Ϊ_L  Player: FePrunus Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-11-10.17:31:59.ttyrec Time: (1605029519) Tue Nov 10 17:31:59 2020 Ϊ__ NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. Ϊ_oa VShall I pick character's race, role, gender and alignment for you? [ynaq] Ϊ_ n name: FePrunus  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) Ϊ_Ar+ name: FePrunus  role: Samurai  race: human  gender: choosing now  alignment: lawful Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first role forces human role forces lawful q - Quit(end) Ϊ_+ name: FePrunus  role: Samurai  race: human  gender: female  alignment: lawful Is this ok? [ynq]  FePrunus, lawful female human Samurai  y + Yes; start game n - No; choose role again q - Quit(end) Ϊ_b-Ϊ_------.-|......||......|....{..||....d@||......|.......|--------Ϊ_ˌFePrunus the Hatamoto St:17 Dx:14 Co:17 In:11 Wi:8 Ch:8 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1 It is written in the Book of Amaterasu Omikami:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Amaterasu Omikami seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Hatamoto, have been heralded from birth as the instrument of Amaterasu Omikami. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. FoΪ_Zr the sake of us all: Go bravely with Amaterasu Omikami!--More--Ϊ_y Ϊ_ 3Konnichi wa FePrunus, welcome to NetHack! You are a lawful female human Samurai.FePrunus the Hatamoto St:17 Dx:14 Co:17 In:11 Wi:8 Ch:8 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1e - a blessed rustproof +0 splint mail (being worn).Ϊ_  Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor  B - Items known to be Blessed U - Items known to be Uncursed(end) Ϊ_? e - a blessed rustproof +0 splint mail (being worn).Ϊ_|@ 3<@...@dΪ_Ye - a blessed rustproof +0 splint mail (being worn). Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor  B - Items known to be Blessed U - Items known to be Uncursed(end) Ϊ_e - a blessed rustproof +0 splint mail (being worn).Ϊ_`Pe - a blessed rustproof +0 splint mail (being worn).Ϊ_ @d.Ϊ_n @d.Ϊ_D Set what options?  Booleans (selecting will toggle value): blind [false] bones [true] large_font [false] legacy [true] news [true] nudist [false] selectsaved [true] status_updates [true] use_darkgray [true] vt_tiledata [false] a - acoustics [true] b - altmeta [false] c - autodescribe [true] d - autodig [false] e - autoopen [true] f - autopickup [true] g - autoquiver [false] h - checkpoint [true] i - clicklook [false] j - cmdassist [true] k - color [falΪ_#Ese] l - confirm [true] m - dark_room [true] n - eight_bit_tty [false] o - extmenu [false] p - fixinv [true] q - force_invmenu [false] r - goldX [false] s - help [true] t - herecmd_menu [false] u - hilite_pet [false] v - hilite_pile [false] w - hitpointbar [false] x - ignintr [false] y - implicit_uncursed [true] z - lit_corridor [false] A - lootabc [false] B - mail [true] C - mention_walls [false] D - menucolors [true] E - menu_objsyms [false] F - menu_overlay [true] G - null [true] H - perm_invent [fΪ_OEalse] I - pickup_thrown [true] J - pushweapon [false] K - rest_on_space [false] L - safe_pet [true] M - showexp [false](1 of 3)Ϊ_ a - showrace [false] b - showscore [false] c - silent [true] d - sortpack [true] e - sparkle [true] f - standout [false] g - time [false] h - tombstone [true] i - toptenwin [false] j - travel [true] k - use_inverse [false] l - verbose [true] m - whatis_menu [false] n - whatis_moveskip [false]  Compounds (selecting will prompt for new value): playmode [normal] name [FePrunus] role [Samurai] race [human] gender [female] align [lawful] catname [(none)][Ϊ_u24;83H dogname [(none)] horsename [(none)] msghistory [20] pettype [random] windowtype [tty] o - altkeyhandler [unknown] p - boulder [`] q - disclose [ni na nv ng nc no] r - fruit [slime mold] s - menustyle [full] t - menu_headings [inverse] u - msg_window [single] v - number_pad [0=off] w - packorder [$")[%?+!=/(*`0_] x - paranoid_confirmation [pray] y - pickup_burden [stressed] z - pickup_types [all] A - pile_limit [5] B - runmode [run] C - scores [3 top/2 around] D - sortloot [loot] E - statushilites [0 (off: don't hΪ_Gighlight status fields)] F - statuslines [2] G - symset [default] H - roguesymset [default] I - suppress_alert [(none)] J - whatis_coord [none] K - whatis_filter [none] (2 of 3)Ϊ_>+Ϊ_FePrunus the Hatamoto St:17 Dx:14 Co:17 In:11 Wi:8 Ch:8 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1 Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)[Ϊ_$C(end) Ϊ_nx u+Ϊ_Ye - a blessed rustproof +0 splint mail (being worn). Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor  B - Items known to be Blessed U - Items known to be Uncursed(end) Ϊ_e - a blessed rustproof +0 splint mail (being worn).Ϊ_ Be - a blessed rustproof +0 splint mail (being worn).Ϊ_  Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor  B - Items known to be Blessed U - Items known to be Uncursed(end) Ϊ_ e - a blessed rustproof +0 splint mail (being worn).Ϊ_ Pick an object.Ϊ_V &wallΪ_S/unexploredΪ_1!wallΪ_Q"wallΪ_OPe - a blessed rustproof +0 splint mail (being worn).Ϊ_p Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor  B - Items known to be Blessed U - Items known to be Uncursed(end) Ϊ_e - a blessed rustproof +0 splint mail (being worn).Ϊ_@e - a blessed rustproof +0 splint mail (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  B - Items known to be Blessed U - Items known to be Uncursed(end) Ϊ_Ze - a blessed rustproof +0 splint mail (being worn).