5e Player: Fightman100 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-10-23.01:56:01.ttyrec Time: (1698026161) Mon Oct 23 01:56:01 2023 5eWThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. 5eRestoring save file...5e!5e!.[Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu Dlvl:1 $0 HP 16(16)  Pw 8(8)  AC0 Exp1 T3 You return to level 1 in The Dungeons of Doom.--More--5er ++Ŀ+$[<@5e R[Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu Dlvl:1 $0 HP 16(16)  Pw 8(8)  AC0 Exp1 T3 Hello Fightman100, the changeling Gang Scholar, welcome back to SlashEMExtended!5e [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T3 --More--5eA You hanged up during your last session! As an anti-cheat measure, you're paralyzed for a few turns, and your act of hanging up is being tracked. Your dumplog file will show how many times you've hanged up. --Amy--More--5e.F 5eKm[Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T3 Par The moon is waxing tonight.[Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T3 Par [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T4 Par 5eK[Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T5 You can move again.[Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T5 5eF#Count: 995eCount: 9965er [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T5 5eI@ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 5e .+ Help  ? - Help Contents v - Version / - Identify an object on the screen & - Determine what a key does(end) 5e5A^+ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) 5e? +Ŀy k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With 5e the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents5e  \ known display list of what's been discovered v version display version number --More--5e V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave wri5e Dte a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item --More--5eo open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously 5e!afound trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--5e [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu Dlvl:1 $0 HP 16(16)  Pw 8(8)  AC0 Exp1 T5 ++Ŀ+$[<@5e"6Do you want to turn on the number pad? [yn] (n) 5eQy Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true] (1 of 5)5e" a - cursesgraphics [false]  b - DECgraphics [false]  c - eatingboulders [true]  d - eatingconfirm [false]  e - eatingdoors [true]  f - eatingwalls [true]  g - eight_bit_tty [false]  h - epyxmode [true]  i - extmenu [false]  j - gmmessage [true]  k - graffitihilite [true]  l - help [true]  m - hilite_pet [true]  n - hitpointbar [true]  o - IBMgraphics [true]  p - ignintr [false]  q - inertiaconfirm [false]  r - invweight [true]  s - knapsacklimit [false]  t - lit_corridor [true]  u - lootabc [false]  v - mail [true]  w - materialglyph [false]  x - memorizationknown [false]  y - statuscolors [true]  z - menucolors [false]  A - menu_on_esc [true]  B - menu_glyphs [false]  C - missing_safety [true] (2 of 5)5e^  a - mon_polycontrol [false]  b - moreforced [true]  c - numpadmessage [false]  d - null [true]  e - paranoidquit [true]  f - perm_invent [true]  g - pickup_thrown [true]  h - pickup_cursed [false]  i - pokedex [true]  j - prayconfirm [true]  k - pushweapon [false]  l - quiver_fired [false]  m - qwertz_layout [false]  n - rest_on_space [false]  o - safe_pet [true]  p - showexp [false]  q - showrace [false]  r - showrealtime [false]  s - showscore [false]  t - showsym [true]  u - showdmg [true]  v - showweight [false]  w - showmc [false]  x - showmovement [false]  y - showlongstats [false]  z - showsanity [false]  A - showsymbiotehp [false]  B - silent [true]  C - simpledescs [false] (3 of 5)5eY a - sortpack [true]  b - sound [true]  c - sparkle [true]  d - standout [false]  e - tabcursesconfirm [false]  f - tech_description [true]  g - time [true]  h - timed_autosave [true]  i - quick_autosave [false]  j - tombstone [true]  k - toptenwin [false]  l - travel [true]  m - use_inverse [false]  n - verbose [true]  o - wallglyph [true]   Compounds (selecting will prompt for new value):  name [Fightman100]  role [Gang Scholar]  race [changeling]  gender [female]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)] kZ99;1H girlname [(none)] (4 of 5)5eI boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [2=on, DOS compatible]  h - packorder [$"])[%?+!=/(*`0_.]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run]  m - sco5eJres [3 top/2 around]  n - sortloot [none]  o - suppress_alert [(none)]  p - tileset [(none)]  q - autopickup exceptions (0 currently set) (5 of 5)5eB/[Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu Dlvl:1 $0 HP 16(16)  Pw 8(8)  AC0 Exp1 T5 ++Ŀ+$[<@5eث-@5eϮYou see here 4 gold pieces {0}.[Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T5 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T6 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T7 5ej [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T7 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T8 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T9 $@5ev[Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T9 @5eTyYou hear a door open.[Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T10 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T11 5eq[Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T11 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T12 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T13 @5et!@5exYou see here 4 gold pieces {0}.[Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T13 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T14 5e^Q[Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T14 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T15 $@5epo[Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T15 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T16 @5eٜ [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T16 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T17 @5e] [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T17 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T18 @5eU [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T18 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T19 @5e [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T19 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T20 @5e&[Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T20 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T21 @5el[Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T21 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T22 @5e [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T22 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T23 @5e!@5etYou see here 4 gold pieces {0}.[Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T23 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T24 5eo 5e >There appears to be no shopkeeper here to receive your payment.[Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T24  5eN[Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T24 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T25 $@ 5e^!@ 5eeYou see here 4 gold pieces {0}.[Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T25 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T26  5e?$@ 5e[Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T28  5e)@ 5euYou see here a splint mail {160}.[Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T31 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T32  5e[Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T32 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T33 [@ 5e!@ 5eRYou see here a splint mail {160}.[Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T33 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T34  5e9 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T34 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T35 @[5e \ [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T35 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T36 @5e [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T36 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T37 @5en [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T37 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T38 @5e [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T38 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T39 @5e0 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T39 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T40 @5e߻ [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T40 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T41 @5e [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T41 @5eS :You flounder.[Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T42 Par [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T42 Par [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T43 5e[Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T43 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T44 <@5e [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T44 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T45 @5e [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T45 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T46 @<5e [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T46 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T47 @5e [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T47 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T48 <@5e[Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T48 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T49 @5eD;[Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T49 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T50 @5e There is a wall in the way![Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T50 5eD5eEThere is a wall in the way![Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T50 5e[Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T50 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T51 @5e %You hit the rain elbow.5eP 0The girls are planning to attack you with their sweaty socks![Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T51 [Fightman1 the Bullying Victim ] St8 Dx6 Co16 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T52 5e You angrily shout that you won't be cleaning the rain elbow shoes.You inhale a cloud of spores!--More--5eΛeThe spores were poisoned![Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T52 You feel very sick!You lose Constitution5e[Fightman1 the Bullying  Victim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  13(16)  Pw 8(8)  AC0 Exp1 T52 [-3 -> 13][Fightman1 the Bullying  Victim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  13(16)  Pw 8(8)  AC0 Exp1 T52 [Fightman1 the Bullying  Victim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  13(16)  Pw 8(8)  AC0 Exp1 T53 5e[Fightman1 the Bullying  Victim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  13(16)  Pw 8(8)  AC0 Exp1 T53 [Fightman1 the Bullying Vi ctim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  14(16)  Pw 8(8)  AC0 Exp1 T54 @5eo [Fightman1 the Bullying Vi ctim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  14(16)  Pw 8(8)  AC0 Exp1 T54 [Fightman1 the Bullying Vi ctim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  14(16)  Pw 8(8)  AC0 Exp1 T55 @ 5eT[Fightman1 the Bullying Vi ctim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  14(16)  Pw 8(8)  AC0 Exp1 T55 [Fightman1 the Bullying Vi ctim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  