u*` Player: Frostnail123 Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-02-15.14:30:13.ttyrec Time: (1613399413) Mon Feb 15 14:30:13 2021 u*`KCNetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. Shall I pick character's race, role, gender and alignment for you? [ynaq] *`Xy name: Frostnail123  role: Tourist  race: human  gender: male  alignment: neutral Is this ok? [ynq]  Frostnail123, neutral male human Tourist  y + Yes; start game n - No; choose role again q - Quit(end) *`b-*`k<---.-- |....| |....| |..@.| |Fd(.| |....| ------*`r@Frostnail123 the Rambler St:9 Dx:9 Co:17 In:13 Wi:11 Ch:16 Neutral Dlvl:1 $:351 HP:10(10) Pw:2(2) AC:10 Xp:1 It is written in the Book of The Lady:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess The Lady seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rambler, have been heralded from birth as the instrument of The Lady. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of*`@9 us all: Go bravely with The Lady!--More--*`*`*`$Aloha Frostnail123, welcome to NetHack! You are a neutral male human Tourist.Frostnail123 the Rambler St:9 Dx:9 Co:17 In:13 Wi:11 Ch:16 Neutral Dlvl:1 $:351 HP:10(10) Pw:2(2) AC:10 Xp:1i - an uncursed +0 Hawaiian shirt (being worn).*`d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) *` +(For instructions type a '?')*`A,Can't find dungeon feature '/'.*` Use 'h', 'j', 'k', 'l' to move the cursor to the monster you want to name. Use 'H', 'J', 'K', 'L' to fast-move the cursor, 8 units at a time. Or enter a background symbol (ex. '<'). Use '@' to move the cursor on yourself. Use 'm'/'M' to move the cursor to next/previous monster. Use 'o'/'O' to move the cursor to next/previous object. Use 'd'/'D' to move the cursor to next/previous door or doorway. Use 'x'/'X' to move the cursor to unexplored location. Use 'a'/'A' to move the cursor to anything interesting. Use '*' to change fast-move mode to skipping same glyphs. Use '!' to toggle menu listing for possible targets. Use '"' to change the mode of limiting possible targets. Use '#' to toggle automatic description. Type a '.' when you are at the right place. Type Space or Escape when you're done. --More--*`jMove cursor to the monster you want to name:*`tQ&a bell*`z2floor of a room*`3 "a bell*`S:human tourist called Frostnail123*`]&a bell*` ,tame little dog*`'&lichen*`.floor of a room*`W$wall*`d (unexplored*`j*unexplored*` *unexplored*`XR*unexplored*`a*unexplored*` *unexplored*`Ii - an uncursed +0 Hawaiian shirt (being worn).*`[d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) *` +(For instructions type a '?')*` &a bell*` ,tame little dog*`e 5floor of a roomÅ*`x-.floor of a roomą*`dJUnknown direction: 'i' (aborted).Done.ƅ*` @<Dž*`@.Dž*`The little dog misses the lichen.The little dog bites the lichen.The lichen is killed!.ȅ*`&.@.dȅ*` .@Ʌ*`@<Ʌ*`y<The little dog picks up a bell.d|Ʌ*`HyM@.The little dog drops a bell.(dʅ*`5#@..d˅*`#@.d.̅*` Coins $ - 351 gold pieces Weapons a - 24 +2 darts (at the ready) Armor i - an uncursed +0 Hawaiian shirt (being worn) Comestibles b - 4 uncursed food rations c - an uncursed slime mold d - 2 uncursed fortune cookies e - 2 uncursed eggs f - 3 uncursed tripe rations Scrolls h - 4 uncursed scrolls of magic mapping Potions g - 2 uncursed potions of extra healing Tools j - an expensive camera (0:57) k - an uncursed credit card(end) օ*`P}Oi - an uncursed +0 Hawaiian shirt (being worn).Unknown command '~'.؅*`+ م*`t#@(dم*`I $.@(.dڅ*`$!.@(d|څ*`= .@څ*`>'l - a bell.d@.|ۅ*`tP<@Something is engraved here on the headstone.ۅ*`t9You read: "Saved by the bell!"..d܅*`v#<@|d܅*` d@܅*` ;You swap places with your little dog..dޅ*` C@dYou swap places with your little dog.ޅ*` LSomething is engraved here on the headstone.--More--*`b:You read: "Saved by the bell!"