the jackal.The jackal bites! 6(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainting  6(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainting hy^݁ You kill the jackal!d 6(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainting You faint from lack of food. 6(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainted The jackal bites! 5(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainted  6(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainted The jackal bites! 4(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainted  4(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainted The jackal bites! 2(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainted  2(16)  Pw: hy^ L[24;27H4(4)  Br:6 AC:8 Exp:1 Fainted The jackal bites! 1(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainted  1(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainted --More--hy^The jackal bites! 0(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainted --More--hy^vYou die... 0(16)  Pw: 4(4)  Br:6 AC:8 Exp:1 Fainted hy^`?--More--hy^YB GDo you want your possessions identified? [ynq] (n) hy^@nDo you want to see your attributes? [ynq] (n) hy^!y Final Attributes:  You were aligned. You had a drunkard score of 0. You had a carrying capacity of 409 remaining. You had -42 points of nutrition remaining. You are dead.--More--hy^ Do you want an account of creatures vanquished? [ynq] (n) hy^-y Vanquished creatures:  3 jackals a fox a goblin 7 grid bugs 7 newts  19 creatures vanquished.--More--hy^Do you want to see your conduct? [ynq] (n) hy^ y Voluntary challenges:  You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never paid a shopkeeper to identify an item. You never magically identified an item.--More--hy^a ----------  / \  / REST \  / IN \  / PEACE \  / \  | FunFM |  | 335 Au |  | killed by a |  | jackal, while |  | fainted from |  | lack of food |  | 2020 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye FunFM the Cavewoman... You died in The Dungeons of Doom on dungeon level 2 with 424 points, and 335 pieces of gold, after 981 moves. You were level 1hy^|I with a maximum of 16 hit points when you died. --More--hy^N  hy^h