Z]~^R Player: FokinLegend Game: dnhslex Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-03-27.20:08:58.ttyrec Time: (1585339738) Fri Mar 27 20:08:58 2020 Z]~^kdnhslex by Amy, based on dNethack by Chris_ANG, Copyright 2012-2018  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. Restoring save file...Z]~^q--More--[]~^#-------###|.....|##|..<..|#`###-.....|#----.--###+#######+u@#FokinLegen the Gallant St:14 Dx:10 Co:11 In:7 Wi:16 Ch:17 Chaotic S:4 Dlvl:1 $:0 HP: 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:69Salutations FokinLegend, the human Knight, welcome back to dnhslex!--More--_]~^KAttention: This is an early beta version of dnhslex. Frequent savebreaks are possible. If you manage to get far in the game and don't want to lose your character, message Amy (LarienTelrunya) in #em.slashem.me on Freenode IRC! Syntax: !tell LarienTelrunya please don't break saves until I finish my char--More--`]~^ j Press Ctrl^W or type #ward to engrave a warding sign.b]~^'In what direction? c]~^ӄNever mind. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:69c]~^S Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [true] (1 of 4)g]~^ ~FokinLegen the Gallant St:14 Dx:10 Co:11 In:7 Wi:16 Ch:17 Chaotic S:4 Dlvl:1 $:0 HP: 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:69#-------###|.....|##|..<..|#`###-.....|#----.--###+#######+u@# Armor c - [ an uncursed +1 ring mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 buckler (being worn) f - [ an uncursed +0 leather pair of gloves (being worn)(end) i]~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:69j]~^ Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [true] (1 of 4)n]~^ T#o]~^-r]~^k~FokinLegen the Gallant St:14 Dx:10 Co:11 In:7 Wi:16 Ch:17 Chaotic S:4 Dlvl:1 $:0 HP: 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:69#-------###|.....|##|..<..|#`###-.....|#----.--###+#######+u@# Armor c - [ an uncursed +1 ring mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 buckler (being worn) f - [ an uncursed +0 leather pair of gloves (being worn)(end) t]~^& 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:69t]~^Yu  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [true] (1 of 4)x]~^/@~FokinLegen the Gallant St:14 Dx:10 Co:11 In:7 Wi:16 Ch:17 Chaotic S:4 Dlvl:1 $:0 HP: 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:69#-------###|.....|##|..<..|#`###-.....|#----.--###+#######+u@# Armor c - [ an uncursed +1 ring mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 buckler (being worn) f - [ an uncursed +0 leather pair of gloves (being worn)(end) y]~^Y  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:69z]~^dj Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [true] (1 of 4)z]~^N~FokinLegen the Gallant St:14 Dx:10 Co:11 In:7 Wi:16 Ch:17 Chaotic S:4 Dlvl:1 $:0 HP: 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:69#-------###|.....|##|..<..|#`###-.....|#----.--###+#######+u@# Armor c - [ an uncursed +1 ring mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 buckler (being worn) f - [ an uncursed +0 leather pair of gloves (being worn)(end) {]~^! 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:69|]~^g Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [true] (1 of 4)]~^+]~^< -]~^+]~^zQ -]~^+]~^N-]~^ +]~^tn)0FokinLegen the Gallant St:14 Dx:10 Co:11 In:7 Wi:16 Ch:17 Chaotic S:4 Dlvl:1 $:0 HP: 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:69#(0lqqqqqk(B###(0x~~~~~x(B##(0x~~(B<(0~~x(B#`###(0a~~~~~x(B#(0mqqq~qj(B###+#######+u@#]~^You stop. Your saddled pony is in the way! 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:70#]~^A Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [false]  k - DECgraphics [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [true] (1 of 4)]~^ +]~^Y-]~^;J+]~^6BFokinLegen the Gallant St:14 Dx:10 Co:11 In:7 Wi:16 Ch:17 Chaotic S:4 Dlvl:1 $:0 HP: 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:70#-------###|.....|##|..<..|#`###-.....|#----.--###+#######+#@#]~^m Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [true] (1 of 4)]~^W +]~^$ ++++++++++++++++++++++]~^ )0 Select attack_mode:   p - pacifist: don't fight anything  c - chat: chat with peacefuls, fight hostiles  a - ask: ask to fight peacefuls  f - fightall: fight peacefuls and hostiles (end) ]~^S #┌─────┐###│·····│##│··<··│#`###▒·····│#└───·─┘###+#######[0;187]~^w k7z+#@#Set attack_mode to what? ]~^ ?Set boulder to what? ]~^ Change which disclosure options categories:   i - inventory  a - attributes  v - vanquished  g - genocides  c - conduct (end) ]~^#┌─────┐###│·····│##│··<··│#`###▒·····│#└───·─┘###+#######[0;187]~^e7z+#@#Set fruit to what? ]~^ESet hp_notify_fmt to what? ]~^ Select menustyle:   t - traditional  c - combination  p - partial  f - full (end) ]~^$ How to highlight menu headings:   b - bold  i - inverse  u - underline (end) ]~^% Select message history display type:   s - single  c - combination  f - full  r - reversed (end) ]~^< Select number_pad mode:   a - 0 (off)  b - 1 (on)  c - 2 (on, DOS compatible) (end) ]~^#┌─────┐###│·····│##│··<··│#`###▒·····│#└───·─┘###+#######[0;187]~^ńi7z+#@#Set packorder to what? ]~^7  Select encumbrance level:   u - unencumbered  b - burdened  s - stressed  n - strained  t - overtaxed  l - overloaded (end) ]~^ E  Auto-Pickup what?   a - $ pile of coins  b - " amulet  c - ) weapon  d - [ suit or piece of armor  e - % piece of food  f - ? scroll  g - + spellbook  h - ! potion  i - = ring  j - / wand  k - ( useful item (pick-axe, key, lamp...)  l - * gem or rock  m - ` boulder or statue  n - 0 iron ball  o - _ iron chain (end) ]~^vMj Toggle pokedex sections on/off:   a + stats  b - generation  c - weight  d + resists  e + conveys  f - movement  g - thinking  h - biology  i + mechanics  j - race  k - vision  l + attacks (end) ]~^V Select run/travel display mode:   t - teleport  r - run  w - walk  c - crawl (end) ]~^ #┌─────┐###│·····│##│··<··│#`###▒·····│#└───·─┘###+#######[0;187]~^' f7z+#@#Set scores to what? ]~^hu  Select loot sorting type:   n - none  l - loot  f - full (end) ]~^9#┌─────┐###│·····│##│··<··│#`###▒·····│#└───·─┘###+#######[0;187]~^9n7z+#@#Set suppress_alert to what? ]~^0; Do what?   a - add new autopickup exception  e - exit this menu (end) ]~^NX#┌─────┐###│     │##│  <  │#`###▒     │#└───·─┘###+#######[]~^lXK0;1877z+#@#]~^W, c - an uncursed +1 ring mail (being worn)  d - an uncursed +0 helmet (being worn)  e - an uncursed +0 buckler (being worn)  f - an uncursed +0 leather pair of gloves (being worn) (end) ]~^ #┌─────┐###│     │##│  <  │#`###▒     │#└───·─┘###+#######+[14;36]~^ 8H#@#]~^ Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [true]  b - autoopen [false]  c - autopickup [false]  d - autoquiver [true]  e - botl_updates [false]  f - bones [false]  g - checkpoint [false]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [true]  n - fixinv [false]  o - help [false]  p - hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_zombie [false]  s - zombies_as_Z [true]  t - hilite_detected [false]  u - use_inverse [false]  v - hilite_hidden_stairs [false]  w - hilite_obj_piles [false] ]~^[7m(1 of 4)]~^#┌─────┐###│     │##│  <  │#`###▒     │#└───·─┘###+#######+[14;36]~^8H#@#]~^G  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [true]  b - autoopen [false]  c - autopickup [false]  d - autoquiver [true]  e - botl_updates [false]  f - bones [false]  g - checkpoint [false]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [true]  n - fixinv [false]  o - help [false]  p - hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_zombie [false]  s - zombies_as_Z [true]  t - hilite_detected [false]  u - use_inverse [false]  v - hilite_hidden_stairs [false]  w - hilite_obj_piles [false] ]~^G [7m(1 of 4)]~^+++++++++++++++++++++++]~^` ]~^cD ]~^L ]~^ ]~^ -]~^í-]~^<-]~^Zx+]~^"s+]~^H+]~^ )0 Select attack_mode:  p - pacifist: don't fight anything c - chat: chat with peacefuls, fight hostiles a - ask: ask to fight peacefuls f - fightall: fight peacefuls and hostiles(end) ]~^?#┌─────┐###│·····│##│··<··│#`###▒·····│#└───·─┘###+#######+#@#FokinLegen the Gallant St:14 Dx:10 Co:11 In:7 Wi:16 Ch:17 Chaotic S:4 Dlvl:1 $:0 HP: 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:70Set attack_mode to what? ]~^f)Set boulder to what? ]~^ld Change which disclosure options categories:  i - inventory a - attributes v - vanquished g - genocides c - conduct(end) ]~^N{Set fruit to what? ]~^/Set hp_notify_fmt to what? ]~^6N  Select menustyle:  t - traditional c - combination p - partial f - full(end) ]~^8+ How to highlight menu headings:  b - bold i - inverse u - underline(end) ]~^+ Select message history display type:  s - single c - combination f - full r - reversed(end) ]~^ + Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) ^~^ys#Set packorder to what? ^~^  Select encumbrance level:  u - unencumbered b - burdened s - stressed n - strained t - overtaxed l - overloaded(end) ^~^b Auto-Pickup what?  a - $ pile of coins b - " amulet c - ) weapon d - [ suit or piece of armor e - % piece of food f - ? scroll g - + spellbook h - ! potion i - = ring j - / wand k - ( useful item (pick-axe, key, lamp...) l - * gem or rock m - ` boulder or statue n - 0 iron ball o - _ iron chain(end) ^~^+^~^ +^~^ly+^~^b+^~^>+"^~^U+&^~^-+'^~^+-^~^ +0^~^+3^~^-3+++++9^~^-9^~^Y-C^~^-F^~^Mm-H^~^-H^~^-I^~^  Toggle pokedex sections on/off:  a + stats b - generation c - weight d + resists e + conveys f - movement g - thinking h - biology i + mechanics j - race k - vision l + attacks(end) P^~^  Toggle pokedex sections on/off:  a - stats b - generation c - weight d + resists e + conveys f - movement g - thinking h - biology i + mechanics j - race k - vision l + attacks(end) R^~^ p  Toggle pokedex sections on/off:  a - stats b - generation c - weight d - resists e + conveys f - movement g - thinking h - biology i + mechanics j - race k - vision l + attacks(end) V^~^s + Toggle pokedex sections on/off:  a + stats b - generation c - weight d - resists e + conveys f - movement g - thinking h - biology i + mechanics j - race k - vision l + attacks(end) V^~^N + Toggle pokedex sections on/off:  a - stats b - generation c - weight d - resists e + conveys f - movement g - thinking h - biology i + mechanics j - race k - vision l + attacks(end) W^~^+ Toggle pokedex sections on/off:  a + stats b - generation c - weight d - resists e + conveys f - movement g - thinking h - biology i + mechanics j - race k - vision l + attacks(end) X^~^8+ Toggle pokedex sections on/off:  a - stats b - generation c - weight d - resists e + conveys f - movement g - thinking h - biology i + mechanics j - race k - vision l + attacks(end) X^~^+ Toggle pokedex sections on/off:  a + stats b - generation c - weight d - resists e + conveys f - movement g - thinking h - biology i + mechanics j - race k - vision l + attacks(end) [^~^+ Toggle pokedex sections on/off:  a - stats b - generation c - weight d - resists e + conveys f - movement g - thinking h - biology i + mechanics j - race k - vision l + attacks(end) [^~^j + Toggle pokedex sections on/off:  a + stats b - generation c - weight d - resists e + conveys f - movement g - thinking h - biology i + mechanics j - race k - vision l + attacks(end) [^~^-=- Toggle pokedex sections on/off:  a + stats b - generation c - weight d - resists e - conveys f - movement g - thinking h - biology i + mechanics j - race k - vision l + attacks(end) \^~^~- Toggle pokedex sections on/off:  a + stats b - generation c - weight d - resists e - conveys f - movement g - thinking h - biology i - mechanics j - race k - vision l + attacks(end) ]^~^- Toggle pokedex sections on/off:  a + stats b - generation c - weight d - resists e - conveys f - movement g - thinking h - biology i - mechanics j - race k - vision l - attacks(end) ^^~^}G- Select run/travel display mode:  t - teleport r - run w - walk c - crawl(end) `^~^2, rSet scores to what? b^~^ Select loot sorting type:  n - none l - loot f - full(end) c^~^FpSet suppress_alert to what? d^~^  Do what?  a - add new autopickup exception e - exit this menu(end) f^~^" FokinLegen the Gallant St:14 Dx:10 Co:11 In:7 Wi:16 Ch:17 Chaotic S:4 Dlvl:1 $:0 HP: 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:70#┌─────┐###│·····│##│··<··│#`###▒·····│#└───·─┘###+#######+#@#i^~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:70 Armor c - [ an uncursed +1 ring mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 buckler (being worn) f - [ an uncursed +0 leather pair of gloves (being worn)(end) j^~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:70k^~^Ju@#k^~^6K 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:70You hear some noises. