½¤Ú^R<Ø Player: FreedomFighter517 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-06-05.20:02:05.ttyrec Time: (1591387325) Fri Jun 5 20:02:05 2020 ½¤Ú^=‰Bad syntax in OPTIONS in /dgldir/userdata/FreedomFighter517/slex/FreedomFighter517.slexrc: windowtype:curses. Hit return to continue: ¤Ú^¥Á  This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ƤÚ^B» yƤÚ^­4½ÚÄÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúúúú³úúúúúúúú$úúú³þúúúúúú@úúúúú³³úúZúúúúdúúúú³ÀÄÄÄÄÄÄÄÄÄúÄÄÙƤÚ^[[FreedomFi the Hearse Driver ] St15 Dx17 Co13 In8 Wi5 Ch5 UntHalFemLaw Dlvl:1 $0 HP 24(24)  Pw 19(19)  AC7 Exp1 T1  It is written in the Book of Hel:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Hel seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Hearse Driver, have been heralded from birth as the instrument of Hel. You are destined to recover the Amulet for your deƤÚ^[™ity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Hel!--More--ɤÚ^h YHello FreedomFighter517, welcome to SlashEMExtended! You are a lawful female hallucinator Undertaker.--More--ʤÚ^aÔ4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ˤÚ^G: “ Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--ѤÚ^5 µ [FreedomFi the Hearse Driver ] St15 Dx17 Co13 In8 Wi5 Ch5 UntHalFemLaw  24(24)  Pw 19(19)  AC7 Exp1 T1 The victorian underwear shapes your figure, but it isn't very practical to fight in.You are on the moon tonight!--More--Õ¤Ú^f§Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck!פÚ^Y2P<@There is a wall in the way![FreedomFi the Hearse Driver ] St15 Dx17 Co13 In8 Wi5 Ch5 UntHalFemLaw  24(24)  Pw 19(19)  AC7 Exp1 T2 ؤÚ^!äà Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ؤÚ^“Ï[FreedomFi the Hearse Driver ] St15 Dx17 Co13 In8 Wi5 Ch5 UntHalFemLaw  24(24)  Pw 19(19)  AC7 Exp1 T2 b - a cursed +0 victorian underwear (being worn) {5}.[FreedomFi the Hearse Driver ] St15 Dx17 Co13 In8 Wi5 Ch5 UntHalFemLaw  24(24)  Pw 19(19)  AC7 Exp1 T2 (For instructions type a ?)Ù¤Ú^³¿f[FreedomFi the Hearse Driver ] St15 Dx17 Co13 In8 Wi5 Ch5 UntHalFemLaw  24(24)  Pw 19(19)  AC7 Exp1 T2 b - a cursed +0 victorian underwear (being worn) {5}.[FreedomFi the Hearse Driver ] St15 Dx17 Co13 In8 Wi5 Ch5 UntHalFemLaw  24(24)  Pw 19(19)  AC7 Exp1 T2 (For instructions type a ?)Ù¤Ú^-ç[FreedomFi the Hearse Driver ] St15 Dx17 Co13 In8 Wi5 Ch5 UntHalFemLaw  24(24)  Pw 19(19)  AC7 Exp1 T2 b - a cursed +0 victorian underwear (being worn) {5}.[FreedomFi the Hearse Driver ] St15 Dx17 Co13 In8 Wi5 Ch5 UntHalFemLaw  24(24)  Pw 19(19)  AC7 Exp1 T2  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) Ú¤Ú^÷Ä.[FreedomFi the Hearse Driver ] St15 Dx17 Co13 In8 Wi5 Ch5 UntHalFemLaw  24(24)  Pw 19(19)  AC7 Exp1 T2 b - a cursed +0 victorian underwear (being worn) {5}.[FreedomFi the Hearse Driver ] St15 Dx17 Co13 In8 Wi5 Ch5 UntHalFemLaw  24(24)  Pw 19(19)  AC7 Exp1 T2  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) Ú¤Ú^+Ý­[FreedomFi the Hearse Driver ] St15 Dx17 Co13 In8 Wi5 Ch5 UntHalFemLaw  24(24)  Pw 19(19)  AC7 Exp1 T2 b - a cursed +0 victorian underwear (being worn) {5}.[FreedomFi the Hearse Driver ] St15 Dx17 Co13 In8 Wi5 Ch5 UntHalFemLaw  24(24)  Pw 19(19)  AC7 Exp1 T2 (For instructions type a ?)Û¤Ú^âÕf[FreedomFi the Hearse Driver ] St15 Dx17 Co13 In8 Wi5 Ch5 UntHalFemLaw  24(24)  Pw 19(19)  AC7 Exp1 T2 b - a cursed +0 victorian underwear (being worn) {5}.[FreedomFi the Hearse Driver ] St15 Dx17 Co13 In8 Wi5 Ch5 UntHalFemLaw  24(24)  Pw 19(19)  AC7 Exp1 T2 (For instructions type a ?)ܤÚ^Z7ç[FreedomFi the Hearse Driver ] St15 Dx17 Co13 In8 Wi5 Ch5 UntHalFemLaw  24(24)  Pw 19(19)  AC7 Exp1 T2 b - a cursed +0 victorian underwear (being worn) {5}.[FreedomFi the Hearse Driver ] St15 Dx17 Co13 In8 Wi5 Ch5 UntHalFemLaw  24(24)  Pw 19(19)  AC7 Exp1 T2  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) ܤÚ^Z¿E[FreedomFi the Hearse Driver ] St15 Dx17 Co13 In8 Wi5 Ch5 UntHalFemLaw  24(24)  Pw 19(19)  AC7 Exp1 T2 ݤÚ^L½ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ݤÚ^®Ï[FreedomFi the Hearse Driver ] St15 Dx17 Co13 In8 Wi5 Ch5 UntHalFemLaw  24(24)  Pw 19(19)  AC7 Exp1 T2 b - a cursed +0 victorian underwear (being worn) {5}.[FreedomFi the Hearse Driver ] St15 Dx17 Co13 In8 Wi5 Ch5 UntHalFemLaw  24(24)  Pw 19(19)  AC7 Exp1 T2 (For instructions type a ?)Þ¤Ú^5ÀDone.[FreedomFi the Hearse Driver ] St15 Dx17 Co13 In8 Wi5 Ch5 UntHalFemLaw  24(24)  Pw 19(19)  AC7 Exp1 T2 à¤Ú^ØÑà Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) å¤Ú^Ýd + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) é¤Ú^ܵ+Really quit? WARNING: this will erase your game permanently! [yes/no]? í¤Ú^èâtî¤Ú^?