s^= Player: FreedomFighter517 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-06-05.20:34:59.ttyrec Time: (1591389299) Fri Jun 5 20:34:59 2020 s^r>Bad syntax in OPTIONS in /dgldir/userdata/FreedomFighter517/slex/FreedomFighter517.slexrc: windowtype:curses. Hit return to continue: w^$I This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. w^ WShall I pick a character's race, role, gender and alignment for you? [ynq] y^&y----------------|..............|-b....$@.......||.......z......|------------+---[FreedomFi the Trash Eater ] St12 Dx11 Co4 In12 Wi10 Ch6 MilSedFemLaw Dlvl:1 $0 HP 20(20)  Pw 6(6)  AC-1 Exp1 T1  It is written in the Book of Indra:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, they^5,[8;111H Under World, where he now lurks, and bides his time.  Your god Indra seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Trash Eater, have been heralded from birth as the instrument of Indra. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Indra!--More--{^E{^Hello FreedomFighter517, welcome to SlashEMExtended! You are a lawful female mazke Mill Swallower.--More--|^4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--}^  Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--~^ S [FreedomFi the Trash Eater ] St12 Dx11 Co4 In12 Wi10 Ch6 MilSedFemLaw  20(20)  Pw 6(6)  AC-1 Exp1 T1 You are lucky! Full moon tonight.--More--^)l Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck!^rN<@There is a wall in the way![FreedomFi the Trash Eater ] St12 Dx11 Co4 In12 Wi10 Ch6 MilSedFemLaw  20(20)  Pw 6(6)  AC-1 Exp1 T2 ^0 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^X[FreedomFi the Trash Eater ] St12 Dx11 Co4 In12 Wi10 Ch6 MilSedFemLaw  20(20)  Pw 6(6)  AC-1 Exp1 T2  Armor e - an uncursed +0 chain mail (being worn) {120} f - an uncursed +0 dwarvish iron helm (being worn) {16} g - an uncursed +0 pair of rocket gauntlets (being worn) {2}(end) ^?+[FreedomFi the Trash Eater ] St12 Dx11 Co4 In12 Wi10 Ch6 MilSedFemLaw  20(20)  Pw 6(6)  AC-1 Exp1 T2  Armor e - an uncursed +0 chain mail (being worn) {120} f - an uncursed +0 dwarvish iron helm (being worn) {16} g - an uncursed +0 pair of rocket gauntlets (being worn) {2}(end) ^H+[FreedomFi the Trash Eater ] St12 Dx11 Co4 In12 Wi10 Ch6 MilSedFemLaw  20(20)  Pw 6(6)  AC-1 Exp1 T2  Armor e - an uncursed +0 chain mail (being worn) {120} f - an uncursed +0 dwarvish iron helm (being worn) {16} g - an uncursed +0 pair of rocket gauntlets (being worn) {2}(end) ^S1+[FreedomFi the Trash Eater ] St12 Dx11 Co4 In12 Wi10 Ch6 MilSedFemLaw  20(20)  Pw 6(6)  AC-1 Exp1 T2  Armor e - an uncursed +0 chain mail (being worn) {120} f - an uncursed +0 dwarvish iron helm (being worn) {16} g - an uncursed +0 pair of rocket gauntlets (being worn) {2}(end) ^9+[FreedomFi the Trash Eater ] St12 Dx11 Co4 In12 Wi10 Ch6 MilSedFemLaw  20(20)  Pw 6(6)  AC-1 Exp1 T2  Armor e - an uncursed +0 chain mail (being worn) {120} f - an uncursed +0 dwarvish iron helm (being worn) {16} g - an uncursed +0 pair of rocket gauntlets (being worn) {2}(end) ^P +[FreedomFi the Trash Eater ] St12 Dx11 Co4 In12 Wi10 Ch6 MilSedFemLaw  20(20)  Pw 6(6)  AC-1 Exp1 T2  Armor e - an uncursed +0 chain mail (being worn) {120} f - an uncursed +0 dwarvish iron helm (being worn) {16} g - an uncursed +0 pair of rocket gauntlets (being worn) {2}(end) ^]8[FreedomFi the Trash Eater ] St12 Dx11 Co4 In12 Wi10 Ch6 MilSedFemLaw  20(20)  Pw 6(6)  AC-1 Exp1 T2 ^0  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^> X[FreedomFi the Trash Eater ] St12 Dx11 Co4 In12 Wi10 Ch6 MilSedFemLaw  20(20)  Pw 6(6)  AC-1 Exp1 T2  Armor e - an uncursed +0 chain mail (being worn) {120} f - an uncursed +0 dwarvish iron helm (being worn) {16} g - an uncursed +0 pair of rocket gauntlets (being worn) {2}(end) ^ +[FreedomFi the Trash Eater ] St12 Dx11 Co4 In12 Wi10 Ch6 MilSedFemLaw  20(20)  Pw 6(6)  AC-1 Exp1 T2  Armor e - an uncursed +0 chain mail (being worn) {120} f - an uncursed +0 dwarvish iron helm (being worn) {16} g - an uncursed +0 pair of rocket gauntlets (being worn) {2}(end) ^+[FreedomFi the Trash Eater ] St12 Dx11 Co4 In12 Wi10 Ch6 MilSedFemLaw  20(20)  Pw 6(6)  AC-1 Exp1 T2  Armor e - an uncursed +0 chain mail (being worn) {120} f - an uncursed +0 dwarvish iron helm (being worn) {16} g - an uncursed +0 pair of rocket gauntlets (being worn) {2}(end) ^G8[FreedomFi the Trash Eater ] St12 Dx11 Co4 In12 Wi10 Ch6 MilSedFemLaw  20(20)  Pw 6(6)  AC-1 Exp1 T2 ^  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^Z + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ^+Really quit? WARNING: this will erase your game permanently! [yes/no]? ^[FreedomFi the Trash Eater ] St12 Dx11 Co4 In12 Wi10 Ch6 MilSedFemLaw  20(20)  Pw 6(6)  AC-1 Exp1 T2 ^W/You don't have anything to drink.--More--^ [FreedomFi the Trash Eater ] St12 Dx11 Co4 In12 Wi10 Ch6 MilSedFemLaw  20(20)  Pw 6(6)  AC-1 Exp1 T2 ^ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^ + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ^+Really quit? WARNING: this will erase your game permanently! [yes/no]? ^b1 y^=e^^s^)e[FreedomFi the Trash Eater  20(20)  Pw 6(6) ----------------|..............|-b....$<.......||......@z......