^ZA  Player: FreedomFighter517 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-06-05.20:07:00.ttyrec Time: (1591387620) Fri Jun 5 20:07:00 2020 ^ B Bad syntax in OPTIONS in /dgldir/userdata/FreedomFighter517/slex/FreedomFighter517.slexrc: windowtype:curses. Hit return to continue: ^) This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ^ yĿf@[FreedomFi the Globule ] St16 Dx12 Co14 In9 Wi12 Ch7 SliAggMalNeu Dlvl:1 $0 HP 7(7)  Pw 2(2)  AC9 Exp1 T1  It is written in the Book of Rubiss:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Unde^ r World, where he now lurks, and bides his time.  Your goddess Rubiss seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Globule, have been heralded from birth as the instrument of Rubiss. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Rubiss!--More--^ijUHello FreedomFighter517, welcome to SlashEMExtended! You are a neutral male aggravator DQ Slime.--More--^4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--^#6 Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--^ [FreedomFi the Globule ] St16 Dx12 Co14 In9 Wi12 Ch7 SliAggMalNeu  7(7)  Pw 2(2)  AC9 Exp1 T1 ^W Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^_ + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ^$: +Really quit? WARNING: this will erase your game permanently! [yes/no]? ^Lvy^4e^s^H @[FreedomFi the Globule  7(7)  Pw 2(2) Ŀf@[FreedomFi the Globule ] St16 Dx12 Co14 In9 Wi12 Ch7 SliAggMalNeu Dlvl:1 $0 HP 7(7)  Pw 2(2)  AC9 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ^)bn Scrolls a - 5 uncursed scrolls of healing {0} b - 4 uncursed scrolls of mana {0} c - 3 uncursed scrolls of phase door {0} d - 2 uncursed scrolls of standard id {0} e - an uncursed scroll of cure {0} f - an uncursed scroll of heal other {0}(end) ^KDo you want to see your attributes? [ynq] (n) ^nFinal Attributes: You had transgressed. Your alignment was -20. Your max alignment was 10. You carried 0 sins. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 15. Implant identification only worked 1 times out of 3. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 28. Monsters only dropped their musable items with 96% chance. Monsters only dropped their equipment with 94% chance. Wand drop chance was reduced to 92%. Potion drop chance was reduced to 94%. Weapon drop chance was reduced to 87%. Armor drop chance was reduced to 98%. Food drop chance was reduced to 95%. Shop item generation was reduced to 10%. Concealing monsters were spawned underneath items 96% of the time only. Monster death drops spawned with only 90% chance. The following skill was limited to^ skilled proficiency: squeaking. The following skill was limited to expert proficiency: polearms. The following skill became untrainable if you tried to train it too early: enchantment spells (turn 118). The following skill became untrainable after a while: matter spells (turn 18583). The following skill became harder to train at higher skill levels: shield. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 117144. Monster spawn increase had reached its maximum at turn 229713. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 3154032. The monster class that cannot be genocided was giant humanoid. The monster species that was spawned more often: amnesia colony (freq bonus 4). The monster species that was spawned more often: weeder dominator (freq bo^Snus 32). The monster species that was spawned more often: civilian repainted (freq bonus 12). The monster species that was spawned more often: messager (freq bonus 8). The monster species that was spawned more often: domestic shopkeeper crow (freq bonus 6). The monster species that was spawned more often: party fungus (freq bonus 9). The monster species that was spawned more often: burning wall (freq bonus 3). The monster species that was spawned more often: substance warper (freq bonus 48). The monster species that was spawned more often: defirmatory force patch (freq bonus 9). The monster species that was spawned more often: stone stalker (freq bonus 4). --More--^ļThe monster species that was spawned more often: mumak calf (freq bonus 27). The monster species that was spawned more often: midland arborvitae (freq bonus 8). The monster species that was spawned more often: fumbling monster (freq bonus 8). The monster species that was spawned more often: stupid bully (freq bonus 3). The monster species that was spawned more often: dim star (freq bonus 30). The monster species that was spawned more often: lathery estivating (freq bonus 6). The monster species that was spawned more often: sea dolphin (freq bonus 60). The monster species that was spawned more often: EQ Katcher (freq bonus 8). The monster species that was spawned more often: dimensional access automaton (freq bonus 4). The monster species that was spawned more often: nausea growth (freq bonus 12). The monster trait that was more common: monsters whose attacks confuse you (freq bonus 4). The monster trait that was more common: monste^׼rs whose attacks do acid damage (freq bonus 2). The monster species that was never randomly spawned: seismically tawdriest czechoslovakia tumescent successor bollard. The monster species that was never randomly spawned: inertia monster. The monster species that was never