A_- Player: FePrunus Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-11-10.20:00:01.ttyrec Time: (1605038401) Tue Nov 10 20:00:01 2020 A_6NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. A_m7VShall I pick character's race, role, gender and alignment for you? [ynaq] C_n name: FePrunus  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) E_+ name: FePrunus  role: Samurai  race: human  gender: choosing now  alignment: lawful Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first role forces human role forces lawful q - Quit(end) F_ή+ name: FePrunus  role: Samurai  race: human  gender: female  alignment: lawful Is this ok? [ynq]  FePrunus, lawful female human Samurai  y + Yes; start game n - No; choose role again q - Quit(end) G_lWb-G_Ys---------------d.....{....%..||@............|--------------G_TYFePrunus the Hatamoto St:16 Dx:14 Co:18 In:9 Wi:11 Ch:7 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1 It is written in the Book of Amaterasu Omikami:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Amaterasu Omikami seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Hatamoto, have been heralded from birth as the instrument of Amaterasu Omikami. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. FoG_iYZr the sake of us all: Go bravely with Amaterasu Omikami!--More--I_ I_3 I_Q Konnichi wa FePrunus, welcome to NetHack! You are a lawful female human Samurai.FePrunus the Hatamoto St:16 Dx:14 Co:18 In:9 Wi:11 Ch:7 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1J_ <@K_j@.d.@K_.@M_{e - an uncursed rustproof +0 splint mail (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) N_"e - an uncursed rustproof +0 splint mail (being worn).N_?d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) N_=We - an uncursed rustproof +0 splint mail (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) P_7 l[_1 e - an uncursed rustproof +0 splint mail (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) \_[e - an uncursed rustproof +0 splint mail (being worn).\_[d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) `_~t+(For instructions type a '?')a_\  Use 'h', 'j', 'k', 'l' to move the cursor to the monster you want to name. Use 'H', 'J', 'K', 'L' to fast-move the cursor, 8 units at a time. Or enter a background symbol (ex. '<'). Use '@' to move the cursor on yourself. Use 'm'/'M' to move the cursor to next/previous monster. Use 'o'/'O' to move the cursor to next/previous object. Use 'd'/'D' to move the cursor to next/previous door or doorway. Use 'x'/'X' to move the cursor to unexplored location. Use 'a'/'A' to move the cursor to anything interesting. Use '*' to change fast-move mode to skipping same glyphs. Use '!' to toggle menu listing for possible targets. Use '"' to change the mode of limiting possible targets. Use '#' to toggle automatic description. Type a '.' when you are at the right place. Type Space or Escape when you're done. --More--f_0Move cursor to the monster you want to name:h_Z DUnknown direction: 'c' (aborted).Done.i_ .Unknown command ' '.m_ o_A <.d.@o_ .d.@p_d.@.q_Fd.@.r_.d..@r_h d.@.s_~ .@s_..d@.s_k .d@t_td.{@.t_U ..d.@t_F {..@dt_d.@...u_E".@f - an egg.d.@{_C ;There is nothing here to pick up.~_q"..d@_&  Set what options?  