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:71#m^~^w  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:72##@##n^~^$l  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:73###@##+o^~^j 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:74###@q^~^X The door opens. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:75│·│···│▒····│!··│·│─┘s^~^? 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:76─·─┐······#│·##@│····───t^~^Q 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:77┌│·│#▒@│└t^~^4  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:78·@u^~^·@l - a smoky potion. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:79w^~^2 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:80@·x^~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:81@·x^~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:82@·x^~^^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:83@·y^~^The door opens. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:84▒z^~^p 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:84{^~^j 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:84{^~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:85u@·{^~^ You displaced your saddled pony. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:86##@u··}^~^% 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:87@u·········~^~^` 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:88#@u▒················~^~^:3 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:89#@##·············~^~^(p 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:90##@##^~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:91###@#^~^Ƴ  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:92##@u▒·············^~^R/ j 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:92^~^iYou displaced your saddled pony. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:93#u@················^~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:94#u@········^~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:95##u@·^~^e 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:96▒u@^~^=  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:97·u@^~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:98##@·u·^~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:99@·······^~^Pv 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:100·##@#u·················^~^0Yk 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:100^~^UE 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:101·u##@·········^~^You displaced your saddled pony. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:102##@u#····^~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:103····@u##····^~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:104····#@u#^~^@M  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:105#@u##^~^p 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:106#@u#^~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:107#@##^~^y 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:108#@##^~^$ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:109#@##^~^Q  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:110#@###^~^F 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:111##@###^~^y 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:112##@###^~^J 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:113###@u##^~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:114#@u#####^~^n 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:115#@u####^~^pYou displaced your saddled pony. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:116#u@####^~^8 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:117##@u###^~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:118##@####^~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:119#@u###^~^~ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:120##@u###·^~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:121##@####^~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:122@####^~^ k 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:122^~^o  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:123###@###^~^[ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:124###@#^~^< 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:125#####@u^~^m<You displaced your saddled pony. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:126#u###@##^~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:127##u###@#^~^'  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:128######@u^~^7i k 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:128^~^qk 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:128^~^$k 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:128^~^K) 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:129###@u#^~^F  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:130###@u#^~^G 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:131###@###^~^k 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:131^~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:132###@##^~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:133####@#^~^#( 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:134###u@·#···│···│···│··└──^~^9TI 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:135#┌────u│···@+·········^~^F-k 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:135^~^ɗ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:136┐#@u·│·········─^~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:137#@·#│·│·─┘^~^R 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:138·u@^~^I 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:139·u@^~^,  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:140··u@·^~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:141·u@^~^# 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:142···u@#^~^x  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:143···········u@#^~^? 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:144···u@#^~^- 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:145·#u@#^~^V 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:146·#u@#^~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:147#u@#^~^9  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:147  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:148#u@#^~^Q 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:149#u@#^~^{ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:150#u@#^~^= 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:151#u@^~^ k 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:151^~^ k 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:151^~^)You displaced your saddled pony. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:152#@u^~^A  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:153#@u#^~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:154#@u#^~^J 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:155#@##^~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:156#@##^~^jm  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:156  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:157·#@##^~^R-  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:157  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:158·#@u#^~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:158  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:159··@u#^~^} > 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:159  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:160·G········@##^~^R 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:160  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:161··@·#^~^N> 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:161  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:162@·^~^Z2Specify unknown object by cursor? [ynq] (q) ^~^ζ y^~^: gPlease move the cursor to an unknown object.(For instructions type a ?)^~^I ^ @ a human or elf (human knight called FokinLegend)--More--^~^< 6More info? [yn] (n) ^~^O: y Here lies the noble fearless knight, Whose valour rose to such a height; When Death at last had struck him down, His was the victory and renown. He reck'd the world of little prize, And was a bugbear in men's eyes; But had the fortune in his age To live a fool and die a sage. [ Don Quixote of La Mancha by Miquel de Cervantes Saavedra ]--More--^~^Pick an object.^~^q 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:162^~^Pick an object.^~^s 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:162 Armor c - [ an uncursed +1 ring mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 buckler (being worn) f - [ an uncursed +0 leather pair of gloves (being worn)(end) ^~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:162^~^ Pick an object.^~^^~^R ^~^Y^~^ ^~^-!^~^K / G a gnome or gizmo (clockwork soldier, a tiny humanoid) Accessing Pokedex entry for clockwork soldier...   Base statistics of this monster type: Base level = 0. Difficulty = 1. AC = 10. MR = 4. Alignment 0. Fast (16). --More--^~^───┐···│ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:162^~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:162  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:163@·^~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:163  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:164@·u·^~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:164  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:165@·u·^~^=JThe long sword is ineffective against the clockwork soldier.^~^@You hit the clockwork soldier. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:165  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:166u·^~^You hit the clockwork soldier. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:166u·The saddled pony misses the clockwork soldier.--More--^~^ The saddled pony bites the clockwork soldier.The clockwork soldier is destroyed! 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:167·^~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:168·@u^~^wtThe door resists! 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:169·u^~^The door opens. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:170u▒··^~^r 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:171#·#@·u·^~^5 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:172#·@▒u········^~^:k 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:172^~^S  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:173@···#·····u······^~^. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:174##@#u······^~^υ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:175@###·····^~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:176##@#···u····^~^k 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:176_~^j 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:177###@###········_~^`%  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:178###@#_~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:179###@##_~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:180####@##_~^04  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:181####@##_~^g 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:182####@##_~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:183####@#_~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:184####@#_~^@  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:185####@#_~^E 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:186###@#_~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:187@#_~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:188#@###_~^p k 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:188_~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:189#@###u#_~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:190#@u####_~^Z9  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:191#@####_~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:192#@####_~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:193#@####_~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:194#@u###_~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:195#@u###_~^7  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:196##@u###_~^f 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:197#@###u#_~^' 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:198#@u####_~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:199##@####_~^v  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:200@u##_~^T The door resists! 