|------------+---[FreedomFi the Trash Eater ] St12 Dx11 Co4 In12 Wi10 Ch6 MilSedFemLaw Dlvl:1 $0 HP 20(20)  Pw 6(6)  AC-1 Exp1 T2 Do you want your possessions identified? DYWYPI? [ynq] (n) ^=n Weapons a - an uncursed +1 axe (weapon in foreclaw) {24} b - an uncursed +0 war hammer (alternate weapon; not wielded) {20} c - an uncursed +0 crossbow {20} d - 30 uncursed +0 crossbow bolts (in quiver) {0} Armor e - an uncursed +0 chain mail (being worn) {120} f - an uncursed +0 dwarvish iron helm (being worn) {16} g - an uncursed +0 pair of rocket gauntlets (being worn) {2} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} Tools h - an uncursed binning kit (0:12) {0}(end) ^.&Do you want to see your attributes? [ynq] (n) ^+nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: half spell damage. You could not have this property extrinsically: jumping. You could not have this property intrinsically: searching. Scroll identification only worked 100 times out of 199. Ring identification only worked 4 times out of 9. Implant identification only worked 1 times out of 40. Wand identification only worked 3 times out of 12. Spellbook identification only worked 2 times out of 16. Gem identification only worked 100 times out of 132. Monsters only dropped their musable items with 92% chance. Scroll drop chance was reduced to 78%. Ring drop chance was reduced to 98%. Potion drop chance was reduced to 97%. Weapon drop chance was reduced to 62%. Armor drop chance was reduced to 74%. Food drop^, chance was reduced to 94%. Shop item generation was reduced to 27%. Concealing monsters were spawned underneath items 21% of the time only. Monster death drops spawned with only 93% chance. The following skill was trained at half the usual rate: enchantment spells. The following skill was trained at one fifth the usual rate: elemental spells. The following skill was limited to basic proficiency: symbiosis. The following skill was limited to skilled proficiency: enchantment spells. The following skill was limited to expert proficiency: chaos spells. The following skill became untrainable if you tried to train it too early: polymorphing (turn 225). The following skill became untrainable after a while: general combat (turn 29007). Heavy curses were more common by 2%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster^+.6 spawn increase would have started at turn 42383. Monster spawn increase had reached its maximum at turn 368039. In this game, Eevee's evolution was spiriteon. Your limit for ascension was at turn 996624. The monster class that cannot be genocided was elemental. The monster class that was spawned more often: cockatrice (freq bonus 3). The monster species that was spawned more often: big vulture (freq bonus 18). The monster species that was spawned more often: gravity vortex (freq bonus 12). --More--^K The monster species that was spawned more often: horror (freq bonus 15). The monster species that was spawned more often: recrating segregant (freq bonus 48). The monster species that was spawned more often: spore kazwo lichen (freq bonus 30). The monster species that was spawned more often: splashroom (freq bonus 20). The monster species that was spawned more often: genuine asterisker (freq bonus 20). The monster species that was spawned more often: upheaver puffer (freq bonus 18). The monster species that was spawned more often: unrefined violator (freq bonus 33). The monster species that was spawned more often: red slime (freq bonus 16). The monster species that was spawned more often: aangel (freq bonus 24). The monster species that was spawned more often: ice warp patch (freq bonus 12). The monster species that was spawned more often: catcall criminologic (freq bonus 20). The monster species that was spawned more often: rust t^K urret (freq bonus 8). The monster species that was spawned more often: quantum colony (freq bonus 42). The monster species that was spawned more often: castigant (freq bonus 64). The monster species that was spawned more often: Rhotomago, Prince of Time (freq bonus 20). The monster species that was spawned more often: gargantuan beast (freq bonus 5). The monster species that was spawned more often: softhand nymph (freq bonus 8). The monster species that was spawned more often: free lich (freq bonus 8). The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1). The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1). The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2). The monster trai^:N t that was more common: monsters who attack with antimatter (freq bonus 16). The monster species that was never randomly spawned: orange dragom. The monster species that was never randomly spawned: suspenseful dunging. The monster species that was never randomly spawned: ill spore. The monster species that was never randomly spawned: petty tunnel wight. The monster species that was never randomly spawned: giant red jellyfish. The monster species that was never randomly spawned: impeccability shopped rigidified embarred costing benzedrine. The monster species that was never randomly spawned: effeminate mimic. The monster species that was never randomly spawned: Hela, Queen of the Dead. The monster species that was