٦^ Player: FreedomFighter517 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-06-05.20:11:05.ttyrec Time: (1591387865) Fri Jun 5 20:11:05 2020 ٦^5Bad syntax in OPTIONS in /dgldir/userdata/FreedomFighter517/slex/FreedomFighter517.slexrc: windowtype:curses. Hit return to continue: ^ This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ^`Ly^dĿĿ@dĿ+[FreedomFi the Exile ] St10 Dx9 Co6 In10 Wi5 Ch6 BinItaFemCha Dlvl:1 $0 HP 16(16)  Pw 6(6)  AC9 Exp1 T1  It is written in the Book of Sophia:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the ^vgods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Sophia seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Exile, have been heralded from birth as the instrument of Sophia. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Sophia!--More--^MHello FreedomFighter517, welcome to SlashEMExtended! You are a chaotic female itaque Binder.--More--^J [FreedomFi the Exile ] St10 Dx9 Co6 In10 Wi5 Ch6 BinItaFemCha  16(16)  Pw 6(6)  AC9 Exp1 T1 ^ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^[[FreedomFi the Exile ] St10 Dx9 Co6 In10 Wi5 Ch6 BinItaFemCha  16(16)  Pw 6(6)  AC9 Exp1 T1 ^  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^E + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ^ +Really quit? WARNING: this will erase your game permanently! [yes/no]? ^y^[e^ݏs^` [FreedomFi the Exile  16(16)  Pw 6(6) ĿĿ@dĿ+[FreedomFi the Exile ] St10 Dx9 Co6 In10 Wi5 Ch6 BinItaFemCha Dlvl:1 $0 HP 16(16)  Pw 6(6)  AC9 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ^Y on Weapons a - an uncursed +0 voulge (weapon in hands) {48} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - an uncursed cram ration {0} g - 3 uncursed apples {0} h - 2 uncursed tripe rations {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} Gems c - 39 uncursed +0 rocks (in quiver) {0} d - an uncursed +0 flint stone(end) ^"-Do you want to see your attributes? [ynq] (n) ^nFinal Attributes: You had sinned. Your alignment was -5. Your max alignment was -6. You carried 16 sins. You could not have this property at all: technicality. You could not have this property extrinsically: keen memory. You could not have this property intrinsically: reflection. Amulet identification only worked 15 times out of 16. Implant identification only worked 1 times out of 77. Spellbook identification only worked 2 times out of 6. Gem identification only worked 100 times out of 152. Monsters only dropped their equipment with 87% chance. Scroll drop chance was reduced to 89%. Amulet drop chance was reduced to 61%. Potion drop chance was reduced to 89%. Armor drop chance was reduced to 81%. Shop item generation was reduced to 93%. Monster death drops spawned with only 91% chance. The following skill could not be trained at all: gun control. The followi^ng skill was trained at one fifth the usual rate: knife. The following skill was limited to expert proficiency: javelin. The following skill became untrainable if you tried to train it too early: broadsword (turn 29). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 47660. Monster spawn increase had reached its maximum at turn 184643. In this game, Eevee's evolution was spiriteon. Your limit for ascension was at turn 4829387. The monster class that cannot be genocided was rub monster. The monster class that was spawned more often: quadruped (freq bonus 3). The monster species that was spawned more often: inertia monster (freq bonus 18). The monster species that was spawned more often: large phasing permamimic (freq bonus 15). The monster species that was spawned more often: pre-^1era specter (freq bonus 16). The monster species that was spawned more often: fire archer (freq bonus 14). The monster species that was spawned more often: ghoul mage (freq bonus 180). The monster species that was spawned more often: pompeii needful telltale pompon rove overenthusiastically policy reckon (freq bonus 20). The monster species that was spawned more often: badmouth diluting (freq bonus 54). The monster species that was spawned more often: greasiest moralized (freq bonus 10). The monster species that was spawned more often: rotting carcass (freq bonus 18). The monster species that was spawned more often: undead templar (freq bonus 24). The monster species that was spawned more often: combined mushroom (freq bonus 30). --More--^The monster species that was spawned more often: unmeant storekeeper (freq bonus 24). The monster species that was spawned more often: magic disintegrator (freq bonus 4). The monster species that was spawned more often: black piercer (freq bonus 15). The monster species that was spawned more often: respirator couatl (freq bonus 21). The monster species that was spawned more often: swamp wight (freq bonus 4). The monster species that was spawned more often: shining serpent (freq bonus 16). The monster species that was spawned more often: weapon golem (freq bonus 20). The monster species that was spawned more often: randomizing dotingly (freq bonus 10). The monster species that was spawned more often: cave ape (freq bonus 12). The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2). The monster trait that was more common: monsters that have infravision (freq bonus 8). The monster trait that was mor^e common: monsters whose attacks increase your carried weight (freq bonus 2). The monster trait that was more common: HC aliens (freq bonus 3). The monster trait that was more common: monsters that eat stone (freq bonus 2). The monster trait that was more common: monsters that are always male (freq bonus 1). The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4). The