}^U Player: FokinLegend Game: dnhslex Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-03-27.06:52:27.ttyrec Time: (1585291947) Fri Mar 27 06:52:27 2020 }^*<dnhslex by Amy, based on dNethack by Chris_ANG, Copyright 2012-2018  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. Shall I pick a character's race, role, gender and alignment for you? [ynq] }^nChoosing Character's Role Pick a role for your character  a - an Archeologist A - an Anachrononaut b - a Barbarian B - a Binder c - a Caveman/Cavewoman C - a Convict h - a Healer k - a Knight m - a Monk n - a Nobleman/Noblewoman p - a Priest/Priestess P - a Pirate r - a Rogue R - a Ranger s - a Samurai t - a Tourist T - a Troubadour v - a Valkyrie w - a Wizard * - Random q - Quit(end) }^W +Choosing Race Pick the race of your Knight  h - human c - clockwork automaton C - Chiropteran d - dwarf D - Drow e - elf g - gnome H - Half-dragon i - incantifier o - orc v - vampire y - yuki-onna * - Random q - Quit(end) ¢}^|x+Choosing Gender Pick the gender of your human Knight  m - male f - female * - Random q - Quit(end) Ţ}^/+Choosing Alignment Pick the alignment of your male human Knight  l - lawful n - neutral c - chaotic * - Random q - Quit(end) Ǣ}^/b+Ǣ}^j-------|.....||.(@..|-..u..|----.--Ǣ}^0FokinLegen the Gallant St:14 Dx:10 Co:11 In:7 Wi:16 Ch:17 Chaotic S:0 Dlvl:1 $:0 HP: 16(16)  Pw: 3(3)  Br:1 AC:3 Xp:1/0 T:1 It is written in the Book of Manannan Mac Lir:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Manannan Mac Lir seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Gallant, have been heralded from birth as the instrument of Manannan Mac Lir. You are destined to recover the Amulet for your deity, or die in the attempt. Your hoǢ}^ 1tur of destiny has come. For the sake of us all: Go bravely with Manannan Mac Lir!--More--.}^=.}^uSalutations FokinLegend, welcome to dnhslex! You are a chaotic male human Knight.--More--1}^fKAttention: This is an early beta version of dnhslex. Frequent savebreaks are possible. If you manage to get far in the game and don't want to lose your character, message Amy (LarienTelrunya) in #em.slashem.me on Freenode IRC! Syntax: !tell LarienTelrunya please don't break saves until I finish my char--More--<}^e& <}^iBPress Ctrl^W or type #ward to engrave a warding sign.<}^i)'i - a cloth spellbook.>}^S  16(16)  Pw: 3(3)  Br:1 AC:3 Xp:1/0 T:1 Armor c - [ an uncursed +1 ring mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 buckler (being worn) f - [ an uncursed +0 leather pair of gloves (being worn)(end) @}^W$ 16(16)  Pw: 3(3)  Br:1 AC:3 Xp:1/0 T:1B}^Z3~ 16(16)  Pw: 3(3)  Br:2 AC:3 Xp:1/0 T:2<@C}^E 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:3u.@.D}^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:3 Armor c - [ an uncursed +1 ring mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 buckler (being worn) f - [ an uncursed +0 leather pair of gloves (being worn)(end) E}^z 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:3F}^  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) H}^^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:3J}^1@. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:3The saddled pony picks up a box. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:4.uN}^W  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:4 Armor c - [ an uncursed +1 ring mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 buckler (being worn) f - [ an uncursed +0 leather pair of gloves (being worn)(end) O}^# 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:4Q}^Count: 12Q}^c n 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:4S}^ Count: 13S}^ n 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:4U}^ Count: 69U}^x Count: 698V}^~n 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:4Z}^ rYou have no ammunition readied!Note: Please use #quit if you wish to exit the game.--More--^}^:What do you want to ready? [- b or ?*] _}^T Never mind.--More--`}^"9What do you want to throw? [ab or ?*] b}^Never mind. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:4b}^ n 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:4f}^e@. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:4The saddled pony drops a box.The saddled pony picks up a box. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:5u<i}^jn 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:5k}^PCYou displaced your saddled pony.@u 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:5The saddled pony drops a box. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:6p}^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:7.(@uq}^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:8@(.ur}^N; 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:9@.u.r}^$%@. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:9The saddled pony picks up a box. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:10u.s}^6b..@u 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:10The saddled pony drops a box. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:11(ut}^y` 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:12@.u.u}^̗  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:13..@uv}^A 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:14#@.u.w}^ňi 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:14x}^P  Weapons a - ) a blessed +1 long sword (weapon in hand) b - ) a blessed +1 lance Armor c - [ an uncursed +1 ring mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 buckler (being worn) f - [ an uncursed +0 leather pair of gloves (being worn) Comestibles g - % 10 uncursed apples h - % 12 uncursed carrots Spellbooks i - + a cloth spellbook(end) }^1 + Do what with the cloth spellbook?  d - Drop this item I - Describe this item r - Study this spellbook t - Throw this item w - Hold this item in your hands(end) }^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:14}^,What do you want to throw? [ab or ?*] }^ 5Never mind. