^ Player: FreedomFighter517 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-06-05.20:37:29.ttyrec Time: (1591389449) Fri Jun 5 20:37:29 2020  ^Bad syntax in OPTIONS in /dgldir/userdata/FreedomFighter517/slex/FreedomFighter517.slexrc: windowtype:curses. Hit return to continue: ^  This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ^ y ^---.---------------------................-------|............................||.........d...}`.............|.....`....@.....}}...........|-------.....Z..........------------------------[FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha Dlvl:1 $0 HP 16(16)  Pw 20(20)  AC4 Exp1 T1  It is written in the Book of Marilyn Monroe:  After the Creation, the cruel god Molo ^ƘDch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Marilyn Monroe seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Charger, have been heralded from birth as the instrument of Marilyn Monroe. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Marilyn Monroe!--More--^x6CHello FreedomFighter517, welcome to SlashEMExtended! You are a chaotic male maian Electric Mage.--More--^ 4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--^A@  [FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha  16(16)  Pw 20(20)  AC4 Exp1 T1 ^ F Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^ü + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ^+Do you want to turn on the number pad? [yn] (n) ^{ y Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - curse^ sgraphics [true]  l - DECgraphics [false]  m - eatingconfirm [false]  n - eatingwalls [true]  o - eight_bit_tty [false]  p - extmenu [false]  q - gmmessage [true]  r - graffitihilite [true]  s - help [true]  t - hilite_pet [true]  u - hitpointbar [true]  v - IBMgraphics [false]  w - ignintr [false] (1 of 4)#^ a - inertiaconfirm [false]  b - invweight [true]  c - knapsacklimit [false]  d - lit_corridor [true]  e - lootabc [false]  f - mail [true]  g - materialglyph [false]  h - memorizationknown [false]  i - statuscolors [true]  j - menucolors [false]  k - menu_on_esc [true]  l - menu_glyphs [false]  m - missing_safety [true]  n - mon_polycontrol [false]  o - moreforced [true]  p - numpadmessage [false]  q - null [true]  r - paranoidquit [true]  s - perm_invent [true]  t - pickup_thrown [true]  u - pickup_cursed [false]  v - pokedex [true]  w - prayconfirm [true]  x - pushweapon [false]  y - quiver_fired [false]  z - qwertz_layout [false]  A - rest_on_space [false]  B - safe_pet [true]  C - showexp [false]  D - showrace [false]  E - sho#^wrealtime [false]  F - showscore [false]  G - showsym [true]  H - showdmg [true]  I - showweight [false]  J - showmc [false]  K - showmovement [false]  L - showlongstats [false]  M - showsanity [false]  N - showsymbiotehp [false]  O - silent [true]  P - simpledescs [false]  Q - sortpack [true] (2 of 4)$^G3 a - sound [true]  b - sparkle [true]  c - standout [false]  d - tabcursesconfirm [false]  e - tech_description [true]  f - time [true]  g - timed_autosave [true]  h - quick_autosave [false]  i - tombstone [true]  j - toptenwin [false]  k - travel [true]  l - use_inverse [false]  m - verbose [true]  n - wallglyph [true]   Compounds (selecting will prompt for new value):  name [FreedomFighter517]  role [Electric Mage]  race [maia]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)$^3]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  o - boulder [`]  p - disclose [ni na nv ng nc]  q - fruit [slime mold] (3 of 4)$^2:T a - menustyle [full]  b - menu_headings [inverse]  c - msg_window [single]  d - number_pad [2=on, DOS compatible]  e - packorder [$"])[%?+!=/(*`0_]  f - pickup_burden [stressed]  g - pickup_types [none]  h - pilesize [5]  i - runmode [run]  j - scores [3 top/2 around]  k - sortloot [none]  l - suppress_alert [(none)]  m - tileset [(none)]  n - autopickup exceptions (0 currently set) (4 of 4).^m  a - sound [true]  b - sparkle [true]  c - standout [false]  d - tabcursesconfirm [false]  e - tech_description [true]  f - time [true]  g - timed_autosave [true]  h - quick_autosave [false]  i - tombstone [true]  j - toptenwin [false]  k - travel [true]  l - use_inverse [false]  m - verbose [true]  n - wallglyph [true]   Compounds (selecting will prompt for new value):  name [FreedomFighter517]  role [Electric Mage]  race [maia]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none).