Booleans (selecting will toggle value): blind [false] bones [true] large_font [false] legacy [true] news [true] nudist [false] selectsaved [true] status_updates [true] use_darkgray [true] vt_tiledata [false] a - acoustics [true] b - altmeta [false] c - autodescribe [true] d - autodig [false] e - autoopen [true] f - autopickup [true] g - autoquiver [false] h - checkpoint [true] i - clicklook [false] j - cmdassist [true] k - color [fal_ se] l - confirm [true] m - dark_room [true] n - eight_bit_tty [false] o - extmenu [false] p - fixinv [true] q - force_invmenu [false] r - goldX [false] s - help [true] t - herecmd_menu [false] u - hilite_pet [false] v - hilite_pile [false] w - hitpointbar [false] x - ignintr [false] y - implicit_uncursed [true] z - lit_corridor [false] A - lootabc [false] B - mail [true] C - mention_walls [false] D - menucolors [true] E - menu_objsyms [false] F - menu_overlay [true] G - null [true] H - perm_invent [f_ alse] I - pickup_thrown [true] J - pushweapon [false] K - rest_on_space [false] L - safe_pet [true] M - showexp [false](1 of 3)_+_}FePrunus the Hatamoto St:16 Dx:14 Co:18 In:9 Wi:11 Ch:7 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1FePrunus the Hatamoto St:16 Dx:14 Co:18 In:9 Wi:11 Ch:7 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1---------------......{.......||<.......d.@..|-------------.-[0;_L~ 10m_y Set what options?  Booleans (selecting will toggle value): blind [false] bones [true] large_font [false] legacy [true] news [true] nudist [false] selectsaved [true] status_updates [true] use_darkgray [true] vt_tiledata [false] a - acoustics [true] b - altmeta [false] c - autodescribe [true] d - autodig [false] e - autoopen [true] f - autopickup [true] g - autoquiver [false] h - checkpoint [true] i - clicklook [false] j - cmdassist [true] k - color [tru_e] l - confirm [true] m - dark_room [true] n - eight_bit_tty [false] o - extmenu [false] p - fixinv [true] q - force_invmenu [false] r - goldX [false] s - help [true] t - herecmd_menu [false] u - hilite_pet [false] v - hilite_pile [false] w - hitpointbar [false] x - ignintr [false] y - implicit_uncursed [true] z - lit_corridor [false] A - lootabc [false] B - mail [true] C - mention_walls [false] D - menucolors [true] E - menu_objsyms [false] F - menu_overlay [true] G - null [true] H - perm_invent [fa_lse] I - pickup_thrown [true] J - pushweapon [false] K - rest_on_space [false] L - safe_pet [true] M - showexp [false](1 of 3)_  a - showrace [false] b - showscore [false] c - silent [true] d - sortpack [true] e - sparkle [true] f - standout [false] g - time [false] h - tombstone [true] i - toptenwin [false] j - travel [true] k - use_inverse [false] l - verbose [true] m - whatis_menu [false] n - whatis_moveskip [false]  Compounds (selecting will prompt for new value): playmode [normal] name [FePrunus] role [Samurai] race [human] gender [female] align [lawful] catname [(none)][_ 24;83H dogname [(none)] horsename [(none)] msghistory [20] pettype [random] windowtype [tty] o - altkeyhandler [unknown] p - boulder [`] q - disclose [ni na nv ng nc no] r - fruit [slime mold] s - menustyle [full] t - menu_headings [inverse] u - msg_window [single] v - number_pad [0=off] w - packorder [$")[%?+!=/(*`0_] x - paranoid_confirmation [pray] y - pickup_burden [stressed] z - pickup_types [all] A - pile_limit [5] B - runmode [run] C - scores [3 top/2 around] D - sortloot [loot] E - statushilites [0 (off: don't h_ Gighlight status fields)] F - statuslines [2] G - symset [default] H - roguesymset [default] I - suppress_alert [(none)] J - whatis_coord [none] K - whatis_filter [none] (2 of 3)_ Set what options?  