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:14}^$ o 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:14}^K0i 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:14}^J Weapons a - ) a blessed +1 long sword (weapon in hand) b - ) a blessed +1 lance Armor c - [ an uncursed +1 ring mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 buckler (being worn) f - [ an uncursed +0 leather pair of gloves (being worn) Comestibles g - % 10 uncursed apples h - % 12 uncursed carrots Spellbooks i - + a cloth spellbook(end) }^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:14}^7In what direction? }^YXNever mind. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:14 Armor c - [ an uncursed +1 ring mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 buckler (being worn) f - [ an uncursed +0 leather pair of gloves (being worn)(end) }^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:14}^UThere appears to be no shopkeeper here to receive your payment. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:14}^# 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:15u#-@.}^6 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:15 Armor c - [ an uncursed +1 ring mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 buckler (being worn) f - [ an uncursed +0 leather pair of gloves (being worn)(end) }^$ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:15}^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:16(u.@}^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:17(u.@}^ @.j - a box. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:18.u}^d  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:19@u.}^r You displaced your saddled pony. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:20.@.u}^You displaced your saddled pony. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:21<@u}^K  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:22@..u}^Oi 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:23@.u.}^i 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:23£}^f/ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:24@u..ģ}^Jp 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:25.@<uţ}^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:26.@uƣ}^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:27@u.ƣ}^ i 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:27ǣ}^i 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:28#@..uǣ}^0  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:29....#@-.uȣ}^I  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:30...`@#u.ʣ}^BN With great effort you move the boulder. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:31#`@##u.ͣ}^/You try to move the boulder, but in vain. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:31ϣ}^)o 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:31ң}^a| {cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--ԣ}^xFokinLegen the Gallant St:14 Dx:10 Co:11 In:7 Wi:16 Ch:17 Chaotic S:0 Dlvl:1 $:0 HP: 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:31-------|.....|#|..<..|`@##-u....|----.--գ}^H  Weapons a - ) a blessed +1 long sword (weapon in hand) b - ) a blessed +1 lance Armor c - [ an uncursed +1 ring mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 buckler (being worn) f - [ an uncursed +0 leather pair of gloves (being worn) Comestibles g - % 10 uncursed apples h - % 12 uncursed carrots Spellbooks i - + a cloth spellbook Tools j - ( a box(end) ݣ}^i + Do what with the cloth spellbook?  d - Drop this item I - Describe this item r - Study this spellbook t - Throw this item w - Hold this item in your hands(end) }^ + You open the spellbook.  Read the spellbook or Study its wardings? r - Read spell s - Study warding(end) }^+You begin to study the ward. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:32  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:33  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:34  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:35u-.The spellbook is warded with a sign of the Scion Queen Mother. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:36#}^EvUnknown command ' '. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:36}^ Weapons a - ) a blessed +1 long sword (weapon in hand) b - ) a blessed +1 lance Armor c - [ an uncursed +1 ring mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 buckler (being worn) f - [ an uncursed +0 leather pair of gloves (being worn) Comestibles g - % 10 uncursed apples h - % 12 uncursed carrots Spellbooks i - + a cloth spellbook Tools j - ( a box(end) }^+ Do what with the cloth spellbook?  d - Drop this item I - Describe this item r - Study this spellbook t - Throw this item w - Hold this item in your hands(end) }^b+}^ The Book of Three lay closed on the table. Taran had never been allowed to read the volume for himself; now he was sure it held more than Dallben chose to tell him. In the sun- filled room, with Dallben still meditating and showing no sign of stopping, Taran rose and moved through the shimmering beams. From the forest came the monotonous tick of a beetle. His hands reached for the cover. Taran gasped in pain and snatched them away. They smarted as if each of his fingers had been stung by hornets. He jumped back, stumbled against the bench, and dropped to the floor, where he put his fingers woefully into his mouth. Dallben's eyes blinked open. He peered at Taran and yawned slowly. "You had better see Coll about a lotion for those hands," he advised. "Otherwise, I shouldn't be surprised if they blistered." [ The Book of Three, by}^( Lloyd Alexander ]--More--}^i 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:36}^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:36 Armor c - [ an uncursed +1 ring mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 buckler (being worn) f - [ an uncursed +0 leather pair of gloves (being worn)(end) }^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:36}^2  Weapons a - ) a blessed +1 long sword (weapon in hand) b - ) a blessed +1 lance Armor c - [ an uncursed +1 ring mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 buckler (being worn) f - [ an uncursed +0 leather pair of gloves (being worn) Comestibles g - % 10 uncursed apples h - % 12 uncursed carrots Spellbooks i - + a cloth spellbook Tools j - ( a box(end) !