`y^ Player: FunFM Game: notdnethack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-03-24.01:22:10.ttyrec Time: (1585012930) Tue Mar 24 01:22:10 2020 `y^"notdNethack, Copyright 2017-2019  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. Restoring save file...--More--`y^u --------|....%.......d.||....@%.-------- FunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:1 $:0 HP: 16(16)  Pw: 2(2)  Br:3 AC:8 Exp:1Hello FunFM, the human Cavewoman, welcome back to notdNetHack!Be careful! New moon tonight.`y^ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) `y^+ Extended Commands List  Press '#', then type:  # - perform an extended command.  * ? - get this list of extended commands.  * adjust - adjust inventory letters.  * annotate - annotate current dungeon level.  apply - apply (use) a tool (pick-axe, key, lamp...).  attributes - show your attributes (intrinsic ones included in debug or explore mode).  autopickup - toggle the pickup option on/off.  call - call (name) a particular monster.  callold - call (name) a particular monster (vanilla).  cast - zap (cast) a spell.  * chat - talk to someone.  close - close a door.  * come - or`y^der pets to come.  * conduct - list which challenges you have adhered to.  * dip - dip an object into something.  discoveries - show what object types have been discovered.  down - go down a staircase.  drop - drop an item.  dropall - drop specific item types.  eat - eat something.  engrave - engrave writing on the floor.  * enhance - advance or check weapons skills.  * equip - give a pet an item.  explore_mode - enter explore (discovery) mode (only if defined).  fire - fire ammunition from quiver.  * force - force a lock.  glance - show what type of thing a map symbol on the level corresponds to.  help - give a help message.  history - show long version and`y^ game history.  inventory - show your inventory.  inventoryall - inventory specific item types.  * invoke - invoke an object's powers. --More--`y^= * jump - jump to a location.  kick - kick something.  look - loot a box on the floor.  * loot - loot a box on the floor.  * monster - use a monster's special ability.  * name - name an item or type of object.  nameold - name an item or type of object (vanilla).  * offer - offer a sacrifice to the gods.  open - open a door.  * overview - give an overview of dungeon.  pay - pay your shopping bill.  pickup - pick up things at the current location.  power - use an active spirit power.  * pray - pray to the gods for help.  previous - toggle through previously displayed game messages.  puton - put on an accessory (ring amulet, etc).  quaff - quaff (drink) something.  * quit - exit with`y^=out saving current game.  quiver - select ammunition for quiver.  read - read a scroll or spellbook.  redraw - redraw screen.  remove - remove an accessory (ring, amulet, etc).  reorder - re-order active spirit powers.  rest - rest one move while doing nothing.  * ride - ride (or stop riding) a monster.  * rub - rub a lamp.  save - save the game.  seal - engrave a seal on the floor.  search - search for traps and secret doors.  seeall - show all equipment in use (generally, ),[,=,",( commands.  seeamulet - show the amulet currently worn.  seearmor - show the armor currently worn.  seegold - count your gold.  seerings - show the ring(s) currently wo`y^1?rn.  seespells - list known spells.  seetools - show the tools currently in use.  seetrap - show the type of a trap. --More--`y^6c seeweapon - show the weapon currently wielded.  setoptions - show option settings, possibly change them.  * sit - sit down.  * style - switch fighting style.  swap - swap wielded and secondary weapons.  * swim - swim under water.  takeoff - take off one piece of armor.  takeoffall - remove all armor.  teleport - teleport around level.  throw - throw something.  travel - Travel to a specific location.  * turn - turn undead.  * twoweapon - toggle two-weapon combat.  * unmaintain - stop maintaining a spell.  * untrap - untrap something.  up - go up a staircase.  updatestatus - update status lines.  version - show version.  * versionext - list compile time options for this version of NetHack. [20;`y^Qc1H * wait - order pets to wait.  ward - engrave a ward on the floor.  wear - wear a piece of armor.  whatdoes - tell what a command does.  whatis - show what type of thing a symbol corresponds to.  wield - wield (put in use) a weapon.  * wipe - wipe off your face.  zap - zap a wand.  Commands marked with a * will be autocompleted.--More--`y^M]FunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:1 $:0 HP: 16(16)  Pw: 2(2)  Br:3 AC:8 Exp:1--------|....%.......d.||....@%.--------`y^ NetHack History file for release 3.4 Behold, mortal, the origins of NetHack... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing --More--`y^PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  Later, Mike coordinated a major rewrite of the game, heading a team which --More--`y^included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. --More--`y^<$ eJohnny Lee ported NetHack 3.0 to the Macintosh. Along with various other--More--`y^7 Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0.  Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special individual character quests, a new endgame and many other new features, and produced NetHack 3.1. --More--`y^F Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 --More--`y^Ueto the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to Windows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison wrote a tiled version of NetHack for the Atari; he later contributed the tiles to the DevTeam and tile support was then added to other platforms. The 3.2 development team, comprised of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and --More--`y^= `y^c anotdNetHack v2019.12.24 (notdNetHack git 934d16b8), last build 2019-12-25 11:24:28.`y^|  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) `y^) +`y^+ What command? `y^?2n Go southeast 1 space`y^FP.d@.`y^h {cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--\ay^_FunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:1 $:0 HP: 16(16)  Pw: 2(2)  Br:4 AC:8 Exp:1--------|....%.......d@||.....%.--------]ay^"Unknown command '!'.^ay^ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) aay^n!+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  With the qwertz_movement oaay^!7ption, the z key replaces the y key. --More--~ay^Cay^u s#d@#<.#ay^1vYou displaced Slasher.#@.#d.#ay^` =There is nothing here to pick up.ay^c@.f - a slime mold.<day^ =There is nothing here to pick up.ay^GF.@..ay^H)<@.day^B.@.day^X,.@.ay^1*<@d.ay^] You displaced Slasher.d@g - a candy bar.d.ay^==There is nothing here to pick up.ay^FB ay^qB@d..ay^  Weapons a - a +1 wooden spear (alternate weapon; not wielded) b - a +2 sling (weapon in hand) Armor e - an uncursed +0 leather armor (being worn) Comestibles f - a slime mold g - a candy bar Gems c - 21 uncursed flint stones (in quiver) d - 24 uncursed rocks(end) ay^'vay^c*What do you want to eat? [fg or ?*] ay^ !Never mind.ay^  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) ay^+ NetHack Options Help: Set options as OPTIONS= in /dgldir/userdata/FunFM/notdnethack/FunFM.dnethackrc or use `NETHACKOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): ascii_map, autodig, autoopen, autopickup, apexception_regex, autoquiver, botl_updates, bones, checkpoint, classic_status, cmdassist, color, cursesgraphics, DECgraphics, eight_bit_tty, extmenu, female, fixinv, fullscreen, guicolor, help, hilite_pet, hilite_peaceful, hilite_zombie, zombies_as_Z, hilite_detected, use_inverse, hilite_hidden_stairs, hilite_obj_piles, dnethack_start_text, role_obj_names, obsay^cure_role_obj_names, dnethack_dungeon_colors, hitpointbar, hp_notify, IBMgraphics, ignintr, item_use_menu, large_font, legacy, lit_corridor, lootabc, mail, menucolors, menu_glyphs, mouse_support, msgtype_regex, news, msg_wall_hits, null, old_C_behaviour, paranoid_hit, paranoid_quit, paranoid_remove, perm_invent, pickup_thrown, popup_dialog, prayconfirm, preload_tiles, pushweapon, quiver_fired, qwertz_movement, rest_on_space, safe_pet, showborn, showbuc, showexp, show_obj_sym, showrace, showrealtime, showscore, show_shop_prices, silent, softkeyboard, sortpack, sound, sparkle, standout, statuscolors, splash_screen, tiled_map, time, timed_delay, tombstone, toptenwin, travel, UTF8graphics, use_darkgray, use_inverse, win_edge, verbose, vt_tiledata, wraptext. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic),ay^? `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, `attack_mode' - attack, refrain or ask to attack monsters, `boulder' - the symbol to use for displaying boulders, `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), --More--ay^j `dumpfile' - where to dump data (e.g., dumpfile:/tmp/dump.nh), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to use in text windows, `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `horsename' - the name of your (first) ay^*j horse (e.g., horsename:Silver), `hp_notify_fmt' - hp_notify format string, `map_mode' - map display mode under Windows, `menucolor' - set menu colors, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - bold, inverse, or underline headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_say^k elect_page' - select all items on this page of a menu, `monsters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, `msg_window' - the type of message window required, `name' - your character's name (e.g., name:Merlin-W), `number_pad' - use the number pad, --More--ay^P`objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, `petattr' - attributes for highlighting pets, `pettype' - your preferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, `player_selection' - choose character via dialog or prompts, `race' - your starting race (e.g., Human, Elf), `ratname' - the name of your (first) rat (e.g., ratname:Squeak), `role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list you wish to see, `scroll_amount' - amount to scroll map when scroll_margin is reached, `scroll_margin' - scroll map when this far from the edge, `sortlootay^v' - sort object selection lists by description, `suppress_alert' - suppress alerts about version-specific features, `tile_width' - width of tiles, `tile_height' - height of tiles, `tile_file' - name of tile file, `traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `windowcolors' - the foreground/background colors of windows, `windowtype' - windowing system to use. Some of the options can be set only before the game is started; those items will not be selectable in the 'O' command's menu.--More--ay^ MFunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:1 $:0 HP: 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1--------#|.......#.....@.|#|...d...--------ay^BNote: Please use #quit if you wish to exit the game.--More--ay^t7What do you want to ready? [- acd or ?*] ay^w!Never mind.ay^*Really save? [yn] (n) ay^a @ySaving...Be seeing you...