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:201#u _~^The door resists! 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:202u# _~^e=The door opens. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:203┌──│··│····│···$·▒u└────# _~^> 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:204───····│@u#┘# _~^w 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:205┐@u## _~^[ <·@·· _~^0( 82 gold pieces.86 82 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:206u·▒ _~^K 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:207u·@· _~^Ɨ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:208·u·@## _~^_ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:209········u@ _~^Vk 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:209 _~^n  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:210········u@# _~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:211······#u@# _~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:212##u@#_~^O 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:213##u@_~^yk 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:213_~^/ k 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:213_~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:214········##@#u_~^d 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:215·········@u###_~^8MYou displaced your saddled pony. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:216···#@#u#_~^6> 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:217·###@###u#_~^W 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:218·##@u####_~^,B 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:219##·@·····u####_~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:220·····@·u###_~^j 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:220_~^O 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:221#@u·#_~^m 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:222#@##·#_~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:223@##···_~^X 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:224@u#····_~^ You displaced your saddled pony. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:225u@#····_~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:226·u@#···_~^z 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:227##@#·#_~^% 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:228##@·_~^Rj 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:228_~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:229·····u#·@###_~^} 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:230##·#·····@u###_~^kc 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:231····#·##@u_~^ +You displaced your saddled pony. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:232··#u###@##_~^q 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:232_~^Pn ·####@#d_~^M o 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:232The jackal bites! 15(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:232  15(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:233##u_~^l········####@ 15(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:233The jackal misses the saddled pony.You hear some noises. 15(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:234_~^ You miss the jackal. 15(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:234The jackal bites the saddled pony.The saddled pony hits the jackal.--More--_~^*The jackal is killed! 15(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:235#!_~^·###@d# 15(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:235The jackal misses the saddled pony.The saddled pony hits the jackal.The jackal is killed! 15(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:236#u#_~^o & 15(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:237·#####%@##········$_~^\ 15(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:238##@##···%_~^3  15(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:239#@###····&_~^N 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:240#%@#·······&_~^Ϙ·······#u#@###········m - a jackal corpse. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:241#u(_~^xX 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:242·······####u@##········(_~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:243###@·······)_~^[B 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:244#@##····)_~^}  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:245##u@·····*_~^$ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:246#u···@··········*_~^B  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:247##·u@·······*_~^U 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:248##u@·-_~^@ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:249▒u@-_~^& 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:250·u@/_~^m 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:251···@u/_~^fe 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:252@u··/_~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:253u@··0_~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:254u@··0_~^w  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:255#·u@#··1_~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:256#@····u···1_~^<7 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:257###@u··#···········1_~^g  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:258·····###@u#1_~^| 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:259##·····@u#2_~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:260##@u#####2_~^WO  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:261###@#####3_~^\ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:262@###3_~^C  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:263#@###4_~^! 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:264##@###4_~^u 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:265+@##4_~^¯ j 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:2654_~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:266#@#5_~^y 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:267@###5_~^ g The door opens. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:268───┐···│·····│▒······│──────┘6_~^e 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:269───··(│·#@└6_~^˞ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:270┌│#▒@#6_~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:271·@7_~^9e  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:272u·@7_~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:273@▒u·8_~^&B@·n - a chest. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:274u·8_~^C,p 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:2748_~^( 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:275·u@·9_~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:276@··u:_~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:277·@u·;_~^8 d Weapons a - ) a blessed +1 long sword (weapon in hand) b - ) a blessed +1 lance Armor c - [ an uncursed +1 ring mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 buckler (being worn) f - [ an uncursed +0 leather pair of gloves (being worn) Comestibles g - % 10 uncursed apples h - % 12 uncursed carrots m - % a jackal corpse Spellbooks i - + a cloth spellbook Potions l - ! a smoky potion Tools j - ( a box n - ( a chest(end) F_~^NI  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:277G_~^0What do you want to drop? [$a-jl-n or ?*] H_~^8 H_~^> You drop a box. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278·uL_~^X; &In what direction? N_~^lj 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278P_~^k p 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278R_~^.There is a box here, loot it? [ynq] (q) T_~^ yHmmm, it seems to be locked. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278V_~^ You have no ammunition readied!Note: Please use #quit if you wish to exit the game.--More--Z_~^eWhat do you want to ready? [- b or ?*] You cannot ready that!--More--\_~^ 4What do you want to throw? [$ab or ?*] ]_~^Never mind. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278__~^A 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278You have no ammunition readied!Note: Please use #quit if you wish to exit the game.--More--`_~^Y:What do you want to ready? [- b or ?*] a_~^3 Never mind.--More--b_~^:What do you want to throw? [$ab or ?*] b_~^Never mind. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278e_~^c"You don't have any spirits bound. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278i_~^޲cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--j_~^* FokinLegen the Gallant St:14 Dx:10 Co:11 In:7 Wi:16 Ch:17 Chaotic S:86 Dlvl:1 $:82 HP: 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278┌──────┐│······││·@u···│#┌─────┐#▒······│###│·····│#└──────┘##│··<··│┌─────┐######`###▒·····││······#######└───·─┘│·····│#################│·····▒########################└──·──┘########################################j_~^* [m#┌▒─·─┐#┌────┐##│····│###│·····####│····│#▒····│#│····││····│##▒····││····││····││·····#########│····│└────┘└────┘k_~^L; Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) m_~^4+m_~^/y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  With the qwertz_movement option, the z key replaces the y key.  (this requires option QWERTZ to be set at compile-time).  If the number_pad optionm_~^/ is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (if the qwertz_movement option is not set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered --Mm_~^f/ore--o_~^ S FokinLegen the Gallant St:14 Dx:10 Co:11 In:7 Wi:16 Ch:17 Chaotic S:86 Dlvl:1 $:82 HP: 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278┌──────┐│······││·@u···│#┌─────┐#▒······│###│·····│#└──────┘##│··<··│┌─────┐######`###▒·····││······#######└───·─┘│·····│#################│·····▒########################└──·──┘########################################o_~^S [m#┌▒─·─┐#┌────┐##│····│###│·····####│····│#▒····│#│····││····│##▒····││····││····││·····#########│····│└────┘└────┘ Armor c - [ an uncursed +1 ring mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 buckler (being worn) f - [ an uncursed +0 leather pair of gloves (being wo_~^|S orn)(end) r_~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278s_~^jQ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) s_~^+NetHack History file for release 3.4 Behold, mortal, the origins of NetHack... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, s_~^tincorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. --More--u_~^ FokinLegen the Gallant St:14 Dx:10 Co:11 In:7 Wi:16 Ch:17 Chaotic S:86 Dlvl:1 $:82 HP: 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278┌──────┐│······││·@u···│#┌─────┐#▒······│###│·····│#└──────┘##│··<··│┌─────┐######`###▒·····││······#######└───·─┘│·····│#################│·····▒########################└──·──┘########################################u_~^ [m#┌▒─·─┐#┌────┐##│····│###│·····####│····│#▒····│#│····││····│##▒····││····││····││·····#########│····│└────┘└────┘v_~^  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) w_~^+NetHack History file for release 3.4 Behold, mortal, the origins of NetHack... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, w_~^tincorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. --More--x_~^FokinLegen the Gallant St:14 Dx:10 Co:11 In:7 Wi:16 Ch:17 Chaotic S:86 Dlvl:1 $:82 HP: 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278┌──────┐│······││·@u···│#┌─────┐#▒······│###│·····│#└──────┘##│··<··│┌─────┐######`###▒·····││······#######└───·─┘│·····│#################│·····▒########################└──·──┘########################################x_~^[m#┌▒─·─┐#┌────┐##│····│###│·····####│····│#▒····│#│····││····│##▒····││····││····││·····#########│····│└────┘└────┘y_~^ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) z_~^  +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  With the qwertz_movement option, the z_~^- z key replaces the y key.  (this requires option QWERTZ to be set at compile-time).  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (if the qwertz_movement option is not set) O z_~^ options set options / whatis tell what a map symbol represents \ known display list of what's been discovered --More--_~^ v version display version number V history display game history X twotweapon toggle two-weapon combat ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message_~^C ' or draw in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) --More--_~^ P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver ^Q ward draw a ward on the floor r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twotweapon toggle two-weapon combat z zap zap a wand (if qwertz_movement is not set) Z Zap cast a spell (if qwertz_movement is not set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current item_~^ [s of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--_~^B Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-s sit sit down M-t turn tur_~^B n undead M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' --More--_~^ j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--_~^ FokinLegen the Gallant St:14 Dx:10 Co:11 In:7 Wi:16 Ch:17 Chaotic S:86 Dlvl:1 $:82 HP: 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278┌──────┐│······││·@u···│#┌─────┐#▒······│###│·····│#└──────┘##│··<··│┌─────┐######`###▒·····││······#######└───·─┘│·····│#################│·····▒########################└──·──┘########################################_~^! [m#┌▒─·─┐#┌────┐##│····│###│·····####│····│#▒····│#│····││····│##▒····││····││····││·····#########│····│└────┘└────┘_~^IUnknown command '^J'. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278_~^S p 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278_~^j 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278_~^R j 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278_~^ _rYou have no ammunition readied!Note: Please use #quit if you wish to exit the game.--More--_~^- :What do you want to ready? [- b or ?*] _~^U Never mind.--More--_~^:What do you want to throw? [$ab or ?*] _~^'QNever mind. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278_~^)+p 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278_~^"c  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278You have no ammunition readied!Note: Please use #quit if you wish to exit the game.--More--_~^:What do you want to ready? [- b or ?*] _~^ Never mind.--More--_~^:What do you want to throw? [$ab or ?*] _~^ Never mind. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278_~^e%p 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278_~^,j 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278_~^R cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--_~^FokinLegen the Gallant St:14 Dx:10 Co:11 In:7 Wi:16 Ch:17 Chaotic S:86 Dlvl:1 $:82 HP: 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278┌──────┐│······││·@u···│#┌─────┐#▒······│###│·····│#└──────┘##│··<··│┌─────┐######`###▒·····││······#######└───·─┘│·····│#################│·····▒########################└──·──┘########################################_~^+[m#┌▒─·─┐#┌────┐##│····│###│·····####│····│#▒····│#│····││····│##▒····││····││····││·····#########│····│└────┘└────┘_~^j 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278_~^vl 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278You have no ammunition readied!Note: Please use #quit if you wish to exit the game.--More--_~^4What do you want to ready? [- b or ?*] _~^ Never mind.--More--_~^ :What do you want to throw? [$ab or ?*] _~^Never mind. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278_~^p 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278_~^*cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--_~^5FokinLegen the Gallant St:14 Dx:10 Co:11 In:7 Wi:16 Ch:17 Chaotic S:86 Dlvl:1 $:82 HP: 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278┌──────┐│······││·@u···│#┌─────┐#▒······│###│·····│#└──────┘##│··<··│┌─────┐######`###▒·····││······#######└───·─┘│·····│#################│·····▒########################└──·──┘########################################_~^^[m#┌▒─·─┐#┌────┐##│····│###│·····####│····│#▒····│#│····││····│##▒····││····││····││·····#########│····│└────┘└────┘_~^1 .There is a box here, loot it? [ynq] (q) _~^{xyHmmm, it seems to be locked. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278_~^k  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278You have no ammunition readied!Note: Please use #quit if you wish to exit the game.--More--_~^4What do you want to ready? [- b or ?*] _~^ Never mind.--More--_~^:What do you want to throw? [$ab or ?*] _~^_Never mind. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278_~^lp 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278_~^Unknown command '`'. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278_~^;Unknown command '~'. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278_~^You have no ammunition readied!Note: Please use #quit if you wish to exit the game.--More--_~^ 4What do you want to ready? [- b or ?*] _~^ Never mind.--More--_~^ӡ 4What do you want to throw? [$ab or ?*] _~^.pNever mind. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278_~^Unknown command '^J'. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278_~^: 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278You have no ammunition readied!Note: Please use #quit if you wish to exit the game.--More--_~^24What do you want to ready? [- b or ?*] _~^ Never mind.--More--_~^4What do you want to throw? [$ab or ?*] _~^ Never mind. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278_~^Unknown command '^J'. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278_~^mcmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--_~^ FokinLegen the Gallant St:14 Dx:10 Co:11 In:7 Wi:16 Ch:17 Chaotic S:86 Dlvl:1 $:82 HP: 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278┌──────┐│······││·@u···│#┌─────┐#▒······│###│·····│#└──────┘##│··<··│┌─────┐######`###▒·····││······#######└───·─┘│·····│#################│·····▒########################└──·──┘########################################_~^& [m#┌▒─·─┐#┌────┐##│····│###│·····####│····│#▒····│#│····││····│##▒····││····││····││·····#########│····│└────┘└────┘_~^[ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) _~^ % 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278_~^ Unknown command '`'. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278_~^ Unknown command '~'. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278_~^t  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:278 Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - _~^ Uhilite_hidden_stairs [true]  w - hilite_obj_piles [true] (1 of 4)`~^k+++++++++++++++++++++++`~^: )0 Select attack_mode:   p - pacifist: don't fight anything  c - chat: chat with peacefuls, fight hostiles  a - ask: ask to fight peacefuls  f - fightall: fight peacefuls and hostiles (end)  `~^K┌──────┐│······││·@u···│#┌─────┐#▒······│###│·····│#└──────┘# `~^4K[0;1884z#│··<··│┌─────┐######`###▒·····││······#######└───·─┘│····· `~^LL#################│·····▒########################└──·──┘#############[ `~^bL0;1884z############################┌▒─·─┐#┌────┐##│····│###│·····#[0;188 `~^?M4z###│····│#▒····│#│····││····│##▒····││····││····││·····#########[0;186 `~^[MU2z│····│└────┘└────┘Set attack_mode to what?  `~^x>Set boulder to what?  `~^ Change which disclosure options categories:   i - inventory  a - attributes  v - vanquished  g - genocides  c - conduct (end)  `~^D┌──────┐│······││·@u···│#┌─────┐#▒······│###│·····│#└──────┘# `~^^[0;1884z#│··<··│┌─────┐######`###▒·····││······#######└───·─┘│····· `~^ #################│·····▒########################└──·──┘#############[ `~^! 0;1884z############################┌▒─·─┐#┌────┐##│····│###│·····#[0;188 `~^ 4z###│····│#▒····│#│····││····│##▒····││····││····││·····#########[0;186 `~^ O2z│····│└────┘└────┘Set fruit to what?  `~^pDSet hp_notify_fmt to what?  `~^}S Select menustyle:   t - traditional  c - combination  p - partial  f - full (end)  `~^F  How to highlight menu headings:   b - bold  i - inverse  u - underline (end)  `~^Oo  Select message history display type:   s - single  c - combination  f - full  r - reversed (end)  `~^{  Select number_pad mode:   a - 0 (off)  b - 1 (on)  c - 2 (on, DOS compatible) (end)  `~^t┌──────┐│······││·@u···│#┌─────┐#▒······│###│·····│#└──────┘# `~^t[0;1884z#│··<··│┌─────┐######`###▒·····││······#######└───·─┘│····· `~^]u#################│·····▒########################└──·──┘#############[ `~^ju0;1884z############################┌▒─·─┐#┌────┐##│····│###│·····#[0;188 `~^u4z###│····│#▒····│#│····││····│##▒····││····││····││·····#########[0;186 `~^uS2z│····│└────┘└────┘Set packorder to what?  `~^ Select encumbrance level:   u - unencumbered  b - burdened  s - stressed  n - strained  t - overtaxed  l - overloaded (end)  `~^7 Auto-Pickup what?   a + $ pile of coins  b + " amulet  c - ) weapon  d - [ suit or piece of armor  e + % piece of food  f + ? scroll  g + + spellbook  h + ! potion  i + = ring  j + / wand  k + ( useful item (pick-axe, key, lamp...)  l - * gem or rock  m - ` boulder or statue  n - 0 iron ball  o - _ iron chain (end)  `~^j Toggle pokedex sections on/off:   a + stats  b - generation  c - weight  d - resists  e - conveys  f - movement  g - thinking  h - biology  i - mechanics  j - race  k - vision  l - attacks (end)  `~^3 Select run/travel display mode:   t - teleport  r - run  w - walk  c - crawl (end)  `~^ַ┌──────┐│······││·@u···│#┌─────┐#▒······│###│·····│#└──────┘# `~^[0;1884z#│··<··│┌─────┐######`###▒·····││······#######└───·─┘│····· `~^#################│·····▒########################└──·──┘#############[ `~^0;1884z############################┌▒─·─┐#┌────┐##│····│###│·····#[0;188 `~^.4z###│····│#▒····│#│····││····│##▒····││····││····││·····#########[0;186 `~^;P2z│····│└────┘└────┘Set scores to what?  `~^6 Select loot sorting type:   n - none  l - loot  f - full (end)  `~^s┌──────┐│······││·@u···│#┌─────┐#▒······│###│·····│#└──────┘# `~^[0;1884z#│··<··│┌─────┐######`###▒·····││······#######└───·─┘│····· `~^]#################│·····▒########################└──·──┘#############[ `~^k0;1884z############################┌▒─·─┐#┌────┐##│····│###│·····#[0;188 `~^4z###│····│#▒····│#│····││····│##▒····││····││····││·····#########[0;186 `~^ X2z│····│└────┘└────┘Set suppress_alert to what?  `~^k< Do what?   a - add new autopickup exception  e - exit this menu (end)  `~^┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘[0; `~^1884z##│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │[1 `~^`z#################│     ▒########################└──·──┘##############[ `~^o1z###########################┌▒─·─┐#┌────┐##│    │###│    ·### `~^ [1z#│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│   [1 `~^z │└────┘└────┘ `~^w> `~^ `~^: `~^ `~^C `~^ `~^ B `~^! `~^A `~^ `~^E  `~^l `~^+ Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [true]  b - autoopen [false]  c - autopickup [false]  d - autoquiver [true]  e - botl_updates [false]  f - bones [false]  g - checkpoint [false]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [true]  n - fixinv [false]  o - help [false]  p - hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_zombie [false]  s - zombies_as_Z [true]  t - hilite_detected [false]  u - use_inverse [false]  v - hilite_hidden_stairs [false]  w - hilite_obj_piles [false`~^=5] (1 of 4)`~^┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘#[0;18`~^884z#│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │`~^ˣ#################│     ▒########################└──·──┘###############[0`~^ԣ;1884z##########################┌▒─·─┐#┌────┐##│    │###│    ·####[`~^C│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    [0;`~^ɤ1862z│└────┘└────┘ Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [true]  b - autoopen [false]  c - autopickup [false]  d - autoquiver [true]  e - botl_updates [false]  f - bones [false]  g - checkpoint [false]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [true]  n - fixinv [false]  o - help [false]  p `~^F- hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_zombie [false]  s - zombies_as_Z [true]  t - hilite_detected [false]  u - use_inverse [false]  v - hilite_hidden_stairs [false]  w - hilite_obj_piles [false] (1 of 4)`~^I ┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘#[0;18`~^ 84z#│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │`~^)!