Po_Y  Player: FreedomFighter517 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-09-26.22:53:04.ttyrec Time: (1601160784) Sat Sep 26 22:53:04 2020 Po_ oBad syntax in OPTIONS in /dgldir/userdata/FreedomFighter517/slex/FreedomFighter517.slexrc: windowtype:curses. Po_n  Po_H Hit return to continue: Vo_ Vo_DGThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Vo_]WShall I pick a character's race, role, gender and alignment for you? [ynq] ]o_^ y]o_+ ---------.....||......||......||....Z.||.....@.|......|--------]o_Ԯ [FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha Dlvl:1 $0 HP 14(14)  Pw 17(17)  AC12 Exp1 T1  It is written in the Book of G-Man:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god G-Man seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Safety Officer, have been heralded from birth as the instrument of G-Man. You are destined to recover the Amulet for you]o_ r deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with G-Man!--More--ho_Iho_Ŝho_ßHello FreedomFighter517, welcome to SlashEMExtended! You are a chaotic male gigantic Nuclear Physicist.--More--jo_Wjo_ %[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T1 jo_U0-b - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T1 jo_8o Drop what type of items?  a - All types b - Weapons (')') c - Armor ('[') d - Scrolls ('?') e - Potions ('!') f - Wands ('/') g - Boulders/Statues ('`') A - Auto-select every item U - Items known to be Uncursed(end) jo_[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T1 jo_j-b - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T1 jo_< What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) ko__G[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T1 ko_`b - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T1  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) ko_KG[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T1 ko__b - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T1  Drop what type of items?  a - All types b - Weapons (')') c - Armor ('[') d - Scrolls ('?') e - Potions ('!') f - Wands ('/') g - Boulders/Statues ('`') A - Auto-select every item U - Items known to be Uncursed(end) mo_[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T1 mo_Ab - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T1  Drop what type of items?  a - All types b - Weapons (')') c - Armor ('[') d - Scrolls ('?') e - Potions ('!') f - Wands ('/') g - Boulders/Statues ('`') A - Auto-select every item U - Items known to be Uncursed(end) mo_[ [FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T1 mo_ b - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T1  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) oo_G[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T1 oo_b - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T1  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) oo_ G[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T1 oo_!b - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T1  Drop what type of items?  a - All types b - Weapons (')') c - Armor ('[') d - Scrolls ('?') e - Potions ('!') f - Wands ('/') g - Boulders/Statues ('`') A - Auto-select every item U - Items known to be Uncursed(end) oo_ [FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T1 qo_G-What do you want to wield? [- a or ?*] ro_&ro_ ' Never mind.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T1 so_1 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) to_i[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T1 to_I~ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) uo_B i[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T1 wo_= Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) xo_>" i[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T1 {o_U Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) {o_Pi[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T1 {o_db - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T1 (For instructions type a ?)|o_4 [FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T1 |o_T -b - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T1 |o_ 9<@|o_~ MYou hear water falling on coins.There is a wall in the way![FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 }o_)/ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) }o_[U i[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 }o_5V b - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) o_DG[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_db - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) o_G[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_b - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) o_" *[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 b - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) o_ G[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_ b - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) o_{G[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_b - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) o_b~G[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_~-b - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_ What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) o_pG[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_qb - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) o_:( G[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_2) b - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) o_< G[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_f b - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) o_7WG[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_*Xb - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) o_:%G[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_k&b - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) o_AG[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_u  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) o_c i[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_d b - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) o_ G[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_ b - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) o_(G[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_Gb - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) o_G[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_1b - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) o_,G[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_ "Unknown command ' '.--More--o_L8 ZYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) o_^0yo_+vIn order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_ o_ There is a wall in the way![FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_AW Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - curo_lWwsesgraphics [true]  l - DECgraphics [false]  m - eatingconfirm [false]  n - eatingwalls [true]  o - eight_bit_tty [false]  p - extmenu [false]  q - gmmessage [true]  r - graffitihilite [true]  s - help [true]  t - hilite_pet [true]  u - hitpointbar [true] (1 of 4)o_X [FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha Dlvl:1 $0 HP 14(14)  Pw 17(17)  AC12 Exp1 T2 ---------.....||......||......||....Z.||.....<.|....@.|--------o_ -b - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_ )There is a wall in the way![FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_t Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - curo_ uwsesgraphics [true]  l - DECgraphics [false]  m - eatingconfirm [false]  n - eatingwalls [true]  o - eight_bit_tty [false]  p - extmenu [false]  q - gmmessage [true]  r - graffitihilite [true]  s - help [true]  t - hilite_pet [true]  u - hitpointbar [true] (1 of 4)o_ a - IBMgraphics [false]  b - ignintr [false]  c - inertiaconfirm [false]  d - invweight [true]  e - knapsacklimit [false]  f - lit_corridor [true]  g - lootabc [false]  h - mail [true]  i - materialglyph [false]  j - memorizationknown [false]  k - statuscolors [true]  l - menucolors [false]  m - menu_on_esc [true]  n - menu_glyphs [false]  o - missing_safety [true]  p - mon_polycontrol [false]  q - moreforced [true]  r - numpadmessage [false]  s - null [true]  t - paranoidquit [true]  u - perm_invent [true]  v - pickup_thrown [true]  w - pickup_cursed [false]  x - pokedex [true]  y - prayconfirm [true]  z - pushweapon [false]  A - quiver_fired [false]  B - qwertz_layout [false]  C - rest_on_space [false]  D - safe_pet [true]  E - shoo_?zwexp [false]  F - showrace [false]  G - showrealtime [false]  H - showscore [false]  I - showsym [true]  J - showdmg [true]  K - showweight [false]  L - showmc [false]  M - showmovement [false]  N - showlongstats [false]  O - showsanity [false] (2 of 4)o_z  a - showsymbiotehp [false]  b - silent [true]  c - simpledescs [false]  d - sortpack [true]  e - sound [true]  f - sparkle [true]  g - standout [false]  h - tabcursesconfirm [false]  i - tech_description [true]  j - time [true]  k - timed_autosave [true]  l - quick_autosave [false]  m - tombstone [true]  n - toptenwin [false]  o - travel [true]  p - use_inverse [false]  q - verbose [true]  r - wallglyph [true]   Compounds (selecting will prompt for new value):  name [FreedomFighter517]  role [Nuclear Physicist]  race [giant]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dro_J agonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)] (3 of 4)o_P videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around]  n - sortloot [none]  o - suppress_alert [(none)]  p - tileset [(none)]  q - autopickup exceptions (0 currently set) (4 of 4)o_ a - showsymbiotehp [false]  b - silent [true]  c - simpledescs [false]  d - sortpack [true]  e - sound [true]  f - sparkle [true]  g - standout [false]  h - tabcursesconfirm [false]  i - tech_description [true]  j - time [true]  k - timed_autosave [true]  l - quick_autosave [false]  m - tombstone [true]  n - toptenwin [false]  o - travel [true]  p - use_inverse [false]  q - verbose [true]  r - wallglyph [true]   Compounds (selecting will prompt for new value):  name [FreedomFighter517]  role [Nuclear Physicist]  race [giant]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dro_agonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)] (3 of 4)o_  a - IBMgraphics [false]  b - ignintr [false]  c - inertiaconfirm [false]  d - invweight [true]  e - knapsacklimit [false]  f - lit_corridor [true]  g - lootabc [false]  h - mail [true]  i - materialglyph [false]  j - memorizationknown [false]  k - statuscolors [true]  l - menucolors [false]  m - menu_on_esc [true]  n - menu_glyphs [false]  o - missing_safety [true]  p - mon_polycontrol [false]  q - moreforced [true]  r - numpadmessage [false]  s - null [true]  t - paranoidquit [true]  u - perm_invent [true]  v - pickup_thrown [true]  w - pickup_cursed [false]  x - pokedex [true]  y - prayconfirm [true]  z - pushweapon [false]  A - quiver_fired [false]  B - qwertz_layout [false]  C - rest_on_space [false]  D - safe_pet [true]  E - shoo_* zwexp [false]  F - showrace [false]  G - showrealtime [false]  H - showscore [false]  I - showsym [true]  J - showdmg [true]  K - showweight [false]  L - showmc [false]  M - showmovement [false]  N - showlongstats [false]  O - showsanity [false] (2 of 4)o_E[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha Dlvl:1 $0 HP 14(14)  Pw 17(17)  AC12 Exp1 T2 ---------.....