å¯Ú^")Ø Player: FreedomFighter517 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-06-05.20:49:41.ttyrec Time: (1591390181) Fri Jun 5 20:49:41 2020 å¯Ú^ê)‰Bad syntax in OPTIONS in /dgldir/userdata/FreedomFighter517/slex/FreedomFighter517.slexrc: windowtype:curses. Hit return to continue: ç¯Ú^ß  This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ê¯Ú^ŠyÚÄÄ¿ú##ú³#úúú³úúúf+#@ú³#úú³ÄúÄÙ[FreedomFi the Tin Can ] St12 Dx12 Co9 In14 Wi13 Ch7 ZybSnlFemNeu Dlvl:1 $0 HP 28(28)  Pw 14(14)  AC-2 Exp1 T1  It is written in the Book of Technix:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark caê¯Ú^ŠFvities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Technix seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Tin Can, have been heralded from birth as the instrument of Technix. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Technix!--More--í¯Ú^ðPHello FreedomFighter517, welcome to SlashEMExtended! You are a neutral female snail Zyborg.--More--î¯Ú^­1[FreedomFi the Tin Can ] St12 Dx12 Co9 In14 Wi13 Ch7 ZybSnlFemNeu  28(28)  Pw 14(14)  AC-2 Exp1 T1 ï¯Ú^eÕ½ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ð¯Ú^À€ + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ò¯Ú^…¶+Really quit? WARNING: this will erase your game permanently! [yes/no]? ó¯Ú^b/ yô¯Ú^´eô¯Ú^&csô¯Ú^°Ùn[FreedomFi the Tin Can  28(28)  Pw 14(14) ÚÄÄ¿ú##ú³#úúú³úúúf+#@ú³#úú³ÄúÄÙ[FreedomFi the Tin Can ] St12 Dx12 Co9 In14 Wi13 Ch7 ZybSnlFemNeu Dlvl:1 $0 HP 28(28)  Pw 14(14)  AC-2 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) õ¯Ú^9—n Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0} Wands d - an uncursed wand of solar beam (0:6) {0} Tools b - an uncursed +1 green lightsaber (1178) (weapon in hand) {24} c - 20 uncursed diodes {20}(end) ö¯Ú^¿NóDo you want to see your attributes? [ynq] (n) ö¯Ú^·§ nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: stealth. Scroll identification only worked 100 times out of 122. Amulet identification only worked 15 times out of 16. Implant identification only worked 1 times out of 4. Wand identification only worked 3 times out of 9. Spellbook identification only worked 2 times out of 15. Monsters only dropped their musable items with 87% chance. Scroll drop chance was reduced to 81%. Ring drop chance was reduced to 91%. Potion drop chance was reduced to 86%. Weapon drop chance was reduced to 10%. Armor drop chance was reduced to 91%. Tool drop chance was reduced to 66%. Food drop chance was reduced to 87%. Shop item generation was reduced to 37%. Concealing monsters were spawned underneath items 63% of the timö¯Ú^Û§ Àe only. Monster death drops spawned with only 91% chance. The following skill was limited to basic proficiency: club. The following skill was limited to skilled proficiency: occult spells. The following skill became untrainable if you tried to train it too early: matter spells (turn 18). The following skill became untrainable if you tried to train it too early: firearms (turn 96). Heavy curses were more common by 23%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 30547. Monster spawn increase had reached its maximum at turn 145700. In this game, Eevee's evolution was umbreon. Your limit for ascension was at turn 12954984. The monster class that cannot be genocided was jelly. The monster class that was spawned more often: grue (freq bonus 12). The monster speciesö¯Ú^wª s that was spawned more often: blink colony (freq bonus 42). The monster species that was spawned more often: parrot riding a giant penis (freq bonus 34). The monster species that was spawned more often: Blahonir (freq bonus 15). The monster species that was spawned more often: funny ghost (freq bonus 84). The monster species that was spawned more often: highest priestest (freq bonus 96). The monster species that was spawned more often: saturating unseasonable callously (freq bonus 32). The monster species that was spawned more often: gigant (freq bonus 26). --More--ö¯Ú^–The monster species that was spawned more often: blood barrier (freq bonus 34). The monster species that was spawned more often: steamball lightning (freq bonus 42). The monster species that was spawned more often: swamp hydra (freq bonus 26). The monster species that was spawned more often: teacher in coma (freq bonus 68). The monster species that was spawned more often: akira girl (freq bonus 14). The monster species that was spawned more often: nerdy engineer (freq bonus 13). The monster species that was spawned more often: stygi (freq bonus 34). The monster species that was spawned more often: differentiated unascertainable (freq bonus 60). The monster species that was spawned more often: gremlin doublecurser (freq bonus 84). The monster species that was spawned more often: magnetic force fungus (freq bonus 14). The monster species that was spawned more often: undead gang scholar (freq bonus 14). The monster species that was spö¯Ú^±Àawned more often: invisible force fungus (freq bonus 180). The monster species that was spawned more often: jeaneis (freq bonus 42). The monster trait that was more common: monsters whose attacks numb you (freq bonus 2). The monster trait that was more common: monsters whose attacks shank you out of your armor (freq bonus 2). The monster trait that was more common: monsters whose attacks shank you out of your armor (freq bonus 3). The monster trait that was more common: monsters that have no head (freq bonus 2). The monster trait that was