14(16)  Pw 8(8)  AC0 Exp1 T56 @ 5eM[Fightman1 the Bullying Vi ctim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  14(16)  Pw 8(8)  AC0 Exp1 T56 [Fightman1 the Bullying Vi ctim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  14(16)  Pw 8(8)  AC0 Exp1 T57 @ 5e! [Fightman1 the Bullying Vi ctim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  14(16)  Pw 8(8)  AC0 Exp1 T57 [Fightman1 the Bullying Vi ctim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  14(16)  Pw 8(8)  AC0 Exp1 T58 @ 5e9[Fightman1 the Bullying Vi ctim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  14(16)  Pw 8(8)  AC0 Exp1 T58 [Fightman1 the Bullying Vi ctim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  14(16)  Pw 8(8)  AC0 Exp1 T59 @!5eV[Fightman1 the Bullying Vi ctim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  14(16)  Pw 8(8)  AC0 Exp1 T59 [Fightman1 the Bullying Vi ctim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  14(16)  Pw 8(8)  AC0 Exp1 T60 @!5eThere is a wall in the way![Fightman1 the Bullying Vi ctim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  14(16)  Pw 8(8)  AC0 Exp1 T60 !5eJC [Fightman1 the Bullying Vi ctim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  14(16)  Pw 8(8)  AC0 Exp1 T60 [Fightman1 the Bullying Vi ctim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  14(16)  Pw 8(8)  AC0 Exp1 T61 @!5e[Fightman1 the Bullying Vi ctim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  14(16)  Pw 8(8)  AC0 Exp1 T61 [Fightman1 the Bullying Vi ctim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  14(16)  Pw 8(8)  AC0 Exp1 T62 @"5e[Fightman1 the Bullying Vi ctim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  14(16)  Pw 8(8)  AC0 Exp1 T62 [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T63 @"5e[Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T63 [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T64 @"5e! There is a wall in the way![Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T64 #5eGn[Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T64 [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T65 @#5e[Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T65 [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T66 @#5eՈ [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T66 [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T67 @$5e [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T67 [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T68 @$5e9Q [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T68 [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T69 @$5e7 [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T69 [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T70 @$5e> [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T70 [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T71 @$5eK [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T71 [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T72 @%5e [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T72 [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T73 @%5eM[Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T73 [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T74 @&5e[> [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T74 [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T75 @&5e~[Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T75 [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T76 @&5e1There is a wall in the way![Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T76 '5e [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T76 [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T77 <@(5eѱ[Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T77 @(5ez:You flounder.[Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T78 Par [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T78 Par [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T79 )5e3[Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T79 [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T80 @<)5e^ [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T80 [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T81 @)5e.There is a wall in the way![Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T81 )5e7 )5e There is a wall in the way![Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T81 )5eɑ[Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T81 [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T82 @*5el [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T82 [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T83 @*5eThe door resists![Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T83 [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T84 *5e {You hit the rain elbow.You are hit by magic missiles appearing from thin air!*5e [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T84 [-1 -> 15][Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T84 [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T85 +5e+5eYou hit the rain elbow.[Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T85 [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T86 ,5eU,5e5You kill the rain elbow!,5e [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T86 You inhale a cloud of spores!,5e+The spores were poisoned!,5e[Fightman1 the Bullying Vi ctim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  14(16)  Pw 8(8)  AC0 Exp1 T86 [-1 -> 14][Fightman1 the Bullying Vi ctim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  14(16)  Pw 8(8)  AC0 Exp1 T86 [Fightman1 the Bullying Vi ctim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  14(16)  Pw 8(8)  AC0 Exp1 T87 ,5e[Fightman1 the Bullying Vi ctim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  14(16)  Pw 8(8)  AC0 Exp1 T87 [Fightman1 the Bullying Vi ctim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  14(16)  Pw 8(8)  AC0 Exp1 T88 @,5el [Fightman1 the Bullying Vi ctim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  14(16)  Pw 8(8)  AC0 Exp1 T88 [Fightman1 the Bullying Vi ctim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  14(16)  Pw 8(8)  AC0 Exp1 T89 @-5e[Fightman1 the Bullying Vi ctim] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  14(16)  Pw 8(8)  AC0 Exp1 T89 [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T90 @-5e[Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T90 [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T91 @-5eۂ[Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T91 [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T92 @-5e & [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T92 [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T93 @.5e]!@.5e]cYou see here 4 gold pieces {0}.[Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T93 [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T94 /5e=  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) a5e J+ĿSpecify unknown object by cursor? [ynq] (q) e5eSq[Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T94 f5etf5eUnknown command '^J'.[Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T94 j5eg+ [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T94 [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T95 @$k5e@k5e' You see here 4 gold pieces {0}.[Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T95 [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T96 k5e[Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T96 [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T97 $@k5eUD [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T97 @k5eE eAh, good, the girls decided to put their sweaty socks in the washing machine at last. About time, too.[Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T98 k5e [Fightman1 the Bullying Vict im] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  15(16)  Pw 8(8)  AC0 Exp1 T98 [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T99 @l5e [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T99 [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T100 @l5e/ [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T100 [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T101 @l5ei@l5eoYou see here a splint mail {160}.[Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T101 [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T102 l5e0[Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T102 [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T103 [@m5eThere is a wall in the way![Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T103 m5e8 [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T103 [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T104 @m5e@ [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T104 [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T105 @m5e [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T105 [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T106 @n5e| [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T106 [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T107 @n5ec [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T107 [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T108 @n5e [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T108 [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T109 @n5eg [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T109 [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T110 @n5e [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T110 [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T111 @q5e>-@q5eIYou slip and nearly fall.[Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T112 Par [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T112 Par [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T113 r5e  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) u5e +Ŀy k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With u5e\ the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol representsu5e  \ known display list of what's been discovered v version display version number --More--}5eY V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave wri}5eZ Dte a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item --More--5eo open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously 5ekafound trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--5epKeyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit5en sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: --More--5eș[Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu Dlvl:1 $0 HP 16(16)  Pw 8(8)  AC0 Exp1 T113 ++Ŀ+@$[<5eYou can't go up here.[Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T113 5e4!5e"You can't go down here.[Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T113 5e8[Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T113 [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu  16(16)  Pw 8(8)  AC0 Exp1 T114 @5eG"=Beware, there will be no return! Still climb? [yn] (n) 5e7 y[Fightman1 the Bullying Victim  16(16)  Pw 8(8) 5e* ++Ŀ+$[@[Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu Dlvl:1 $0 HP 16(16)  Pw 8(8)  AC0 Exp1 T114 Do you want your possessions identified? DYWYPI? [ynq] (n) 5eD{y Weapons a - an uncursed +0 dagger (weapon in hand) {4} Armor b - an uncursed +0 plate mail (being worn) {200} Scrolls e - an uncursed scroll of magic mapping {0} h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} m - an uncursed scroll of heal other {0} Spellbooks g - an uncursed finalized spellbook of remove curse (6:2) {0} Potions d - an uncursed potion of speed {0} Rings c - a blessed +2 ring of increase damage {0} Wands f - an uncursed wand of full healing (0:1) {0}(end) 5eqe++Ŀ+$[@ [Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu Dlvl:1 $0 HP 16(16)  Pw 8(8)  AC0 Exp1 T114 Do you want to see your attributes? [ynq] (n) 5e' yFinal Attributes: You were fervently aligned. Your alignment was 11. Your max alignment was 12. You carried 0 sins. You could not have this property at all: invisibility. You could not have this property extrinsically: free action. You could not have this property intrinsically: jumping. You could not have the double effect of this property: flying. Scroll identification only worked 100 times out of 118. Ring identification only worked 4 times out of 7. Implant identification only worked 1 times out of 43. Wand identification only worked 3 times out of 23. Spellbook identification only worked 2 times out of 3. Gem identification only worked 100 times out of 113. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 88% chance. Wand drop chance was reduced to 98%. Amulet drop chance was reduced to 82%. Potion drop chance wa5e( Ts reduced to 99%. Food drop chance was reduced to 96%. Shop item generation was reduced to 85%. Concealing monsters were spawned underneath items 97% of the time only. Mastering the following skill taught you the hidden power: polymorphing. The following skill could not be trained at all: matter spells. The following skill was trained at one fifth the usual rate: unicorn horn. The following skill was limited to expert proficiency: hammer. The following skill became harder to train at higher skill levels: javelin. --More--5e/{Number of artifacts generated was 1. Number of fake artifacts generated was 0. Your hairstyle was 'brush cut'. Your amount of casino chips was 0. The last time you got a new haircut was 5113 turns ago. Your areola diameter was 23. Monster spawn increase would have started at turn 171496. Monster spawn increase had reached its maximum at turn 257385. In this game, Eevee's evolution was sylveon. Maximum amount of combined random monster spawn freqs was 4543. Your limit for ascension was at turn 666288. The monster class that cannot be genocided was unicorn or horse. The monster species that was spawned more often: Phraxas (freq bonus 6). The monster species that was spawned more often: not recognizable jelly (freq bonus 9). The monster species that was spawned more often: al catzone (freq bonus 4). The monster species that was spawned more often: tantalized restrictionism (freq bonus 4). The monster5eZ{ species that was spawned more often: militarizer (freq bonus 10). The monster species that was spawned more often: loggerhead curtly (freq bonus 9). The monster species that was spawned more often: efreeti (freq bonus 12). The monster species that was spawned more often: magic boomer (freq bonus 6). The monster species that was spawned more often: japanese fighter (freq bonus 24). The monster species that was spawned more often: +2 ml barricade (freq bonus 12). The monster species that was spawned more often: demilich (freq bonus 6). The monster species that was spawned more often: The Alignment Thing (freq bonus 15). The monster species that was spawned more often: belli debaser preserved (freq bonus 4). The monster species that was spawned more often: irreal warp patch (freq bonus 6). The monster species that was spawned more often: sabine odorful (freq bonus 2). The 5e{monster species that was spawned more often: hider naga (freq bonus 12). The monster species that was spawned more often: navy fungus (freq bonus 4). --More--5e[@ The monster species that was spawned more often: ooze spirit (freq bonus 2). The monster species that was spawned more often: fleshly carat godlily crackliest (freq bonus 12). The monster species that was spawned more often: pitch bomb (freq bonus 15). The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 6). The monster species that was never randomly spawned: edged turret. The monster species that was never randomly spawned: varying-colored jelly. The monster species that was never randomly spawned: stockbrokerage skinny. The monster species that was never randomly spawned: nonconstructive mesmerizing. The monster species that was never randomly spawned: maud mold. The monster species that was never randomly spawned: edgy colony. The monster species that was never randomly spawned: colloquially bacilli. The monster species that was never randomly spawned: hellish lich. The mon5e@ ster species that was never randomly spawned: young adult contro dragon. The monster species that was never randomly spawned: ennui thru. The RNG hath decreed that this item was never generated: flintlock (Weapons). The RNG hath decreed that this item was never generated: geyser (Spellbooks). The RNG hath decreed that this item was never generated: stinking cloud (Wands). The RNG hath decreed that this item was never generated: bank stone (Gems). The RNG hath decreed that this item was never generated: Anna hugging boots (Armor). The RNG hath decreed that this item was never generated: top line stone (Gems). The RNG hath decreed that this item was never generated: dememorize (Spellbooks). The RNG hath decreed that this item was never generated: Solvejg mocassins (Armor). The RNG hath decreed that this item was generated more often: clove of garlic (Comestibles, freq bonus 17). 