..d*`|@d*`јv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) *`< +Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' command.) acoustics can your character hear anything [TRUE] autodescribe describe the terrain under cursor [FALSE] autodig dig if moving and wielding digging tool [FALSE] autoopen walking into a door attempts to open it [TRUE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some [FALSE]  suitable inventory weapon to fill the quiver BIOS a*`= llow the use of IBM ROM BIOS calls [FALSE] blind your character is permanently blind [FALSE] bones allow loading bones files [TRUE] clicklook look at map by clicking right mouse button [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful monsters [TRUE] dark_room show floor not in sight in different color [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu tty, curses: use menu for # (extended commands) [FALSE]  X11: menu has all commands (T) or traditional subset (F) fixinv try to retain the same letter for the same object [TRUE] force_invmenu commands asking for inventory item show a me*``> nu [FALSE] goldX when filtering objects by bless/curse state, [FALSE]  whether to classify gold as X (unknown) or U (uncursed) help print all available info when using the / command [TRUE] herecmd_menu show menu of some possible commands when clicking  on yourself or next to you with mouse [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] --More--*`implicit_uncursed omit "uncursed" from inventory, if possible [TRUE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] mail enable the mail daemon [TRUE] mention_walls give feedback when walking against a wall [FALSE] menu_objsyms show object symbols in menus if it is selectable [FALSE] menu_overlay overlay menus on the screen and align to right [TRUE] nudist start your character without armor [FALSE] null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms perm_invent kee*`p inventory in a permanent window [FALSE] pickup_thrown override pickup_types for thrown objects [TRUE] pushweapon when wielding a new weapon, put your previously [FALSE]  wielded weapon into the secondary weapon slot rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] sanity_check perform data sanity checks [FALSE] showexp display your accumulated experience points [FALSE] showrace show yourself by your race rather than by role [FALSE] silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRU*`{E] sparkle display sparkly effect for resisted magical [TRUE]  attacks (e.g. fire attack on fire-resistant monster) standout use standout mode for --More-- on messages [FALSE] status_updates update the status lines [TRUE] time display elapsed game time, in moves [FALSE] --More--*`վtombstone print tombstone when you die [TRUE] toptenwin print topten in a window rather than stdout [FALSE] travel enable the command to travel to a map location via [TRUE]  a shortest-path algorithm, usually invoked by '_'. use_darkgray use bold black instead of blue for black glyphs. [TRUE] use_inverse display detected monsters in highlighted manner [FALSE] verbose print more commentary during the game [TRUE] whatis_menu show menu when getting a map location [FALSE] whatis_moveskip skip same glyphs when getting a map location [FALSE] There are further boolean options controlled by compilation flags. Boolean option if INSURANCE was set at compile time: checkpoint save game state after each level change, for [TRUE]  possible re*`*covery after program crash Boolean option if NEWS was set at compile time: news print any news from game administrator on startup [TRUE] Boolean option if MFLOPPY was set at compile time: checkspace check free disk space before writing files to disk [TRUE] Boolean option if SCORE_ON_BOTL was set at compile time: showscore display your approximate accumulated score [FALSE] Boolean options if TEXTCOLOR was set at compile time: color use different colors for objects on screen [TRUE for micros] hilite_pet display pets in a highlighted manner [FALSE] --More--*`hilite_pile display item piles in a highlighted manner [FALSE] Boolean option if TIMED_DELAY was set at compile time (tty interface only): timed_delay on unix and VMS, use a timer instead of sending [TRUE]  extra screen