Ϊ_! re - a blessed rustproof +0 splint mail (being worn).Unknown command '~'.Ϊ_Ƚ^e - a blessed rustproof +0 splint mail (being worn).Ϊ_z Set what options?  Booleans (selecting will toggle value): blind [false] bones [true] large_font [false] legacy [true] news [true] nudist [false] selectsaved [true] status_updates [true] use_darkgray [true] vt_tiledata [false] a - acoustics [true] b - altmeta [false] c - autodescribe [true] d - autodig [false] e - autoopen [true] f - autopickup [true] g - autoquiver [false] h - checkpoint [true] i - clicklook [false] j - cmdassist [true] k - color [falΪ_Hzse] l - confirm [true] m - dark_room [true] n - eight_bit_tty [false] o - extmenu [false] p - fixinv [true] q - force_invmenu [false] r - goldX [false] s - help [true] t - herecmd_menu [false] u - hilite_pet [false] v - hilite_pile [false] w - hitpointbar [false] x - ignintr [false] y - implicit_uncursed [true] z - lit_corridor [false] A - lootabc [false] B - mail [true] C - mention_walls [false] D - menucolors [true] E - menu_objsyms [false] F - menu_overlay [true] G - null [true] H - perm_invent [fΪ_rzalse] I - pickup_thrown [true] J - pushweapon [false] K - rest_on_space [false] L - safe_pet [true] M - showexp [false](1 of 3)Ϊ_#a a - showrace [false] b - showscore [false] c - silent [true] d - sortpack [true] e - sparkle [true] f - standout [false] g - time [false] h - tombstone [true] i - toptenwin [false] j - travel [true] k - use_inverse [false] l - verbose [true] m - whatis_menu [false] n - whatis_moveskip [false]  Compounds (selecting will prompt for new value): playmode [normal] name [FePrunus] role [Samurai] race [human] gender [female] align [lawful] catname [(none)][Ϊ_^a24;83H dogname [(none)] horsename [(none)] msghistory [20] pettype [random] windowtype [tty] o - altkeyhandler [unknown] p - boulder [`] q - disclose [ni na nv ng nc no] r - fruit [slime mold] s - menustyle [full] t - menu_headings [inverse] u - msg_window [single] v - number_pad [0=off] w - packorder [$")[%?+!=/(*`0_] x - paranoid_confirmation [pray] y - pickup_burden [stressed] z - pickup_types [all] A - pile_limit [5] B - runmode [run] C - scores [3 top/2 around] D - sortloot [loot] E - statushilites [0 (off: don't hΪ_xaGighlight status fields)] F - statuslines [2] G - symset [default] H - roguesymset [default] I - suppress_alert [(none)] J - whatis_coord [none] K - whatis_filter [none] (2 of 3)Ϊ_+Ϊ_n FePrunus the Hatamoto St:17 Dx:14 Co:17 In:11 Wi:8 Ch:8 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1 Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)[Ϊ_Mo C(end) Ϊ_. u+Ϊ_Ye - a blessed rustproof +0 splint mail (being worn). Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor  B - Items known to be Blessed U - Items known to be Uncursed(end) Ϊ_-e - a blessed rustproof +0 splint mail (being worn).Unknown command 'B'.Ϊ_RNetHack History file for release 3.6 Behold, mortal, the origins of NetHack... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6; note that these are old Hack version numbers, not contemporary NetHack ones). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back togetΪ_her, incorporating many of the added features, and produced NetHack version 1.4 in 1987. He then coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3. Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main NetHack Development Team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen [62Ϊ_C;1HSpackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. --More--Ϊ_-Ϊ_ Set what options?  Booleans (selecting will toggle value): blind [false] bones [true] large_font [false] legacy [true] news [true] nudist [false] selectsaved [true] status_updates [true] use_darkgray [true] vt_tiledata [false] a - acoustics [true] b - altmeta [false] c - autodescribe [true] d - autodig [false] e - autoopen [true] f - autopickup [true] g - autoquiver [false] h - checkpoint [true] i - clicklook [false] j - cmdassist [true] k - color [falΪ_|se] l - confirm [true] m - dark_room [true] n - eight_bit_tty [false] o - extmenu [false] p - fixinv [true] q - force_invmenu [false] r - goldX [false] s - help [true] t - herecmd_menu [false] u - hilite_pet [false] v - hilite_pile [false] w - hitpointbar [false] x - ignintr [false] y - implicit_uncursed [true] z - lit_corridor [false] A - lootabc [false] B - mail [true] C - mention_walls [false] D - menucolors [true] E - menu_objsyms [false] F - menu_overlay [true] G - null [true] H - perm_invent [fΪ_alse] I - pickup_thrown [true] J - pushweapon [false] K - rest_on_space [false] L - safe_pet [true] M - showexp [false](1 of 3)Ϊ_2  a - showrace [false] b - showscore [false] c - silent [true] d - sortpack [true] e - sparkle [true] f - standout [false] g - time [false] h - tombstone [true] i - toptenwin [false] j - travel [true] k - use_inverse [false] l - verbose [true] m - whatis_menu [false] n - whatis_moveskip [false]  Compounds (selecting will prompt for new value): playmode [normal] name [FePrunus] role [Samurai] race [human] gender [female] align [lawful] catname [(none)][Ϊ_ 24;83H dogname [(none)] horsename [(none)] msghistory [20] pettype [random] windowtype [tty] o - altkeyhandler [unknown] p - boulder [`] q - disclose [ni na nv ng nc no] r - fruit [slime mold] s - menustyle [full] t - menu_headings [inverse] u - msg_window [single] v - number_pad [1=on] w - packorder [$")[%?