Booleans (selecting will toggle value): blind [false] bones [true] large_font [false] legacy [true] news [true] nudist [false] selectsaved [true] status_updates [true] use_darkgray [true] vt_tiledata [false] a - acoustics [true] b - altmeta [false] c - autodescribe [true] d - autodig [false] e - autoopen [true] f - autopickup [true] g - autoquiver [false] h - checkpoint [true] i - clicklook [false] j - cmdassist [true] k - color [tru_`e] l - confirm [true] m - dark_room [true] n - eight_bit_tty [false] o - extmenu [false] p - fixinv [true] q - force_invmenu [false] r - goldX [false] s - help [true] t - herecmd_menu [false] u - hilite_pet [false] v - hilite_pile [false] w - hitpointbar [false] x - ignintr [false] y - implicit_uncursed [true] z - lit_corridor [false] A - lootabc [false] B - mail [true] C - mention_walls [false] D - menucolors [true] E - menu_objsyms [false] F - menu_overlay [true] G - null [true] H - perm_invent [fa_lse] I - pickup_thrown [true] J - pushweapon [false] K - rest_on_space [false] L - safe_pet [true] M - showexp [false](1 of 3)_- a - showrace [false] b - showscore [false] c - silent [true] d - sortpack [true] e - sparkle [true] f - standout [false] g - time [false] h - tombstone [true] i - toptenwin [false] j - travel [true] k - use_inverse [false] l - verbose [true] m - whatis_menu [false] n - whatis_moveskip [false]  Compounds (selecting will prompt for new value): playmode [normal] name [FePrunus] role [Samurai] race [human] gender [female] align [lawful] catname [(none)][_Y.24;83H dogname [(none)] horsename [(none)] msghistory [20] pettype [random] windowtype [tty] o - altkeyhandler [unknown] p - boulder [`] q - disclose [ni na nv ng nc no] r - fruit [slime mold] s - menustyle [full] t - menu_headings [inverse] u - msg_window [single] v - number_pad [0=off] w - packorder [$")[%?+!=/(*`0_] x - paranoid_confirmation [pray] y - pickup_burden [stressed] z - pickup_types [all] A - pile_limit [5] B - runmode [run] C - scores [3 top/2 around] D - sortloot [loot] E - statushilites [0 (off: don't h_.Gighlight status fields)] F - statuslines [2] G - symset [default] H - roguesymset [default] I - suppress_alert [(none)] J - whatis_coord [none] K - whatis_filter [none] (2 of 3)_8k  Other settings: a - autopickup exceptions [(0 currently set)] b - menu colors [(5 currently set)] c - message types [(0 currently set)] d - status hilite rules [(0 currently set)](3 of 3)_` a - showrace [false] b - showscore [false] c - silent [true] d - sortpack [true] e - sparkle [true] f - standout [false] g - time [false] h - tombstone [true] i - toptenwin [false] j - travel [true] k - use_inverse [false] l - verbose [true] m - whatis_menu [false] n - whatis_moveskip [false]  Compounds (selecting will prompt for new value): playmode [normal] name [FePrunus] role [Samurai] race [human] gender [female] align [lawful] catname [(none)][_<24;83H dogname [(none)] horsename [(none)] msghistory [20] pettype [random] windowtype [tty] o - altkeyhandler [unknown] p - boulder [`] q - disclose [ni na nv ng nc no] r - fruit [slime mold] s - menustyle [full] t - menu_headings [inverse] u - msg_window [single] v - number_pad [0=off] w - packorder [$")[%?+!=/(*`0_] x - paranoid_confirmation [pray] y - pickup_burden [stressed] z - pickup_types [all] A - pile_limit [5] B - runmode [run] C - scores [3 top/2 around] D - sortloot [loot] E - statushilites [0 (off: don't h_Gighlight status fields)] F - statuslines [2] G - symset [default] H - roguesymset [default] I - suppress_alert [(none)] J - whatis_coord [none] K - whatis_filter [none] (2 of 3)_' Other settings: a - autopickup exceptions [(0 currently set)] b - menu colors [(5 currently set)] c - message types [(0 currently set)] d - status hilite rules [(0 currently set)](3 of 3)_  a - showrace [false] b - showscore [false] c - silent [true] d - sortpack [true] e - sparkle [true] f - standout [false] g - time [false] h - tombstone [true] i - toptenwin [false] j - travel [true] k - use_inverse [false] l - verbose [true] m - whatis_menu [false] n - whatis_moveskip [false]  Compounds (selecting will prompt for new value): playmode [normal] name [FePrunus] role [Samurai] race [human] gender [female] align [lawful] catname [(none)][_  24;83H dogname [(none)] horsename [(none)] msghistory [20] pettype [random] windowtype [tty] o - altkeyhandler [unknown] p - boulder [`] q - disclose [ni na nv ng nc no] r - fruit [slime mold] s - menustyle [full] t - menu_headings [inverse] u - msg_window [single] v - number_pad [0=off] w - packorder [$")[%?