Âyî¤Ú^hi ï¤Ú^tŠ ï¤Ú^ yð¤Ú^1eð¤Ú^•8sð¤Ú^H†[FreedomFi the Hearse Driver  24(24)  Pw 19(19) ÚÄÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúúúú³úúúúúúúú$úúú³þúúúúúú<úúúúú³³úúZúúú@dúúúú³ÀÄÄÄÄÄÄÄÄÄúÄÄÙ[FreedomFi the Hearse Driver ] St15 Dx17 Co13 In8 Wi5 Ch5 UntHalFemLaw Dlvl:1 $0 HP 24(24)  Pw 19(19)  AC7 Exp1 T2 Do you want your possessions identified? DYWYPI? [ynq] (n) ò¤Ú^}½ðn Weapons a - a blessed +2 scalpel (weapon in hand) {2} Armor b - a cursed +0 victorian underwear (being worn) {5} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of heal other {0} Wands c - an uncursed wand of undead turning (0:12) {0} d - an uncursed wand of undead turning (0:5) {0} Tools e - an uncursed tinning kit (0:18) {0}(end) ó¤Ú^w† Do you want to see your attributes? [ynq] (n) õ¤Ú^3?nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: corrosivity. You could not have this property extrinsically: numbopathy. You could not have the double effect of this property: half physical damage. Scroll identification only worked 100 times out of 176. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 8. Amulet identification only worked 15 times out of 16. Implant identification only worked 1 times out of 28. Spellbook identification only worked 2 times out of 12. Gem identification only worked 100 times out of 239. Scroll drop chance was reduced to 96%. Ring drop chance was reduced to 60%. Amulet drop chance was reduced to 37%. Armor drop chance was reduced to 78%. Food drop chance was reduced to 92%. [22;1õ¤Ú^L?ÀHShop item generation was reduced to 21%. Musable item generation frequency had a negative bias of 41%. Monster death drops spawned with only 91% chance. The following skill was trained at half the usual rate: devices. The following skill was trained at one fifth the usual rate: implants. The following skill was limited to expert proficiency: enchantment spells. The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 2). The following skill became untrainable if you tried to train it too early: elemental spells (turn 145). The following skill became harder to train at higher skill levels: occult spells. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 84714. Monster spawn increase had reached its maximum at turn 324844. In this game, Eeõ¤Ú^N@§vee's evolution was glaceon. Your limit for ascension was at turn 539787. The monster class that cannot be genocided was dragon. The monster color that was spawned more often: transparent (freq bonus 3). The monster species that was spawned more often: wryest crawling (freq bonus 6). The monster species that was spawned more often: hc mom (freq bonus 72). The monster species that was spawned more often: boo gizard (freq bonus 8). The monster species that was spawned more often: flashing lake (freq bonus 10). The monster species that was spawned more often: very old black dragon (freq bonus 15). --More--õ¤Ú^ƶ The monster species that was spawned more often: bionic naga (freq bonus 15). The monster species that was spawned more often: enfolded estranged (freq bonus 2). The monster species that was spawned more often: nurgling (freq bonus 4). The monster species that was spawned more often: non-mad beam (freq bonus 4). The monster species that was spawned more often: feminymph (freq bonus 8). The monster species that was spawned more often: stackold (freq bonus 12). The monster species that was spawned more often: xornitaur (freq bonus 42). The monster species that was spawned more often: wondrously dislocate (freq bonus 6). The monster species that was spawned more often: prehistoric turret (freq bonus 36). The monster species that was spawned more often: vacuum colony (freq bonus 12). The monster species that was spawned more often: flatterer (freq bonus 12). The monster species that was spawned more often: bebelith (freq bonus 9). [13õ¤Ú^Ó¶ À;1HThe monster species that was spawned more often: baby black dragon (freq bonus 1). The monster species that was spawned more often: preestimate spathal (freq bonus 6). The monster species that was spawned more often: Amelje (freq bonus 8). The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 5). The monster trait that was more common: monsters that count as lord (freq bonus 1). The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2). The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 6). The monster trait that was more common: monsters that spawn in small groups (freq bonus 1). The monster trait that was more common: monsters that wait for you to come (freq bonus 2). The monster species that was never randomly spawned: selly flax. The monster species that was nõ¤Ú^¹· ever randomly spawned: strange scientist. The monster species that was never randomly spawned: sucking mimic. The monster species that was never randomly spawned: 4chan pony. The monster species that was never randomly spawned: unrelieved riffler maligned cerebrum. The monster species that was never randomly spawned: special spore. The monster species that was never randomly spawned: wise green smoker. The monster species that was never randomly spawned: giant lizard. The monster species that was never randomly spawned: legion devil cutter. The monster species that was never randomly spawned: blue firebird. The monster class that was more likely to generate with musable stuff: leprechaun. The RNG hath decreed that this item was never