+!=/(*`0_] x - paranoid_confirmation [pray] y - pickup_burden [stressed] z - pickup_types [all] A - pile_limit [5] B - runmode [run] C - scores [3 top/2 around] D - sortloot [loot] E - statushilites [0 (off: don't hiΪ_ Fghlight status fields)] F - statuslines [2] G - symset [default] H - roguesymset [default] I - suppress_alert [(none)] J - whatis_coord [none] K - whatis_filter [none] (2 of 3)Ϊ_+Ϊ_FePrunus the Hatamoto St:17 Dx:14 Co:17 In:11 Wi:8 Ch:8 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1 Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)[Ϊ_jC(end) Ϊ_[u+Ϊ_Ye - a blessed rustproof +0 splint mail (being worn). Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor  B - Items known to be Blessed U - Items known to be Uncursed(end) Ϊ_e - a blessed rustproof +0 splint mail (being worn).Unknown command 'B'.Ϊ_(NetHack History file for release 3.6 Behold, mortal, the origins of NetHack... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6; note that these are old Hack version numbers, not contemporary NetHack ones). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back togetΪ_Gher, incorporating many of the added features, and produced NetHack version 1.4 in 1987. He then coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3. Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main NetHack Development Team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen [62Ϊ_WC;1HSpackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. --More--Ϊ_Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the NetHack Development Team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon W{tte and Hao-yang Ϊ_ Wang, with help from Ross Brown, Mike Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their development, Bart House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to Windows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison wrote a tiled version of NetHack for the Atari; he later contributed the tiles to the NetHack Development Team and tile support was then added to other platforms. The 3.2 NetHack Development Team, comprised of Michael Allison, Ken Arromdee, David Cohrs, Jessie ColletΪ_ , Steve Creps, Kevin Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released version 3.2 in April of 1996. Version 3.2 marked the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members of the original NetHack Development Team remained on the team at the start of work on that release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the NetHack Development Team, Dr. Izchak Miller, passed away. That release of the game was dedicated to --More--Ϊ_him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game play. During the lifespan of NetHack 3.1 and 3.2, several enthusiasts of the game added their own modifications to the game and made these "variants" publicly available: Tom Proudfoot and Yuval Oren created NetHack++, which was quickly renamed NetHack--. Working independently, Stephen White wrote NetHack Plus. Tom Proudfoot later merged NetHack Plus and his own NetHack-- to produce SLASH. Larry Stewart-Zerba and Warwick Allison improved the spellcasting system with the Wizard Patch. Warwick Allison also ported NetHack to use the Qt interface. Warren Cheung combined SLASH with the Wizard Patch to produce Slash'em, and with the help of KeviΪ_ n Hugo, added more features. Kevin later joined the NetHack Development Team and incorporated the best of these ideas in NetHack 3.3. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. The 3.3 NetHack Development Team, consisting of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race and profession. The Elf class was removed in preference to an elf race, and the races of dwarves, gnomes, and orcs made their first appearance in the game alongside the faΪ_Hmiliar human race. Monk and Ranger roles joined Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, Tourists, Valkyries and of course, Wizards. It was also the first version to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. --More--Ϊ_Ϊ_$r  Set what options?  Booleans (selecting will toggle value): blind [false] bones [true] large_font [false] legacy [true] news [true] nudist [false] selectsaved [true] status_updates [true] use_darkgray [true] vt_tiledata [false] a - acoustics [true] b - altmeta [false] c - autodescribe [true] d - autodig [false] e - autoopen [true] f - autopickup [true] g - autoquiver [false] h - checkpoint [true] i - clicklook [false] j - cmdassist [true] k - color [falΪ_Qr se] l - confirm [true] m - dark_room [true] n - eight_bit_tty [false] o - extmenu [false] p - fixinv [true] q - force_invmenu [false] r - goldX [false] s - help [true] t - herecmd_menu [false] u - hilite_pet [false] v - hilite_pile [false] w - hitpointbar [false] x - ignintr [false] y - implicit_uncursed [true] z - lit_corridor [false] A - lootabc [false] B - mail [true] C - mention_walls [false] D - menucolors [true] E - menu_objsyms [false] F - menu_overlay [true] G - null [true] H - perm_invent [fΪ_jr alse] I - pickup_thrown [true] J - pushweapon [false] K - rest_on_space [false] L - safe_pet [true] M - showexp [false](1 of 3)Ϊ_P a - showrace [false] b - showscore [false] c - silent [true] d - sortpack [true] e - sparkle [true] f - standout [false] g - time [false] h - tombstone [true] i - toptenwin [false] j - travel [true] k - use_inverse [false] l - verbose [true] m - whatis_menu [false] n - whatis_moveskip [false]  Compounds (selecting will prompt for new value): playmode [normal] name [FePrunus] role [Samurai] race [human] gender [female] align [lawful] catname [(none)][Ϊ_hQ24;83H dogname [(none)] horsename [(none)] msghistory [20] pettype [random] windowtype [tty] o - altkeyhandler [unknown] p - boulder [`] q - disclose [ni na nv ng nc no] r - fruit [slime mold] s - menustyle [full] t - menu_headings [inverse] u - msg_window [single] v - number_pad [1=on] w - packorder [$")[%?