#################│     ▒########################└──·──┘###############[0`~^?!;1884z##########################┌▒─·─┐#┌────┐##│    │###│    ·####[`~^!C│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    [0;`~^! 1862z│└────┘└────┘ c - an uncursed +1 ring mail (being worn)  d - an uncursed +0 helmet (being worn)  e - an uncursed +0 buckler (being worn)  f - an uncursed +0 leather pair of gloves (being worn) (end) `~^W┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘##[`~^W1z│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │#`~^X[10;30H################│     ▒########################└──·──┘###############`~^X##########################┌▒─·─┐#┌────┐##│    │###│    ·####[0;1`~^Y862z│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    `~^Y└────┘└────┘ c - an uncursed +1 ring mail (being worn)  d - an uncursed +0 helmet (being worn)  e - an uncursed +0 buckler (being worn)  f - an uncursed +0 leather pair of gloves (being worn) (end) `~^ K ┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘##[`~^ K 1z│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │#`~^K [10;30H################│     ▒########################└──·──┘###############`~^K ##########################┌▒─·─┐#┌────┐##│    │###│    ·####[0;1`~^\L 862z│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    `~^dL └────┘└────┘ c - an uncursed +1 ring mail (being worn)  d - an uncursed +0 helmet (being worn)  e - an uncursed +0 buckler (being worn)  f - an uncursed +0 leather pair of gloves (being worn) (end) `~^ ┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘##[`~^!1z│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │#`~^[10;30H################│     ▒########################└──·──┘###############`~^##########################┌▒─·─┐#┌────┐##│    │###│    ·####[0;1`~^9862z│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    `~^A└────┘└────┘`~^I( Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [true]  b - autoopen [false]  c - autopickup [false]  d - autoquiver [true]  e - botl_updates [false]  f - bones [false]  g - checkpoint [false]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [true]  n - fixinv [false]  o - help [false]  p - hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_zombie [false]  s - zombies_as_Z [true]  t - hilite_detected [false]  u - use_inverse [false]  v - hilite_hidden_stairs [false]  w - hilite_obj_piles [false`~^[(5] (1 of 4)`~^`~^} `~^} `~^x_ `~^b `~^P `~^i ┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘##[`~^i 1z│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │#`~^[j [10;30H################│     ▒########################└──·──┘###############`~^cj ##########################┌▒─·─┐#┌────┐##│    │###│    ·####[0;1`~^k 862z│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    `~^.k └────┘└────┘ c - an uncursed +1 ring mail (being worn)  d - an uncursed +0 helmet (being worn)  e - an uncursed +0 buckler (being worn)  f - an uncursed +0 leather pair of gloves (being worn) (end)  `~^E{┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘#[0;18 `~^\{84z#│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │ `~^{#################│     ▒########################└──·──┘###############[0 `~^|;1884z##########################┌▒─·─┐#┌────┐##│    │###│    ·####[ `~^}C│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    [0; `~^}1862z│└────┘└────┘ Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [true]  b - autoopen [false]  c - autopickup [false]  d - autoquiver [true]  e - botl_updates [false]  f - bones [false]  g - checkpoint [false]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [true]  n - fixinv [false]  o - help [false]  p `~^j}F- hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_zombie [false]  s - zombies_as_Z [true]  t - hilite_detected [false]  u - use_inverse [false]  v - hilite_hidden_stairs [false]  w - hilite_obj_piles [false] (1 of 4)!`~^┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘#[0;18!`~^84z#│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │!`~^*#################│     ▒########################└──·──┘###############[0!`~^3;1884z##########################┌▒─·─┐#┌────┐##│    │###│    ·####[!`~^C│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    [0;!`~^1862z│└────┘└────┘ c - an uncursed +1 ring mail (being worn)  d - an uncursed +0 helmet (being worn)  e - an uncursed +0 buckler (being worn)  f - an uncursed +0 leather pair of gloves (being worn) (end) "`~^┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘#[0;18"`~^84z#│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │"`~^#################│     ▒########################└──·──┘###############[0"`~^;1884z##########################┌▒─·─┐#┌────┐##│    │###│    ·####["`~^|C│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    [0;"`~^1862z│└────┘└────┘ Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [true]  b - autoopen [false]  c - autopickup [false]  d - autoquiver [true]  e - botl_updates [false]  f - bones [false]  g - checkpoint [false]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [true]  n - fixinv [false]  o - help [false]  p "`~^ͬF- hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_zombie [false]  s - zombies_as_Z [true]  t - hilite_detected [false]  u - use_inverse [false]  v - hilite_hidden_stairs [false]  w - hilite_obj_piles [false] (1 of 4)"`~^ݱ┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘#[0;18"`~^84z#│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │"`~^#################│     ▒########################└──·──┘###############[0"`~^;1884z##########################┌▒─·─┐#┌────┐##│    │###│    ·####["`~^TC│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    [0;"`~^c1862z│└────┘└────┘ c - an uncursed +1 ring mail (being worn)  d - an uncursed +0 helmet (being worn)  e - an uncursed +0 buckler (being worn)  f - an uncursed +0 leather pair of gloves (being worn) (end) "`~^v ┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘#[0;18"`~^ 84z#│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │"`~^ #################│     ▒########################└──·──┘###############[0"`~^$ ;1884z##########################┌▒─·─┐#┌────┐##│    │###│    ·####["`~^& C│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    [0;"`~^0 1862z│└────┘└────┘ Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [true]  b - autoopen [false]  c - autopickup [false]  d - autoquiver [true]  e - botl_updates [false]  f - bones [false]  g - checkpoint [false]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [true]  n - fixinv [false]  o - help [false]  p "`~^z F- hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_zombie [false]  s - zombies_as_Z [true]  t - hilite_detected [false]  u - use_inverse [false]  v - hilite_hidden_stairs [false]  w - hilite_obj_piles [false] (1 of 4)%`~^n+++++++++++++++++++++++%`~^ &`~^j ┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘##[&`~^j 1z│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │#&`~^k [10;30H################│     ▒########################└──·──┘###############&`~^k ##########################┌▒─·─┐#┌────┐##│    │###│    ·####[0;1&`~^l 862z│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    &`~^l └────┘└────┘ Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [true]  b - autoopen [false]  c - autopickup [false]  d - autoquiver [true]  e - botl_updates [false]  f - bones [false]  g - checkpoint [false]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [true]  n - fixinv [false]  o - help [false]  p - hili&`~^l @te_pet [false]  q - hilite_peaceful [false]  r - hilite_zombie [false]  s - zombies_as_Z [true]  t - hilite_detected [false]  u - use_inverse [false]  v - hilite_hidden_stairs [false]  w - hilite_obj_piles [false] (1 of 4)(`~^a; +++++++++++++++++++++++)`~^H┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘##[)`~^]1z│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │#)`~^[10;30H################│     ▒########################└──·──┘###############)`~^##########################┌▒─·─┐#┌────┐##│    │###│    ·####[0;1)`~^862z│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    )`~^└────┘└────┘ Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [true]  b - autoopen [false]  c - autopickup [false]  d - autoquiver [true]  e - botl_updates [false]  f - bones [false]  g - checkpoint [false]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [true]  n - fixinv [false]  o - help [false]  p - hili)`~^.@te_pet [false]  q - hilite_peaceful [false]  r - hilite_zombie [false]  s - zombies_as_Z [true]  t - hilite_detected [false]  u - use_inverse [false]  v - hilite_hidden_stairs [false]  w - hilite_obj_piles [false] (1 of 4)*`~^S +`~^X ,`~^ .`~^A +/`~^0 -0`~^ؕ +1`~^H-5`~^4 ;`~^'& ;`~^  =`~^Ev+++++++++++++++++++++++=`~^x >`~^V ┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘##[>`~^j 1z│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │#>`~^ [10;30H################│     ▒########################└──·──┘###############>`~^ ##########################┌▒─·─┐#┌────┐##│    │###│    ·####[0;1>`~^ 862z│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    >`~^ └────┘└────┘@`~^+  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [true]  b - autoopen [false]  c - autopickup [false]  d - autoquiver [true]  e - botl_updates [false]  f - bones [false]  g - checkpoint [false]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [true]  n - fixinv [false]  o - help [false]  p - hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_zombie [false]  s - zombies_as_Z [true]  t - hilite_detected [false]  u - use_inverse [false]  v - hilite_hidden_stairs [false]  w - hilite_obj_piles [false@`~^9 5] (1 of 4)B`~^,┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘#`~^,84z#│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │B`~^J.#################│     ▒########################└──·──┘###############`~^T.;1884z##########################┌▒─·─┐#┌────┐##│    │###│    ·####`~^.C│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    `~^.1862z│└────┘└────┘B`~^  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [true]  b - autoopen [false]  c - autopickup [false]  d - autoquiver [true]  e - botl_updates [false]  f - bones [false]  g - checkpoint [false]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [true]  n - fixinv [false]  o - help [false]  p - hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_zombie [false]  s - zombies_as_Z [true]  t - hilite_detected [false]  u - use_inverse [false]  v - hilite_hidden_stairs [false]  w - hilite_obj_piles [falseB`~^ 5] (1 of 4)C`~^┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘#`~^84z#│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │C`~^|#################│     ▒########################└──·──┘###############`~^;1884z##########################┌▒─·─┐#┌────┐##│    │###│    ·####`~^C│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    `~^1862z│└────┘└────┘D`~^3  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [true]  b - autoopen [false]  c - autopickup [false]  d - autoquiver [true]  e - botl_updates [false]  f - bones [false]  g - checkpoint [false]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [true]  n - fixinv [false]  o - help [false]  p - hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_zombie [false]  s - zombies_as_Z [true]  t - hilite_detected [false]  u - use_inverse [false]  v - hilite_hidden_stairs [false]  w - hilite_obj_piles [falseD`~^? 