^  Player: FreedomFighter517 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-06-05.23:05:03.ttyrec Time: (1591398303) Fri Jun 5 23:05:03 2020 ^ Bad syntax in OPTIONS in /dgldir/userdata/FreedomFighter517/slex/FreedomFighter517.slexrc: windowtype:curses. Hit return to continue: ^ This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Camperstriker  u - a Cartomancer  v - a Caveman/Cavewoman  w - a Cellar Child  x - a Chaos Sorceror  y - a Chevalier  z - a Combatant  A - a Convict  B - a Cook  C - a Courier  D - a Cracker  E - a Cruel Abuser  F - a Cyberninja  G - a Death Eater  H - a Demagogue  I - a Dissident  J - a Diver  K - a Doll Mistress  L - a Doom Marine  M^̿R - a DQ Slime  N - a Dragonmaster  O - a Druid (1 of 4)^;_+Choosing Race Pick the race of your Acid Mage   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bacteria  u - bastard  v - batman  w - beacher  x - blait  y - bodymorpher  z - borg  A - bossrusher  B - bover  C - breton  D - burninator  E - carthage  F - celtic  G - centaur  H - cerberus  I - chiquai  J - chiropteran  K - clockwork automaton  L - cockatrice  M - colorator  N - cortex  O - cupid (1 of 7)^+(+Use hybrid races? [yn] (n) ^nChoosing Gender Pick the gender of your addicted Acid Mage  m - male f - female * - Random ! - Quit(end) ^c I+Choosing Alignment Pick the alignment of your male addicted Acid Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) ^+------------ |.....d....| |....@.....+ |p.$.......| ------------[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC-3 Exp1 T1 Cnf  It is written in the Book of The Lord of the Pit:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all ^Ҭ the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god The Lord of the Pit seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Oozer, have been heralded from birth as the instrument of The Lord of the Pit. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with The Lord of the Pit!--More--^>?Hello FreedomFighter517, welcome to SlashEMExtended! You are a lawful male addicted Acid Mage.--More--^4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--^M Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--^x [FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T1 Cnf You are lucky! Full moon tonight.--More--^N#Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck!^Ns<@There is a wall in the way![FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T2 Cnf ^ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^E\ + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ^+Do you want to turn on the number pad? [yn] (n) ^y Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - curse^Ҏsgraphics [true]  l - DECgraphics [false]  m - eatingconfirm [false]  n - eatingwalls [true]  o - eight_bit_tty [false]  p - extmenu [false]  q - gmmessage [true]  r - graffitihilite [true]  s - help [true]  t - hilite_pet [true]  u - hitpointbar [true]  v - IBMgraphics [false]  w - ignintr [false] (1 of 4)^[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC-3 Exp1 T2 Cnf ------------ |.....d....| |....<.....+ |p.$.@.....| ------------b - an uncursed +0 studded leather armor (being worn) {80}.[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T2 Cnf ^2Unknown command 'B'.[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T2 Cnf ^ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^[- [FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T2 Cnf ^m [FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T3 Cnf .d@.^L y[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T4 Cnf @<.d^s[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T5 Cnf .@d.^%.@ [FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T5 Cnf The acid hound pup picks up 4 gold pieces {0}.[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T6 Cnf .d^cKg[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T7 Cnf .d.@^v [FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T8 Cnf d@..^ _[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T9 Cnf .d.@^6That door is closed.[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T9 Cnf ^DThat door is closed.[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T9 Cnf ^/SG[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T10 Cnf .d^V7That door is closed.[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T10 Cnf ^L U[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T11 Cnf .d^Ȉ7That door is closed.[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T11 Cnf ^v [FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T11 Cnf The acid hound pup drops 4 gold pieces.[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T12 Cnf $d^*Really save? [yn] (n) ^n[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC-3 Exp1 T12 Cnf ------------ |..........| |....<....@+ |p.....$d..| ------------^9 Drop what type of items?  a - All types b - Weapons (')') c - Armor ('[') d - Comestibles ('%') e - Scrolls ('?') f - Spellbooks ('+') g - Potions ('!') h - Rings ('=') i - Wands ('/') A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) ^ [FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T12 Cnf ^5o  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) ^j[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T12 Cnf ^`2 3You don't have anything else to wear.--More--^8)[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T12 Cnf ^ {[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T13 Cnf @d..^%>There is a wall in the way![FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T13 Cnf ^šLThere is a wall in the way![FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T13 Cnf ^I~[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T14 Cnf @..d^~_>There is a wall in the way![FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T14 Cnf ^hx[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T15 Cnf .@.d^ .@[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T15 Cnf The acid hound pup picks up 4 gold pieces {0}.