.^  Player: FreedomFighter517 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-06-05.20:25:18.ttyrec Time: (1591388718) Fri Jun 5 20:25:18 2020 .^ Bad syntax in OPTIONS in /dgldir/userdata/FreedomFighter517/slex/FreedomFighter517.slexrc: symset:IBMgraphics. Hit return to continue: 2^0 This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] 3^yĿ+@z$[FreedomFi the Dog Feeder ] St14 Dx5 Co8 In17 Wi11 Ch6 ZooGhaFemNeu Dlvl:1 $0 HP 18(18)  Pw 11(11)  AC12 Exp1 T1  It is written in the Book of Edda:  After the C3^reation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Edda seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Dog Feeder, have been heralded from birth as the instrument of Edda. You are destined to recover the Amulet for your deity, or die in t3^he attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Edda!--More--5^ QHello FreedomFighter517, welcome to SlashEMExtended! You are a neutral female ghast Zookeeper.--More--7^'4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--8^ [FreedomFi the Dog Feeder ] St14 Dx5 Co8 In17 Wi11 Ch6 ZooGhaFemNeu  18(18)  Pw 11(11)  AC12 Exp1 T1 9^.<z@[FreedomFi the Dog Feeder ] St14 Dx5 Co8 In17 Wi11 Ch6 ZooGhaFemNeu  18(18)  Pw 11(11)  AC12 Exp1 T7 9^}z@There is a wall in the way![FreedomFi the Dog Feeder ] St14 Dx5 Co8 In17 Wi11 Ch6 ZooGhaFemNeu  18(18)  Pw 11(11)  AC12 Exp1 T10 ;^4'There is a wall in the way![FreedomFi the Dog Feeder ] St14 Dx5 Co8 In17 Wi11 Ch6 ZooGhaFemNeu  18(18)  Pw 11(11)  AC12 Exp1 T10 ;^  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) <^ + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) >^+Really quit? WARNING: this will erase your game permanently! [yes/no]? @^y;y@^|f[FreedomFi the Dog Feeder ] St14 Dx5 Co8 In17 Wi11 Ch6 ZooGhaFemNeu  18(18)  Pw 11(11)  AC12 Exp1 T10 B^B%z@You see here 10 gold pieces {0}.[FreedomFi the Dog Feeder ] St14 Dx5 Co8 In17 Wi11 Ch6 ZooGhaFemNeu  18(18)  Pw 11(11)  AC12 Exp1 T11 zB^;What do you want to eat? [ghijk or ?*] C^y Never mind.[FreedomFi the Dog Feeder ] St14 Dx5 Co8 In17 Wi11 Ch6 ZooGhaFemNeu  18(18)  Pw 11(11)  AC12 Exp1 T11 D^8 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) F^O + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) G^ O +Really quit? WARNING: this will erase your game permanently! [yes/no]? H^yH^1eH^w sI^*[FreedomFi the Dog Feeder  18(18)  Pw 11(11) Ŀ+<z@[FreedomFi the Dog Feeder ] St14 Dx5 Co8 In17 Wi11 Ch6 ZooGhaFemNeu Dlvl:1 $0 HP 18(18)  PwI^* 11(11)  AC12 Exp1 T11 Do you want your possessions identified? DYWYPI? [ynq] (n) J^n Weapons a - an uncursed +1 bullwhip (weapon in hand) {8} Comestibles b - 4 uncursed tripe rations {0} c - a blessed tripe ration {0} g - an uncursed large bat corpse {25} h - an uncursed large rat corpse {30} i - an uncursed newt corpse {10} j - an uncursed wimpgoblin corpse {400} k - an uncursed drains rat corpse {20} Scrolls d - 2 blessed scrolls of taming {0} e - a blessed finalized fireproof scroll of taming {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} q - an uncursed scroll of heal other {0} Tools f - 3 uncursed leather leashes {0}(end) J^T 5 [FreedomFi the Dog Feeder ] St14 Dx5 Co8 In17 Wi11 Ch6 ZooGhaFemNeu Dlvl:1 $0 HP 18(18)  Pw 11(11)  AC12 Exp1 T11 Do you want to see your attributes? [ynq] (n) K^)nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: the Force. You could not have this property intrinsically: freezopathy. You could not have the double effect of this property: acid resistance. Scroll identification only worked 100 times out of 348. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 16. Implant identification only worked 1 times out of 6. Wand identification only worked 3 times out of 14. Spellbook identification only worked 2 times out of 11. Gem identification only worked 100 times out of 180. Monsters only dropped their musable items with 98% chance. Monsters only dropped their equipment with 68% chance. Scroll drop chance was reduced to 96%. Ring drop chance was reduced to 69%. Wand drop chancK^*)e was reduced to 80%. Amulet drop chance was reduced to 63%. Weapon drop chance was reduced to 86%. Armor drop chance was reduced to 99%. Tool drop chance was reduced to 79%. Food drop chance was reduced to 94%. Shop item generation was reduced to 92%. Musable item generation frequency had a negative bias of 35%. Concealing monsters were spawned underneath items 30% of the time only. Monster death drops spawned with only 96% chance. The following skill could not be trained at all: saber. The following skill was trained at one fifth the usual rate: missile weapons. The following skill was limited to expert proficiency: short sword. The following skill became untrainable if you tried to train it too early: trident (turn 68). The following skill became untrainable if you tried to train it too early: form V (Djem So) (turn 741). The following skilK^*l became harder to train at higher skill levels: axe. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 38273. Monster spawn increase had reached its maximum at turn 143099. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 4744932. The monster class that cannot be genocided was jabberwock. --More--K^8,The monster species that was spawned more often: Grey Elberether (freq bonus 1). The monster species that was spawned more often: moldy force fungus (freq bonus 36). The monster species that was spawned more often: swearer somersaulting (freq bonus 4). The monster species that was spawned more often: tuftily hawker condescended (freq bonus 10). The monster species that was spawned more often: green stalk (freq bonus 6). The monster species that was spawned more often: IWBTG apple (freq bonus 1). The monster species that was spawned more often: country shark (freq bonus 4). The monster species that was spawned more often: fighter golem (freq bonus 8). The monster species that was spawned more often: regression auf (freq bonus 20). The monster species that was spawned more often: one-stop wight (freq bonus 6). The monster species that was spawned more often: shitty stalk (freq bonus 7). The monster species that was spawned more oftenK^H,: undead swarm bat (freq bonus 4). The monster species that was spawned more often: xerophthalmia salvagee (freq bonus 3). The monster species that was spawned more often: Rathuld (freq bonus 6). The monster species that was spawned more often: weaker xorn (freq bonus 15). The monster species that was spawned more often: minotaur zombie (freq bonus 4). The monster species that was spawned more often: dwarven messenger (freq bonus 3). The monster species that was spawned more often: very green permamimic (freq bonus 24). The monster species that was spawned more often: turbo patch (freq bonus 48). The monster species that was spawned more often: Eygoorts Togaal Jezehh (freq bonus 6). The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 3). The monster trait that was more common: monsters whose attacks destroy your armor and weaK^-pons (freq bonus 2). The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2). The monster trait that was more common: monsters that have passive attacks (freq bonus 1). The monster trait that was more common: monsters whose attacks cause really bad effects (freq bonus 2). The monster trait that was more common: monsters that drain your score (freq bonus 5). The monster trait that was more common: monsters that have lash attacks (freq bonus 1). The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 6). The monster trait that was more common: monsters that count as werecreatures (freq bonus 3). The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2). The monster species that was never randomly spawned: real bolt duck. The monster species that was never randomly spawned: giant forest dragonfly. K^-[33;1HThe monster species that was never randomly spawned: ragwort specifying. The monster species that was never randomly spawned: brown bulb. The monster species that was never randomly spawned: patriarchy undergoing. The monster species that was never randomly spawned: death kiss. The monster species that was never randomly spawned: blood clan. The monster species that was never randomly spawned: supercop. The monster species that was never randomly spawned: duergar king. The monster species that was never randomly spawned: nonadhesive relentlessly. The RNG hath decreed that this item was never generated: cyan dragon scales ((null)). The RNG hath decreed that this item was never generated: spellbinder (multiplicative). The RNG hath decreed that this item was never generated: beneficial effect (homebrew). --More--L^gThe RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)). The RNG hath decreed that this item was never generated: chrysoberyl (yellow). The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak). The RNG hath decreed that this item was never generated: tin whistle (whistle). The