output when attempting to pause for  display effect. on MSDOS without the termcap  lib, whether or not to pause for visual effect. Boolean option for Amiga, or for others if ALTMETA was set at compile time: altmeta For Amiga, treat Alt+key as Meta+key. [TRUE] altmeta For unix and VMS, treat two character sequence  "ESC c" as M-c (Meta+c, 8th bit set) when nethack [FALSE]  obtains a command from player's keyboard. Boolean option if USE_TILES was set at compile time (MSDOS protected mode): preload_tiles control whether tiles get pre*`~-loaded into RAM at [TRUE]  the start of the game. Doing so enhances performance  of the tile graphics, but uses more memory. Boolean option if TTY_TILES_ESCCODES was set at compile time (tty only): vt_tiledata insert extra data escape code markers into output [FALSE] Any Boolean option can be negated by prefixing it with a '!' or 'no'. Compound options are written as option_name:option_value. Compound options which can be set during the game are: --More--*` boulder override the default boulder symbol [`] disclose the types of information you want [ni na nv ng nc no]  offered at the end of the game  (space separated list of two-character values;  prefix: '+' always disclose, '-' never disclose,  'n' prompt with default "no", 'y' prompt with default "yes",  'a' prompt to select sorting order (for suffix 'v' only);  suffix: 'i' inventory, 'a' attributes, 'v' vanquished  monsters, 'g' genocided and extinct monsters, 'c' conduct,  'o' dungeon overview) fruit the name of a fruit you enjoy eating [slime mold]  (basically a whimsy which NetHack uses from time to time). menustyle user interface for selection of multiple objects: [Full]  Tradition*` al -- prompt for classes of interest, then  prompt item-by-item for those classes;  Combination -- prompt for classes of interest, then  use a menu for choosing items;  Full -- menu for classes of interest, then item menu;  Partial -- skip class filtering, use menu of all items;  only the first letter ('T','C','F','P') matters  (With Traditional, many actions allow pseudo-class 'm' to  request a menu for choosing items: one-shot Combination.) number_pad alphabetic versus numeric control over movement: [0]  0 -- traditional hjkl + yubn movement (default);  1 -- digits control movement, for use with numeric keypad;  2 -- same as 1, but*` / '5' works as 'g' prefix rather than 'G';  3 -- numeric for phone keypad (1,2,3 above, 7,8,9 below);  4 -- phone keypad (3) combined with '5' preference (2);  -1 -- alphabetic movement but 'z' swapped with 'y'. --More--*`? Setting number_pad (to a positive value) affects how all  digit keys are handled, not just those on numeric keypad. packorder a list of default symbols for kinds of [")[%?+!=/(*`0_]  objects that gives the order in which your inventory (and  some other things) gets shown if the 'sortpack' option is on  (If you specify only some kinds of items, the others from the  default order will be appended to the end.) paranoid_confirmation space separated list [paranoid_confirmation:pray]  of situations where alternate prompting is desired  Confirm -- when requiring "yes", also require "no" to reject  quit -- yes vs y to confirm quitting or to enter explore mode  die -- yes vs y to confirm dying (for explore or debug mode)  bones -- yes *`M@vs y to confirm saving bones data in debug mode  attack -- yes vs y to confirm attacking a peaceful monster  wand-break -- yes vs y to confirm breaking a wand  eating -- yes vs y to confirm whether to continue eating  Were-change -- yes vs y to confirm changing form due to  lycanthropy when hero has polymorph control;  pray -- y to confirm an attempt to pray; on by default  Remove -- always pick from inventory for 'R' and 'T' even when  wearing just one applicable item to remove or take off pickup_burden when you pick up an item that exceeds this encumbrance [S]  level (Unencumbered, Burdened, streSsed, straiNed, overTaxed,  or overLoaded), you will be asked if you want to