||......||......||....Z.||.....<.|....@.|--------o_  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) o_~ i[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_1 b - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) o_G[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_<b - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) o_.G[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_s Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) o_1 + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) o_{a + Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color o_a  [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [true]  l - DECgraphics [false]  m - eatingconfirm [false]  n - eatingwalls [true]  o - eight_bit_tty [false]  p - extmenu [false]  q - gmmessage [true]  r - graffitihilite [true]  s - help [true]  t - hilite_pet [true]  u - hitpointbar [true] (1 of 4)o_0  a - IBMgraphics [false]  b - ignintr [false]  c - inertiaconfirm [false]  d - invweight [true]  e - knapsacklimit [false]  f - lit_corridor [true]  g - lootabc [false]  h - mail [true]  i - materialglyph [false]  j - memorizationknown [false]  k - statuscolors [true]  l - menucolors [false]  m - menu_on_esc [true]  n - menu_glyphs [false]  o - missing_safety [true]  p - mon_polycontrol [false]  q - moreforced [true]  r - numpadmessage [false]  s - null [true]  t - paranoidquit [true]  u - perm_invent [true]  v - pickup_thrown [true]  w - pickup_cursed [false]  x - pokedex [true]  y - prayconfirm [true]  z - pushweapon [false]  A - quiver_fired [false]  B - qwertz_layout [false]  C - rest_on_space [false]  D - safe_pet [true]  E - shoo_ zwexp [false]  F - showrace [false]  G - showrealtime [false]  H - showscore [false]  I - showsym [true]  J - showdmg [true]  K - showweight [false]  L - showmc [false]  M - showmovement [false]  N - showlongstats [false]  O - showsanity [false] (2 of 4)o_1 a - showsymbiotehp [false]  b - silent [true]  c - simpledescs [false]  d - sortpack [true]  e - sound [true]  f - sparkle [true]  g - standout [false]  h - tabcursesconfirm [false]  i - tech_description [true]  j - time [true]  k - timed_autosave [true]  l - quick_autosave [false]  m - tombstone [true]  n - toptenwin [false]  o - travel [true]  p - use_inverse [false]  q - verbose [true]  r - wallglyph [true]   Compounds (selecting will prompt for new value):  name [FreedomFighter517]  role [Nuclear Physicist]  race [giant]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dro_1agonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)] (3 of 4)o_ P videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around]  n - sortloot [none]  o - suppress_alert [(none)]  p - tileset [(none)]  q - autopickup exceptions (0 currently set) (4 of 4)o_~ a - showsymbiotehp [false]  b - silent [true]  c - simpledescs [false]  d - sortpack [true]  e - sound [true]  f - sparkle [true]  g - standout [false]  h - tabcursesconfirm [false]  i - tech_description [true]  j - time [true]  k - timed_autosave [true]  l - quick_autosave [false]  m - tombstone [true]  n - toptenwin [false]  o - travel [true]  p - use_inverse [false]  q - verbose [true]  r - wallglyph [true]   Compounds (selecting will prompt for new value):  name [FreedomFighter517]  role [Nuclear Physicist]  race [giant]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dro_agonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)] (3 of 4)o_G]  a - IBMgraphics [false]  b - ignintr [false]  c - inertiaconfirm [false]  d - invweight [true]  e - knapsacklimit [false]  f - lit_corridor [true]  g - lootabc [false]  h - mail [true]  i - materialglyph [false]  j - memorizationknown [false]  k - statuscolors [true]  l - menucolors [false]  m - menu_on_esc [true]  n - menu_glyphs [false]  o - missing_safety [true]  p - mon_polycontrol [false]  q - moreforced [true]  r - numpadmessage [false]  s - null [true]  t - paranoidquit [true]  u - perm_invent [true]  v - pickup_thrown [true]  w - pickup_cursed [false]  x - pokedex [true]  y - prayconfirm [true]  z - pushweapon [false]  A - quiver_fired [false]  B - qwertz_layout [false]  C - rest_on_space [false]  D - safe_pet [true]  E - shoo_] zwexp [false]  F - showrace [false]  G - showrealtime [false]  H - showscore [false]  I - showsym [true]  J - showdmg [true]  K - showweight [false]  L - showmc [false]  M - showmovement [false]  N - showlongstats [false]  O - showsanity [false] (2 of 4) o_ + o_9 Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [tru o_ge]  l - DECgraphics [false]  m - eatingconfirm [false]  n - eatingwalls [true]  o - eight_bit_tty [false]  p - extmenu [false]  q - gmmessage [true]  r - graffitihilite [true]  s - help [true]  t - hilite_pet [true]  u - hitpointbar [true] (1 of 4)o_q  a - IBMgraphics [false]  b - ignintr [false]  c - inertiaconfirm [false]  d - invweight [true]  e - knapsacklimit [false]  f - lit_corridor [true]  g - lootabc [false]  h - mail [true]  i - materialglyph [false]  j - memorizationknown [false]  k - statuscolors [true]  l - menucolors [false]  m - menu_on_esc [true]  n - menu_glyphs [false]  o - missing_safety [true]  p - mon_polycontrol [false]  q - moreforced [true]  r - numpadmessage [false]  s - null [true]  t - paranoidquit [true]  u - perm_invent [true]  v - pickup_thrown [true]  w - pickup_cursed [false]  x - pokedex [true]  y - prayconfirm [true]  z - pushweapon [false]  A - quiver_fired [false]  B - qwertz_layout [false]  C - rest_on_space [false]  D - safe_pet [true]  E - shoo_ zwexp [false]  F - showrace [false]  G - showrealtime [false]  H - showscore [false]  I - showsym [true]  J - showdmg [true]  K - showweight [false]  L - showmc [false]  M + showmovement [false]  N - showlongstats [false]  O - showsanity [false] (2 of 4)o_3+o_2 -o_+o_ [FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha Dlvl:1 $0 HP 14(14)  Pw 17(17)  AC12 Exp1 T2 ---------.....||......||......||....Z.||.....<.|....@.|--------o_;C Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) o_'i[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_)Vb - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 There is a wall in the way![FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_ک Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) o_`i[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_Kbb - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2  Drop what type of items?  a - All types b - Weapons (')') c - Armor ('[') d - Scrolls ('?') e - Potions ('!') f - Wands ('/') g - Boulders/Statues ('`') A - Auto-select every item U - Items known to be Uncursed(end) o_g[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_Ab - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) o_A G[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_6 b - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2  Drop what type of items?  a - All types b - Weapons (')') c - Armor ('[') d - Scrolls ('?') e - Potions ('!') f - Wands ('/') g - Boulders/Statues ('`') A - Auto-select every item U - Items known to be Uncursed(end) o_h[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_jb - an uncursed +0 jumpsuit (being worn) {5}.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2  Drop what type of items?  a - All types b - Weapons (')') c - Armor ('[') d - Scrolls ('?') e - Potions ('!') f - Wands ('/') g - Boulders/Statues ('`') A - Auto-select every item U - Items known to be Uncursed(end) o_# [FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 o_ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) o_f i[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2  o_  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) !o_2$ i[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 "o_ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) $o_سi[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 %o_) -What do you want to wield? [- a or ?*] &o_a&o_ma Never mind.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 'o_[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T2 [FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T3 @.(o_mThere is a wall in the way![FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T3 )o_% )o_y ?There appears to be no shopkeeper here to receive your payment.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T3 ,o_@m[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T3 [FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T4 .#Z@,#-o_'M[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T4 [FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T5 ,.@,#-o_ r[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T5 [FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T6 #<Z,@##/o_@There is a wall in the way![FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T6 0o_B :What do you want to throw? [ae or ?*] 1o_11You don't have that object.--More--7o_4What do you want to throw? [ae or ?*] 7o_ 1You don't have that object.--More--9o_4What do you want to throw? [ae or ?*] 9o_@ 9o_O Never mind.[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T6 :o_:o_sThere is a wall in the way![FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T6 :o_ :o_ There is a wall in the way![FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T6 ;o_`)There is a wall in the way![FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T6 ;o_t;o_8There is a wall in the way![FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha  14(14)  Pw 17(17)  AC12 Exp1 T6 o_у + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) Ao_t +Really quit? WARNING: this will erase your game permanently! [yes/no]? Co_ yDo_d8eDo_2sDo_ [FreedomFi the Safety Officer  14(14)  Pw 17(17) Do_Z ---------.....||......||......||......|#,#|.....<Z,@#|......|###--------Do_. 