RNG hath decreed that this item was never generated: iron chain ((null)). The RNG hath decreed that this item was never generated: stat decrease (desaturated). The RNG hath decreed that this item was never generated: satisfy hunger (cute). The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 43). The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 14). The RNG hath decreed that this item was generated more often: mysL^5gtery pick ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 20). The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 27). The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 14). The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 33). The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 23). The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 57). The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 5). The RNG hath decreed that this itemL^h was generated more often: paper arrow ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 4). The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 10). The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 45). The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 4). The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 8). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 72). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 91). ^h1HThe RNG hath decreed that this item was always generated cursed: implant of vengeance (yelling). The RNG hath decreed that this item was always generated cursed: land mine ((null)). The RNG hath decreed that this item was always generated cursed: elm street stone (gray). The RNG hath decreed that this item was always generated cursed: anti-magic field (transient). The RNG hath decreed that this item was always generated cursed: rogues gloves (boiled gloves). The RNG hath decreed that this item was always generated cursed: parfait ((null)). The RNG hath decreed that this item was always generated cursed: frost horn (horn). The RNG hath decreed that this item was always generated cursed: wonder plate ((null)). The RNG hath decreed that this item was always generated cursed: storm stone (gray). The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible). L^9j+[40;1HThe RNG hath decreed that this trap was always invisible: missingno trap. The RNG hath decreed that this trap was generated more often: shaft (freq bonus 20). Trap randomization happened for 1 in 587 traps. Traps were spawned invisible 1 times in 38. --More--L^Traps were extra hard to find 15% of the time. Next attribute increase check would have come at turn 312. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You had not decided on your sexuality yet. You were prevented from using the force like a real jedi (0). You were warned. You had 1490 points of nutrition remaining. You could survive without air. You had scent view. You had diminished bleeding. You were lucky (1). You had spell retention for remembering 40 spells. You could not have safely prayed (184). You survived. --More--M^Ŀ+<z@[FreedomFi the Dog Feeder ] St14 Dx5 Co8 In17 Wi11 Ch6 ZooGhaFemNeu Dlvl:1 $0 HP 18(18)  Pw 11(11)  AC12 Exp1 T11 Do you want to see your discoveries? [ynq] (n) O^:n Discoveries  Scrolls scroll of taming (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) scroll of healing (TSCHAEAUBANG) scroll of mana (ARTHUR SONIC PENDRAGON) scroll of phase door (MAPIRO MAHAMA DIROMAT) scroll of standard id (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of cure (CHRISTINE FEMININE) scroll of heal other (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) * scroll of extra healing (QUASH EM EXTENDED HITMAN SERVICE) * scroll of greater mana restoration (FNORD) Tools leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) O^& [FreedomFi the Dog Feeder ] St14 Dx5 Co8 In17 Wi11 Ch6 ZooGhaFemNeu Dlvl:1 $0 HP 18(18)  Pw 11(11)  AC12 Exp1 T11 Do you want an account of creatures vanquished? [ynq] (n) O^ n Vanquished creatures:  0 sewer rats (2 created) 0 platypi (1 created) 0 lichens (1 created) 0 vulnerato lichens (1 created) 0 twens (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--O^ Do you want to see your conduct? [ynq] (n) P^ Gn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More--Q^y_ Goodbye FreedomFighter517 the Zookeeper... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 11 moves. You were level 1 with a maximum of 18 hit points when you quit.--More--