randomly spawned: undead paladin. The monster species that was never randomly spawned: graphic turret. The monster species that was never randomly spawned: tree growth. The monster species that was never randomly spawned: dimmer ant. The monster species that was never randomly spawned: story robber. The monster species that was never randomly spawned: chemistry teacher. The monster species that was never randomly spawned: kobold gunman. The monster species that was never randomly spawned: layout stereotype. The monster class that was always generated with extra speed: human or elf. The RNG hath de^creed that this item was never generated: giant foot (feetsy). The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak). The RNG hath decreed that this item was never generated: droven chain mail (crested black mail). The RNG hath decreed that this item was never generated: starlit sky stone (gray). The RNG hath decreed that this item was never generated: bubble bobble (unlucky). The RNG hath decreed that this item was never generated: lycanthropy (doggy). The RNG hath decreed that this item was never generated: bum bum boots (high iron boots). The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield). The RNG hath decreed that this item was never generated: regular material (NEED TONS OF SCROLLS TO GET CRAPPY SILVER OR CHAIN). The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves). The RNG hath decreed that this item ^was generated more often: gauntlets of panic (slit gloves, freq bonus 8). The RNG hath decreed that this item was generated more often: ether knout ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 37). The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 8). The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 74). The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 16). The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: purification (fresh, freq bonus 18). The RNG hath^i decreed that this item was generated more often: asterisk ((null), freq bonus 11). --More--^WThe RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 6). The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 8). The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 4). The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 13). The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 10). The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 10). The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins,^k freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 8). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 88). The RNG hath decreed that this item was always generated cursed: implant of karma (blanched). The RNG hath decreed that this item was always generated cursed: mutation (bristly). The RNG hath decreed that this item was always generated cursed: elven sickle ((null)). The RNG hath decreed that this item was always generated cursed: manler stone (gray). The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray). The RNG hath decreed that this item was always generated cursed: implant of prospering (realgar). The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots). The RNG hath decreed that this item^ was always generated cursed: corpse ((null)). The RNG hath decreed that this item was always generated cursed: poker stick ((null)). The RNG hath decreed that this item was always generated cursed: salt chunk (gray). The RNG hath decreed that this trap was always invisible: laser trap. The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 4). Trap randomization happened for 1 in 279 traps. Traps were spawned invisible 1 times in 79. Traps were extra hard to find 14% of the time. Next attribute increase check would have come at turn 935. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were acid resistant. You had the menu bug. (83886080). You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You were lucky (1). You had spell rete^yntion for remembering 60 spells. You could not have safely prayed (56). You survived. --More--^ Ŀf@[FreedomFi the Globule ] St16 Dx12 Co14 In9 Wi12 Ch7 SliAggMalNeu Dlvl:1 $0 HP 7(7)  Pw 2(2)  AC9 Exp1 T1 Do you want to see your discoveries? [ynq] (n) ^<qn Discoveries  Scrolls scroll of healing (RAN NEVERTHELESS SO WELL) scroll of mana (CUNAFV ANONONYRXV) scroll of phase door (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of standard id (MEGAKILL HOLYSHIT KILLINGSPREE) scroll of cure (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) scroll of heal other (ELF FELLOW PROTECTION LIMITATION STUNT USE) * scroll of extra healing (AMANITA FIASCO) * scroll of greater mana restoration (STEAMGREENLIGHTGORGON) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ^Do you want an account of creatures vanquished? [ynq] (n) ^Nn Vanquished creatures:  0 kittens (1 created) 0 unnoticed rats (1 created) 0 insect clouds (1 created) 0 snakel nagas (1 created) 0 shopkeepers (1 created) 0 scortas (1 created) 0 cold troves (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--^}y Do you want to see your conduct? [ynq] (n) ^Fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--^@Goodbye FreedomFighter517 the DQ Slime... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 7 hit points when you quit.--More--