_ps  Player: FePrunus Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-11-10.20:05:31.ttyrec Time: (1605038731) Tue Nov 10 20:05:31 2020 _$ FThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. _ WShall I pick a character's race, role, gender and alignment for you? [ynq] _]i y_p*}Ŀ@_7/[FePrunus the Hiyokko ] St10 Dx9 Co7 In17 Wi7 Ch15 SexColMalLaw Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC2 Exp1 T1  It is written in the Book of Yoroshiku:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Yoroshiku seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Hiyokko, have been heralded from birth as the instrument of Yoroshiku. You are destined to recover the Amulet for your_f/ deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Yoroshiku!--More--__y_NztHello FePrunus, welcome to SlashEMExtended! You are a lawful male colorator YSexymate.--More--_4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--_1  Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--_ _)$[FePrunus the Hiyokko ] St10 Dx9 Co7 In17 Wi7 Ch15 SexColMalLaw  14(14)  Pw 9(9)  AC2 Exp1 T1 The moon is waning tonight.--More--_(TYou are playing an old version of SLEX, which is no longer supported and therefore your game ends. The version is only kept on the server so that people can finish old savegames. If you had a far-progressed savegame that is somehow gone, complain to the server administrators and they might be able to restore it. --Amy--More--_` [FePrunus the Hiyokko  14(14)  Pw 9(9) _e kĿ@_f 1[FePrunus the Hiyokko ] St10 Dx9 Co7 In17 Wi7 Ch15 SexColMalLaw Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC2 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) _n Armor a - an uncursed +7 pair of feminine pumps (being worn) {4} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} h - an uncursed scroll of heal other {0} Tools b - an uncursed condome {0}(end) _k)Do you want to see your attributes? [ynq] (n) _7nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: technicality. You could not have this property extrinsically: drunken boxing. You could not have the double effect of this property: clairvoyance. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 28. Implant identification only worked 1 times out of 52. Wand identification only worked 3 times out of 22. Armor identification only worked 15 times out of 27. Spellbook identification only worked 2 times out of 19. Gem identification only worked 100 times out of 144. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 87% chance. Scroll drop chance was reduced to 83%. Ring drop chance was reduced to 51%. Wand drop chance wa_s reduced to 93%. Amulet drop chance was reduced to 79%. Potion drop chance was reduced to 89%. Food drop chance was reduced to 96%. Shop item generation was reduced to 97%. The following skill was limited to basic proficiency: enchantment spells. The following skill was limited to expert proficiency: martial arts. The following skill became untrainable if you tried to train it too early: divination spells (turn 3). The following skill became harder to train at higher skill levels: firearms. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 88050. Monster spawn increase had reached its maximum at turn 255666. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 1028250. The monster class that cannot be genocided was unicorn or horse. The monster class that was spawned more often: elemental (fr_eq bonus 3). The monster species that was spawned more often: sock mole (freq bonus 24). The monster species that was spawned more often: identically shoemaker (freq bonus 10). The monster species that was spawned more often: puma (freq bonus 12). The monster species that was spawned more often: shoplifter pontoon dormer (freq bonus 21). The monster species that was spawned more often: teacher (freq bonus 10). The monster species that was spawned more often: hyperbola parachuted (freq bonus 20). The monster species that was spawned more often: rowdy dog (freq bonus 15). The monster species that was spawned more often: rare dark horse (freq bonus 36). The monster species that was spawned more often: white wolf (freq bonus 24). The monster species that was spawned more often: uttering centrifuge prickle schtick (freq bonus 10). The monster species that was spawned more often: literal death gaze (freq bonus 12). The monster speci_§es that was spawned more often: firebrate stalk (freq bonus 15). The monster species that was spawned more often: botfly leasehold foredate (freq bonus 5). The monster species that was spawned more often: stamen powerboat clamorer handout unrelinquished (freq bonus 30). The monster species that was spawned more often: colombian potato (freq bonus 8). The monster species that was spawned more often: outerspace trapper (freq bonus 12). The monster species that was spawned more often: Nakoruru (freq bonus 7). The monster species that was spawned more often: domestic nymph (freq bonus 16). The monster species that was spawned more often: fokieng wand (freq bonus 48). The monster species that was spawned more often: blue ray (freq bonus 22). The monster trait that was more common: monsters that count as mind flayers (freq bonus 2). The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1). The monster _ڧtrait that was more common: monsters that usually spawn tame (freq bonus 2). The monster trait that was more common: monsters whose attacks cause really bad effects (freq bonus 2). The monster trait that was more common: monsters that count as giant (freq bonus 3). The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 6). The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 3). The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 