+!=/(*`0_] x - paranoid_confirmation [pray] y - pickup_burden [stressed] z - pickup_types [all] A - pile_limit [5] B - runmode [run] C - scores [3 top/2 around] D - sortloot [loot] E - statushilites [0 (off: don't h_8 Gighlight status fields)] F - statuslines [2] G - symset [default] H - roguesymset [default] I - suppress_alert [(none)] J - whatis_coord [none] K - whatis_filter [none] (2 of 3)_R  Set what options?  Booleans (selecting will toggle value): blind [false] bones [true] large_font [false] legacy [true] news [true] nudist [false] selectsaved [true] status_updates [true] use_darkgray [true] vt_tiledata [false] a - acoustics [true] b - altmeta [false] c - autodescribe [true] d - autodig [false] e - autoopen [true] f - autopickup [true] g - autoquiver [false] h - checkpoint [true] i - clicklook [false] j - cmdassist [true] k - color [tru_R e] l - confirm [true] m - dark_room [true] n - eight_bit_tty [false] o - extmenu [false] p - fixinv [true] q - force_invmenu [false] r - goldX [false] s - help [true] t - herecmd_menu [false] u - hilite_pet [false] v - hilite_pile [false] w - hitpointbar [false] x - ignintr [false] y - implicit_uncursed [true] z - lit_corridor [false] A - lootabc [false] B - mail [true] C - mention_walls [false] D - menucolors [true] E - menu_objsyms [false] F - menu_overlay [true] G - null [true] H - perm_invent [fa_R lse] I - pickup_thrown [true] J - pushweapon [false] K - rest_on_space [false] L - safe_pet [true] M - showexp [false](1 of 3)_> a - showrace [false] b - showscore [false] c - silent [true] d - sortpack [true] e - sparkle [true] f - standout [false] g - time [false] h - tombstone [true] i - toptenwin [false] j - travel [true] k - use_inverse [false] l - verbose [true] m - whatis_menu [false] n - whatis_moveskip [false]  Compounds (selecting will prompt for new value): playmode [normal] name [FePrunus] role [Samurai] race [human] gender [female] align [lawful] catname [(none)][_?24;83H dogname [(none)] horsename [(none)] msghistory [20] pettype [random] windowtype [tty] o - altkeyhandler [unknown] p - boulder [`] q - disclose [ni na nv ng nc no] r - fruit [slime mold] s - menustyle [full] t - menu_headings [inverse] u - msg_window [single] v - number_pad [0=off] w - packorder [$")[%?+!=/(*`0_] x - paranoid_confirmation [pray] y - pickup_burden [stressed] z - pickup_types [all] A - pile_limit [5] B - runmode [run] C - scores [3 top/2 around] D - sortloot [loot] E - statushilites [0 (off: don't h_y@Gighlight status fields)] F - statuslines [2] G - symset [default] H - roguesymset [default] I - suppress_alert [(none)] J - whatis_coord [none] K - whatis_filter [none] (2 of 3)_*'+_FePrunus the Hatamoto St:16 Dx:14 Co:18 In:9 Wi:11 Ch:7 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1 Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)[_]C(end) _Pt#_ Set what options?  