7[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha Dlvl:1 $0 HP 14(14)  Pw 17(17)  AC12 Exp1 T6 Do you want your possessions identified? DYWYPI? [ynq] (n) Fo_j ;n Weapons a - an uncursed +0 spear (weapon in hand) {12} Armor b - an uncursed +0 jumpsuit (being worn) {5} Scrolls f - an uncursed strongly greased scroll of healing {0} g - 4 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0} Potions c - 2 uncursed finalized potions of healing {0} Wands d - an uncursed wand of probing (0:30) {0} Boulders/Statues e - an uncursed boulder(end) Go_ #Do you want to see your attributes? [ynq] (n) Io_nFinal Attributes: You had transgressed. Your alignment was -10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: drunken boxing. You could not have this property extrinsically: corrosivity. You could not have this property intrinsically: fear resistance. You could not have the double effect of this property: numbopathy. Scroll identification only worked 100 times out of 171. Potion identification only worked 3 times out of 19. Ring identification only worked 4 times out of 20. Amulet identification only worked 15 times out of 33. Implant identification only worked 1 times out of 28. Armor identification only worked 15 times out of 36. Spellbook identification only worked 2 times out of 15. Tool identification only worked 5 times out of 9. Monsters only dropped their musable items with 94% chance. Wand drop chance was reduced to 94%. Io_[21;1HImplant drop chance was reduced to 89%. Weapon drop chance was reduced to 79%. Food drop chance was reduced to 90%. Shop item generation was reduced to 88%. Concealing monsters were spawned underneath items 65% of the time only. The following skill was trained at half the usual rate: healing spells. The following skill was trained at one fifth the usual rate: axe. The following skill became untrainable if you tried to train it too early: healing spells (turn 101). The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 67406). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 31435. Monster spawn increase had reached its maximum at turn 151135. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at tuIo_Brn 3810268. The monster class that cannot be genocided was giant humanoid. The monster class that was spawned more often: jelly (freq bonus 1). The monster species that was spawned more often: staying beam (freq bonus 40). The monster species that was spawned more often: sidelight radiotelegraph raincoat (freq bonus 8). The monster species that was spawned more often: snake cutlet (freq bonus 2). The monster species that was spawned more often: bungus patch (freq bonus 48). --More--Io_\The monster species that was spawned more often: sticky warp fungus (freq bonus 8). The monster species that was spawned more often: miniskirter (freq bonus 4). The monster species that was spawned more often: sepia fungus (freq bonus 6). The monster species that was spawned more often: bungee play figure (freq bonus 20). The monster species that was spawned more often: electrical (freq bonus 4). The monster species that was spawned more often: apprentice colony (freq bonus 10). The monster species that was spawned more often: Grey-elf rogue (freq bonus 132). The monster species that was spawned more often: disgusting warp fungus (freq bonus 3). The monster species that was spawned more often: loudspeaker (freq bonus 9). The monster species that was spawned more often: ecumenism anode (freq bonus 8). The monster species that was spawned more often: platinum beetle (freq bonus 9). The monster species that was spawned more often: lilIo_]ac colony (freq bonus 8). The monster species that was spawned more often: night naga hatchling (freq bonus 24). The monster species that was spawned more often: baby ogre (freq bonus 5). The monster species that was spawned more often: lethe spore (freq bonus 24). The monster species that was spawned more often: wild mumak (freq bonus 12). The monster trait that was more common: HC aliens (freq bonus 3). The monster trait that was more common: monsters that have spit attacks (freq bonus 3). The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2). The monster trait that was more common: monsters that want quest artifacts (freq bonus 2). The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1). The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4). The monster Io_^trait that was more common: monsters that cannot be tamed (freq bonus 1). The monster trait that was more common: monsters that rattle with their bones (freq bonus 2). The monster trait that was more common: monsters with nurse dialogue (freq bonus 2). The monster species that was never randomly spawned: crony sidewall. The monster species that was never randomly spawned: oilskin alien. The monster species that was never randomly spawned: tenon impressionistic. The monster species that was never randomly spawned: Master of Desaster. The monster species that was never randomly spawned: animated roller blade. The monster species that was never randomly spawned: eloblack widow. The monster species that was never randomly spawned: cheaty silver coin. The monster species that was never randomly spawned: de-foe wort. The monster species that was never randomly spawned: forgotten star. The monster species that was never randomly spawIo_^Cned: cannibalized