8). The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 1). --More--_The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 4). The monster species that was never randomly spawned: mind imp. The monster species that was never randomly spawned: ethereal hound. The monster species that was never randomly spawned: night clan. The monster species that was never randomly spawned: locustod. The monster species that was never randomly spawned: weary pilgrim. The monster species that was never randomly spawned: carrion creeper. The monster species that was never randomly spawned: transvestite. The monster species that was never randomly spawned: package chomping. The monster species that was never randomly spawned: engram squirmiest. The monster species that was never randomly spawned: singing happy drunk. The RNG hath decreed that this item was never generated: healing (white). The RNG hath decreed that this item was never generated: highscore stone (gray). [1_#4;1HThe RNG hath decreed that this item was never generated: petcat (wary). The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)). The RNG hath decreed that this item was never generated: silver slingstone (gray). The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece). The RNG hath decreed that this item was never generated: piano ((null)). The RNG hath decreed that this item was never generated: cloak of health (white cloak). The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking). The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable). The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 25). The RNG hath decreed that this item was generated more often: missing code (PLZ RETURN TO DEVTEAM, freq bonus 10). The RNG hath decreed that this item was generated more o_?ften: orcish short sword (crude short sword, freq bonus 8). The RNG hath decreed that this item was generated more often: red string ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: heavy brick ball ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 17). The RNG hath decreed that this item was generated more often: offlevel item (READ IDENTIFY AT YOUR OWN PERIL, freq bonus 13). The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 15). The RNG hath decreed that this item was generated more often: tar chain ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 6). The RNG hath decreed that this item was generat_oed more often: pick-axe ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 6). The RNG hath decreed that this item was generated more often: club ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 8). The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 3). The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 4). The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 3). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 6). [43_;1HThe RNG hath decreed that this item class was generated more often: Amulets (freq bonus 83). The RNG hath decreed that this item was always generated cursed: icky blade ((null)). The RNG hath decreed that this item was always generated cursed: striking (ebony). The RNG hath decreed that this item was always generated cursed: aquamarine (green). The RNG hath decreed that this item was always generated cursed: gain spact (elonic). The RNG hath decreed that this item was always generated cursed: blow aklys ((null)). The RNG hath decreed that this item was always generated cursed: fleecy terrain (multihued). The RNG hath decreed that this item was always generated cursed: spell memory stone (gray). The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU). The RNG hath decreed that this item was always generated cursed: dream eater (tapered). The RNG hath decreed that this item was always generated cursed: l_oadboulder (gray). The RNG hath decreed that this trap was always invisible: grave wall trap. The RNG hath decreed that this trap was generated more often: boss spawner (freq bonus 1). Trap randomization happened for 1 in 638 traps. Traps were spawned invisible 1 times in 45. Traps were extra hard to find 14% of the time. Next attribute increase check would have come at turn 304. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from drunken boxing (0). --More--_e You were prevented from having technicality (0). You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (207). You survived. --More--_,htĿ@_h%[FePrunus the Hiyokko ] St10 Dx9 Co7 In17 Wi7 Ch15 SexColMalLaw Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC2 Exp1 T1 Do you want to see your discoveries? [ynq] (n) _% n Discoveries  Armor feminine pumps (female footwear) Scrolls scroll of healing (FAUST HERR DER DIE) scroll of mana (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) scroll of phase door (ZUKKO MY GOOK) scroll of standard id (THE SEALS ARE CALLED SEALS BECAUSE THEY DONT ALWAYS ACTIVATE) scroll of cure (YUME GA ARU) scroll of heal other (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) * scroll of extra healing (BLIZZARD BUGFIX IS AN OXYMORON) * scroll of greater mana restoration (TERRAHACK TRASHED THE SAMURAI ROLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) _y ;Do you want an account of creatures vanquished? [ynq] (n) _` {n Vanquished creatures:  0 GRs (2 created) 0 rat zombies (1 created) 0 sexy girls (1 created) 0 twens (1 created) 0 dwens (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--_ɰ Do you want to see your conduct? [ynq] (n) _Fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--__<Goodbye FePrunus the YSexymate... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 14 hit points when you escaped.--More--_u  _S2@ Since you escaped early, the score list will not be checked.