Zy^? Player: FunFM Game: notdnethack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-03-24.00:53:26.ttyrec Time: (1585011206) Tue Mar 24 00:53:26 2020 Zy^notdNethack, Copyright 2017-2019  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. Zy^KWShall I pick a character's race, role, gender and alignment for you? [ynq] Zy^UnChoosing Character's Role Pick a role for your character  a - an Archeologist A - an Anachrononaut b - a Barbarian B - a Binder c - a Caveman/Cavewoman C - a Convict h - a Healer i - an Illithanachronounbinder k - a Knight m - a Mystic n - a Nobleman/Noblewoman p - a Priest/Priestess P - a Pirate r - a Rogue R - a Ranger s - a Samurai t - a Tourist T - a Troubadour v - a Valkyrie w - a Wizard * - Random q - Quit(end) ]y^ Z+Choosing Race Pick the race of your Caveman/Cavewoman  h - human C - Chiropteran d - dwarf g - gnome H - Half-dragon s - salamander * - Random q - Quit(end) e]y^s N+Choosing Gender Pick the gender of your human Caveman/Cavewoman  m - male f - female * - Random q - Quit(end) h]y^7+Choosing Alignment Pick the alignment of your human Cavewoman  l - lawful n - neutral * - Random q - Quit(end) o]y^Y+p]y^F!--------|...d%.......@.||.....%.--------p]y^(FunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:1 $:0 HP: 16(16)  Pw: 2(2)  Br:1 AC:8 Exp:1 It is written in the Book of Ishtar:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Ishtar seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Troglodyte, have been heralded from birth as the instrument of Ishtar. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the p]y^(Isake of us all: Go bravely with Ishtar!--More--]y^]y^]y^pVHello FunFM, welcome to notdNetHack! You are a neutral human Cavewoman.]y^0Be careful! New moon tonight.]y^ob - a +2 sling (weapon in hand).a - a +1 wooden spear (alternate weapon; not wielded).]y^:$<@]y^fKe - an uncursed +0 leather armor (being worn). What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[') d - Gems ('*')(end) ]y^X]y^PN Weapons a - a +1 wooden spear (alternate weapon; not wielded) b - a +2 sling (weapon in hand) Armor e - an uncursed +0 leather armor (being worn) Gems c - 21 uncursed flint stones (in quiver) d - 24 uncursed rocks(end) ]y^h1 m]y^  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) ]y^ +Specify unknown object by cursor? [ynq] (q) ]y^Vqe - an uncursed +0 leather armor (being worn).]y^ What do you wish to do?  a - Name a monster b - Name an individual item c - Name all items of a certain type d - View discoveries (end) ]y^bk]y^3 e - an uncursed +0 leather armor (being worn). What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[') d - Gems ('*')(end) ]y^OX]y^ٿ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) ]y^ + Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of --More--]y^Lyour location, NetHack gives you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human. --More--]y^ o ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spellbook containing a spell  you can learn. --More--]y^B I ^ A trap (once you detect it).--More--]y^  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location  You can find out what a symbol represents by typing  '/' and following the directions to move the cursor --More--]y^C to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this --More--!^y^ U case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster  With the qwertz_movement option, the z key replaces the y key.  (this requires option QWERTZ to be set at compile-time).  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. Commands: --More--B^y^<I NetHack knows the following commands:--More--C^y^  ? Help menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  c Close a door. --More--f^y^& | C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is: --More--z^y^ "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  e Eat food.  E Engrave a message or ward on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't --More--^y^O 6 sense it).--More--^y^MN' i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh, --More--^y^7' NetHack Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command.  p Pay your shopping bill.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  ^Q Draw a ward on the floor.  r Read a scroll or spellbook.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen. --More--^y^^ s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Swap wielded and secondary weapons.  X Toggle twoweapon combat. --More--^y^ A ^X Show your attributes.--More--^y^  z Zap a wand. (if qwertz_movement is not set)  Z Cast a spell. (if qwertz_movement is not set)  ^Z Suspend the game. (if qwertz_movement is not set)  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing. --More--^y^r]  ( Tell what tools you are using.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another --More--^y^V key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  l Loot a box on the floor.  