^ ]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  o - boulder [`]  p - disclose [ni na nv ng nc]  q - fruit [slime mold] (3 of 4);^V  a - inertiaconfirm [false]  b - invweight [true]  c - knapsacklimit [false]  d - lit_corridor [true]  e - lootabc [false]  f - mail [true]  g - materialglyph [false]  h - memorizationknown [false]  i - statuscolors [true]  j - menucolors [false]  k - menu_on_esc [true]  l - menu_glyphs [false]  m - missing_safety [true]  n - mon_polycontrol [false]  o - moreforced [true]  p - numpadmessage [false]  q - null [true]  r - paranoidquit [true]  s - perm_invent [true]  t - pickup_thrown [true]  u - pickup_cursed [false]  v - pokedex [true]  w - prayconfirm [true]  x - pushweapon [false]  y - quiver_fired [false]  z - qwertz_layout [false]  A - rest_on_space [false]  B - safe_pet [true]  C - showexp [false]  D - showrace [false]  E - sho;^V wrealtime [false]  F - showscore [false]  G - showsym [true]  H - showdmg [true]  I - showweight [false]  J - showmc [false]  K - showmovement [false]  L - showlongstats [false]  M - showsanity [false]  N - showsymbiotehp [false]  O - silent [true]  P - simpledescs [false]  Q - sortpack [true] (2 of 4)K^ +N^9[FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha Dlvl:1 $0 HP 16(16)  Pw 20(20)  AC4 Exp1 T1 ---.---------------------................-------|............................||.........d...}`.............|.....`....@.....}}...........|-------.....Z..........------------------------P^ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) R^ + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) S^B+ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color S^U [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [true]  l - DECgraphics [false]  m - eatingconfirm [false]  n - eatingwalls [true]  o - eight_bit_tty [false]  p - extmenu [false]  q - gmmessage [true]  r - graffitihilite [true]  s - help [true]  t - hilite_pet [true]  u - hitpointbar [true]  v - IBMgraphics [false]  w - ignintr [false] (1 of 4)T^ a - inertiaconfirm [false]  b - invweight [true]  c - knapsacklimit [false]  d - lit_corridor [true]  e - lootabc [false]  f - mail [true]  g - materialglyph [false]  h - memorizationknown [false]  i - statuscolors [true]  j - menucolors [true]  k - menu_on_esc [true]  l - menu_glyphs [false]  m - missing_safety [true]  n - mon_polycontrol [false]  o - moreforced [true]  p - numpadmessage [false]  q - null [true]  r - paranoidquit [true]  s - perm_invent [true]  t - pickup_thrown [true]  u - pickup_cursed [false]  v - pokedex [true]  w - prayconfirm [true]  x - pushweapon [false]  y - quiver_fired [false]  z - qwertz_layout [false]  A - rest_on_space [false]  B - safe_pet [true]  C - showexp [false]  D - showrace [false]  E - showT^.realtime [false]  F - showscore [false]  G - showsym [true]  H - showdmg [true]  I - showweight [false]  J - showmc [false]  K - showmovement [false]  L - showlongstats [false]  M - showsanity [false]  N - showsymbiotehp [false]  O - silent [true]  P - simpledescs [false]  Q - sortpack [true] (2 of 4)]^~ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [tru]^~e]  l - DECgraphics [false]  m - eatingconfirm [false]  n - eatingwalls [true]  o - eight_bit_tty [false]  p - extmenu [false]  q - gmmessage [true]  r - graffitihilite [true]  s - help [true]  t - hilite_pet [true]  u - hitpointbar [true]  v - IBMgraphics [false]  w - ignintr [false] (1 of 4)^P a - inertiaconfirm [false]  b - invweight [true]  c - knapsacklimit [false]  d - lit_corridor [true]  e - lootabc [false]  f - mail [true]  g - materialglyph [false]  h - memorizationknown [false]  i - statuscolors [true]  j - menucolors [true]  k - menu_on_esc [true]  l - menu_glyphs [false]  m - missing_safety [true]  n - mon_polycontrol [false]  o - moreforced [true]  p - numpadmessage [false]  q - null [true]  r - paranoidquit [true]  s - perm_invent [true]  t - pickup_thrown [true]  u - pickup_cursed [false]  v - pokedex [true]  w - prayconfirm [true]  x - pushweapon [false]  y - quiver_fired [false]  z - qwertz_layout [false]  A - rest_on_space [false]  B - safe_pet [true]  C - showexp [false]  D - showrace [false]  E - show^wrealtime [false]  F - showscore [false]  G - showsym [true]  H - showdmg [true]  I - showweight [false]  J - showmc [false]  K - showmovement [false]  L - showlongstats [false]  M - showsanity [false]  N - showsymbiotehp [false]  O - silent [true]  P - simpledescs [false]  Q - sortpack [true] (2 of 4)^u  a - sound [true]  b - sparkle [true]  c - standout [false]  d - tabcursesconfirm [false]  e - tech_description [true]  f - time [true]  g - timed_autosave [true]  h - quick_autosave [false]  i - tombstone [true]  j - toptenwin [false]  k - travel [true]  l - use_inverse [false]  m - verbose [true]  n - wallglyph [true]   Compounds (selecting will prompt for new value):  name [FreedomFighter517]  role [Electric Mage]  race [maia]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)^ ]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  o - boulder [`]  p - disclose [ni na nv ng nc]  q - fruit [slime mold] (3 of 4)^^T a - menustyle [full]  b - menu_headings [inverse]  c - msg_window [single]  d - number_pad [2=on, DOS compatible]  e - packorder [$"])[%?+!