Booleans (selecting will toggle value): blind [false] bones [true] large_font [false] legacy [true] news [true] nudist [false] selectsaved [true] status_updates [true] use_darkgray [true] vt_tiledata [false] a - acoustics [true] b - altmeta [false] c - autodescribe [true] d - autodig [false] e - autoopen [true] f - autopickup [true] g - autoquiver [false] h - checkpoint [true] i - clicklook [false] j - cmdassist [true] k - color [tru_ae] l - confirm [true] m - dark_room [true] n - eight_bit_tty [false] o - extmenu [false] p - fixinv [true] q - force_invmenu [false] r - goldX [false] s - help [true] t - herecmd_menu [false] u - hilite_pet [false] v - hilite_pile [false] w - hitpointbar [false] x - ignintr [false] y - implicit_uncursed [true] z - lit_corridor [false] A - lootabc [false] B - mail [true] C - mention_walls [false] D - menucolors [true] E - menu_objsyms [false] F - menu_overlay [true] G - null [true] H - perm_invent [fa_lse] I - pickup_thrown [true] J - pushweapon [false] K - rest_on_space [false] L - safe_pet [true] M - showexp [false](1 of 3)_}X a - showrace [false] b - showscore [false] c - silent [true] d - sortpack [true] e - sparkle [true] f - standout [false] g - time [false] h - tombstone [true] i - toptenwin [false] j - travel [true] k - use_inverse [false] l - verbose [true] m - whatis_menu [false] n - whatis_moveskip [false]  Compounds (selecting will prompt for new value): playmode [normal] name [FePrunus] role [Samurai] race [human] gender [female] align [lawful] catname [(none)][_X24;83H dogname [(none)] horsename [(none)] msghistory [20] pettype [random] windowtype [tty] o - altkeyhandler [unknown] p - boulder [`] q - disclose [ni na nv ng nc no] r - fruit [slime mold] s - menustyle [full] t - menu_headings [inverse] u - msg_window [single] v - number_pad [1=on] w - packorder [$")[%?+!=/(*`0_] x - paranoid_confirmation [pray] y - pickup_burden [stressed] z - pickup_types [all] A - pile_limit [5] B - runmode [run] C - scores [3 top/2 around] D - sortloot [loot] E - statushilites [0 (off: don't hi_YFghlight status fields)] F - statuslines [2] G - symset [default] H - roguesymset [default] I - suppress_alert [(none)] J - whatis_coord [none] K - whatis_filter [none] (2 of 3)_  Other settings: a - autopickup exceptions [(0 currently set)] b - menu colors [(5 currently set)] c - message types [(0 currently set)] d - status hilite rules [(0 currently set)](3 of 3)_!FePrunus the Hatamoto St:16 Dx:14 Co:18 In:9 Wi:11 Ch:7 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1_{ v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) _+Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' command.) acoustics can your character hear anything [TRUE] autodescribe describe the terrain under cursor [FALSE] autodig dig if moving and wielding digging tool [FALSE] autoopen walking into a door attempts to open it [TRUE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some [FALSE]  suitable inventory weapon to fill the quiver BIOS _ allow the use of IBM ROM BIOS calls [FALSE] blind your character is permanently blind [FALSE] bones allow loading bones files [TRUE] clicklook look at map by clicking right mouse button [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful monsters [TRUE] dark_room show floor not in sight in different color [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu tty, curses: use menu for # (extended commands) [FALSE]  X11: menu has all commands (T) or traditional subset (F) fixinv try to retain the same letter for the same object [TRUE] force_invmenu commands asking for inventory item show a menu [FALSE] goldX when filtering _objects by bless/curse state, [FALSE]  whether to classify gold as X (unknown) or U (uncursed) help print all available info when using the / command [TRUE] herecmd_menu show menu of some possible commands when clicking  on yourself or next to you with mouse [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] implicit_uncursed omit "uncursed" from inventory, if possible [TRUE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] mail enable the mail daemon [TRUE] mention_walls give feedback when walking against a wall [FALSE] menu_objsyms show object symbols in menus if it is selectabl_e [FALSE] menu_overlay overlay menus on the screen and align to right [TRUE] nudist start your character without armor [FALSE] null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms --More--_o _d 7d.