monster trait that was more common: monsters that rattle with their bones (freq bonus 2). The monster trait that was more common: monsters that can be genocided (freq bonus 2). The monster species that was never randomly spawned: ingate pustule penstock sinkable zonated. The monster species that was never randomly spawned: badficina. The monster species that was never randomly spawned: educational siltier. The monster species that was never randomly spawned: Green-quendi wierd^o. The monster species that was never randomly spawned: prissily cause darking miscellaneously torching. The monster species that was never randomly spawned: testicle cockler. The monster species that was never randomly spawned: icky face. The monster species that was never randomly spawned: vip viper. The monster species that was never randomly spawned: rehashing ariel alimentation. The monster species that was never randomly spawned: uret force fungus. The monster class that was always generated with extra speed: apelike creature. The RNG hath decreed that this item was never generated: huge chunk of meat ((null)). The RNG hath decreed that this item was never generated: entire level stone (gray). The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB). The RNG hath decreed that this item was never generated: elm street stone (gray). The RNG hath decreed that this item was never generated: disench^anting boots (jade boots). The RNG hath decreed that this item was never generated: tidal wave (tolkienian). The RNG hath decreed that this item was never generated: switcheroo (amazing). The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet). The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield). The RNG hath decreed that this item was never generated: alter reality (mysterious). The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 8). The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 9). The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus ^Ƣ20). --More--^3 The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 20). The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 113). The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 15). The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 28). The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 4). The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 13). The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 77). The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 9). The RNG hath decreed that this item was generated more often: long screwup stone (gray, freq bonus 16). The RNG hath decreed that^>  this item was generated more often: worthless piece of violet glass (violet, freq bonus 11). The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 10). The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 3). The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 7). The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 7). The RNG hath decreed that this item was always generated cursed: fluorite (violet). The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet). The RNG hath decreed that t^> his item was always generated cursed: spiked battle boot ((null)). The RNG hath decreed that this item was always generated cursed: ragnarok (all-ending). The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots). The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)). The RNG hath decreed that this item was always generated cursed: wizard lock (dark green). The RNG hath decreed that this item was always generated cursed: filtering stone (gray). The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)). The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)). The RNG hath decreed that this trap was always invisible: contamination trap. The RNG hath decreed that this trap was generated more often: meltem trap (freq bonus 8). Trap randomization happened for 1 in 195 traps. Traps were spawned invisible^Q Z 1 times in 41. Traps were extra hard to find 4% of the time. Next attribute increase check would have come at turn 323. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having technicality (0). You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (230). --More--^,You survived. --More--^(?ĿĿ@dĿ+[FreedomFi the Exile ] St10 Dx9 Co6 In10 Wi5 Ch6 BinItaFemCha Dlvl:1 $0 HP 16(16)  Pw 6(6)  AC9 Exp1 T1 Do you want to see your discoveries? [ynq] (n) ^_n Discoveries  Weapons voulge (pole cleaver) Scrolls scroll of healing (PLAY THE VIOLIN DULY THE OPINION) scroll of mana (A WILD STEELIX APPEARED) scroll of phase door (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) scroll of standard id (I ONLY PLAY AA) scroll of cure (CHALCHAK CHALKOUM CHIAM CHARCHROUM) scroll of heal other (AMY RAN 10 KM IN HIGH HEELS IN 1H 24MIN) * scroll of extra healing (CRIAEDO) * scroll of greater mana restoration (THERE IS FAR AND BROAD NO COURSE TO BE SEEN) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ^ [FreedomFi the Exile ] St10 Dx9 Co6 In10 Wi5 Ch6 BinItaFemCha Dlvl:1 $0 HP 16(16)  Pw 6(6)  AC9 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) ^)en Vanquished creatures:  0 little dogs (1 created) 0 minigaters (1 created) 0 escaped labrats (1 created) 0 crawling worm masses (1 created) 0 hap snakes (1 created) 0 mini xorns (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--^VDo you want to see your conduct? [ynq] (n) ^hFn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--^ Goodbye FreedomFighter517 the Binder... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 16 hit points when you quit.--More--