more common: monsters of medium size (freq bonus 4). The monster trait that was more common: monsters that have a proper name (freq bonus 4). The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 3). The monster species that was never randomly spawned: moth. The monster species that was never ranö¯Ú^? domly spawned: gravitational emporium exorbitance overroast. The monster species that was never randomly spawned: fast beam. The monster species that was never randomly spawned: tarnishing sinkage. The monster species that was never randomly spawned: doctor permamimic. The monster species that was never randomly spawned: clockwork engineer. The monster species that was never randomly spawned: vampiric spore. The monster species that was never randomly spawned: finned faithfully coarsen. The monster species that was never randomly spawned: undifferentiated curfew. The monster species that was never randomly spawned: secluded colony. The monster class that was always generated with extra speed: wall monster. The RNG hath decreed that this item was never generated: inferno (subsurface). The RNG hath decreed that this item was never generated: vivianite (cyan). The RNG hath decreed that this item was never generated: silver khakkhö¯Ú^T wara (silver monk's staff). The RNG hath decreed that this item was never generated: heavy metal ball ((null)). The RNG hath decreed that this item was never generated: opal (white). The RNG hath decreed that this item was never generated: superscroller stone (gray). The RNG hath decreed that this item was never generated: sleep (runed). The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange). The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak). The RNG hath decreed that this item was never generated: dimness (viva). The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 47). --More--÷¯Ú^x" The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 23). The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 20). The RNG hath decreed that this item was generated more often: elesde cloak (unostentatious cloak, freq bonus 15). The RNG hath decreed that this item was generated more often: heavy cloth ball ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 53). The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 34). The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 5). The RN÷¯Ú^©" ÀG hath decreed that this item was generated more often: silver mace ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 2). The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 4). The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 8). The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 90). The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 3)÷¯Ú^3% . The RNG hath decreed that this item class was generated more often: Armor (freq bonus 7). The RNG hath decreed that this item was always generated cursed: pink spell stone (gray). The RNG hath decreed that this item was always generated cursed: petrify (petrified). The RNG hath decreed that this item was always generated cursed: mutation (fleecy). The RNG hath decreed that this item was always generated cursed: ceramic knife ((null)). The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots). The RNG hath decreed that this item was always generated cursed: charging (stellar). The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating). The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak). The RNG hath decree÷¯Ú^S% d that this item was always generated cursed: sickness (fizzy). The RNG hath decreed that this trap was always invisible: menu trap. The RNG hath decreed that this trap was generated more often: superthing from level 55 (freq bonus 4). Trap randomization happened for 1 in 224 traps. Traps were spawned invisible 1 times in 66. Trap difficulty was increased by 34. Traps were extra hard to find 17% of the time. Next attribute increase check would have come at turn 348. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. --More--ø¯Ú^°­You were lucky (1). You had spell retention for remembering 75 spells. You could not have safely prayed (626). You survived. --More--ù¯Ú^ »ÆÚÄÄ¿ú##ú³#úúú³úúúf+#@ú³#úú³ÄúÄÙ[FreedomFi the Tin Can ] St12 Dx12 Co9 In14 Wi13 Ch7 ZybSnlFemNeu Dlvl:1 $0 HP 28(28)  Pw 14(14)  AC-2 Exp1 T1 Do you want to see your discoveries? [ynq] (n) ú¯Ú^ôn Discoveries  Scrolls scroll of healing (CROWDED OF BODY IN FLUFFY WATAGE) scroll of mana (KANSANMURHAN RULLAT OVAT PAHOJA) scroll of phase door (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) scroll of standard id (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of cure (MANANNANMACLIR) scroll of heal other (ATLANTIS AQUARIA) * scroll of extra healing (FORGETABOUTIT) * scroll of greater mana restoration (F R U E R) Wands wand of solar beam (cyan) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(ú¯Ú^end) ú¯Ú^W«5 [FreedomFi the Tin Can ] St12 Dx12 Co9 In14 Wi13 Ch7 ZybSnlFemNeu Dlvl:1 $0 HP 28(28)  Pw 14(14)  AC-2 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) ú¯Ú^PÐ n Vanquished creatures:  0 kittens (1 created) 0 nemi speakers (1 created)  2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ú¯Ú^ÀǨDo you want to see your conduct? [ynq] (n) û¯Ú^ ‡ Fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--û¯Ú^¶Š ËGoodbye FreedomFighter517 the Zyborg... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 28 hit points when you quit.--More--