}^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:36"}^H*What do you want to eat? [gh or ?*] #}^Never mind. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:36%}^)@What do you want to write with? [- ab or ?*] '}^}Never mind. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:36(}^< ;What do you want to wield? [- ab or ?*] *}^Never mind. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:36+}^dnYou don't have anything else to wear. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:36,}^o 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:36}^ Unknown command '`'. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:36}^ho 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:36}^i 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:36}^Li 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:36}^i 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:36}^ i 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:36}^i 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:36}^i 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:36}^i 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:36}^X  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:36 Armor c - [ an uncursed +1 ring mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 buckler (being worn) f - [ an uncursed +0 leather pair of gloves (being worn)(end) }^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:36}^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:36 Armor c - [ an uncursed +1 ring mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 buckler (being worn) f - [ an uncursed +0 leather pair of gloves (being worn)(end) }^% 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:36}^ Weapons a - ) a blessed +1 long sword (weapon in hand) Armor c - [ an uncursed +1 ring mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 buckler (being worn) f - [ an uncursed +0 leather pair of gloves (being worn)(end) }^OA 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:36}^G  Weapons a - ) a blessed +1 long sword (weapon in hand) b - ) a blessed +1 lance Armor c - [ an uncursed +1 ring mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 buckler (being worn) f - [ an uncursed +0 leather pair of gloves (being worn) Comestibles g - % 10 uncursed apples h - % 12 uncursed carrots Spellbooks i - + a cloth spellbook Tools j - ( a box(end) }^_E 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:36}^\! 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:37##@uХ}^B Pick an object.ѥ}^2  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:37 Armor c - [ an uncursed +1 ring mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 buckler (being worn) f - [ an uncursed +0 leather pair of gloves (being worn)(end) ե}^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:37إ}^NPick an object.٥}^̈ 4Unknown direction: '4' (use hjkl or .).ޥ}^m^ @ a human or elf (human knight called FokinLegend)--More--}^/5 } 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:37}^You displaced your saddled pony. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:38...#u@}^WYou displaced your saddled pony. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:39...#@u}^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:40#@u#}^ You try to move the boulder, but in vain. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:40}^!,o 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:40}^(i 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:40}^ji 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:40}^i 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:40}^b You displaced your saddled pony. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:41#u@#}^o 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:41}^3 i 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:41}^i 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:41}^qi 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:41}^Zi 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:41}^ i 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:41}^You stop. Your saddled pony is in the way! 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:42#}^-  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:43...##@}^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:44....#u@}^% i 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:44}^)i 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:44}^ You displaced your saddled pony. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:45....#@-u}^/o 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:45}^i 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:45}^_L 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:46....u##@.}^i 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:46}^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:47.u.#-@æ}^6 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:48.@u.Ŧ}^l 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:49.<@uƦ}^( 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:50u#@..Ǧ}^= 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:51....#@-uȦ}^)  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:52...#@#u.ɦ}^T 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:53#@u#-ɦ}^; You try to move the boulder, but in vain. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:53˦}^| 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:54##@..u#.....̦}^,i 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:54ͦ}^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:55##@#u#ͦ}^  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:56u@###Ѧ}^i 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:56Ѧ}^ i 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:56Ҧ}^mi 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:56Ӧ}^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:57#u@#Ԧ}^6##u@x 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:57The grid bug misses. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:58ۦ}^X)Pick an object.ܦ}^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:58 Armor c - [ an uncursed +1 ring mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 buckler (being worn) f - [ an uncursed +0 leather pair of gloves (being worn)(end) ަ}^<& 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:58}^~Pick an object.}^}^ x a xan or other mythical/fantastic insect (grid bug, a tiny, snouted animal) Accessing Pokedex entry for grid bug...   Base statistics of this monster type: Base level = 0. Difficulty = 1. AC = 9. MR = 0. Alignment 0. Normal speed (12).  Resists electricity, poison. Leaves no corpse.  Mechanics: valid polymorph form.  Attacks: 1d1 bite - shock; --More--}^ 2#-------###|.....|u#|..<..|@`###-.....|x----.-- 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:58 }^F You hit the grid bug.# 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:58The grid bug bites! }^]H You get zapped! 15(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:58  15(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:59u'}^-You miss the grid bug.# 15(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:59The grid bug misses. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/0 T:60*}^ *}^NYou kill the grid bug!4  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:61u#6}^֫  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:62  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:63#######@####+ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:636}^s   16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:64  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:65  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:66  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:67  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:68  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:68###+########@u}^ 3What do you want to write with? [- ab or ?*] }^ Never mind. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:68}^f8What do you want to eat? [gh or ?*] }^.Never mind. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:68}^>You don't know any seals. 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:68}^ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) }^g + Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeon level you ar}^u %e on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring. --More--ç}^~FokinLegen the Gallant St:14 Dx:10 Co:11 In:7 Wi:16 Ch:17 Chaotic S:4 Dlvl:1 $:0 HP: 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:68#-------###|.....|##|..<..|#`###-.....|#----.--###+#######+#@u Armor c - [ an uncursed +1 ring mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 buckler (being worn) f - [ an uncursed +0 leather pair of gloves (being worn)(end) ŧ}^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:68ŧ}^޼  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) ǧ}^t(+ Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeon level you arǧ}^(%e on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring. --More--ʧ}^R~FokinLegen the Gallant St:14 Dx:10 Co:11 In:7 Wi:16 Ch:17 Chaotic S:4 Dlvl:1 $:0 HP: 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:68#-------###|.....|##|..<..|#`###-.....|#----.--###+#######+#@u Armor c - [ an uncursed +1 ring mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 buckler (being worn) f - [ an uncursed +0 leather pair of gloves (being worn)(end) ˧}^m  16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:68̧}^a)  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) ͧ}^I+ Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeon level you arͧ}^~%e on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring. --More--}^L ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spellbook containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location  You can find out what a symbol represents by typing  '/' and following the directio}^w ns to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something --More---}^Tj numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster  With the qwertz_movement option, the z key replaces the y key.  (this requires option QWERTZ to be set at compile-time).  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.-}^ojT Commands:  NetHack knows the following commands:  ? Help menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  c Close a door.  C Call (name) an individual monster. --More--C}^ d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' C}^ and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  e Eat food.  E Engrave a message or ward on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill. --More--K}^,  I$ - count your money.  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  NetHack Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command.  p Pay your shopping bill.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  ^Q K}^,  Draw a ward on the floor.  r Read a scroll or spellbook.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor. --More--Y}^n  x Swap wielded and secondary weapons.  X Toggle twoweapon combat.  ^X Show your attributes.  z Zap a wand. (if qwertz_movement is not set)  Z Cast a spell. (if qwertz_movement is not set)  ^Z Suspend the game. (if qwertz_movement is not set)  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold piY}^ eces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first --More--x}^2$ letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  x}^\$ attributes, your alignment, what dungeon level you are on, how many  hit points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking! --More--}^1@FokinLegen the Gallant St:14 Dx:10 Co:11 In:7 Wi:16 Ch:17 Chaotic S:4 Dlvl:1 $:0 HP: 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:68#-------###|.....|##|..<..|#`###-.....|#----.--###+#######+#@u}^ 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:69u#è}^%`j 16(16)  Pw: 3(3)  Br:3 AC:3 Xp:1/1 T:69Ĩ}^ Really save? [yn] (n) ƨ}^Ԩ@ySaving...Be seeing you...