generated: ceramic knife ((null)). The RNG hath decreed that this item was never generated: confuse monster (orange). The RNG hath decreed that this item was never generated: backfire (fadeless). õ¤Ú^Á· The RNG hath decreed that this item was never generated: plate mail ((null)). The RNG hath decreed that this item was never generated: leveling gloves (tar gloves). The RNG hath decreed that this item was never generated: water dragon scale mail ((null)). The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos). The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant). The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE). The RNG hath decreed that this item was never generated: energy sap ((null)). The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 73). --More--ö¤Ú^ßu The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: bulky gemstone ball ((null), freq bonus 23). The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 42). The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 9). The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 13). The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 8). The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 20). The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 20). The RNG hath decreed that this item was ö¤Ú^îu Àgenerated more often: terraforming (MARIYA IS NOT A TERRAFORMER, freq bonus 11). The RNG hath decreed that this item was generated more often: quicksand (deserted, freq bonus 9). The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 5). The RNG hath decreed that this item was generated more often: self-willed heels (imaginary heels, freq bonus 3). The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 14). The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 8). The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 10). The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEö¤Ú^Õv ND, freq bonus 9). The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 11). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 45). The RNG hath decreed that this item was always generated cursed: lemon ((null)). The RNG hath decreed that this item was always generated cursed: diode (two-wired thing). The RNG hath decreed that this item was always generated cursed: speedbug stone (gray). The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear). The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing). The RNG hath decreed that this item was always generated cursed: debugging (terminal). The RNG hath decreed that this item was always generated cursed: highway (A HIGHWAY TO THE LEFT). The RNG hath decreed that this item was always generated cursed: appearance shuffling stone (gray). ö¤Ú^Ýv i[29;1HThe RNG hath decreed that this item was always generated cursed: tunnels (street plan). The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak). The RNG hath decreed that this trap was always invisible: undressing trap. The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 5). Trap randomization happened for 1 in 102 traps. Traps were spawned invisible 1 times in 47. Traps were extra hard to find 10% of the time. Next attribute increase check would have come at turn 581. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 1. Your sanity was 0. You were poison resistant. You had not decided on your sexuality yet. --More--÷¤Ú^áJYou were prevented from having numbopathy (0). You were prevented from having corrosivity (0). You had 1499 points of nutrition remaining. You were lucky (1). You had spell retention for remembering 25 spells. You could not have safely prayed (116). You survived. --More--ø¤Ú^‘ÇØÚÄÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúúúú³úúúúúúúú$úúú³þúúúúúú<úúúúú³³úúZúúú@dúúúú³ÀÄÄÄÄÄÄÄÄÄúÄÄÙ[FreedomFi the Hearse Driver ] St15 Dx17 Co13 In8 Wi5 Ch5 UntHalFemLaw Dlvl:1 $0 HP 24(24)  Pw 19(19)  AC7 Exp1 T2 Do you want to see your discoveries? [ynq] (n) ù¤Ú^O™n Discoveries  Scrolls scroll of healing (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of mana (TRUE RISE BY STRANGE SMELL) scroll of phase door (STRC PRST SKRZ KRK) scroll of standard id (EPSTEST EPS) scroll of cure (SUS COMNITUS) scroll of heal other (IN MY NEXT LIFE ILL BECOME A FEMINIST) * scroll of extra healing (HEEL STEALING) * scroll of greater mana restoration (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) Wands wand of undead turning (chemical) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ù¤Ú^òe%Do you want an account of creatures vanquished? [ynq] (n) ù¤Ú^BÆ >n Vanquished creatures:  0 death dogs (1 created) 0 newt zombies (1 created) 0 newts (1 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ú¤Ú^9ç³Do you want to see your conduct? [ynq] (n) ú¤Ú^P Gn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More--û¤Ú^ÐGoodbye FreedomFighter517 the Undertaker... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. You were level 1 with a maximum of 24 hit points when you quit.--More--ü¤Ú^»T