+!=/(*`0_] x - paranoid_confirmation [pray] y - pickup_burden [stressed] z - pickup_types [all] A - pile_limit [5] B - runmode [run] C - scores [3 top/2 around] D - sortloot [loot] E - statushilites [0 (off: don't hiΪ_QFghlight status fields)] F - statuslines [2] G - symset [default] H - roguesymset [default] I - suppress_alert [(none)] J - whatis_coord [none] K - whatis_filter [none] (2 of 3)Ϊ_ Set what options?  Booleans (selecting will toggle value): blind [false] bones [true] large_font [false] legacy [true] news [true] nudist [false] selectsaved [true] status_updates [true] use_darkgray [true] vt_tiledata [false] a - acoustics [true] b - altmeta [false] c - autodescribe [true] d - autodig [false] e - autoopen [true] f - autopickup [true] g - autoquiver [false] h - checkpoint [true] i - clicklook [false] j - cmdassist [true] k - color [falΪ_se] l - confirm [true] m - dark_room [true] n - eight_bit_tty [false] o - extmenu [false] p - fixinv [true] q - force_invmenu [false] r - goldX [false] s - help [true] t - herecmd_menu [false] u - hilite_pet [false] v - hilite_pile [false] w - hitpointbar [false] x - ignintr [false] y - implicit_uncursed [true] z - lit_corridor [false] A - lootabc [false] B - mail [true] C - mention_walls [false] D - menucolors [true] E - menu_objsyms [false] F - menu_overlay [true] G - null [true] H - perm_invent [fΪ_Walse] I - pickup_thrown [true] J - pushweapon [false] K - rest_on_space [false] L - safe_pet [true] M - showexp [false](1 of 3)Ϊ_  a - showrace [false] b - showscore [false] c - silent [true] d - sortpack [true] e - sparkle [true] f - standout [false] g - time [false] h - tombstone [true] i - toptenwin [false] j - travel [true] k - use_inverse [false] l - verbose [true] m - whatis_menu [false] n - whatis_moveskip [false]  Compounds (selecting will prompt for new value): playmode [normal] name [FePrunus] role [Samurai] race [human] gender [female] align [lawful] catname [(none)][Ϊ_e 24;83H dogname [(none)] horsename [(none)] msghistory [20] pettype [random] windowtype [tty] o - altkeyhandler [unknown] p - boulder [`] q - disclose [ni na nv ng nc no] r - fruit [slime mold] s - menustyle [full] t - menu_headings [inverse] u - msg_window [single] v - number_pad [1=on] w - packorder [$")[%?+!=/(*`0_] x - paranoid_confirmation [pray] y - pickup_burden [stressed] z - pickup_types [all] A - pile_limit [5] B - runmode [run] C - scores [3 top/2 around] D - sortloot [loot] E - statushilites [0 (off: don't hiΪ_ Fghlight status fields)] F - statuslines [2] G - symset [default] H - roguesymset [default] I - suppress_alert [(none)] J - whatis_coord [none] K - whatis_filter [none] (2 of 3)Ϊ_K"+-Ϊ_+Ϊ_ -Ϊ_Z+Ϊ_ FePrunus the Hatamoto St:17 Dx:14 Co:17 In:11 Wi:8 Ch:8 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1 Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)[Ϊ_ C(end) Ϫ_=Ku+Ϫ_G e - a blessed rustproof +0 splint mail (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) Ϫ_c e - a blessed rustproof +0 splint mail (being worn).Unknown command 'B'. Ϫ_*  Set what options?  Booleans (selecting will toggle value): blind [false] bones [true] large_font [false] legacy [true] news [true] nudist [false] selectsaved [true] status_updates [true] use_darkgray [true] vt_tiledata [false] a - acoustics [true] b - altmeta [false] c - autodescribe [true] d - autodig [false] e - autoopen [true] f - autopickup [true] g - autoquiver [false] h - checkpoint [true] i - clicklook [false] j - cmdassist [true] k - color Ϫ_E+  [false] l - confirm [true] m - dark_room [true] n - eight_bit_tty [false] o - extmenu [false] p - fixinv [true] q - force_invmenu [false] r - goldX [false] s - help [true] t - herecmd_menu [false] u - hilite_pet [false] v - hilite_pile [false] w - hitpointbar [false] x - ignintr [false] y - implicit_uncursed [true] z - lit_corridor [false] A - lootabc [false] B - mail [true] C - mention_walls [false] D - menucolors [true] E - menu_objsyms [false] F - menu_overlay [true] G - null [true] H - perm_invent Ϫ_q+  [false] I - pickup_thrown [true] J - pushweapon [false] K - rest_on_space [false] L - safe_pet [true] M - showexp [false](1 of 3) Ϫ_7 a - showrace [false] b - showscore [false] c - silent [true] d - sortpack [true] e - sparkle [true] f - standout [false] g - time [false] h - tombstone [true] i - toptenwin [false] j - travel [true] k - use_inverse [false] l - verbose [true] m - whatis_menu [false] n - whatis_moveskip [false]  Compounds (selecting will prompt for new value): playmode [normal] name [FePrunus] role [Samurai] race [human] gender [female] align [lawful] catname [(none)][ Ϫ_m824;83H dogname [(none)] horsename [(none)] msghistory [20] pettype [random] windowtype [tty] o - altkeyhandler [unknown] p - boulder [`] q - disclose [ni na nv ng nc no] r - fruit [slime mold] s - menustyle [full] t - menu_headings [inverse] u - msg_window [single] v - number_pad [3=on, phone-style layout] w - packorder [$")[%?