n followed by number of times to repeat the next command --More--^y^w M N Name an object or type of object.--More--^y^ u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, your alignment, what dungeon level you are on, how many  hit points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level, --More--_y^l and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking!--More--_y^ _y^ך Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) _y^z&+ Full Current Key Bindings List Directional keys:  y k u  \|/  h-.-l  /|\  b j n  < up  > down Shift- will move in specified direction until you hit  a wall or run into something. Ctrl- will run in specified direction until something  very interesting is seen. Miscellaneous keys: g rush until something interesting is seen G run until something extremely interesting is seen F fight even if you don't see a monster m move without picking up objects/fighting M run without picking up objects/fighting  escape from the current query/action ^a redo the previous command ^c break out of nethack (SIGINT)  _y^&Command keys: ^d kick something ^e engrave a seal on the floor ^f use an active spirit power ^o give an overview of dungeon ^p toggle through previously displayed game messages ^r redraw screen ^t teleport around level --More-- _y^NFunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:1 $:0 HP: 16(16)  Pw: 2(2)  Br:2 AC:8 Exp:1--------|...d%.......<@||.....%.--------e - an uncursed +0 leather armor (being worn). _y^}N.d.@_y^v) Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) _y^֢ + Full Current Key Bindings List Directional keys:  y k u  \|/  h-.-l  /|\  b j n  < up  > down Shift- will move in specified direction until you hit  a wall or run into something. Ctrl- will run in specified direction until something  very interesting is seen. Miscellaneous keys: g rush until something interesting is seen G run until something extremely interesting is seen F fight even if you don't see a monster m move without picking up objects/fighting M run without picking up objects/fighting  escape from the current query/action ^a redo the previous command ^c break out of nethack (SIGINT) _y^ Command keys: ^d kick something ^e engrave a seal on the floor ^f use an active spirit power ^o give an overview of dungeon ^p toggle through previously displayed game messages ^r redraw screen ^t teleport around level --More--_y^w ^w engrave a ward on the floor ^x show your attributes (intrinsic ones included in debug or explore mode) " show the amulet currently worn # perform an extended command $ count your gold & tell what a command does ( show the tools currently in use ) show the weapon currently wielded * show all equipment in use (generally, ),[,=,",( commands + list known spells , pick up things at the current location . rest one move while doing nothing / show what type of thing a symbol corresponds to : loot a box on the floor ; show what type of thing a map symbol on the level corresponds to = show the ring(s) currently worn ? give a help message @ toggle the pickup option on/off A remove all armor C call (name) a particular monster D drop specific item types E engrave writing on the floor I inventory specific item types O show option settings, possibly change them [_y^Hw 25;1HP put on an accessory (ring amulet, etc) Q select ammunition for quiver R remove an accessory (ring, amulet, etc) S save the game T take off one piece of armor V show long version and game history W wear a piece of armor X toggle two-weapon combat Z zap (cast) a spell [ show the armor currently worn \ show what object types have been discovered ^ show the type of a trap _ Travel to a specific location --More--(_y^ea apply (use) a tool (pick-axe, key, lamp...) c close a door d drop an item e eat something f fire ammunition from quiver i show your inventory o open a door p pay your shopping bill q quaff (drink) something r read a scroll or spellbook s search for traps and secret doors t throw something v show version w wield (put in use) a weapon x swap wielded and secondary weapons z zap a wand M-2 toggle two-weapon combat M-? get this list of extended commands M-N name an item or type of object M-a adjust inventory letters M-c talk to someone M-d dip an object into something M-e advance or check weapons skills M-f force a lock M-i invoke an object's powers M-j jump to a location M-l loot a box on the floor M-m use a monster's special ability M-n name an item or type of object M-o offer a sacrifice to the gods M-p (_y^pray to the gods for help M-r rub a lamp M-s sit down M-t turn undead M-u untrap something M-v list compile time options for this version of NetHack M-w wipe off your face --More--<_y^S --More--=_y^V ]FunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:1 $:0 HP: 16(16)  Pw: 2(2)  Br:3 AC:8 Exp:1--------|....%.......d.||....@%.