=/(*`0_]  f - pickup_burden [stressed]  g - pickup_types [none]  h - pilesize [5]  i - runmode [run]  j - scores [3 top/2 around]  k - sortloot [none]  l - suppress_alert [(none)]  m - tileset [(none)]  n - autopickup exceptions (0 currently set) (4 of 4)^ a - sound [true]  b - sparkle [true]  c - standout [false]  d - tabcursesconfirm [false]  e - tech_description [true]  f - time [true]  g - timed_autosave [true]  h - quick_autosave [false]  i - tombstone [true]  j - toptenwin [false]  k - travel [true]  l - use_inverse [false]  m - verbose [true]  n - wallglyph [true]   Compounds (selecting will prompt for new value):  name [FreedomFighter517]  role [Electric Mage]  race [maia]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)^)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  o - boulder [`]  p - disclose [ni na nv ng nc]  q - fruit [slime mold] (3 of 4)^[FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha Dlvl:1 $0 HP 16(16)  Pw 20(20)  AC4 Exp1 T1 ---.---------------------................-------|............................||.........d...}`.............|.....`....@.....}}...........|-------.....Z..........------------------------b - an uncursed +0 studded leather armor (being worn) {80}.[FreedomFi the Charger ] St8 Dx15 C^%o10 In16 Wi12 Ch6 EleMaiMalCha  16(16)  Pw 20(20)  AC4 Exp1 T1 Unknown command 'B'.[FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha  16(16)  Pw 20(20)  AC4 Exp1 T1 ^}  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^rc[FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha  16(16)  Pw 20(20)  AC4 Exp1 T1 ^.QYou displaced your shock hound pup.[FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha  16(16)  Pw 20(20)  AC4 Exp1 T2 @d^B6G[FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha  16(16)  Pw 20(20)  AC4 Exp1 T3 @d<^y@4[FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha  16(16)  Pw 20(20)  AC4 Exp1 T3 [FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha  16(16)  Pw 20(20)  AC4 Exp1 T4 @.d.^$There is a wall in the way![FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha  16(16)  Pw 20(20)  AC4 Exp1 T4 ^x #There is a wall in the way![FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha  16(16)  Pw 20(20)  AC4 Exp1 T4 ^ E[FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha  16(16)  Pw 20(20)  AC4 Exp1 T5 .@.d^z 4[FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha  16(16)  Pw 20(20)  AC4 Exp1 T5 [FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha  16(16)  Pw 20(20)  AC4 Exp1 T6 .@.d^L[FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha  16(16)  Pw 20(20)  AC4 Exp1 T7 .@d.^5[FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha  16(16)  Pw 20(20)  AC4 Exp1 T7 [FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha  16(16)  Pw 20(20)  AC4 Exp1 T8 d.@.^H[FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha  16(16)  Pw 20(20)  AC4 Exp1 T9 ..d@^+[FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha  16(16)  Pw 20(20)  AC4 Exp1 T9 [FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha  16(16)  Pw 20(20)  AC4 Exp1 T10 .d.@^ @[FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha  16(16)  Pw 20(20)  AC4 Exp1 T11 .d.@^@([FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha  16(16)  Pw 20(20)  AC4 Exp1 T11 [FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha  16(16)  Pw 20(20)  AC4 Exp1 T12 `d.@^$[FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha  16(16)  Pw 20(20)  AC4 Exp1 T12 [FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha  16(16)  Pw 20(20)  AC4 Exp1 T13 .d.@^L$[FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha  16(16)  Pw 20(20)  AC4 Exp1 T13 [FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha  16(16)  Pw 20(20)  AC4 Exp1 T14 .d.@Э^ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^) + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ^8# +Really quit? WARNING: this will erase your game permanently! [yes/no]? ^y^nle^9b s^Yw [FreedomFi the Charger  16(16)  Pw 20(20) ---.---------------------................-------|............................||.............}`..d..@.......|.....`....<.....}}...........|-------.....Z..........------------------------[FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha Dlvl:1 $0 HP 16(16)  Pw [^pw {24;22H20(20)  AC4 Exp1 T14 Do you want your possessions identified? DYWYPI? [ynq] (n)  ^n Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of enchant weapon {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} q - an uncursed scroll of heal other {0} Spellbooks h - a blessed finalized spellbook of shocking sphere (0:1) {0} i - a blessed spellbook of lightning (0:3) {0} Potions d - a blessed potion of hallucination {0} Rings g - an uncursed ring of invisibility {0} Wands f - an uncu ^rsed wand of lightning (6:8) {0} k - a ! cursed wand of teleportation (0:12) {0} Tools j - an uncursed oil lamp (1049) {0}(end) ^Mq~+[FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha Dlvl:1 $0 HP 16(16)  Pw 20(20)  AC4 Exp1 T14 Do you want to see your attributes? [ynq] (n)  ^ynFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: stunnopathy. You could not have this property extrinsically: full nutrients. You could not have the double effect of this property: disintegration resistance. Potion identification only worked 3 times out of 4. Implant identification only worked 1 times out of 34. Wand identification only worked 3 times out of 5. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 228. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 93% chance. Monsters only dropped their equipment with 67% chance. Book drop chance was reduced to 91%. Scroll drop chance was reduced to 75%. Ring drop chance was reduced to 93%. Wand drop chance was ^ yreduced to 96%. Amulet drop chance was reduced to 91%. Potion drop chance was reduced to 83%. Weapon drop chance was reduced to 68%. Armor drop chance was reduced to 82%. Tool drop chance was reduced to 83%. Food drop chance was reduced to 81%. Shop item generation was reduced to 29%. Concealing monsters were spawned underneath items 89% of the time only. Monster death drops spawned with only 72% chance. The following skill could not be trained at all: enchantment spells. The following skill was trained at one fifth the usual rate: broadsword. The following skill was limited to skilled proficiency: memorization. The following skill became harder to train at higher skill levels: general combat. Heavy curses were more common by 39%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increas ^ype would have started at turn 49604. Monster spawn increase had reached its maximum at turn 158793. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 4939500. The monster class that cannot be genocided was jelly. The monster class that was spawned more often: ogre (freq bonus 2). --More--^/The monster species that was spawned more often: +3 el barrier (freq bonus 18). The monster species that was spawned more often: amnesia monster (freq bonus 9). The monster species that was spawned more often: boweled slier (freq bonus 20). The monster species that was spawned more often: buzzer divagate (freq bonus 5). The monster species that was spawned more often: How about a pupil experiment - cut off your ears. (freq bonus 10). The monster species that was spawned more often: cheep-cheep (freq bonus 9). The monster species that was spawned more often: groundwork bunkered (freq bonus 6). The monster species that was spawned more often: clicking colony (freq bonus 6). The monster species that was spawned more often: sacredly yucca (freq bonus 10). The monster species that was spawned more often: lapel wadding (freq bonus 4). The monster species that was spawned more often: 64-bit lich (freq bonus 5). The monster species that wa^>s spawned more often: prefabricate optimal (freq bonus 8). The monster species that was spawned more often: giga xan (freq bonus 12). The monster species that was spawned more often: black stalk (freq bonus 20). The monster species that was spawned more often: shadow troll (freq bonus 3). The monster species that was spawned more often: bluesman iffy (freq bonus 9). The monster species that was spawned more often: black beetle (freq bonus 18). The monster species that was spawned more often: gnome thief (freq bonus 12). The monster species that was spawned more often: internet dragon (freq bonus 16). The monster species that was spawned more often: evilness trapper (freq bonus 12). The monster trait that was more common: monsters whose attacks burn you (freq bonus 1). The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 1). [23;1^+ HThe monster species that was never randomly spawned: larkier refurbished. The monster species that was never randomly spawned: scorzard. The monster species that was never randomly spawned: quakily buttoning. The monster species that was never randomly spawned: saddle nightmare. The monster species that was never randomly spawned: mobile replicating machine gun automata type IX. The monster species that was never randomly spawned: blight rat. The monster species that was never randomly spawned: con mushroom. The monster species that was never randomly spawned: Zuggotmoy. The monster species that was never randomly spawned: weasel. The monster species that was never randomly spawned: church preacher. The RNG hath decreed that this item was never generated: hugging boot ((null)). The RNG hath decreed that this item was never generated: elongation cloak (long-range cloak). The RNG hath decreed that this item was never generated:^3  short blade ((null)). The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow). The RNG hath decreed that this item was never generated: paralysis (emerald). The RNG hath decreed that this item was never generated: platinum saber ((null)). The RNG hath decreed