5] (1 of 4)E`~^, F`~^UF`~^ F`~^ I`~^+++++++++++++++++++++++I`~^ ┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘##`~^ 1z│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │#I`~^I [10;30H################│     ▒########################└──·──┘###############I`~^R ##########################┌▒─·─┐#┌────┐##│    │###│    ·####`~^ 862z│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    I`~^ └────┘└────┘ c - an uncursed +1 ring mail (being worn)  d - an uncursed +0 helmet (being worn)  e - an uncursed +0 buckler (being worn)  f - an uncursed +0 leather pair of gloves (being worn) (end) J`~^p ┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘##`~^~ 1z│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │#J`~^ [10;30H################│     ▒########################└──·──┘###############J`~^ ##########################┌▒─·─┐#┌────┐##│    │###│    ·####`~^n 862z│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    J`~^w └────┘└────┘ c - an uncursed +1 ring mail (being worn)  d - an uncursed +0 helmet (being worn)  e - an uncursed +0 buckler (being worn)  f - an uncursed +0 leather pair of gloves (being worn) (end) K`~^┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘##`~^1z│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │#K`~^V[10;30H################│     ▒########################└──·──┘###############K`~^_##########################┌▒─·─┐#┌────┐##│    │###│    ·####`~^ܞ862z│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    K`~^└────┘└────┘ c - an uncursed +1 ring mail (being worn)  d - an uncursed +0 helmet (being worn)  e - an uncursed +0 buckler (being worn)  f - an uncursed +0 leather pair of gloves (being worn) (end) K`~^? ┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘##`~^Y 1z│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │#K`~^ [10;30H################│     ▒########################└──·──┘###############K`~^ ##########################┌▒─·─┐#┌────┐##│    │###│    ·####`~^\ 862z│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    K`~^x └────┘└────┘L`~^c Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [true]  b - autoopen [false]  c - autopickup [false]  d - autoquiver [true]  e - botl_updates [false]  f - bones [false]  g - checkpoint [false]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [true]  n - fixinv [false]  o - help [false]  p - hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_zombie [false]  s - zombies_as_Z [true]  t - hilite_detected [false]  u - use_inverse [false]  v - hilite_hidden_stairs [false]  w - hilite_obj_piles [falseL`~^c5] (1 of 4)M`~^6┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘#`~^K84z#│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │M`~^#################│     ▒########################└──·──┘###############`~^;1884z##########################┌▒─·─┐#┌────┐##│    │###│    ·####`~^C│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    `~^ 1862z│└────┘└────┘ c - an uncursed +1 ring mail (being worn)  d - an uncursed +0 helmet (being worn)  e - an uncursed +0 buckler (being worn)  f - an uncursed +0 leather pair of gloves (being worn) (end) N`~^~ ┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘##`~^%~ 1z│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │#N`~^~ [10;30H################│     ▒########################└──·──┘###############N`~^~ ##########################┌▒─·─┐#┌────┐##│    │###│    ·####`~^b 862z│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    N`~^v └────┘└────┘O`~^% Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [true]  b - autoopen [false]  c - autopickup [false]  d - autoquiver [true]  e - botl_updates [false]  f - bones [false]  g - checkpoint [false]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [true]  n - fixinv [false]  o - help [false]  p - hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_zombie [false]  s - zombies_as_Z [true]  t - hilite_detected [false]  u - use_inverse [false]  v - hilite_hidden_stairs [false]  w - hilite_obj_piles [falseO`~^45] (1 of 4)Q`~^_┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘#`~^`84z#│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │Q`~^`#################│     ▒########################└──·──┘###############`~^ a;1884z##########################┌▒─·─┐#┌────┐##│    │###│    ·####`~^aC│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    `~^a 1862z│└────┘└────┘ c - an uncursed +1 ring mail (being worn)  d - an uncursed +0 helmet (being worn)  e - an uncursed +0 buckler (being worn)  f - an uncursed +0 leather pair of gloves (being worn) (end) R`~^ ┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘##`~^ 1z│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │#R`~^ [10;30H################│     ▒########################└──·──┘###############R`~^ ##########################┌▒─·─┐#┌────┐##│    │###│    ·####`~^f 862z│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    R`~^| └────┘└────┘S`~^ Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [true]  b - autoopen [false]  c - autopickup [false]  d - autoquiver [true]  e - botl_updates [false]  f - bones [false]  g - checkpoint [false]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [true]  n - fixinv [false]  o - help [false]  p - hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_zombie [false]  s - zombies_as_Z [true]  t - hilite_detected [false]  u - use_inverse [false]  v - hilite_hidden_stairs [false]  w - hilite_obj_piles [falseS`~^5] (1 of 4)S`~^C ┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘#`~^a 84z#│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │S`~^f #################│     ▒########################└──·──┘###############`~^ ;1884z##########################┌▒─·─┐#┌────┐##│    │###│    ·####`~^w C│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    `~^ 1862z│└────┘└────┘ c - an uncursed +1 ring mail (being worn)  d - an uncursed +0 helmet (being worn)  e - an uncursed +0 buckler (being worn)  f - an uncursed +0 leather pair of gloves (being worn) (end) T`~^{┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘##`~^|1z│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │#T`~^_}[10;30H################│     ▒########################└──·──┘###############T`~^}}##########################┌▒─·─┐#┌────┐##│    │###│    ·####`~^Q~862z│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    T`~^e~└────┘└────┘T`~^ Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [true]  b - autoopen [false]  c - autopickup [false]  d - autoquiver [true]  e - botl_updates [false]  f - bones [false]  g - checkpoint [false]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [true]  n - fixinv [false]  o - help [false]  p - hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_zombie [false]  s - zombies_as_Z [true]  t - hilite_detected [false]  u - use_inverse [false]  v - hilite_hidden_stairs [false]  w - hilite_obj_piles [falseT`~^5] (1 of 4)U`~^┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘#`~^84z#│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │U`~^T#################│     ▒########################└──·──┘###############`~^;1884z##########################┌▒─·─┐#┌────┐##│    │###│    ·####`~^C│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    `~^ 1862z│└────┘└────┘ c - an uncursed +1 ring mail (being worn)  d - an uncursed +0 helmet (being worn)  e - an uncursed +0 buckler (being worn)  f - an uncursed +0 leather pair of gloves (being worn) (end) U`~^┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘##`~^1z│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │#U`~^}[10;30H################│     ▒########################└──·──┘###############U`~^##########################┌▒─·─┐#┌────┐##│    │###│    ·####`~^862z│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    U`~^└────┘└────┘V`~^} Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [true]  b - autoopen [false]  c - autopickup [false]  d - autoquiver [true]  e - botl_updates [false]  f - bones [false]  g - checkpoint [false]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [true]  n - fixinv [false]  o - help [false]  p - hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_zombie [false]  s - zombies_as_Z [true]  t - hilite_detected [false]  u - use_inverse [false]  v - hilite_hidden_stairs [false]  w - hilite_obj_piles [falseV`~^5] (1 of 4)V`~^ X`~^:(┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘##`~^a(1z│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │#X`~^)[10;30H################│     ▒########################└──·──┘###############X`~^)##########################┌▒─·─┐#┌────┐##│    │###│    ·####`~^*862z│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    X`~^*└────┘└────┘Y`~^` Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [true]  b - autoopen [false]  c - autopickup [false]  d - autoquiver [true]  e - botl_updates [false]  f - bones [false]  g - checkpoint [false]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [true]  n - fixinv [false]  o - help [false]  p - hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_zombie [false]  s - zombies_as_Z [true]  t - hilite_detected [false]  u - use_inverse [false]  v - hilite_hidden_stairs [false]  w - hilite_obj_piles [falseY`~^a5] (1 of 4)Y`~^ ┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘#`~^' 84z#│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │Y`~^ #################│     ▒########################└──·──┘###############`~^ ;1884z##########################┌▒─·─┐#┌────┐##│    │###│    ·####`~^0 C│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    `~^? 1862z│└────┘└────┘Z`~^@ Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [true]  b - autoopen [false]  c - autopickup [false]  d - autoquiver [true]  e - botl_updates [false]  f - bones [false]  g - checkpoint [false]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [true]  n - fixinv [false]  o - help [false]  p - hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_zombie [false]  s - zombies_as_Z [true]  t - hilite_detected [false]  u - use_inverse [false]  v - hilite_hidden_stairs [false]  w - hilite_obj_piles [falseZ`~^M5] (1 of 4)]`~^D ^`~^ ^`~^ٔ ^`~^ +_`~^O++++++++++++++++++++++_`~^7 ``~^7┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘##[``~^K1z│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │#``~^[10;30H################│     ▒########################└──·──┘###############``~^##########################┌▒─·─┐#┌────┐##│    │###│    ·####[0;1``~^r862z│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    ``~^|└────┘└────┘``~^  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [true]  b - autoopen [false]  c - autopickup [false]  d - autoquiver [true]  e - botl_updates [false]  f - bones [false]  g - checkpoint [false]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [true]  n - fixinv [false]  o - help [false]  p - hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_zombie [false]  s - zombies_as_Z [true]  t - hilite_detected [false]  u - use_inverse [false]  v - hilite_hidden_stairs [false]  w - hilite_obj_piles [false``~^ 5] (1 of 4)a`~^Mj +a`~^2{ -b`~^┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘##`~^51z│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │#b`~^[10;30H################│     ▒########################└──·──┘###############b`~^##########################┌▒─·─┐#┌────┐##│    │###│    ·####`~^862z│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    b`~^└────┘└────┘c`~^nThere appears to be no shopkeeper here to receive your payment.d`~^#d`~^vd`~^ 5In what direction? e`~^e;Never mind.e`~^R#f`~^h`~^ Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [true]  b - autoopen [false]  c - autopickup [false]  d - autoquiver [true]  e - botl_updates [false]  f - bones [false]  g - checkpoint [false]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [true]  n - fixinv [false]  o - help [false]  p - hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_zombie [false]  s - zombies_as_Z [true]  t - hilite_detected [false]  u - use_inverse [false]  v - hilite_hidden_stairs [false]  w - hilite_obj_piles [falseh`~^5] (1 of 4)s`~^T┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘#`~^*T84z#│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │s`~^%U#################│     ▒########################└──·──┘###############`~^8U;1884z##########################┌▒─·─┐#┌────┐##│    │###│    ·####`~^VC│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    `~^V1862z│└────┘└────┘ c - an uncursed +1 ring mail (being worn)  d - an uncursed +0 helmet (being worn)  e - an uncursed +0 buckler (being worn)  f - an uncursed +0 leather pair of gloves (being worn) (end) t`~^| ┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘#`~^| 84z#│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │t`~^} #################│     ▒########################└──·──┘###############`~^} ;1884z##########################┌▒─·─┐#┌────┐##│    │###│    ·####`~^~ C│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    `~^~ 1862z│└────┘└────┘v`~^ Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [true]  b - autoopen [false]  c - autopickup [false]  d - autoquiver [true]  e - botl_updates [false]  f - bones [false]  g - checkpoint [false]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [true]  n - fixinv [false]  o - help [false]  p - hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_zombie [false]  s - zombies_as_Z [true]  t - hilite_detected [false]  u - use_inverse [false]  v - hilite_hidden_stairs [false]  w - hilite_obj_piles [falsev`~^5] (1 of 4)w`~^/|y`~^┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘##`~^1z│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │#y`~^[10;30H################│     ▒########################└──·──┘###############y`~^'##########################┌▒─·─┐#┌────┐##│    │###│    ·####`~^862z│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    y`~^└────┘└────┘y`~^ DUnknown command '^J'.z`~^3 #|`~^  ~`~^gEUnknown command 'g^F'.