+!=/(*`0_] x - paranoid_confirmation [pray] y - pickup_burden [stressed] z - pickup_types [all] A - pile_limit [5] B - runmode [run] C - scores [3 top/2 around] D - sortloot [loot] E - statushilites Ϫ_8Z [0 (off: don't highlight status fields)] F - statuslines [2] G - symset [default] H - roguesymset [default] I - suppress_alert [(none)] J - whatis_coord [none] K - whatis_filter [none] (2 of 3)Ϫ_c +Ϫ_C FePrunus the Hatamoto St:17 Dx:14 Co:17 In:11 Wi:8 Ch:8 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1 Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)[Ϫ_C C(end) Ϫ_ u+Ϫ__Ye - a blessed rustproof +0 splint mail (being worn). Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor  B - Items known to be Blessed U - Items known to be Uncursed(end) Ϫ_e - a blessed rustproof +0 splint mail (being worn).Unknown command 'B'.Ϫ_Ϫ_g Lcmdassist: Invalid direction key! Valid direction keys to run are:  7 8 9  \ | /  4- -6  / | \  1 2 3 (Suppress this message with !cmdassist in config file.) --More--Ϫ_L FePrunus the Hatamoto St:17 Dx:14 Co:17 In:11 Wi:8 Ch:8 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1------.-|......||......|....{..||.....<||......|..@d...|-------- Ϫ_re - a blessed rustproof +0 splint mail (being worn).Unknown command '~'.!Ϫ_i Pe - a blessed rustproof +0 splint mail (being worn).!Ϫ_i  What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  B - Items known to be Blessed U - Items known to be Uncursed(end) "Ϫ_ e - a blessed rustproof +0 splint mail (being worn).Unknown command 'B'.#Ϫ_ne - a blessed rustproof +0 splint mail (being worn).Unknown command '~'.#Ϫ_`6Pe - a blessed rustproof +0 splint mail (being worn).#Ϫ_6Lcmdassist: Invalid direction key! Valid direction keys to run are:  7 8 9  \ | /  4- -6  / | \  1 2 3 (Suppress this message with !cmdassist in config file.) --More--%Ϫ_f FePrunus the Hatamoto St:17 Dx:14 Co:17 In:11 Wi:8 Ch:8 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1------.-|......||......|....{..||.....<||......|..@d...|--------e - a blessed rustproof +0 splint mail (being worn).Unknown command '~'.&Ϫ_3 Pe - a blessed rustproof +0 splint mail (being worn).&Ϫ_"4 Lcmdassist: Invalid direction key! Valid direction keys to run are:  7 8 9  \ | /  4- -6  / | \  1 2 3 (Suppress this message with !cmdassist in config file.) --More--'Ϫ_FePrunus the Hatamoto St:17 Dx:14 Co:17 In:11 Wi:8 Ch:8 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1------.-|......||......|....{..||.....<||......|..@d...|--------e - a blessed rustproof +0 splint mail (being worn).Unknown command '~'.+Ϫ_i)^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) .Ϫ_f 2Ϫ_  Discoveries  Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * elven arrow (runed arrow) * orcish arrow (crude arrow) * shuriken (throwing star) * elven spear (runed spear) * orcish spear (crude spear) * dwarvish spear (stout spear) * javelin (throwing spear) * elven dagger (runed dagger) * orcish dagger (crude dagger) * battle-axe (double-headed axe) * elven short sword (runed short sword) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * scimitar (curved sword) * elven broadsword (runed broadsword) * tsurugi (long samurai sword) * runesword (runed broadsword) * partisan (vulgar polearm) * ranseur (hilted polearm) * spetum (forked polearm) * naginata (sing2Ϫ_le-edged polearm) * halberd (angled poleaxe) * bardiche (long poleaxe) * voulge (pole cleaver) * dwarvish mattock (broad pick) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * quarterstaff (staff) * aklys (thonged club) * elven bow (runed bow) * orcish bow (crude bow) Armor * elven leather helm (leather hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * kabuto (visored helmet) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * elven shield (blue and green shield) * Uruk-hai shield (whi2Ϫ_te-handed shield) * orcish shield (red-eyed shield) * dwarvish roundshield (large round shield) * yugake (padded gloves) * low boots (walking shoes) * iron shoes (hard shoes) * high boots (jackboots)--More--5Ϫ_DFePrunus the Hatamoto St:17 Dx:14 Co:17 In:11 Wi:8 Ch:8 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:16Ϫ_[d@..7Ϫ_r$.`@.d9Ϫ_ FWith great effort you move the boulder.`@.d..<Ϫ_ڛ=Ϫ_ d#@..>Ϫ_$d..@>Ϫ_ d..@>Ϫ_S .@?Ϫ_ !.d@.?Ϫ_A'.d.@@Ϫ_.d.@@Ϫ_K .d.@@Ϫ_Ud.@.AϪ_B.d@.AϪ_3+ d.@.AϪ_J .d.@EϪ_ $d..@.EϪ_ .d@..FϪ_E@...dGϪ_#".@.dHϪ_ @.HϪ_d@..HϪ_uW "...@dIϪ_ѧ .d.@.IϪ_ : d.@.JϪ_8y .d@.JϪ_@dJϪ_Ԗ5You swap places with Hachi.d.JϪ_ .d@.KϪ_Eb@.d.KϪ_I@..dNϪ_:.@d<NϪ_ d.@.OϪ_.@{dOϪ_} @..dPϪ_Y @.PϪ_v 4@....dRϪ_X=........d.@.SϪ_?[d..@TϪ_e Autopickup: OFF.UϪ_ #d..@VϪ_,.d.@VϪ_w...d.@VϪ_ d<@.WϪ_q4.@d.WϪ_y @d<.WϪ_@..dWϪ_U@.d.YϪ_1 {@YϪ_..<.d.@.ZϪ_ d.@.[Ϫ_a$d@..[Ϫ_@ @d..[Ϫ_z@d..[Ϫ_Wm.{@d\Ϫ_~D .@\Ϫ_ d..@]Ϫ_.d.@]Ϫ_d<.d.@.]Ϫ_ؾ #@..d^Ϫ_^@<d.^Ϫ_@..d^Ϫ_ )@.d.`Ϫ_wRX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) bϪ_Sn +Please move the cursor to an unknown object.(For instructions type a '?')fϪ_ *floor of a roomhϪ_M:7human samurai called FePrunushϪ_.D*floor of a roomhϪ_ +floor of a roomiϪ_MHUnknown direction: '5' (aborted).Done.iϪ_PLcmdassist: Invalid direction key! Valid direction keys to run are:  7 8 9  \ | /  4- -6  / | \  1 2 3 (Suppress this message with !cmdassist in config file.) --More--lϪ_FePrunus the Hatamoto St:17 Dx:14 Co:17 In:11 Wi:8 Ch:8 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1------.-|......||......|....@..||.....<||...d..|`#.......