lusting. The monster class that was always generated with extra speed: lizard. The RNG hath decreed that this item was never generated: wax candle (candle). The RNG hath decreed that this item was never generated: grave (engraved). The RNG hath decreed that this item was never generated: fire resistance (cooling). The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal). The RNG hath decreed that this item was never generated: anti-magic field (transient). --More--Io_ The RNG hath decreed that this item was never generated: metal chain ((null)). The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet). The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT). The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS). The RNG hath decreed that this item was never generated: club ((null)). The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: lizard scales ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 10). The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 14). The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 11). The RNG hath decreed thatIo_}  this item was generated more often: soft chastity belt ((null), freq bonus 22). The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: roman sword ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 42). The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 7). The RNG hath decreed that this item was generated more often: tar chain ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 3). The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 2). The RNG hath decreed that this item was generated more often: gauntlets of revIo_ erse enchantment (inverse gloves, freq bonus 16). The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 6). The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 10). The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 10). The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 72). The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 5). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 41). The RNG hath decreed that this item was always generated cursed: Ultimate Tsuyoshi Special (camo). The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe). ThIo_ e RNG hath decreed that this item was always generated cursed: soft star ((null)). The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves). The RNG hath decreed that this item was always generated cursed: meatball ((null)). The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable). The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings). The RNG hath decreed that this item was always generated cursed: implant of da gusha (screwed). The RNG hath decreed that this item was always generated cursed: lock manipulation (castle). The RNG hath decreed that this trap was always invisible: cursed part trap. The RNG hath decreed that this trap was generated more oftIo_b en: horde trap (freq bonus 32). Trap randomization happened for 1 in 307 traps. Traps were spawned invisible 1 times in 92. Traps were extra hard to find 74% of the time. --More--Jo_ Next attribute increase check would have come at turn 595. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from drunken boxing (0). You were prevented from having corrosivity (0). You hungered rapidly. You had infravision. You had 1494 points of nutrition remaining. You had contamination resistance. You had improved technique levels. You had reflection. Your luck was zero. You had spell retention for remembering 50 spells. You could not have safely prayed (196). You survived. --More--Jo_]---------.....||......||......||......|#,#|.....<Z,@#|......|###--------Jo_4+[FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha Dlvl:1 $0 HP 14(14)  Pw 17(17)  AC12 Exp1 T6 Do you want to see your discoveries? [ynq] (n) Jo_] n Discoveries  Armor jumpsuit (silver clothes) Scrolls scroll of healing (YTTOCS PU EM MAEB) scroll of mana (CHANGED WITH OPPOSITE ABILITYPERSON) scroll of phase door (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of standard id (OYII) scroll of cure (ZELGO MER) scroll of heal other (TU HAI DEVIATO DAL PERCORSO MORTALE) * scroll of extra healing (PARALLAX PROBLEM) * scroll of greater mana restoration (WAKTU UNTUK MATI) Potions potion of healing (simmering) Wands wand of probing (pokemon logo) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)o_, K(end) Ko_1a [FreedomFi the Safety Officer ] St5 Dx5 Co4 In10 Wi12 Ch3 NucGigMalCha Dlvl:1 $0 HP 14(14)  Pw 17(17)  AC12 Exp1 T6 Do you want an account of creatures vanquished? [ynq] (n) Lo_ n Vanquished creatures:  0 baby mimics (1 created) 0 lichens (1 created) 0 score growths (1 created) 0 stroke gnomes (1 created) 0 hap snakes (2 created) 0 brain-eating ghouls (1 created) 0 color turrets (1 created) 0 cold troves (1 created)  9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Mo_6Do you want to see your conduct? [ynq] (n) Mo_~Hn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of -10. You had a maximum alignment of 0.--More--Mo_Mo_2 Goodbye FreedomFighter517 the Nuclear Physicist... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 6 moves. You were level 1 with a maximum of 14 hit points when you quit.--More--Mo_C  Mo_j 7 Since you quit, the score list will not be checked.