`~^\zBIn what direction? `~^<;Never mind.`~^( Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [true]  b - autoopen [false]  c - autopickup [false]  d - autoquiver [true]  e - botl_updates [false]  f - bones [false]  g - checkpoint [false]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [true]  n - fixinv [false]  o - help [false]  p - hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_zombie [false]  s - zombies_as_Z [true]  t - hilite_detected [false]  u - use_inverse [false]  v - hilite_hidden_stairs [false]  w - hilite_obj`~^bB_piles [false] (1 of 4)`~^T `~^+++++++++++++++++++++++`~^= `~^SK `~^┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘##[`~^1z│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │#`~^[10;30H################│     ▒########################└──·──┘###############`~^^##########################┌▒─·─┐#┌────┐##│    │###│    ·####[0;1`~^862z│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    `~^└────┘└────┘`~^U. Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [true]  b - autoopen [false]  c - autopickup [false]  d - autoquiver [true]  e - botl_updates [false]  f - bones [false]  g - checkpoint [false]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [true]  n - fixinv [false]  o - help [false]  p - hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_zombie [false]  s - zombies_as_Z [true]  t - hilite_detected [false]  u - use_inverse [false]  v - hilite_hidden_stairs [false]  w - hilite_obj_piles [false`~^r.5] (1 of 4)`~^Z5 ┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘#[0;18`~^5 84z#│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │`~^6 #################│     ▒########################└──·──┘###############[0`~^6 ;1884z##########################┌▒─·─┐#┌────┐##│    │###│    ·####[`~^7 C│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    [0;`~^7 1862z│└────┘└────┘`~^fV  Select one item:   a - Long description of the game and commands.  b - List of game commands.  c - Concise history of NetHack.  d - Info on a character in the game display.  e - Info on what a given key does.  f - List of game options.  g - Longer explanation of game options.  h - Full list of keyboard commands.  i - List of extended commands.  (end) `~^G+ NetHack Options Help: Set options as OPTIONS= in /dgldir/userdata/FokinLegend/dnhslex/FokinLegend.dnethackrc or use `NETHACKOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): ascii_map, autodig, autoopen, autopickup, apexception_regex, autoquiver, botl_updates, bones, checkpoint, classic_status, cmdassist, color, cursesgraphics, DECgraphics, eight_bit_tty, extmenu, female, fixinv, fullscreen, guicolor, help, hilite_pet, hilite_peaceful, hilite_zombie, zombies_as_Z, hilite_detected, use_inverse, hilite_hidden_stairs, hilite_obj_piles, dnethack_start_text, role_obj_names, obscure_role_obj_names, dnethack_dungeon_colors, hitpointbar, hp_notify, IBMgraphics, ignintr, i`~^Gtem_use_menu, large_font, legacy, lit_corridor, lootabc, mail, menucolors, menu_glyphs, mouse_support, msgtype_regex, news, msg_wall_hits, null, old_C_behaviour, paranoid_hit, paranoid_quit, paranoid_remove, perm_invent, pickup_thrown, popup_dialog, prayconfirm, preload_tiles, pushweapon, quiver_fired, qwertz_movement, rest_on_space, safe_pet, showborn, showbuc, showexp, show_obj_sym, showrace, showrealtime, showscore, show_shop_prices, silent, softkeyboard, sortpack, sound, sparkle, standout, statuscolors, splash_screen, tiled_map, time, timed_delay, tombstone, toptenwin, travel, UTF8graphics, use_darkgray, use_inverse, win_edge, verbose, vt_tiledata, wraptext. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), --More--`~^8g`align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, `attack_mode' - attack, refrain or ask to attack monsters, `boulder' - the symbol to use for displaying boulders, `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dumpfile' - where to dump data (e.g., dumpfile:/tmp/dump.nh), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size o`~^Zgf the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to use in text windows, `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `horsename' - the name of your (first) horse (e.g., horsename:Silver), `hp_notify_fmt' - hp_notify format string, `map_mode' - map display mode under Windows, `menucolor' - set menu colors, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, --More--`~^`menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - bold, inverse, or underline headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_select_page' - select all items on this page of a menu, `monsters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, `msg_window' - the type of message window required, `name' - your character's name (e.g., name:Merlin-W), `number_pad' - use the number pad, [17`~^>;1H`objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, `petattr' - attributes for highlighting pets, `pettype' - your preferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, `player_selection' - choose character via dialog or prompts, `pokedex' - default details shown in the pokedex, `race' - your starting race (e.g., Human, Elf), `ratname' - the name of your (first) rat (e.g., ratname:Squeak), `role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list you wish to see, --More--[27`~^7m`~^=.`scroll_amount' - amount to scroll map when scroll_margin is reached, `scroll_margin' - scroll map when this far from the edge, `sortloot' - sort object selection lists by description, `suppress_alert' - suppress alerts about version-specific features, `tile_width' - width of tiles, `tile_height' - height of tiles, `tile_file' - name of tile file, `traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `windowcolors' - the foreground/background colors of windows, `windowtype' - windowing system to use. Some of the options can be set only before the game is started; those items will not be selectable in the 'O' command's menu.--More--`~^8┌──────┐│······││·@u···│#┌─────┐#▒······│###│     │#└──────┘#[0;18`~^D884z#│  <  │┌─────┐######`###▒     ││     ·#######└───·─┘│     │`~^o:#################│     ▒########################└──·──┘###############[0`~^:;1884z##########################┌▒─·─┐#┌────┐##│    │###│    ·####[`~^Z<C│    │#▒    │#│    ││    │##▒    ││    ││    ││    ·#########│    [0;`~^<1862z│└────┘└────┘`~^ Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [true]  b - autoopen [false]  c - autopickup [false]  d - autoquiver [true]  e - botl_updates [false]  f - bones [false]  g - checkpoint [false]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [true]  n - fixinv [false]  o - help [false]  p - hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_zombie [false]  s - zombies_as_Z [true]  t - hilite_detected [false]  u - use_inverse [false]  v - hilite_hidden_stairs [false]  w - hilite_obj_piles [false`~^5] (1 of 4)`~^Q  a - role_obj_names [false]  b - obscure_role_obj_names [false]  c - dnethack_dungeon_colors [false]  d - hitpointbar [true]  e - hp_notify [true]  f - IBMgraphics [false]  g - ignintr [true]  h - item_use_menu [false]  i - lit_corridor [false]  j - lootabc [true]  k - mail [false]  l - menucolors [true]  m - menu_glyphs [false]  n - msg_wall_hits [true]  o - null [false]  p - old_C_behaviour [true]  q - paranoid_hit [true]  r - paranoid_quit [false]  s - paranoid_remove [false]  t - perm_invent [true]  u - pickup_thrown [false]  v - prayconfirm [false]  w - pushweapon [true]  x - quiver_fired [false]  y - qwertz_movement [true]  z - rest_on_space [true]  A - safe_pet [false]  B - showborn [false]  C - showbuc [false] `~^o [7m(2 of 4)`~^1D+`~^U +`~^>] +`~^ a - showexp [false]  b - show_obj_sym [false]  c - showrace [true]  d - showrealtime [true]  e - showscore [false]  f - show_shop_prices [false]  g - silent [false]  h - sortpack [false]  i - sound [false]  j - sparkle [true]  k - standout [true]  l - statuscolors [false]  m - time [false]  n - timed_delay [false]  o - tombstone [false]  p - toptenwin [true]  q - travel [false]  r - UTF8graphics [true]  s - use_inverse [false]  t - win_edge [true]  u - verbose [false]  v - vt_tiledata [true]   Compounds (selecting will prompt for new value):  name [FokinLegend]  role [Knight]  race [human]  gender [male]  align [chaotic] [2`~^I;0z(3 of 4);a~^c +@a~^s altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/dnhslex/dumplog/%t.txt]  horsename [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  a - attack_mode [chat]  b - boulder [`]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - hp_notify_fmt [[HP%c%a=%h]]  f - menustyle [full]  g - menu_headings [bold]  h - msg_window [full]  i - number_pad [2=on, DOS compatible]  j - packorder [$")[%?+!=/(*`0_]  k - pickup_burden [stressed]  l - pickup_types [$"%?+!=/(]  m - pokedex [4097]  n - runmode [run]  o - scores [3 top/0 around]  p - sortloot @a~^t [none]  q - suppress_alert [(none)]  r - autopickup exceptions (0 currently set) (4 of 4)La~^--------|......||.@u...|#-------#-......|###|     |#--------##|  La~^<  |-------######`###-     ||     .#######----.--|     |#######a~^1884z##########|     -########################---.---#######################La~^##################-|-.--#------##|    |###|    .####|    |#-  a~^/z  |#|    ||    |##-    ||    ||    ||    .