|--------mϪ_2@X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) mϪ_I+Please move the cursor to an unknown object.(For instructions type a '?')nϪ_1floor of a roomnϪ_Atame little dog called HachipϪ_pϪ_0-floor of a roompϪ_Ф1floor of a roompϪ_ +staircase upqϪ_ +floor of a roomrϪ_*floor of a roomsϪ_1floor of a roomsϪ_u&/floor of a roomtϪ_q1floor of a roomtϪ_BD1floor of a roomvϪ_'}Done.wϪ_3{@..dxϪ_Z.@d.xϪ_.@d.yϪ_@<.dyϪ_,@.zϪ_$!.@..dzϪ_'@.d..zϪ_" ?You stop. Hachi is in the way!.d{Ϫ_]3.@.d.{Ϫ_#..@d.|Ϫ_ ..d@|Ϫ_w@d|Ϫ_iw6You swap places with Hachi.d..|Ϫ_$d.@.|Ϫ_@ @.|Ϫ_3(<.@.d}Ϫ_!O@.d.}Ϫ_@.}Ϫ_YHWith great effort you move the boulder.`@#d.}Ϫ_)~You hear a monster behind the boulder.IPerhaps that's why you cannot move it.~Ϫ_N0zYou hear a monster behind the boulder.Perhaps that's why you cannot move it.Ϫ_#@d.Ϫ_vd#@.Ϫ_Q^ ..@dϪ_U,d@You swap places with Hachi.Ϫ_8d..@Ϫ_.d@Ϫ_Jd..@Ϫ_= .d.@Ϫ_@.Ϫ_'@d...Ϫ_ &@d<.Ϫ_ì @.Ϫ_5+@..dϪ_5##@.d.Ϫ_T:'@.d.Ϫ_E"#@#d.Ϫ_#@#.Ϫ_O)#@#Ϫ_#@#Ϫ_c #@#Ϫ_< #@#Ϫ_,#@#Ϫ_A#@#Ϫ_+'!#@#..--Ϫ_% #@##Ϫ_ @##Ϫ_Lcmdassist: Invalid direction key! Valid direction keys to run are:  7 8 9  \ | /  4- -6  / | \  1 2 3 (Suppress this message with !cmdassist in config file.) --More--Ϫ_CFePrunus the Hatamoto St:17 Dx:14 Co:17 In:11 Wi:8 Ch:8 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1@#############------.-..|......|--|......|....{..||.....<||......|I`##.......|--------Ϫ_-~2#@..###--Ϫ_r~q|......|...........#............@-----------#Ϫ_ L-----........##@##Ϫ_ #@#@#Ϫ_A#@##Ϫ_ #@#Ϫ_g*#@d..#@d.Ϫ_O @d.Ϫ_K @#d.Ϫ_ o@#.Ϫ_' #@#d#@dϪ_WYou stop. Hachi is in the way!.You hear some noises.Ϫ_lQ#@.dHachi eats a newt corpse.Ϫ_i.@Ϫ_vLcmdassist: Invalid direction key! Valid direction keys to run are:  7 8 9  \ | /  4- -6  / | \  1 2 3 (Suppress this message with !cmdassist in config file.) --More--Ϫ_ZFePrunus the Hatamoto St:17 Dx:14 Co:17 In:11 Wi:8 Ch:8 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1-----|.............############|............###------.-................####|......|---------------###|......|###.@..{..||.....<||d.....|I`##.......|--------Ϫ_G #Unknown command '^J'.Ϫ_!=.@..@.dϪ_ف d@Ϫ_MCYou swap places with Hachi..dϪ_# @d.Ϫ_f @..dϪ_H@#d.Ϫ_vH #@Ϫ_@#.dϪ_бHWith great effort you move the boulder.`@#d.Ϫ_$`@#.dϪ_9 `@#.dϪ_B`@#Ϫ_a`@#.rThe sewer rat bites! HP:14dϪ_NEYou try to move the boulder, but in vain.Ϫ_Ϫ_4 r@#Ϫ_ LYou miss the sewer rat.The sewer rat misses!Ϫ_\=You miss the sewer rat..dϪ_ <You miss the sewer rat..Ϫ_Y BThe sewer rat bites! HP:11Ϫ_j.4You kill the sewer rat!#Ϫ_v@#dϪ_H 7You try to move the boulder, but in vain.Ϫ_c-d@#Ϫ_d##@Ϫ_.#@Ϫ_AL #@Ϫ_ #@Ϫ_:.#@Ϫ_9 HP:12.d#@Ϫ__ .d..@Ϫ_j@.d.Ϫ_f@..dϪ_'@..dϪ_E@..dϪ_Tu 0@.dd.Ϫ_"Lcmdassist: Invalid direction key! Valid direction keys to run are:  7 8 9  \ | /  4- -6  / | \  1 2 3 (Suppress this message with !cmdassist in config file.) --More--Ϫ_FePrunus the Hatamoto St:17 Dx:14 Co:17 In:11 Wi:8 Ch:8 Lawful Dlvl:1 $:0 HP:12(15) Pw:2(2) AC:4 Xp:1-----|.............############|............###------.-................####|@.....|---------------###|......|###....{..||.....<||....d.|`#######.d.....|#--------Ϫ_O$.@d.Ϫ_9.4.@d{.d.Ϫ_%@..dd.Ϫ_@..Ϫ_@#dd.Ϫ_ $.@#d..Ϫ_m@#.Ϫ_@#Ϫ_# @#dϪ_&@d#Ϫ_@d#Ϫ_,:-----.........@##Ϫ_h ^ HP:13---#........|@#-Ϫ_u'--.||@.Ϫ_@.dϪ_ @d.Ϫ_@@@.The jackal bites! HP:11Ϫ_1@.Ϫ_ @.d.Ϫ_\,.@Ϫ_W@.The jackal bites! HP:9(15) Pw:2(2) AC:4 Xp:1Ϫ_u @d.Ϫ_@d.Ϫ_3"@d.Ϫ_ @d.Ϫ_J@d.Ϫ_.0.@The jackal just misses!Ϫ_L 1.d@dϪ_1.dd@..Ϫ_XYou miss the jackal.d.The jackal misses!Ϫ_PfϪ_feYou miss the jackal. HP:10(15) Pw:2(2) AC:4 Xp:1d.Ϫ_( Ϫ_( OYou miss the jackal..dThe jackal misses!Ϫ_ You miss the jackal.The jackal bites! HP:8(15) Pw:2(2) AC:4 Xp:1Ϫ_NU9You kill the jackal!%Ϫ_K@. Things that are here: a jackal corpse a purple-red potion--More--Ϫ_JC0Ϫ_  Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) d - 33 +0 ya (in quiver) Armor e - a blessed rustproof +0 splint mail (being worn)(end) Ϫ__ XϪ_;Ncmdassist: Invalid direction key! Valid direction keys to fight are:  7 8 9  \ | /  4- -6  / | \  1 2 3 (Suppress this message with !cmdassist in config file.) --More--Ϫ_C FePrunus the Hatamoto St:17 Dx:14 Co:17 In:11 Wi:8 Ch:8 Lawful Dlvl:1 $:0 HP:8(15) Pw:2(2) AC:4 Xp:1-------------#--|.............d|...............|############|......@.......|###------.-................####|......|----------------###|......|###....{..||.....<||......|`#######.......|#--------Ϫ_J Ye - a blessed rustproof +0 splint mail (being worn). Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor  B - Items known to be Blessed U - Items known to be Uncursed(end) Ϫ_I e - a blessed rustproof +0 splint mail (being worn).Unknown command 'B'.Ϫ_Xe - a blessed rustproof +0 splint mail (being worn).Unknown command 'B'.Ϫ_{#.d@%Ϫ_} $.@.dϪ_T @.Ϫ_.@.dϪ_jo .@d.Ϫ_Ip.@ Things that are here: a jackal corpse a purple-red potion--More--Ϫ_C 0Ϫ_MThere appears to be no shopkeeper here to receive your payment.Ϫ_b *In what direction? Ϫ_+cmdassist: Invalid direction key! Valid direction keys are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  s direct at yourself (Suppress this message with !cmdassist in config file.) --More--Ϫ_g FePrunus the Hatamoto St:17 Dx:14 Co:17 In:11 Wi:8 Ch:8 Lawful Dlvl:1 $:0 HP:8(15) Pw:2(2) AC:4 Xp:1-------------#--|..............|...............|############|......@.......|###------.-..............d.####|......|----------------###|......|###....{..||.....<||......|`#######.......|#--------Ϫ_ d.Ϫ_`Nd.Ϫ_d.Ϫ_ .dϪ_3 1What do you want to drop? [abcde or ?