that this item was never generated: penis pole ((null)). The RNG hath decreed that this item was never generated: cloak of coagulation (sand cloak). The RNG hath decreed that this item was never generated: yellow dragon scales ((null)). The RNG hath decreed that this item was never generated: free action (serif). The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 3). --More--^'The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 12). The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 3). The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 33). The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 6). The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 17). The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 23). The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 8). The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 15). The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 16). The RNG^6 hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 8). The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 5). The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 2). The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 2). The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 9). The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 3). The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 8). The RNG hath decreed that this item was generated more often: small piece of un^refined mithril (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 2). The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet). The RNG hath decreed that this item was always generated cursed: cure glib (lovely). The RNG hath decreed that this item was always generated cursed: egoism (enviable). The RNG hath decreed that this item was always generated cursed: rose quartz (pink). The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant). The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)). The RNG hath decreed that this item was always generated cursed: sterilize (sex toy). The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift). The RNG hath decreed that this item was always generated cursed: bad part stone (gray). ^08The RNG hath decreed that this item was always generated cursed: feather armor ((null)). The RNG hath decreed that this trap was always invisible: arrow trap. The RNG hath decreed that this trap was generated more often: dangerous terrain trap (freq bonus 2). Trap randomization happened for 1 in 84 traps. Traps were spawned invisible 1 times in 70. Traps were extra hard to find 29% of the time. Next attribute increase check would have come at turn 1296. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 2. Your sanity was 0. You were shock resistant. You had not decided on your sexuality yet. You were prevented from having stunnopathy (0). --More--^You had 1486 points of nutrition remaining. You had teleportitis. You were lucky (1). You had spell retention for remembering 100 spells. You could not have safely prayed (439). You survived. --More--^; ---.---------------------................-------|............................||.............}`..d..@.......|.....`....<.....}}...........|-------.....Z..........------------------------[FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha Dlvl:1 $0 HP 16(16)  Pw 20(20)  AC4 Exp1 T14 Do you want to see your discoveries? [ynq] (n) ^ n Discoveries  Weapons quarterstaff (staff) Scrolls scroll of enchant weapon (FINGER OF DEATH SELFZAP) scroll of healing (COCHELN AND TARRIER ARE REAL TRAIN STATIONS) scroll of mana (ONLY EFFECTIVE STUNT IS HITTING) scroll of phase door (ENSSICIBZ EDUDO) scroll of standard id (BANDSMAN GROOMS LUCK) scroll of cure (IDE BY 0) scroll of heal other (KAME HAME HA) * scroll of extra healing (SMALLER3 SMALLER3 SMALLER3) * scroll of greater mana restoration (HCALIEN WOUWOU) Spellbooks spellbook of shocking sphere (chalky) spellbook of lightning (red-listed) Potions potion of hallucination (incandescent) potion of oil (concocted) Rings ring of invisibility (garnet) Wands[2^ 4;101H wand of lightning (embedded) wand of teleportation (feathered) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ^W [FreedomFi the Charger ] St8 Dx15 Co10 In16 Wi12 Ch6 EleMaiMalCha Dlvl:1 $0 HP 16(16)  Pw 20(20)  AC4 Exp1 T14 Do you want an account of creatures vanquished? [ynq] (n) ^ n Vanquished creatures:  0 shock hound pups (1 created) 0 goblins (1 created) 0 little spiders (1 created) 0 spread worms (1 created) 0 kobold zombies (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--^ Do you want to see your conduct? [ynq] (n) ^w] Fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--^sGoodbye FreedomFighter517 the Electric Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 14 moves. You were level 1 with a maximum of 16 hit points when you quit.--More--