Ϭ^A Player: FreedomFighter517 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-06-05.20:36:31.ttyrec Time: (1591389391) Fri Jun 5 20:36:31 2020 Ь^Bad syntax in OPTIONS in /dgldir/userdata/FreedomFighter517/slex/FreedomFighter517.slexrc: windowtype:curses. Hit return to continue: Ѭ^ This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] Ҭ^y-.-}|...||}$@||.Y....{.|-----[FreedomFi the Kageman ] St12 Dx12 Co13 In9 Wi12 Ch12 JusRdtMalLaw Dlvl:1 $0 HP 10(10)  Pw 9(9)  AC-2 Exp1 T1  It is written in the Book of Lawful Good:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under WoҬ^#rld, where he now lurks, and bides his time.  Your god Lawful Good seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Kageman, have been heralded from birth as the instrument of Lawful Good. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Lawful Good!--More--Ӭ^YHello FreedomFighter517, welcome to SlashEMExtended! You are a lawful male redditor Justice Keeper.--More--֬^4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--^z Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--^ [FreedomFi the Kageman ] St12 Dx12 Co13 In9 Wi12 Ch12 JusRdtMalLaw  10(10)  Pw 9(9)  AC-2 Exp1 T1 ^+`  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^5c[FreedomFi the Kageman ] St12 Dx12 Co13 In9 Wi12 Ch12 JusRdtMalLaw  10(10)  Pw 9(9)  AC-2 Exp1 T1 ^o Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^^H + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ^Z +Really quit? WARNING: this will erase your game permanently! [yes/no]? ^/ y^ e^(s^Bw9[FreedomFi the Kageman  10(10)  Pw 9(9) -.-}|...||}$@||.Y....{.|-----[FreedomFi the Kageman ] St12 Dx12 Co13 In9 Wi12 Ch12 JusRdtMalLaw Dlvl:1 $0 HP 10(10)  Pw 9(9)  AC-2 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ^ n Weapons a - a blessed +3 mace (weapon in hand) {12} Armor b - a blessed +3 splint mail (being worn) {160} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} h - an uncursed scroll of heal other {0}(end) ^MDo you want to see your attributes? [ynq] (n) ^BnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: sickopathy. You could not have the double effect of this property: half spell damage. Scroll identification only worked 100 times out of 184. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 10. Amulet identification only worked 15 times out of 20. Implant identification only worked 1 times out of 69. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 21. Spellbook identification only worked 2 times out of 19. Monsters only dropped their musable items with 93% chance. Monsters only dropped their equipment with 66% chance. Scroll drop chance was reduced to 73%. Wand drop chance was reduced to 78%. Implant drop^e chance was reduced to 91%. Potion drop chance was reduced to 86%. Weapon drop chance was reduced to 93%. Tool drop chance was reduced to 99%. Food drop chance was reduced to 97%. Shop item generation was reduced to 53%. The following skill was trained at one fifth the usual rate: protection spells. The following skill became untrainable if you tried to train it too early: sexy flats (turn 9). The following skill became untrainable after a while: chaos spells (turn 51589). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 31246. Monster spawn increase had reached its maximum at turn 361179. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 280152. The monster class that cannot be genocided was piece of food. The monster class t^(fhat was spawned more often: grue (freq bonus 18). The monster species that was spawned more often: scornful nymph (freq bonus 176). The monster species that was spawned more often: Lena's erotic lady shoe (freq bonus 207). The monster species that was spawned more often: xylitol stir (freq bonus 42). The monster species that was spawned more often: remanufactured engaging (freq bonus 60). The monster species that was spawned more often: Grand Katcher (freq bonus 69). The monster species that was spawned more often: absent spore (freq bonus 21). --More--^٬The monster species that was spawned more often: judoist outlawed wayfaring (freq bonus 20). The monster species that was spawned more often: sweet coquette (freq bonus 40). The monster species that was spawned more often: quasimp (freq bonus 22). The monster species that was spawned more often: topaz spore (freq bonus 126). The monster species that was spawned more often: hill giant (freq bonus 44). The monster species that was spawned more often: adenose regenerating pelican (freq bonus 44). The monster species that was spawned more often: waste deadra (freq bonus 174). The monster species that was spawned more often: haunted spirit (freq bonus 100). The monster species that was spawned more often: five-headed hydra (freq bonus 72). The monster species that was spawned more often: teal naga hatchling (freq bonus 76). The monster species that was spawned more often: killer permamimic (freq bonus 57). The monster species that was s^pawned more often: aggravated ray (freq bonus 38). The monster species that was spawned more often: bandit (freq bonus 120). The monster species that was spawned more often: frost slinger (freq bonus 60). The monster trait that was more common: monsters whose attacks delete your data (freq bonus 1). The monster trait that was more common: monsters with illusion attacks (freq bonus 2). The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 3). The monster trait that was more common: monsters that cause terrain terror (freq bonus 12). The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4). The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 4). The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2). The monster trait th^at was more common: monsters that have breath attacks (freq bonus 1). The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2). The monster trait that was more common: monsters that have humanoid speech (freq bonus 1). The monster species that was never randomly spawned: recompensable scruffy johnnie. The monster species that was never randomly spawned: harracuda. The monster species that was never randomly spawned: serbara. The monster species that was never randomly spawned: overloaded fileting. The monster species that was never randomly spawned: xiclotlan. The monster species that was never randomly spawned: premiere mythical. The monster species that was never randomly spawned: obsessingly gradual hostelry. The monster species that was never randomly spawned: poison spitter. The monster species that was never randomly spawned: tech turret. The monster species that was never randomly spa^ͯUwned: isengard supplier. The RNG hath decreed that this item was never generated: desert sword ((null)). The RNG hath decreed that this item was never generated: heavy wood ball ((null)). The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)). The RNG hath decreed that this item was never generated: quicksand (UUM MAAMA MIA). The RNG hath decreed that this item was never generated: soiltype stone (gray). The RNG hath decreed that this item was never generated: fleece bolt ((null)). The RNG hath decreed that this item was never generated: charm monster (magenta). The RNG hath decreed that this item was never generated: peridot (radiant). The RNG hath decreed that this item was never generated: right mouse button stone (gray). --More--^K?The RNG hath decreed that this item was never generated: implant of ages (miocene). The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 11). The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 14). The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 18). The RNG hath decreed that this item was generated more often: air current (court, freq bonus 25). The RNG hath decreed that this item was generated more often: eternium saber ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: diving (CLAM DIVING, freq bonus 3). The RNG hath decreed that this item was generated more often: evil variant stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: cloak^m? of inventorylessness (glass cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 11). The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 2). The RNG hath decreed that this item was generated more often: crystallization (ICY FRYGUY CAVE, freq bonus 16). The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 10). The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 7). The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 14). The RNG hath decreed ^2Bthat this item was generated more often: cure blindness (yellow, freq bonus 3). The RNG hath decreed that this item was generated more often: directive (ordering, freq bonus 9). The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 11). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 42). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 13). The RNG hath decreed that this item was always generated cursed: gain level (overpowered). The RNG hath decreed that this item was always generated cursed: disintegration (solid). The RNG hath decreed that this item was always generated cursed: implant of daring (felicitous). The RNG hath decreed that this item was always generated cursed: troutstaff ((null)). The RNG hath decreed that this item was always generated cursed: salt water (polka-dot). The RNG hath decreed that this ^KBitem was always generated cursed: implant of transcendence (burly). The RNG hath decreed that this item was always generated cursed: clone monster (multiple). The RNG hath decreed that this item was always generated cursed: egg ((null)). The RNG hath decreed that this item was always generated cursed: nurse cap ((null)). The RNG hath decreed that this item was always generated cursed: silver spell gloves (gameble gloves). The RNG hath decreed that this trap was always invisible: crystal flood trap. The RNG hath decreed that this trap was generated more often: trashing trap (freq bonus 9). The spell school whose books are more common was healing spells (freq bonus 15). Trap randomization happened for 1 in 112 traps. Traps were spawned invisible 1 times in 37. Traps were extra hard to find 8% of the time. Next attribute increase check would have come at turn 798. St^\Elrength training was 0. Dexterity training was 0. Wisdom training was -1. --More--^Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You recognized peaceful creatures. You had 1500 points of nutrition remaining. You had stun resistance. You were lucky (1). You had spell retention for remembering 50 spells. You could not have safely prayed (274). You survived. --More--^}-.-}|...||}$@||.Y....{.|-----[FreedomFi the Kageman ] St12 Dx12 Co13 In9 Wi12 Ch12 JusRdtMalLaw Dlvl:1 $0 HP 10(10)  Pw 9(9)  AC-2 Exp1 T1 Do you want to see your discoveries? [ynq] (n) ^2sn Discoveries  Scrolls scroll of healing (CAR EMISSIONS ARE NOT NOXIOUS FOR APES OR HUMANS) scroll of mana (MOVE RAISED BY FEARED) scroll of phase door (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of standard id (MESSED AFTER RUSH AND WHIRLING) scroll of cure (YOU DO NOT GO PAST AT ME) scroll of heal other (IF YOU CANT SURVIVE 100 DMG PER ROUND YOU DONT DESERVE TO ASCEND) * scroll of extra healing (PEW PEW BITCHES) * scroll of greater mana restoration (HAS README) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ^Do you want an account of creatures vanquished? [ynq] (n) ^# Tn Vanquished creatures:  0 jackals (1 created) 0 visor sewer rats (2 created) 0 sicklichens (1 created) 0 monkeys (1 created) 0 ant zombies (1 created) 0 man zombies (1 created) 0 dumb humans (1 created) 0 turto fish (1 created) 0 scortas (1 created) 0 tortoises (1 created) 0 hata-hatas (1 created) 0 hata-splashas (1 created) 0 fool fish (1 created) 0 undefined fish (1 created) 0 water peoples (1 created) 0 giant eels (1 created) 0 health troves (1 created)  18 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--^ L [FreedomFi the Kageman ] St12 Dx12 Co13 In9 Wi12 Ch12 JusRdtMalLaw Dlvl:1 $0 HP 10(10)  Pw 9(9)  AC-2 Exp1 T1 Do you want to see your conduct? [ynq] (n) ^nFn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--^ Goodbye FreedomFighter517 the Justice Keeper... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 10 hit points when you quit.--More--