*] Ϫ_!Never mind.Ϫ_Q Ϫ_z 6You don't have anything to use or apply.Ϫ_AX.dϪ_.d.Ъ_Wb? HP:9d@%.Ъ_[d.@.Ъ_Q2..d@.Ъ_a%..d@Ъ_$ d..@Ъ_P$..@dЪ_W.@d.Ъ_ ~@. Things that are here: a jackal corpse a purple-red potion--More--Ъ_rBd.Ъ_Gv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) Ъ__+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't seЪ_nse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? help display one of several informative texts #quit Ъ_ quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) [66;Ъ_ U1H& what-does describe the command a keystroke invokes --More--Ъ_M Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ъ_%N  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Ъ_SN } Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once --More--Ъ_ʾ$ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon levЪ_el (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead [Ъ_562;1HM-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face --More--Ъ_bЪ_H Mcmdassist: Invalid direction key! Valid direction keys to rush are:  7 8 9  \ | /  4- -6  / | \  1 2 3 (Suppress this message with !cmdassist in config file.) --More--Ъ_jZ FePrunus the Hatamoto St:17 Dx:14 Co:17 In:11 Wi:8 Ch:8 Lawful Dlvl:1 $:0 HP:9(15) Pw:2(2) AC:4 Xp:1-------------#--|..............|...............|############|......@....d..|###------.-................####|......|----------------###|......|###....{..||.....<||......|`#######.......|#--------Ъ_6Ye - a blessed rustproof +0 splint mail (being worn). Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor  B - Items known to be Blessed U - Items known to be Uncursed(end) Ъ_O4e - a blessed rustproof +0 splint mail (being worn).Unknown command 'B'.Ъ_ #@%d.Ъ_@..dЪ_& .@d..Ъ_^ p.@ Things that are here: a jackal corpse a purple-red potion--More--Ъ_Y?.dЪ_"Unknown command ' '.Ъ_ .You can't do that!Ъ_{  Pick up what?  Comestibles a - a jackal corpse Potions b - a purple-red potion(end) Ѫ_ e - a blessed rustproof +0 splint mail (being worn).Ѫ_  What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  B - Items known to be Blessed U - Items known to be Uncursed(end) Ѫ_e - a blessed rustproof +0 splint mail (being worn).Unknown command 'B'.Ѫ_ Pick up what?  Comestibles a - a jackal corpse Potions b - a purple-red potion(end) Ѫ_+Ѫ_+ Ѫ__zf - a jackal corpse. Ѫ__Bg - a purple-red potion.@d.. Ѫ_C @.d.. Ѫ_FO @.d. Ѫ_/@.d.. Ѫ_H @..d Ѫ_= T HP:10(15) Pw:2(2) AC:4 Xp:1@.d. Ѫ_9@.d.. Ѫ_t| @d.. Ѫ_-G #@. Ѫ_D#@..dѪ_8l#@#.Ѫ_ #@#Ѫ_K#@#dѪ_T #@#d.Ѫ_ #@#d.Ѫ_ +@#Ѫ_B The door opens.---||o.|).........!x.-+----|..|Ѫ_$ Ѫ_T 6You kill the grid bug!-.Ѫ_T-.|@#d.|...---+Ѫ_;.-@-|-Ѫ_<4You see here a clear potion.d.Ѫ_!@!.Ѫ_H@.Ѫ_z|.#@.Ѫ_@ HP:11.#@.dѪ_6$.#@#.Ѫ_`.#@##Ѫ_9)----..>.@#Ѫ_C4---...$|@#-Ѫ_| .@Ѫ_m#@Ѫ_#@dѪ_#@Ѫ_E#@d-Ѫ_).@d-Ѫ_ޒ.@!dѪ_5-.@You see here a clear potion.Ѫ_͸Gd@You swap places with Hachi.d.Ѫ_;@dYou swap places with Hachi.Ѫ_1You see here a clear potion.-Ѫ_q @!Ѫ_y@.dѪ_j @.Ѫ_Ok 9You see here a statue of a goblin.d-Ѫ_-<Jo@Hachi picks up a clear potion.d.Ѫ_P Ѫ_ ;You harmlessly attack a statue..d.Ѫ_A HP:12..@dѪ_?@d.Hachi drops a clear potion.!dѪ_ @.d.Ѫ_;@.Hachi picks up a clear potion.d.Ѫ_~@#d.Ѫ_Sg@#dѪ_]b@#.Ѫ_X @# Ѫ_Ϧ(-|@.. Ѫ_ ,What do you want to eat? [f or ?*] %Ѫ_l %Ѫ_m }This jackal corpse tastes okay.ddYou stop eating the jackal corpse.$d.(Ѫ_@d(Ѫ_-)You swap places with Hachi.(Ѫ_The jackal bites! HP:10Hachi bites the jackal.The jackal bites Hachi.)Ѫ_d@)Ѫ_!)You swap places with Hachi.)Ѫ_-@.)Ѫ_ubYou see here 2 gold pieces.d.Hachi misses the jackal.+Ѫ_ G $:2$ - 2 gold pieces.@+Ѫ_e The jackal bites! HP:8(15) Pw:2(2) AC:4 Xp:1dHachi misses the jackal..Ѫ_ 5You kill the jackal!.d.Ѫ_; ,Hachi eats a jackal corpse.0Ѫ_d@0Ѫ_KMYou swap places with Hachi.The jackal misses!2Ѫ_@G@d2Ѫ_GCYou swap places with Hachi. HP:93Ѫ_\ d@3Ѫ_ QYou swap places with Hachi.The jackal misses!x4Ѫ_u?4Ѫ_?%You kill the jackal!%5Ѫ_F.@!.There is a doorway here.5Ѫ_;3You see here a jackal corpse.x7Ѫ_TYou have a little trouble lifting h - a jackal corpse.@7Ѫ_`kYour movements are slowed slightly because of your load. Burdened.x:Ѫ_! WYou miss the grid bug.The grid bug bites!:Ѫ_U <You get zapped! HP:8=Ѫ_u2You miss the grid bug.=Ѫ_UHachi bites the grid bug.The grid bug is killed!.?Ѫ_.d..@.?Ѫ_.d@.@Ѫ_n @.d.AѪ_@...dAѪ_w@..dAѪ_g @..BѪ_>@dBѪ_ ;.@d..BѪ_ @.d.BѪ_e1@.BѪ_~1.You see here a sling...dCѪ_ CѪ_A kYou have a little trouble lifting i - a sling. HP:9@d.GѪ_j; Coins $ - 2 gold pieces Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 33 +0 ya (in quiver) i - a sling Armor e - a blessed rustproof +0 splint mail (being worn) Comestibles f - a partly eaten jackal corpse h - a jackal corpse Potions g - a purple-red potion(end) MѪ_,PѪ_ -What do you want to eat? [fh or ?*] TѪ_XrYou resume the last bite of your meal.You finish eating the jackal corpse.TѪ_XYYour movements are now unencumbered..dYѪ_3*In what direction? ZѪ_ cmdassist: Invalid direction key! Valid direction keys are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  s direct at yourself (Suppress this message with !cmdassist in config file.) --More--\Ѫ_UeFePrunus the Hatamoto St:17 Dx:14 Co:17 In:11 Wi:8 Ch:8 Lawful Dlvl:1 $:2 HP:9(15) Pw:2(2) AC:4 Xp:1--------|..>...|------------------#--|......||o..||..............||@...d..!###....-#######...............|############-+---.--#|...||..............|###------.-|...|................####|......|---+-----------------###|......|###....{..||.....<||......|`#######.......