5e@ The RNG hath decreed that this item was generated more often: heavy elysium ball (Iron balls, freq bonus 25). The RNG hath decreed that this item was generated more often: bow (Weapons, freq bonus 12). The RNG hath decreed that this item was generated more often: gridbug conduct boots (Armor, freq bonus 19). The RNG hath decreed that this item was generated more often: Inge's jewel (Gems, freq bonus 16). The RNG hath decreed that this item was generated more often: bleeding (Wands, freq bonus 10). The RNG hath decreed that this item was generated more often: quasimodular boots (Armor, freq bonus 35). --More--5eThe RNG hath decreed that this item was generated more often: implant of quota (Implants, freq bonus 26). The RNG hath decreed that this item was generated more often: trembling (Wands, freq bonus 7). The RNG hath decreed that this item was generated more often: pancake (Comestibles, freq bonus 20). The RNG hath decreed that this item was generated more often: helm of decontamination (Armor, freq bonus 2). The RNG hath decreed that this item was generated more often: magic dragon scale shield (Armor, freq bonus 76). The RNG hath decreed that this item was generated more often: heavy shield (Armor, freq bonus 12). The RNG hath decreed that this item was generated more often: ash (Spellbooks, freq bonus 8). The RNG hath decreed that this item was generated more often: amulet of polymorph control (Amulets, freq bonus 3). The RNG hath decreed that this item was generated more often: fire (Scrolls, freq bonus 11). The RNG hath decreed that this item 5ewas generated more often: gold detection (Scrolls, freq bonus 6). The RNG hath decreed that this item was generated more often: soft mattock (Weapons, freq bonus 7). The RNG hath decreed that this item was generated more often: obsidian hostage chain (Chains, freq bonus 20). The RNG hath decreed that this item was generated more often: petstarve stone (Gems, freq bonus 12). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 97). The RNG hath decreed that this item was always generated cursed: left-appendage gloves (Armor). The RNG hath decreed that this item was always generated cursed: melee prefix stone (Gems). The RNG hath decreed that this item was always generated cursed: meat stick (Comestibles). The RNG hath decreed that this item was always generated cursed: Nadja's jewel (Gems). The RNG hath decreed that this item was always generated cursed5ev : shuriken (Weapons). The RNG hath decreed that this item was always generated cursed: broadsword (Weapons). The RNG hath decreed that this item was always generated cursed: implant of freedom (Implants). The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail (Armor). The RNG hath decreed that this trap was always invisible: madeleine trap. The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 10). Trap randomization happened for 1 in 753 traps. Traps were spawned invisible 1 times in 95. Traps were extra hard to find 4% of the time. Next attribute increase check would have come at turn 398. Strength training was 4. --More--5e Dexterity training was 3. Wisdom training was -1. Constitution training was 1. Your sanity was 0. You had 1000 alla remaining. You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1). You had not decided on your sexuality yet. You were prevented from having invisibility (0). You had 1382 points of nutrition remaining. You had the ability to disarm traps. Your luck was zero. You had spell retention for remembering 100 spells. You could have safely prayed (97). You survived. --More--5e++Ŀ+$[@5e+[Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu Dlvl:1 $0 HP 16(16)  Pw 8(8)  AC0 Exp1 T114 Do you want to see your discoveries? [ynq] (n) 5ey Discoveries  Scrolls scroll of magic mapping (DBL DG DR) scroll of healing (STRAIGHT LINES IT SIGNED ME) scroll of mana (I HAVE MEANWHILE BEEN DEVACCINATED) scroll of phase door (HUMANS BEARLE WE SIMPLY DO IT) scroll of standard id (LOL I DONT WEAR A FACE MASK) scroll of cure (PUZZLED EQUIPOISE SOLIDIFICATION FARM) scroll of heal other (THE LITTLE GIRL SMILES AT THE SIGHT OF THE STUPID TRANSLATOR) * scroll of extra healing (PLEASE YOU HAVE TO REALIZE THAT THE VARIANT SUXX0RZ) * scroll of greater mana restoration (THE FIRST FOOCUBUS ENCOUNTER ASKS FOR YOUR SEXUALITY) Spellbooks spellbook of remove curse (ruby-studded) Potions potion of speed (laurel) Rings ring of increase damage (tar) Wands wand of full healing (mesh)5eѧ Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) 5e ++Ŀ+$[@[Fightman1 the Bullying Victim ] St8 Dx6 Co14 In12 Wi7 Ch5 ScoChgFemNeu Dlvl:1 $0 HP 16(16)  Pw 8(8)  AC0 Exp1 T114 Do you want an account of creatures vanquished? [ynq] (n) 5e8Qy Vanquished creatures:  0 bum beggars (1 created) 0 shambling wights (1 created) 0 stationary shapes (1 created) 0 throwaway sockses (2 created) a rain elbow  6 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--5ef Do you want to see your conduct? [ynq] (n) 5e {y Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 5 times. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 11. You got poisoned 2 times. You fumbled 3 times.--More--5eYGoodbye Fightman100 the Gang Scholar... You escaped from the dungeon with 4 points, and 0 pieces of gold, after 114 moves. You were level 1 with a maximum of 16 hit points when you escaped.--More--5ei  5e 5e=You reached the 124th place on the top 10000 list. No Points Name Hp [max] 1 756682 Xenia-Wil-Rus-Fem-Neu died in Minotaur Maze on level 46. Killed while stuck in creature form. 132 [155] 2 289663 Qlzqqlzuup-Sli-Imm-Fem-Cha died in The Dungeons of Doom on level 12 [max 34]. Killed by a monster (hypnotic xorn), while sleeping. - [120] 5ec 3 122017 Kristin-Loc-Inh-Fem-Law died in Grue Challenge on level 11 [max 12]. Killed by a monster (elona scorpion). - [150] 5e 122 10 gargarface-Top-Nym-Fem-Neu quit in The Dungeons of Doom on level 1. 14 [14] 123 8 mswarfare1-War-Hum-Mal-Neu escaped the dungeon [max level 1]. 21 [21] 124 4 Fightman10-Sco-Chg-Fem-Neu escaped the dungeon   [max level 1]. 16 [16]