[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T16 Cnf d.^  Choose which spell to cast   Name Level Category Fail Memory a - acid sphere 1 + matter 0% 100% b - acid stream 4 + matter 1% 300%(end) ^1 j[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T16 Cnf ^6 FYour quarterstaff isn't one-handed.[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T16 Cnf ^+5 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T16 Cnf ^ 2What do you want to use or apply? [f or ?*] ^g 6Never mind.[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T16 Cnf ^:What do you want to drop? [a-o or ?*] ^{m6Never mind.[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T16 Cnf ^%  Drop what type of items?  a - All types b - Weapons (')') c - Armor ('[') d - Comestibles ('%') e - Scrolls ('?') f - Spellbooks ('+') g - Potions ('!') h - Rings ('=') i - Wands ('/') A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) ^J[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T16 Cnf ^- What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) ^/ j[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T16 Cnf ^K] Really save? [yn] (n) ^ xn[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC-3 Exp1 T16 Cnf ------------ |..........| |....<..d.@+ |p.........| ------------^  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T16 Cnf ^  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^14 + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ^g +Really quit? WARNING: this will erase your game permanently! [yes/no]? ^}y^ e^ s^[FreedomFi the Oozer  17(17)  Pw 19(19)  AC-3 Exp1 T16 Cnf ------------ |..........| |....<..d.@+ |p.........| ------------[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC-3 Exp1 T16 Cnf Do you want your possessions identified? DYWYPI? [ynq] (n) ^Tn Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed finalized scroll of remove curse {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Spellbooks h - a blessed finalized spellbook of acid sphere (0:1) {0} i - a blessed spellbook of acid stream (0:3) {0} Potions d - an uncursed potion of confusion {0} Rings g - an uncursed mood ring {0} Wands f - an uncursed wa^m*nd of acid (0:11) {0}(end) ^Z+ [FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC-3 Exp1 T16 Cnf Do you want to see your attributes? [ynq] (n) ^.nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: sickness resistance. You could not have this property extrinsically: peacevision. You could not have this property intrinsically: teleport control. You could not have the double effect of this property: poison resistance. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 8. Implant identification only worked 1 times out of 104. Spellbook identification only worked 2 times out of 7. Tool identification only worked 5 times out of 13. Monsters only dropped their musable items with 98% chance. Monsters only dropped their equipment with 93% chance. Scroll drop chance was reduced to 70%. Amulet drop chance was reduced to 73%. Weapon drop chance was reduced to 95%. Food d^Grop chance was reduced to 94%. Shop item generation was reduced to 78%. Concealing monsters were spawned underneath items 97% of the time only. Monster death drops spawned with only 96% chance. The following skill could not be trained at all: healing spells. The following skill was limited to skilled proficiency: devices. The following skill was limited to expert proficiency: symbiosis. The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 21827). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 91240. Monster spawn increase had reached its maximum at turn 198352. In this game, Eevee's evolution was insecteon. Your limit for ascension was at turn 7486024. The monster class that cannot be genocided was ogre. The monster^U class that was spawned more often: quadruped (freq bonus 1). The monster color that was spawned more often: brown (freq bonus 1). The monster species that was spawned more often: Conquest (freq bonus 10). The monster species that was spawned more often: blinking venom eye (freq bonus 20). The monster species that was spawned more often: prick force fungus (freq bonus 4). The monster species that was spawned more often: draugr dragonshouter (freq bonus 6). The monster species that was spawned more often: flu spore (freq bonus 4). The monster species that was spawned more often: karakasa (freq bonus 6). --More--^The monster species that was spawned more often: angrier shopkeeper (freq bonus 28). The monster species that was spawned more often: +1 sm wall (freq bonus 4). The monster species that was spawned more often: edgy stalk (freq bonus 18). The monster species that was spawned more often: pale phalanx (freq bonus 48). The monster species that was spawned more often: mirror patch (freq bonus 36). The monster species that was spawned more often: Kostchtie (freq bonus 40). The monster species that was spawned more often: Karin (freq bonus 16). The monster species that was spawned more often: crash rabbit (freq bonus 10). The monster species that was spawned more often: nonnavigable dewclaw (freq bonus 6). The monster species that was spawned more often: turbit suspectedly (freq bonus 12). The monster species that was spawned more often: asian soldier (freq bonus 22). The monster species that was spawned more often: iron maiden (freq bonu^s 12). The monster species that was spawned more often: consenting mushroom (freq bonus 16). The monster species that was spawned more often: wrong light (freq bonus 6). The monster trait that was more common: monsters that are telepathic (freq bonus 2). The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2). The monster trait that was more common: monsters that spawn in very large groups (freq bonus 1). The monster trait that was more common: monsters that can swim (freq bonus 1). The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 8). The monster trait that was more common: monsters that have