!^R Player: FreedomFighter517 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-06-05.20:12:17.ttyrec Time: (1591387937) Fri Jun 5 20:12:17 2020 !^Bad syntax in OPTIONS in /dgldir/userdata/FreedomFighter517/slex/FreedomFighter517.slexrc: windowstype:curses. Hit return to continue: %^0 This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] &^vtyĿ@+d$B[FreedomFi the Hatamoto ] St18 Dx15 Co4 In8 Wi3 Ch5 SamVenMalNeu Dlvl:1 $3307 HP 21(21)  Pw 8(8)  AC-1 Exp1 T1  It is written in the Book of Raijin:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of al&^tl the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Raijin seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Hatamoto, have been heralded from birth as the instrument of Raijin. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Raijin!--More--'^~XKonnichi wa FreedomFighter517, welcome to SlashEMExtended! You are a neutral male venturean Samurai.--More--'^[FreedomFi the Hatamoto ] St18 Dx15 Co4 In8 Wi3 Ch5 SamVenMalNeu  21(21)  Pw 8(8)  AC-1 Exp1 T1 (^0 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) *^ `[FreedomFi the Hatamoto ] St18 Dx15 Co4 In8 Wi3 Ch5 SamVenMalNeu  21(21)  Pw 8(8)  AC-1 Exp1 T1 +^? Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) +^`F[FreedomFi the Hatamoto ] St18 Dx15 Co4 In8 Wi3 Ch5 SamVenMalNeu  21(21)  Pw 8(8)  AC-1 Exp1 T1 e - an uncursed rustproof +0 dou-maru (being worn) {160}.[FreedomFi the Hatamoto ] St18 Dx15 Co4 In8 Wi3 Ch5 SamVenMalNeu  21(21)  Pw 8(8)  AC-1 Exp1 T1  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) +^] $[FreedomFi the Hatamoto ] St18 Dx15 Co4 In8 Wi3 Ch5 SamVenMalNeu  21(21)  Pw 8(8)  AC-1 Exp1 T1 e - an uncursed rustproof +0 dou-maru (being worn) {160}.[FreedomFi the Hatamoto ] St18 Dx15 Co4 In8 Wi3 Ch5 SamVenMalNeu  21(21)  Pw 8(8)  AC-1 Exp1 T1  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) ,^'; >[FreedomFi the Hatamoto ] St18 Dx15 Co4 In8 Wi3 Ch5 SamVenMalNeu  21(21)  Pw 8(8)  AC-1 Exp1 T1 -^[* Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) .^`[FreedomFi the Hatamoto ] St18 Dx15 Co4 In8 Wi3 Ch5 SamVenMalNeu  21(21)  Pw 8(8)  AC-1 Exp1 T1 /^^ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 2^^3 y>^o: e>^n, s?^[FreedomFi the Hatamoto  21(21)  Pw 8(8) Ŀ@+d$B[FreedomFi the Hatamoto ] St18 Dx15 Co4 In8 Wi3 Ch5 SamVenMalNeu Dlvl:1 $3307 HP 21(21)  Pw 8(8)  AC-1 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) @^x n Weapons a - an uncursed +0 katana (weapon in hand) {16} b - an uncursed +0 wakizashi (alternate weapon; not wielded) {12} c - an uncursed +0 yumi {12} d - 36 uncursed +0 ya (in quiver) {1} Armor e - an uncursed rustproof +0 dou-maru (being worn) {160} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of heal other {0}(end) @^ Do you want to see your attributes? [ynq] (n) A^dHnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: half spell damage. You could not have the double effect of this property: contamination resistance. Ring identification only worked 4 times out of 15. Amulet identification only worked 15 times out of 20. Implant identification only worked 1 times out of 44. Wand identification only worked 3 times out of 40. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 184. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 10% chance. Monsters only dropped their equipment with 72% chance. Scroll drop chance was reduced to 97%. Amulet drop chance was reduced to 94%. Potion drop chance was reduced to 96%. Weapon drop chA^|Hance was reduced to 49%. Armor drop chance was reduced to 98%. Food drop chance was reduced to 91%. Shop item generation was reduced to 75%. Monster death drops spawned with only 98% chance. The following skill could not be trained at all: attack spells. The following skill was limited to basic proficiency: general combat. The following skill was limited to skilled proficiency: pick-axe. The following skill was limited to expert proficiency: sexy flats. The following skill became untrainable if you tried to train it too early: chaos spells (turn 198). The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 56349). The following skill became harder to train at higher skill levels: riding. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have starteA^dJd at turn 62471. Monster spawn increase had reached its maximum at turn 434639. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 661758. The monster class that cannot be genocided was dragon. The monster species that was spawned more often: intelligent piercer (freq bonus 12). The monster species that was spawned more often: Kovvelkov (freq bonus 2). The monster species that was spawned more often: sprinkling elucidator gusseting girly weight (freq bonus 6). The monster species that was spawned more often: great black unicorn (freq bonus 6). --More--A^rvThe monster species that was spawned more often: The Din missed you! (freq bonus 4). The monster species that was spawned more often: umbire hulk (freq bonus 24). The monster species that was spawned more often: domestic wood cattle (freq bonus 1). The monster species that was spawned more often: deep dwarf (freq bonus 8). The monster species that was spawned more often: Zappa the Possessed (freq bonus 6). The monster species that was spawned more often: lightning-proof wall (freq bonus 9). The monster species that was spawned more often: delta-six (freq bonus 6). The monster species that was spawned more often: sewer rat (freq bonus 6). The monster species that was spawned more often: attendantly searchable (freq bonus 2). The monster species that was spawned more often: hezrou (freq bonus 12). The monster species that was spawned more often: bb prat (freq bonus 96). The monster species that was spawned more often: stone bug (freqA^v bonus 6). The monster species that was spawned more often: arabesque naga hatchling (freq bonus 36). The monster species that was spawned more often: dewgong (freq bonus 12). The monster species that was spawned more often: hyperactive desk lamp (freq bonus 9). The monster species that was spawned more often: frolicker aviation (freq bonus 2). The monster trait that was more common: monsters that cuss (freq bonus 1). The monster trait that was more common: monsters whose attacks do random things (freq bonus 2). The monster trait that was more common: monsters that mutter cantrips (freq bonus 2). The monster trait that was more common: monsters that cannot be tamed (freq bonus 2). The monster trait that was more common: monsters with cold resistance (freq bonus 4). The monster trait that was more common: monsters that can be seen with infravision (freq bonus 8). The monsA^xter species that was never randomly spawned: poor snake. The monster species that was never randomly spawned: autoimmunized conserve. The monster species that was never randomly spawned: neau rubber. The monster species that was never randomly spawned: flying bug. The monster species that was never randomly spawned: sane spore. The monster species that was never randomly spawned: charcoal spore. The monster species that was never randomly spawned: mirror patch. The monster species that was never randomly spawned: giant epidote dragonfly. The monster species that was never randomly spawned: northern hussy girl. The monster species that was never randomly spawned: clearheadedly semiconducting amici. The monster class that was always generated with extra speed: bat or bird. The RNG hath decreed that this item was never generated: snipesling ((null)). The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED IA^xNTO A HEAP OF SHIT). The RNG hath decreed that this item was never generated: trap revealing (elysium). The RNG hath decreed that this item was never generated: heavy silver ball ((null)). The RNG hath decreed that this item was never generated: paralysis (shivering). The RNG hath decreed that this item was never generated: lead-filled mace ((null)). The RNG hath decreed that this item was never generated: grave (engraved). The RNG hath decreed that this item was never generated: implant of absorption (saintly). The RNG hath decreed that this item was never generated: heavy concrete ball ((null)). The RNG hath decreed that this item was never generated: down level (silvervine). --More--B^The RNG hath decreed that this item was generated more often: cancel dragon scale shield (cancel dragonhide shield, freq bonus 5). The RNG hath decreed that this item was generated more often: long screwup stone (gray, freq bonus 38). The RNG hath decreed that this item was generated more often: toilet roll ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 6). The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 29). The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 18). The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 175). The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 23). The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 15).B^ The RNG hath decreed that this item was generated more often: mystery lightsaber (lightsaber, freq bonus 23). The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 7). The RNG hath decreed that this item was generated more often: autopickup stone (gray, freq bonus 64). The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 10). The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 5). The RNG hath decreed that this item was generated more often: enchant armor (thin, B^freq bonus 3). The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 97). The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 2). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 65). The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots). The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS). The RNG hath decreed that this item was always generated cursed: embedding (YOU WILL NEVER HURT MY METAL PIANIST AGAIN). The RNG hath decreed that this item was always generated cursed: mass healing (vermilion). The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves). The RNG hath decreed that this item was always generated cursed: illiteracy (illegible). The RNG hath decreed that thB^+is item was always generated cursed: mythical sable ((null)). The RNG hath decreed that this item was always generated cursed: peanut bag ((null)). The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish). The RNG hath decreed that this item was always generated cursed: charging (buzzing). The RNG hath decreed that this trap was always invisible: undressing trap. The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 28). Trap randomization happened for 1 in 100 traps. Traps were spawned invisible 1 times in 50. Traps were extra hard to find 1% of the time. Next attribute increase check would have come at turn 1675. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. B^r--More--B^׳You had 1500 points of nutrition remaining. You were fast. You were lucky (1). You had spell retention for remembering 20 spells. You could not have safely prayed (364). You survived. --More--D^%4Ŀ@+d$B[FreedomFi the Hatamoto ] St18 Dx15 Co4 In8 Wi3 Ch5 SamVenMalNeu Dlvl:1 $3307 HP 21(21)  Pw 8(8)  AC-1 Exp1 T1 Do you want to see your discoveries? [ynq] (n) E^n Discoveries   Weapons  * katana (samurai sword)  * yumi (long bow)  * ya (bamboo arrow)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * batoruakkusu (double-headed axe)  * dwarvish zaghnal (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * run no ken (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled brE^%oadsword)  * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * bo (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * naginata (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm) (1 of 4)E^$  * bardiche (long poleaxe)  * voulge (pole cleaver)  * bisento (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * kamayari (pruning hook)  * bill-guisarme (hooked polearm)  * rutsu-erunhanma (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (oE^1% bsidian bolt)  * hira-shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  Armor  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail) (2 of 4)F^< * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * kimono (white robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm) ^tH * kabuto (brick helmet)  * sugegasa (mechanical helmet)  * skullcap (ruined helmet)  * flack helmet (echo helmet)  * crystal helm (transversal helmet)  * mining helm (viking helmet)  * field helm (cone-shaped helmet)  * helm of safeguard (radio helmet)  * jingasa (silk helmet)  * plasteel gloves (white gloves)  * yugake (paper gloves)  * gauntlets of safeguard (nondescript gloves)  * gauntlets of plugsuit (slaying gloves)  * commander gloves (fatal gloves)  * field gloves (transparent gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield) (3 of 4)G^h * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * kutsu (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * jika-tabi (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots of plugsuit (ski heels)  * field boots (snow boots)  * boots of safeguard (yellow sneakers)  Scrolls  scroll of healing (EXTORTION RACKET)  scroll ofG^ mana (JUNETHACK LOGPOINTS IS A BROKEN MECHANIC)  scroll of phase door (MAKE LAND EXPLODE MAY LOWED DEFEND)  scroll of standard id (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE)  scroll of cure (WEZZY WEZZAH)  scroll of heal other (OUPH CHTHETHONIMEETHECHRINIA)  * scroll of extra healing (RAIN FALL FROM SKY)  * scroll of greater mana restoration (REUTHRA ENROUCH ZERPHRECH)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (4 of 4)G^H- ?Ŀ@+d$B[FreedomFi the Hatamoto ] St18 Dx15 Co4 In8 Wi3 Ch5 SamVenMalNeu Dlvl:1 $3307 HP 21(21)  Pw 8(8)  AC-1 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) H^ =n Vanquished creatures:  0 little dogs (1 created) 0 minidemons (1 created) 0 pack kobolds (19 created) 0 sewer rats (1 created) 0 one-winged bats (1 created) 0 crawling elementals (1 created) 0 porter lichens (1 created) 0 mini xorns (1 created) 0 novice roll walls (1 created)  27 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--I^Do you want to see your conduct? [ynq] (n) J^7Fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--J^"n Sayonara FreedomFighter517 the Samurai... You quit in The Dungeons of Doom on dungeon level 1 with 3307 points, and 3307 pieces of gold, after 1 move. You were level 1 with a maximum of 21 hit points when you quit.--More--