never randomly spawned: mud spider. The monster species that was never randomly spawned: kindergarten puritanically flannelly. The monster class that was always generated with extra speed: quadruped. The RNG hath decr^ON eed that this item was never generated: enlightenment (swirly). The RNG hath decreed that this item was never generated: K-ration ((null)). The RNG hath decreed that this item was never generated: amulet of conflict (sounding). The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)). The RNG hath decreed that this item was never generated: dashing (lunar). The RNG hath decreed that this item was never generated: partial plate mail ((null)). The RNG hath decreed that this item was never generated: implant of credit (consecrated). The RNG hath decreed that this item was never generated: undead turning (copper). The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak). The RNG hath decreed that this item was never generated: leather nunchiaku ((null)). --More--^=The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 21). The RNG hath decreed that this item was generated more often: hybridization (REAL MEN PLAY THE EVILVARIANT HYBRID RACE, freq bonus 13). The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 20). The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 21). The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 12). The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 47). The RNG hath decreed that this item was generated more often: yellow wing (failuncap cloak, freq bonus 10). The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 23). The RNG hath decreed that this item was gener^[ated more often: electric sword ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 31). The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 2). The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 10). The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 2). The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 11). The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, ^%freq bonus 5). The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 10). The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 16). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 85). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 5). The RNG hath decreed that this item was always generated cursed: violet lightsaber (lightsaber). The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak). The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber). The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin). The RNG hath decreed that this item was always generated cursed: curse items (acc^:ursed). The RNG hath decreed that this item was always generated cursed: flying boots (battle boots). The RNG hath decreed that this item was always generated cursed: amulet of speed (beam). The RNG hath decreed that this item was always generated cursed: crypt (torchlit). The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent). The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS). The RNG hath decreed that this trap was always invisible: blade trap. The RNG hath decreed that this trap was generated more often: gray center trap (freq bonus 1). Trap randomization happened for 1 in 8 traps. Traps were spawned invisible 1 times in 29. Traps were extra hard to find 10% of the time. Next attribute increase check would have come at turn 219. Strength training was 0. ^Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. --More--^=You were level-drain resistant. You were magic-protected. You had not decided on your sexuality yet. You were prevented from having half spell damage (0). You had infravision. You had 1499 points of nutrition remaining. You were lucky (1). You had spell retention for remembering 50 spells. You could not have safely prayed (1682). You survived. --More--^E----------------|..............|-b....$<.......||......@z......|------------+---[FreedomFi the Trash Eater ] St12 Dx11 Co4 In12 Wi10 Ch6 MilSedFemLaw Dlvl:1 $0 HP 20(20)  Pw 6(6)  AC-1 Exp1 T2 Do you want to see your discoveries? [ynq] (n) ^ n Discoveries  Armor dwarvish iron helm (hard hat) Scrolls scroll of healing (DEUTSCHLAND KANN KEIN DEUTSCH MEHR) scroll of mana (89 50 4E 47 0D 0A 1A 0A) scroll of phase door (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of standard id (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) scroll of cure (THERE IS NO POSTGAME AFTER YOU KILLED BAAL IN HELL) scroll of heal other (ELF FIND HONEY SOMEWHERE) * scroll of extra healing (01DOTE) * scroll of greater mana restoration (GREEN POISON GROTTO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ^z %Do you want an account of creatures vanquished? [ynq] (n) ^=_n Vanquished creatures:  0 blobs (1 created) 0 jackals (2 created) 0 Tasmanian devils (1 created) 0 dwens (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--^ODo you want to see your conduct? [ynq] (n) ^0 Fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--^]Goodbye FreedomFighter517 the Mill Swallower... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. You were level 1 with a maximum of 20 hit points when you quit.--More--