lash attacks (freq bonus 4). The monster trait that was more common: monsters that have a proper name (freq bonus 2). The monster species that was n^Aever randomly spawned: melting sliver. The monster species that was never randomly spawned: fillen force patch. The monster species that was never randomly spawned: intwined systematize. The monster species that was never randomly spawned: ferrous growth. The monster species that was never randomly spawned: polarizer blocker. The monster species that was never randomly spawned: church preacher. The monster species that was never randomly spawned: curvesnake. The monster species that was never randomly spawned: foggy truculent. The monster species that was never randomly spawned: sylph. The monster species that was never randomly spawned: car thief. The RNG hath decreed that this item was never generated: poker stick ((null)). The RNG hath decreed that this item was never generated: robe of weakness (green robe). The RNG hath decreed that this item was never generated: leather cloak ((null)). The RNG hath decreed that th^Vis item was never generated: wishing (TRICK 13). The RNG hath decreed that this item was never generated: bronze plate mail ((null)). The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots). The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)). The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)). The RNG hath decreed that this item was never generated: metal sling ((null)). The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield). The RNG hath decreed that this item was generated more often: corona dragon scale shield (corona dragonhide shield, freq bonus 12). The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 5). --More--^Գ The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 12). The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 34). The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 13). The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 24). The RNG hath decreed that this item was generated more often: basinet ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 20). The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 7). The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 10). The RNG hath decreed that thi^ s item was generated more often: dwarvish iron helm (hard hat, freq bonus 5). The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 4). The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 2). The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 2). The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 4). The RNG hath decreed that this item was generated more often: make visible ^@ (appearing, freq bonus 9). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 100). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 43). The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted). The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak). The RNG hath decreed that this item was always generated cursed: paralysis (automatic). The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange). The RNG hath decreed that this item was always generated cursed: warning (diamond). The RNG hath decreed that this item was always generated cursed: implant of replenishing (hibernal). The RNG hath decreed that this item was always generated cursed: amulet of techout (taut). The RNG hath decreed that this item was always generated cursed: gain constituti^ [on (opal). The RNG hath decreed that this item was always generated cursed: astralcension (TEEEE TSUUUU OOOOO). The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak). The RNG hath decreed that this trap was always invisible: swarm trap. The RNG hath decreed that this trap was generated more often: thai trap (freq bonus 2). Trap randomization happened for 1 in 302 traps. Traps were spawned invisible 1 times in 95. Traps were extra hard to find 56% of the time. Next attribute increase check would have come at turn 573. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were acid resistant. You were confused (0). --More--^Q OYou had not decided on your sexuality yet. You were prevented from having sickness resistance (0). You had 1485 points of nutrition remaining. You were lucky (1). You had spell retention for remembering 100 spells. You could not have safely prayed (223). You survived. --More--^e------------ |..........| |....<..d.@+ |p.........| ------------[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC-3 Exp1 T16 Cnf Do you want to see your discoveries? [ynq] (n) ^rn Discoveries  Weapons quarterstaff (staff) Scrolls scroll of remove curse (MUD BODY TO SHOCK RESIST) scroll of healing (GRASS MUD HORSE) scroll of mana (A CERTAIN PEASANT RAILGUN) scroll of phase door (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of standard id (SHOW THE FUCKING STATUS ALREADY) scroll of cure (SUPER TOADIO 64 AKA RELEASIO) scroll of heal other (SURPRISE INSIDE) * scroll of extra healing (ELF IS DOUBLEQUICKER WHEN RAIN) * scroll of greater mana restoration (VW GIANT BEETLE) Spellbooks spellbook of acid sphere (yellowish) spellbook of acid stream (brand-new) Potions potion of confusion (roast mate) Rings mood ring (pinewood) Wands wand of acid (grav^rel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ^ό[FreedomFi the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC-3 Exp1 T16 Cnf Do you want an account of creatures vanquished? [ynq] (n) ^Yn Vanquished creatures:  0 acid hound pups (1 created) 0 jellies (1 created) 0 easy piercers (1 created) 0 rabbits (1 created) 0 breeder mice (1 created) 0 goblin zombies (1 created) 0 aaah aaahs (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--^aDo you want to see your conduct? [ynq] (n) ^Fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--^{Goodbye FreedomFighter517 the Acid Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 16 moves. You were level 1 with a maximum of 17 hit points when you quit.--More--