continue. [*`@25;1Hpickup_types a list of default symbols for kinds of objects to []  autopickup when that option is on; empty list means "all" pile_limit for feedback when walking across floor objects, [5]  threshold at which "there are objects here" is displayed  instead of listing them. (0 means "always list objects.") --More--*` runmode controls how often the map window is updated for [run]  multi-step movement (various running modes or travel command):  teleport -- don't update map until movement stops;  run -- periodically update map (interval is seven steps);  walk -- update map after every step;  crawl -- like walk, but delay after making each step.  (This only affects screen display, not actual movement.) scores the parts of the score list you wish [!own/3 top/2 around]  to see when the game ends. You choose a combination of  top scores, scores around the top scores, and all of your  own scores. suppress_alert disable various version-specific warnings about changes []  in game play or the user interface, such as notification given  *`  for the 'Q' command that quitting is now done via #quit  (e.g., use suppress_alert:3.3.1 to stop that and any other  notifications added in that version or earlier) whatis_coord controls whether to include map coordinates when [n]  autodescribe is active for the '/' and ';' commands.  Value is the first letter of one of  compass -- (relative to you; 'east' or '3s' or '2n,4w')  full compass -- ('east' or '3south' or '2north,4west')  map -- (map column x=0 is not used)  screen -- [row,column] (row is offset to match tty usage)  none -- no coordinates shown. whatis_filter controls how to filter eligible map coordinates when [n]  getting a *` map location for eg. the travel command.  Value is the one of  n - no filtering  v - locations in view only --More--*`ݟ a - locations in same area (room, corridor, etc) Compound options which may be set only on startup are: align Your starting alignment (lawful, neutral, chaotic, [random]  or random). Many roles restrict the choice to a subset.  You may specify just the first letter. catname the name of your first cat [none] dogname the name of your first dog [none]  Several roles who start with a dog have one whose name is  pre-set (for example, "Hachi" for Samurai), but that name  will be overridden if you specify dogname. gender Your starting gender (male, female, or random). [random]  You may specify just the first letter. Although you can  still denote your gender using the old "male" and "female"  *`E boolean options, the "gender" option will take precedence. horsename the name of your first horse [none] menu_* specify single character accelerators for menu commands.  Here is a list of all commands with their default keystroke  followed by a list of window-ports that implement them:  'x' is X11, 't' is tty, 'g' is Gem, 'a' is Amiga.  menu_deselect_all deselect all items in a menu [-](xtga)  menu_deselect_page deselect all items on this menu page [\](tga)  menu_first_page jump to the first page in a menu [^](tga)  menu_invert_all invert all items in a menu [@](xtga)  menu_invert_page invert all items on this menu page [~](tga)  menu_last_page jump to the last page in a m*`enu [|](tga)  menu_next_page goto the next menu page [>](tga)  menu_previous_page goto the previous menu page [<](tga) --More--*`J menu_search search for a menu item [:](xtga)  menu_select_all select all items in a menu [.](xtga)  menu_select_page select all items on this menu page [,](tga) msghistory number of top line messages to save [20] name the name of your character [defaults to username on multi-  user systems, asks "who are you?" on single-user systems or if  the username is classified as generic like "games"]  MS Windows is treated as single-user even though it supports  usernames. If character name is specified on the command  line (typically via 'nethack -u myname' depending upon type  of system and method of access to it), that name overrides  'name' from your options. pettype