@._@._@d_MJYou swap places with Hachi.d._(@._9I.@.d_, @._ @@.d._?@@.d._YC@..d_Nd@.._ G@d.<_V S#@.{d_%#@._aOk#@#..d_*a#@#..d_m#@##.d._ h@#d#.._ |#............@........_%#@#_l %#@#_ %#@#_t%#@#_5#@##_1@#+_}] !#@_.d{@_~5.d.@_0>{d.@_l5.d.@_K=5.d.@_a.@_9.d.@_f!.@_Р.................d.@#_.......d.@#_V ~..d#@#_/ P.#@+_The door opens.#|..........>.-------_U#-@-....|)..||....|.|-_gl---|--|.@|_".@_ l..d@._ @._/v@.g - a spear.|d@_U8You could drink the water..._9Drink from the fountain? [yn] (n) _R^ \This tepid water is tasteless.The fountain dries up!_6N..@d_Ѿ Ed.@._a...d.@_ e.....@d_~Hd...@_7R.d.@_%You descend the stairs.--More--_W-------- |.....:+ |......| |......| |...@$.| -----.--FePrunus the Hatamoto St:16 Dx:14 Co:18 In:9 Wi:11 Ch:7 Lawful Dlvl:2 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1_!_ac<@ $:7$ - 7 gold pieces.@_79There is nothing here to pick up._ZK.:.@_]@.The newt bites! HP:13_$ *You miss the newt._8You kill the newt!._/@._: &@._k*The door opens.-_o\.@##._##@#_##@#_" ##@#_Ӟ ##@#_UC##@#_##@#_##@#_,##@#_@##@#_##@#_^&##@#_##@#_t##@#_W1##@#_=##@#_^##@#_I F HP:15#@#_ 5#@##_O -#@#_jb#@...........|---------_ H|.#@#_ 9.#@#_}9.#@#_9.#@#_s9.#@#_<9.#@#_/9.#@#_X--..#@#_ r---.?..#@#_@R---.>..#@_ t {---...|%#@-._C A-|.@_'@._0h - a slime mold.@_pS;There is nothing here to pick up._C@.._.@_i .@_ .@_ F.@_>@_.@_[.@i - a scroll labeled HACKEM MUCHE.@_;There is nothing here to pick up._C..@_V !.@_71@.d_ 3d@._!You miss the jackal._5.You miss the jackal._5NThe jackal bites! HP:14d_CYou kill the jackal!.d_ jYou miss the jackal.dThe jackal just misses!_#.You miss the jackal._RL JYou miss the jackal..d_L >The jackal bites! HP:13_h;You kill the jackal!%_w@.j - a jackal corpse..d@_ ;There is nothing here to pick up._ MC.d@._,!You attack thin air._FFYou attack thin air..d_N CYou attack thin air..d_6You kill the jackal!._T .......@#_..................@#_8Jl..#@##_m T.#@#_V |...@##_uX HP:14#@#_@#_6 6#@##_r4#@#_-@##_"#@_Ͷ %#@#_|#@#..............-----_f@#.........$......|----_; #-@-...|...|......|....-_k------.-|....@|..._".@_".@_ \.@_Y\h $:11 HP:14(15) Pw:2(2) AC:4 Xp:1$ - 4 gold pieces.@_q1.@#_i}.....@#._....#@#._2}...#@#._np.#@`.#_7You try to move the boulder, but in vain._ EYou try to move the boulder, but in vain._@ EYou try to move the boulder, but in vain._ EYou try to move the boulder, but in vain._b EYou try to move the boulder, but in vain._ EYou try to move the boulder, but in vain._ EYou try to move the boulder, but in vain._M EYou try to move the boulder, but in vain._ EYou try to move the boulder, but in vain._EYou try to move the boulder, but in vain._ O.@#._aZ...@#._ x HP:15....@#._L# V....@#._ @._d @._ @._T (@._(@._?`.@_ `@......._d@................_#@................_ #@............._j#@_Y (@#_g#@_f(@#_2(@#_Z #@_(@#_AO...#@_<.@#_F..@#_ .................@#_ $ Y....@..._E@._A\@._@._ @._8@._9{................@#_I ..........@_h.........@#_ c........@........_K @._&!V....@._mxf...@#_ f T....@#_Y R..@#_0 :.@#_A :.@#_` :.@#_ :.@#_ :.@#_L :.@#_M@#_GK@#.........._@#_@#_R@#_ @#_ @#_T @#_H @#_ @#_0 @#_ @#__ @#_ @#_@#_-@#_P@#_m @#_@#_l@#_7$@#_@#_u@# _O3#@# _3#@# _ 6#@## _4 "#@ _S(#@d _ 1You kill the jackal!