--------D_y^M 2Specify unknown object by cursor? [ynq] (q) E_y^Y qe - an uncursed +0 leather armor (being worn). What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[') d - Gems ('*')(end) H_y^\uXH_y^T" 2Specify unknown object by cursor? [ynq] (q) M_y^+syPlease move the cursor to an unknown object.(For instructions type a ?)O_y^t6FUnknown direction: '8' (aborted).Done.Q_y^UCount: 88R_y^: e - an uncursed +0 leather armor (being worn). What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[') d - Gems ('*')(end) T_y^/XU_y^2Specify unknown object by cursor? [ynq] (q) V_y^ qe - an uncursed +0 leather armor (being worn). What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[') d - Gems ('*')(end) W_y^XW_y^8 2Specify unknown object by cursor? [ynq] (q) X_y^ syPlease move the cursor to an unknown object.(For instructions type a ?)Y_y^Xe - an uncursed +0 leather armor (being worn). What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[') d - Gems ('*')(end) [_y^X\_y^2Specify unknown object by cursor? [ynq] (q) p_y^XvsyPlease move the cursor to an unknown object.(For instructions type a ?)t_y^> FUnknown direction: 'a' (aborted).Done.w_y^z@Specify unknown object by cursor? [ynq] (q) x_y^΀ syPlease move the cursor to an unknown object.(For instructions type a ?)z_y^6 Use [hjkl] to move the cursor to an unknown object. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Use m and M to select a monster. Use @ to select yourself. Type a . or , or ; or : when you are at the right place. Type Space or Escape when you're done. --More--_y^b_y^,/-Can't find dungeon feature '/'._y^J_y^kG_y^'_y^F_y^ _y^p_y^de _y^M_y^K_y^_y^hV_y^ _y^j_y^Done._y^C@Specify unknown object by cursor? [ynq] (q) _y^ syPlease move the cursor to an unknown object.(For instructions type a ?)_y^y_y^& 5Can't find dungeon feature '/'._y^( 5Can't find dungeon feature '/'._y^N Use [hjkl] to move the cursor to an unknown object. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Use m and M to select a monster. Use @ to select yourself. Type a . or , or ; or : when you are at the right place. Type Space or Escape when you're done. --More--_y^ b_y^* 5Can't find dungeon feature '/'._y^B_y^w _y^Z_y^۵ _y^ߛ _y^ }NUnknown direction: 'a' (aborted).Done._y^ @Specify unknown object by cursor? [ynq] (q) _y^J syPlease move the cursor to an unknown object.(For instructions type a ?)_y^_y^x Done._y^ Count: 88_y^OCount: 888_y^?&_y^#Count: 69_y^$_y^v le - an uncursed +0 leather armor (being worn).Unknown command '~'._y^9 e - an uncursed +0 leather armor (being worn). What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[') d - Gems ('*')(end) _y^< X_y^.What do you want to wield? [- ab or ?*] _y^s!Never mind._y^Count: 99_y^ Count: 998_y^> Count: 9987_y^1Unknown command '^?'._y^+_y^PCount: 44_y^V_y^-  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) _y^o: +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  With the qwertz_movement o_y^: 7ption, the z key replaces the y key. --More--_y^.* (this requires option QWERTZ to be set at compile-time).  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) --More--`y^`y^ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) `y^M+ NetHack Options Help: Set options as OPTIONS= in /dgldir/userdata/FunFM/notdnethack/FunFM.dnethackrc or use `NETHACKOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): ascii_map, autodig, autoopen, autopickup, apexception_regex, autoquiver, botl_updates, bones, checkpoint, classic_status, cmdassist, color, cursesgraphics, DECgraphics, eight_bit_tty, extmenu, female, fixinv, fullscreen, guicolor, help, hilite_pet, hilite_peaceful, hilite_zombie, zombies_as_Z, hilite_detected, use_inverse, hilite_hidden_stairs, hilite_obj_piles, dnethack_start_text, role_obj_names, obs`y^xcure_role_obj_names, dnethack_dungeon_colors, hitpointbar, hp_notify, IBMgraphics, ignintr, item_use_menu, large_font, legacy, lit_corridor, lootabc, mail, menucolors, menu_glyphs, mouse_support, msgtype_regex, news, msg_wall_hits, null, old_C_behaviour, paranoid_hit, paranoid_quit, paranoid_remove, perm_invent, pickup_thrown, popup_dialog, prayconfirm, preload_tiles, pushweapon, quiver_fired, qwertz_movement, rest_on_space, safe_pet, showborn, showbuc, showexp, show_obj_sym, showrace, showrealtime, showscore, show_shop_prices, silent, softkeyboard, sortpack, sound, sparkle, standout, statuscolors, splash_screen, tiled_map, time, timed_delay, tombstone, toptenwin, travel, UTF8graphics, use_darkgray, use_inverse, win_edge, verbose, vt_tiledata, wraptext. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic),`y^? `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, `attack_mode' - attack, refrain or ask to attack monsters, `boulder' - the symbol to use for displaying boulders, `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), --More--`y^g `dumpfile' - where to dump data (e.g., dumpfile:/tmp/dump.nh), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to use in text windows, `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `horsename' - the name of your (first) `y^ horse (e.g., horsename:Silver), `hp_notify_fmt' - hp_notify format string, `map_mode' - map display mode under Windows, `menucolor' - set menu colors, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - bold, inverse, or underline headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_s`y^ elect_page' - select all items on this page of a menu, `monsters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, `msg_window' - the type of message window required, `name' - your character's name (e.g., name:Merlin-W), `number_pad' - use the number pad, --More--`y^ `objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, `petattr' - attributes for highlighting pets, `pettype' - your preferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, `player_selection' - choose character via dialog or prompts, `race' - your starting race (e.g., Human, Elf), `ratname' - the name of your (first) rat (e.g., ratname:Squeak), `role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list you wish to see, `scroll_amount' - amount to scroll map when scroll_margin is reached, `scroll_margin' - scroll map when this far from the edge, `sortloot`y^ ' - sort object selection lists by description, `suppress_alert' - suppress alerts about version-specific features, `tile_width' - width of tiles, `tile_height' - height of tiles, `tile_file' - name of tile file, `traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `windowcolors' - the foreground/background colors of windows, `windowtype' - windowing system to use. Some of the options can be set only before the game is started; those items will not be selectable in the 'O' command's menu.--More--`y^ ]FunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:1 $:0 HP: 16(16)  Pw: 2(2)  Br:3 AC:8 Exp:1--------|....%.......d.||....@%.--------'`y^ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) .`y^/`y^Yh le - an uncursed +0 leather armor (being worn).Unknown command '~'.2`y^,^ze - an uncursed +0 leather armor (being worn).Unknown command '~'.3`y^ze - an uncursed +0 leather armor (being worn).Unknown command '~'.;`y^ц<`y^4 Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) >`y^^I+ NetHack Options Help: Set options as OPTIONS= in /dgldir/userdata/FunFM/notdnethack/FunFM.dnethackrc or use `NETHACKOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): ascii_map, autodig, autoopen, autopickup, apexception_regex, autoquiver, botl_updates, bones, checkpoint, classic_status, cmdassist, color, cursesgraphics, DECgraphics, eight_bit_tty, extmenu, female, fixinv, fullscreen, guicolor, help, hilite_pet, hilite_peaceful, hilite_zombie, zombies_as_Z, hilite_detected, use_inverse, hilite_hidden_stairs, hilite_obj_piles, dnethack_start_text, role_obj_names, obs>`y^Icure_role_obj_names, dnethack_dungeon_colors, hitpointbar, hp_notify, IBMgraphics, ignintr, item_use_menu, large_font, legacy, lit_corridor, lootabc, mail, menucolors, menu_glyphs, mouse_support, msgtype_regex, news, msg_wall_hits, null, old_C_behaviour, paranoid_hit, paranoid_quit, paranoid_remove, perm_invent, pickup_thrown, popup_dialog, prayconfirm, preload_tiles, pushweapon, quiver_fired, qwertz_movement, rest_on_space, safe_pet, showborn, showbuc, showexp, show_obj_sym, showrace, showrealtime, showscore, show_shop_prices, silent, softkeyboard, sortpack, sound, sparkle, standout, statuscolors, splash_screen, tiled_map, time, timed_delay, tombstone, toptenwin, travel, UTF8graphics, use_darkgray, use_inverse, win_edge, verbose, vt_tiledata, wraptext. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic),>`y^N? `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, `attack_mode' - attack, refrain or ask to attack monsters, `boulder' - the symbol to use for displaying boulders, `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), --More--@`y^g `dumpfile' - where to dump data (e.g., dumpfile:/tmp/dump.nh), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to use in text windows, `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `horsename' - the name of your (first) @`y^y horse (e.g., horsename:Silver), `hp_notify_fmt' - hp_notify format string, `map_mode' - map display mode under Windows, `menucolor' - set menu colors, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - bold, inverse, or underline headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_s@`y^{ elect_page' - select all items on this page of a menu, `monsters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, `msg_window' - the type of message window required, `name' - your character's name (e.g., name:Merlin-W), `number_pad' - use the number pad, --More--C`y^]FunFM the Troglodyte St:18 Dx:13 Co:18 In:8 Wi:10 Ch:7 Neutral Dlvl:1 $:0 HP: 16(16)  Pw: 2(2)  Br:3 AC:8 Exp:1--------|....%.......d.||....@%.--------