#########|    |-----------La~^;[0;1867z-Na~^:.uQa~^z Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [true]  b - autoopen [false]  c - autopickup [false]  d - autoquiver [true]  e - botl_updates [false]  f - bones [false]  g - checkpoint [false]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [true]  n - fixinv [false]  o - help [false]  p - hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_zombie [false]  s - zombies_as_Z [true]  t - hilite_detected [false]  u - use_inverse [false]  v - hilite_hidden_stairs [false]  w - hilite_obj_piles [falseQa~^z5] (1 of 4)Sa~^} +Ua~^Y ++++++++++++++++++++++Wa~^  a + role_obj_names [false]  b + obscure_role_obj_names [false]  c + dnethack_dungeon_colors [true]  d + hitpointbar [true]  e + hp_notify [true]  f + IBMgraphics [false]  g + ignintr [true]  h + item_use_menu [false]  i + lit_corridor [false]  j + lootabc [true]  k + mail [false]  l + menucolors [true]  m + menu_glyphs [true]  n + msg_wall_hits [true]  o + null [false]  p + old_C_behaviour [true]  q + paranoid_hit [true]  r + paranoid_quit [false]  s + paranoid_remove [false]  t + perm_invent [true]  u + pickup_thrown [false]  v + prayconfirm [false]  w + pushweapon [true]  x + quiver_fired [false]  y + qwertz_movement [false]  z + rest_on_space [true]  A + safe_pet [false]  B + showborn [false]  C + showbuc [false] (2 oWa~^< f 4)Xa~^I  a + showexp [false]  b + show_obj_sym [false]  c + showrace [true]  d + showrealtime [true]  e + showscore [false]  f + show_shop_prices [false]  g + silent [false]  h + sortpack [false]  i + sound [false]  j + sparkle [true]  k + standout [true]  l + statuscolors [false]  m + time [false]  n + timed_delay [false]  o + tombstone [false]  p + toptenwin [true]  q + travel [false]  r + UTF8graphics [false]  s + use_inverse [false]  t + win_edge [true]  u + verbose [false]  v + vt_tiledata [true]   Compounds (selecting will prompt for new value):  name [FokinLegend]  role [Knight]  race [human]  gender [male]  align [chaotic] a~^\ "H(3 of 4)Za~^ altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/dnhslex/dumplog/%t.txt]  horsename [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  a + attack_mode [chat]  b + boulder [`]  c + disclose [ni na nv ng nc]  d + fruit [slime mold]  e + hp_notify_fmt [[HP%c%a=%h]]  f + menustyle [full]  g + menu_headings [bold]  h + msg_window [full]  i + number_pad [2=on, DOS compatible]  j + packorder [$")[%?+!=/(*`0_]  k + pickup_burden [stressed]  l + pickup_types [$"%?+!=/(]  m + pokedex [4097]  n + runmode [run]  o + scores [3 top/0 around]  p + sortlooZa~^t [none]  q + suppress_alert [(none)]  r + autopickup exceptions (0 currently set) (4 of 4)\a~^")0 Select attack_mode:  p - pacifist: don't fight anything c - chat: chat with peacefuls, fight hostiles a - ask: ask to fight peacefuls f - fightall: fight peacefuls and hostiles(end) ^a~^┌──────┐│······││·@·u··│#┌─────┐#▒······│###│·····│#└──────┘##│··<··│┌─────┐######`###▒·····││······#######└───·─┘│·····│#################│·····▒########################└──·──┘#########################################┌▒─·─┐#┌────┐##^a~^[m│····│###│·····####│····│#▒····│#│····││····│##▒····││····││····││·····#########│····│└────┘└────┘FokinLegen the Gallant St:14 Dx:10 Co:11 In:7 Wi:16 Ch:17 Chaotic S:86 Dlvl:1 $:82 HP: 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:279Set attack_mode to what? _a~^+(Set boulder to what? _a~^r  Change which disclosure options categories:  i - inventory a - attributes v - vanquished g - genocides c - conduct(end) aa~^5zSet fruit to what? ba~^.Set hp_notify_fmt to what? ba~^$  Select menustyle:  t - traditional c - combination p - partial f - full(end) da~^ How to highlight menu headings:  b - bold i - inverse u - underline(end) ea~^7  Select message history display type:  s - single c - combination f - full r - reversed(end) fa~^\  Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) ga~^G jSet packorder to what? ia~^y Select encumbrance level:  u - unencumbered b - burdened s - stressed n - strained t - overtaxed l - overloaded(end) ja~^@b Auto-Pickup what?  a + $ pile of coins b + " amulet c - ) weapon d - [ suit or piece of armor e + % piece of food f + ? scroll g + + spellbook h + ! potion i + = ring j + / wand k + ( useful item (pick-axe, key, lamp...) l - * gem or rock m - ` boulder or statue n - 0 iron ball o - _ iron chain(end) ka~^  Toggle pokedex sections on/off:  a + stats b - generation c - weight d - resists e - conveys f - movement g - thinking h - biology i - mechanics j - race k - vision l - attacks(end) la~^fY ? Select run/travel display mode:  t - teleport r - run w - walk c - crawl(end) ma~^{ qSet scores to what? na~^  Select loot sorting type:  n - none l - loot f - full(end) oa~^u oSet suppress_alert to what? pa~^ԥ  Do what?  a - add new autopickup exception e - exit this menu(end) sa~^)WFokinLegen the Gallant St:14 Dx:10 Co:11 In:7 Wi:16 Ch:17 Chaotic S:86 Dlvl:1 $:82 HP: 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:279┌──────┐│······││·@·u··│#┌─────┐#▒······│###│·····│#└──────┘##│··<··│┌─────┐######`###▒·····││······#######└───·─┘│·····│#################│·····▒########################└──·──┘#################sa~^NW########################┌▒─·─┐#┌────┐##│····│###│·····####│····│#▒····│#│····││····│##▒····││····││····││·····#########│····│└────┘└────┘wa~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:280(·@uwa~^u  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:280 Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilitewa~^u O_hidden_stairs [true]  w - hilite_obj_piles [true] (1 of 4)ya~^6* a - role_obj_names [true]  b - obscure_role_obj_names [true]  c - dnethack_dungeon_colors [false]  d - hitpointbar [false]  e - hp_notify [false]  f - IBMgraphics [false]  g - ignintr [false]  h - item_use_menu [true]  i - lit_corridor [true]  j - lootabc [false]  k - mail [true]  l - menucolors [false]  m - menu_glyphs [false]  n - msg_wall_hits [false]  o - null [true]  p - old_C_behaviour [false]  q - paranoid_hit [false]  r - paranoid_quit [true]  s - paranoid_remove [true]  t - perm_invent [false]  u - pickup_thrown [true]  v - prayconfirm [true]  w - pushweapon [false]  x - quiver_fired [true]  y - qwertz_movement [true]  z - rest_on_space [false]  A - safe_pet [true]  B - showborn [true]  C - showbuc [true] (2 of 4)a~^j_ a - showexp [true]  b - show_obj_sym [true]  c - showrace [false]  d - showrealtime [false]  e - showscore [true]  f - show_shop_prices [true]  g - silent [true]  h - sortpack [true]  i - sound [true]  j - sparkle [false]  k - standout [false]  l - statuscolors [true]  m - time [true]  n - timed_delay [true]  o - tombstone [true]  p - toptenwin [false]  q - travel [true]  r - UTF8graphics [true]  s - use_inverse [false]  t - win_edge [false]  u - verbose [true]  v - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [FokinLegend]  role [Knight]  race [human]  gender [male]  align [chaotic] (3 of 4)a~^t+a~^W#FokinLegen the Gallant St:14 Dx:10 Co:11 In:7 Wi:16 Ch:17 Chaotic S:86 Dlvl:1 $:82 HP: 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:280┌──────┐│······││·(····│#┌─────┐#▒@·u···│###│~^#z·····│#└──────┘##│··<··│┌─────┐######`###▒·····││····˜a~^$·#######└───·─┘│·····│#################│·····▒###############a~^ %#########└──·──┘#########################################┌▒─·a~^@&[1z─┐#┌────┐##│····│###│·····####│····│#▒····│#│····││···a~^h&·│##▒····││····││····││·····#########│····│└────┘└──~^'863z──┘a~^dNetHack v3.16.0 (dNAO git 58973f26), last build 2019-06-09 13:15:41. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:280a~^#BIn what direction? a~^wNever mind. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:280a~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:280 Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true] a~^S u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [true] (1 of 4)a~^# a - role_obj_names [true]  b - obscure_role_obj_names [true]  c - dnethack_dungeon_colors [false]  d - hitpointbar [false]  e - hp_notify [false]  f - IBMgraphics [false]  g - ignintr [false]  h - item_use_menu [true]  i - lit_corridor [true]  j - lootabc [false]  k - mail [true]  l - menucolors [false]  m - menu_glyphs [false]  n - msg_wall_hits [false]  o - null [true]  p - old_C_behaviour [false]  q - paranoid_hit [false]  r - paranoid_quit [true]  s - paranoid_remove [true]  t - perm_invent [false]  u - pickup_thrown [true]  v - prayconfirm [true]  w - pushweapon [false]  x - quiver_fired [true]  y - qwertz_movement [true]  z - rest_on_space [false]  A - safe_pet [true]  B - showborn [true]  C - showbuc [true] (2 oa~^#f 4)a~^ a - showexp [true]  b - show_obj_sym [true]  c - showrace [false]  d - showrealtime [false]  e - showscore [true]  f - show_shop_prices [true]  g - silent [true]  h - sortpack [true]  i - sound [true]  j - sparkle [false]  k - standout [false]  l - statuscolors [true]  m - time [true]  n - timed_delay [true]  o - tombstone [true]  p - toptenwin [false]  q - travel [true]  r - UTF8graphics [true]  s - use_inverse [false]  t - win_edge [false]  u - verbose [true]  v - vt_tiledata [true]   Compounds (selecting will prompt for new value):  name [FokinLegend]  role [Knight]  race [human]  gender [male]  align [chaotic] ~^0z(3 of 4)a~^  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/dnhslex/dumplog/%t.txt]  horsename [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  a - attack_mode [chat]  b - boulder [`]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - hp_notify_fmt [[HP%c%a=%h]]  f - menustyle [full]  g - menu_headings [bold]  h - msg_window [full]  i - number_pad [2=on, DOS compatible]  j - packorder [$")[%?+!=/(*`0_]  k - pickup_burden [stressed]  l - pickup_types [$"%?+!=/(]  m - pokedex [4097]  n - runmode [run]  o - scores [3 top/0 around]  p - sortlooa~^ռ t [none]  q - suppress_alert [(none)]  r - autopickup exceptions (0 currently set) (4 of 4)a~^FokinLegen the Gallant St:14 Dx:10 Co:11 In:7 Wi:16 Ch:17 Chaotic S:86 Dlvl:1 $:82 HP: 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:280┌──────┐│······││·(····│#┌─────┐#▒@·u···│###a~^│·····│#└──────┘##│··<··│┌─────┐######`###▒·····││···a~^W[0;1881z···#######└───·─┘│·····│#################│·····▒##############~^C##########└──·──┘#########################################┌▒~^s3z─·─┐#┌────┐##│····│###│·····####│····│#▒····│#│····││·~^0;1881z···│##▒····││····││····││·····#########│····│└────┘└─~^P1z───┘a~^ Unknown command ' '. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:280a~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:280 Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true] a~^X  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [true] (1 of 4)a~^/ a - role_obj_names [true]  b - obscure_role_obj_names [true]  c - dnethack_dungeon_colors [false]  d - hitpointbar [false]  e - hp_notify [false]  f - IBMgraphics [false]  g - ignintr [false]  h - item_use_menu [true]  i - lit_corridor [true]  j - lootabc [false]  k - mail [true]  l - menucolors [false]  m - menu_glyphs [false]  n - msg_wall_hits [false]  o - null [true]  p - old_C_behaviour [false]  q - paranoid_hit [false]  r - paranoid_quit [true]  s - paranoid_remove [true]  t - perm_invent [false]  u - pickup_thrown [true]  v - prayconfirm [true]  w - pushweapon [false]  x - quiver_fired [true]  y - qwertz_movement [true]  z - rest_on_space [false]  A - safe_pet [true]  B - showborn [true]  C - showbuc [true] (2 oa~^gf 4)a~^Tk a - showexp [true]  b - show_obj_sym [true]  c - showrace [false]  d - showrealtime [false]  e - showscore [true]  f - show_shop_prices [true]  g - silent [true]  h - sortpack [true]  i - sound [true]  j - sparkle [false]  k - standout [false]  l - statuscolors [true]  m - time [true]  n - timed_delay [true]  o - tombstone [true]  p - toptenwin [false]  q - travel [true]  r - UTF8graphics [true]  s - use_inverse [false]  t - win_edge [false]  u - verbose [true]  v - vt_tiledata [true]   Compounds (selecting will prompt for new value):  name [FokinLegend]  role [Knight]  race [human]  gender [male]  align [chaotic] ~^k0z(3 of 4)a~^n( +a~^iFokinLegen the Gallant St:14 Dx:10 Co:11 In:7 Wi:16 Ch:17 Chaotic S:86 Dlvl:1 $:82 HP: 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:280┌──────┐│······││·(····│#┌─────┐#▒@·u···│###│·····│#└──────┘##│··<··│┌─────┐######`###▒·····││······#######└───·─┘│·····│#################│·····▒########################└──·──┘###############################a~^##########┌▒─·─┐#┌────┐##│····│###│·····####│····│#▒····│#│····││····│##▒····││····││····││·····#########│····│└────┘└────┘a~^" l 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:280 Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 buckler (being worn) f - an uncursed +0 leather pair of gloves (being worn)(end) a~^+*  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:280a~^(l 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:280 Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 buckler (being worn) f - an uncursed +0 leather pair of gloves (being worn)(end) a~^" 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:280a~^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:281(u·@·a~^N  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:282u··@a~^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:283(@u