% _#@##You have a little trouble lifting j - a jackal corpse.@Your movements are slowed slightly because of your load. Burdened _o<What do you want to eat? [fhj or ?*] _B5!Never mind._I<#@#_6#@#_6+.#@#_ G#@#._%.#@#_v#--------@.......|..F{||_e#@#.F.._=u#@....!..|_-#@|...................|------_"jv.@|.|.|..---_ X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) _5. +Please move the cursor to an unknown object.(For instructions type a '?')_1floor of a room_! -floor of a room_ .floor of a room_!/floor of a room_F(lichen__".@_N.@F.._ʁ?.@The lichen touches you!_X CYou kill the lichen!%_7~.@You have a little trouble lifting k - a lichen corpse.@_?(.@_:.@ _.@"_+Drink from the fountain? [yn] (n) #_ Water gushes forth from the overflowing fountain!}}}}}&_@ 9{@'_%".@(_(@.(_ (@.)_ +Drink from the fountain? [yn] (n) +_i5The cool draught refreshes you.-_]9{@-_(@.._ +Drink from the fountain? [yn] (n) 0_h6This water gives you bad breath!1_[ X@{You fall into the water!1_ You sink like a rock.Your katana rusts!Your wakizashi rusts!Your spear rusts!Your scroll labeled HACKEM MUCHE fades.1_ș 5You try to crawl out of the water.1_ SPheew! That was close.@}=_{)@.=_ .@=_8 ".@>_p +Drink from the fountain? [yn] (n) @_4This tepid water is tasteless.C_ܹ9Drink from the fountain? [yn] (n) D_ \This tepid water is tasteless.The fountain dries up!G_lv@.You fall into the water!You sink like a rock.G_Your wakizashi rusts further!Your spear rusts further!You try to crawl out of the water.G_IPheew! That was close.}@M_cM1Unknown command '^J'.Q_X BWhat do you want to ready? [- $bcdg or ?*] T_0!Never mind.T_ @.You fall into the water!You sink like a rock.Your wakizashi rusts completely!T_ cYour spear rusts completely!You try to crawl out of the water.T_ QPheew! That was close.}@U_)@.U_@.U_Ml(@.U_a@.U_W(@.U_X @.U_5 m@....U_ @..................V_4o@#.....V_jBT@#..V_@#.........V_3@#V_tH(@#Z_/What do you want to eat? [fhjk or ?*] [_G1You don't have that object.--More--[_-u =What do you want to eat? [fhjk or ?*] \_1You don't have that object.--More--^_t7What do you want to eat? [fhjk or ?*] `_aD !Never mind.a_# b_. enhanceb_  x b_c ib_p tb_Xt ;exit: unknown extended command.c_b # e_Fquitf_Ş-Really quit? [yn] (n) g_6FePrunus the Hatamoto St:16 Dx:14 Co:18 In:9 Wi:11 Ch:7 Lawful Dlvl:2 $:11 HP:15(15) Pw:2(2) AC:4 Xp:1 Burdenedg_7DDo you want your possessions identified? [ynq] (n) i_9?Do you want to see your attributes? [ynq] (n) i_LDo you want an account of creatures vanquished? [ynaq] (n) i_ר<Do you want to see your conduct? [ynq] (n) i_4DDo you want to see the dungeon overview? [ynq] (n) i_1 5Sayonara FePrunus the Samurai... You quit in The Dungeons of Doom on dungeon level 2 with 97 points, and 11 pieces of gold, after 238 moves. You were level 1 with a maximum of 15 hit points when you quit. --More--j_R  j_S j_XYou reached the 131st place on the top 2000 list. No Points Name Hp [max] 1 3480414 book-Mon-Hum-Mal-Neu ascended to demigod-hood. 265 [284] 2 2250742 elenko-Arc-Hum-Mal-Law ascended to demigod-hood. 332 [332] 3 258033 lichenfodd-Wiz-Elf-Fem-Cha died in Fort Ludios [max 24]. Killed by Croesus. - [88] j_Z 129 120 Sebastas-Wiz-Hum-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a jackal. - [12] 130 101 ChanChan-Val-Dwa-Fem-Law quit in The Dungeons of Doom on level 1. 18 [18] 131 97 FePrunus-Sam-Hum-Fem-Law quit in The Dungeons of Doom on level 2. 15 [15] 132 95 nazult-Val-Dwa-Fem-Law died in The Dungeons of Doom on level 2. Killed by a jackal, while sleeping. - [18] 133 90 nazult-Bar-Orc-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a newt, while sleeping. - [15]