your preferred type of pet (cat, dog, horse, random, *` [random]  or none), if your role allows more than one type (or if you  want to avoid a starting pet). Most roles allow dog or cat  but not horse. For roles which force a particular type,  pettype is ignored unless it specifies 'none'. playmode normal play or non-scoring explore mode or debug mode [normal] race Your starting race (e.g., race:Human, race:Elf). [random]  Most roles restrict race choice to a subset. role Your starting role (e.g., role:Barbarian, role:Valk). [random]  Although you can specify just the first letter(s), it will  choose only the first role it finds that matches; thus, it  is recommended that you spell out as much of the role name  as possible. You can also still denote your role by [26*`5D;1H appending it to the "name" option (e.g., name:Vic-V), but  the "role" option will take precedence. windowtype windowing system to be used [depends on operating system and  compile-time setup] if more than one choice is available. --More--*`!  Most instances of the program support only one window-type;  when that is the case, you don't need to specify anything.  The list of supported window-types in your program can be  seen while the program is running by using the #version  command or from outside the program by examining the text file  named 'options' which is generated when building it. Compound option if TTY_GRAPHICS was set at compile time: msg_window the type of message window to use: [single]  single -- One message at a time  full -- Full window with all saved top line messages  reverse -- Same as full, but messages printed most-recent-first  combination -- Two single messages, then as full Some sample options lists are: !autopickup,!tombstone,nam*` e:Gandalf,scores:own/3 top/2 around female,nonews,dogname:Rover,rest_on_space,!verbose,menustyle:traditional --More--*`8bFrostnail123 the Rambler St:9 Dx:9 Co:17 In:13 Wi:11 Ch:16 Neutral Dlvl:1 $:351 HP:10(10) Pw:2(2) AC:10 Xp:1# ---.-- |....| |....| |..<.| |..|.| |..@d| ------ *`=v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) *`S + Full Current Key Bindings List Directional keys:  y k u  \ | /  h- . -l  / | \  b j n Shift- will move in specified direction until you hit  a wall or run into something. Ctrl- will run in specified direction until something  very interesting is seen. Miscellaneous keys:  escape from the current query/action g Prefix: rush until something interesting is seen G Prefix: run until something very interesting is seen F Prefix: force fight even if you don't see a monster m Prefix: move without pickin*`w Zg up objects/fighting M Prefix: run without picking up objects/fighting m Prefix: request a menu ^c break out of NetHack (SIGINT) Menu control keys: ^ Go to first page | Go to last page > Go to next page --More--$*`j1 Frostnail123 the Rambler St:9 Dx:9 Co:17 In:13 Wi:11 Ch:16 Neutral Dlvl:1 $:351 HP:10(10) Pw:2(2) AC:10 Xp:1# ---.-- |....| |....| |..<.| |..|.| |..@d| ------)*`L}Mcmdassist: Invalid direction key! Valid direction keys to rush are:  y k u  \ | /  h- -l  / | \  b j n (Suppress this message with !cmdassist in config file.) --More--.*`:Frostnail123 the Rambler St:9 Dx:9 Co:17 In:13 Wi:11 Ch:16 Neutral Dlvl:1 $:351 HP:10(10) Pw:2(2) AC:10 Xp:1# ---.-- |....| |....| |..<.| |..|.| |..@d| ------/*`N d@..0*`YK@.Something is engraved here on the headstone.0*`$Z=You read: "Saved by the bell!"..d0*`s '@|d..2*`@d..3*`4@d<3*`6@.d.7*`W d@7*`=You swap places with your little dog.d.7*`.d@8*`om.d@8*`Q .@d.9*`0@.!..@dL*`H@..dL*`@d.N*`@d.N*`Z3 d@N*`q3 2You swap places with your little dog.O*`3]#d@O*`aw..@dP*`\ ..@dP*`7C<@Something is engraved here on the headstone.P*`O;You read: "Saved by the bell!"..dV*`B)|.@dW*`d@..W*` 7@dYou swap places with your little dog.W*` LSomething is engraved here on the headstone.--More--\*` 7You read: "Saved by the bell!".<d]*`|.@d^*`d@..^*` .@d_*` @d.._*`@d..`*`d@...`*`.d@a*`@G@da*`G9You swap places with your little dog..da*`O)d@.b*`Yr..@db*`.@zC