|#--------]Ѫ_ /There is nothing here to pick up._Ѫ_0@d..._Ѫ_.@.d`Ѫ_:..@d`Ѫ_n d@`Ѫ_n )You swap places with Hachi.`Ѫ_n 6Hachi drops a clear potion.d!`Ѫ_Q .d..@:`Ѫ_ _>d.@The newt bites! HP:8.d`Ѫ_VqVd..@The newt bites! HP:7!d`Ѫ_(%.d.@#.aѪ_6.@You hear some noises in the distance.aѪ_#@aѪ_:#@aѪ_tU#@Hachi bites the newt.The newt is killed!.daѪ_.#@aѪ_.@aѪ_..@aѪ_g.@aѪ_.@aѪ_ & HP:8-@aѪ_#@aѪ_1#@aѪ_'#@aѪ_XU#@aѪ_$#@aѪ_ #@aѪ_}% #@aѪ_) .@aѪ_ .@aѪ_ 7 .@aѪ_k .@aѪ_.\ .@aѪ_5).@aѪ_+.@bѪ_0(.@bѪ_W.@bѪ_F.@bѪ_d& HP:9.@bѪ_ .@bѪ_^.@bѪ_.@cѪ_ .@cѪ_4 .@dѪ_Y.@dѪ_ .@dѪ_#@dѪ_ZL#@dѪ_ #@eѪ_U #@eѪ_ #@eѪ_P: #@fѪ_#@fѪ_y #@fѪ_V #@fѪ_ .@fѪ_ӎ .@fѪ_ .@fѪ_ .@fѪ_3w = HP:10(15) Pw:2(2) AC:4 Xp:1{@gѪ_; @.kѪ_N*You could drink the water...mѪ_@{mѪ_2_ .@nѪ_*You could drink the water...oѪ_l" AWhat do you want to drop? [$a-eg-i or ?*] qѪ_ !Never mind.tѪ_3 Coins $ - 2 gold pieces Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 33 +0 ya (in quiver) i - a sling Armor e - a blessed rustproof +0 splint mail (being worn) Comestibles h - a jackal corpse Potions g - a purple-red potion(end) wѪ_2 xѪ_{In what direction? yѪ_P2You see no door there.zѪ_{@{Ѫ_9.@|Ѫ_N=@.|Ѫ_`MThere appears to be no shopkeeper here to receive your payment.}Ѫ_| {@Ѫ_ @.Ѫ_ݒ {@Ѫ_N @.Ѫ_e@.Ѫ_J.@dѪ_ k Set what options?  Booleans (selecting will toggle value): blind [false] bones [true] large_font [false] legacy [true] news [true] nudist [false] selectsaved [true] status_updates [true] use_darkgray [true] vt_tiledata [false] a - acoustics [true] b - altmeta [false] c - autodescribe [true] d - autodig [false] e - autoopen [true] f - autopickup [false] g - autoquiver [false] h - checkpoint [true] i - clicklook [false] j - cmdassist [true] k - color [faѪ__klse] l - confirm [true] m - dark_room [true] n - eight_bit_tty [false] o - extmenu [false] p - fixinv [true] q - force_invmenu [false] r - goldX [false] s - help [true] t - herecmd_menu [false] u - hilite_pet [false] v - hilite_pile [false] w - hitpointbar [false] x - ignintr [false] y - implicit_uncursed [true] z - lit_corridor [false] A - lootabc [false] B - mail [true] C - mention_walls [false] D - menucolors [true] E - menu_objsyms [false] F - menu_overlay [true] G - null [true] H - perm_invent [Ѫ_kfalse] I - pickup_thrown [true] J - pushweapon [false] K - rest_on_space [false] L - safe_pet [true] M - showexp [false](1 of 3)Ѫ_ a - showrace [false] b - showscore [false] c - silent [true] d - sortpack [true] e - sparkle [true] f - standout [false] g - time [false] h - tombstone [true] i - toptenwin [false] j - travel [true] k - use_inverse [false] l - verbose [true] m - whatis_menu [false] n - whatis_moveskip [false]  Compounds (selecting will prompt for new value): playmode [normal] name [FePrunus] role [Samurai] race [human] gender [female] align [lawful] catname [(none)][Ѫ_24;83H dogname [(none)] horsename [(none)] msghistory [20] pettype [random] windowtype [tty] o - altkeyhandler [unknown] p - boulder [`] q - disclose [ni na nv ng nc no] r - fruit [slime mold] s - menustyle [full] t - menu_headings [inverse] u - msg_window [single] v - number_pad [1=on] w - packorder [$")[%?+!=/(*`0_] x - paranoid_confirmation [pray] y - pickup_burden [stressed] z - pickup_types [all] A - pile_limit [5] B - runmode [run] C - scores [3 top/2 around] D - sortloot [loot] E - statushilites [0 (off: don't hiѪ_ Fghlight status fields)] F - statuslines [2] G - symset [default] H - roguesymset [default] I - suppress_alert [(none)] J - whatis_coord [none] K - whatis_filter [none] (2 of 3)Ѫ_oA  Other settings: a - autopickup exceptions [(0 currently set)] b - menu colors [(5 currently set)] c - message types [(0 currently set)] d - status hilite rules [(0 currently set)](3 of 3)Ѫ_n  a - showrace [false] b - showscore [false] c - silent [true] d - sortpack [true] e - sparkle [true] f - standout [false] g - time [false] h - tombstone [true] i - toptenwin [false] j - travel [true] k - use_inverse [false] l - verbose [true] m - whatis_menu [false] n - whatis_moveskip [false]  Compounds (selecting will prompt for new value): playmode [normal] name [FePrunus] role [Samurai] race [human] gender [female] align [lawful] catname [(none)][Ѫ_ 24;83H dogname [(none)] horsename [(none)] msghistory [20] pettype [random] windowtype [tty] o - altkeyhandler [unknown] p - boulder [`] q - disclose [ni na nv ng nc no] r - fruit [slime mold] s - menustyle [full] t - menu_headings [inverse] u - msg_window [single] v - number_pad [1=on] w - packorder [$")[%?+!=/(*`0_] x - paranoid_confirmation [pray] y - pickup_burden [stressed] z - pickup_types [all] A - pile_limit [5] B - runmode [run] C - scores [3 top/2 around] D - sortloot [loot] E - statushilites [0 (off: don't hiѪ_ Fghlight status fields)] F - statuslines [2] G - symset [default] H - roguesymset [default] I - suppress_alert [(none)] J - whatis_coord [none] K - whatis_filter [none] (2 of 3)Ѫ_ Other settings: a - autopickup exceptions [(0 currently set)] b - menu colors [(5 currently set)] c - message types [(0 currently set)] d - status hilite rules [(0 currently set)](3 of 3)Ѫ_4+Ѫ_yFePrunus the Hatamoto St:17 Dx:14 Co:17 In:11 Wi:8 Ch:8 Lawful Dlvl:1 $:2 HP:10(15) Pw:2(2) AC:4 Xp:1 Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) Ѫ_ + List of menu colors  a - " cursed .* (being worn)"=orange&underline b - " unholy "=red c - " cursed "=red d - " holy "=green e - " blessed "=green(end) Ѫ_ bѪ_!* Really save? [yn] (n) Ѫ_} Saving...Ѫ_J !Be seeing you...