Evie, neutral female mimic Supermarket Cashier ---------------- |..............| ----------------------- |.....}...}....| |.....................| |........}...<.| |.....................| ##-----.----|----- |.....................| #,,,,,,,,# #,# |.......d.............| -.-####### #,# -------##-.-#-----#----####-------- ..... #,# -----##########,,,,,,,,,#,,,,,,,,,,,,,,,.......| ......... #,# ###|....,,,,,,,,,,,,####,,,#,##############|......| |........... #,# #,,....|###########,# ,,# #,,##|.`....| |...........| #%# ###,#|.)(-,# ,,#,#,##########,#,#-......| |...........| ##,# #,,,#-----,# #######,#,,,,,,,,,,,,,,,,#,#|.....-- ------------- #,,# #,### #,# #,,,,,,,#,------#--#####,,,#------- -------,# #,##-----+-----,*,|.......|#####,### |......,# #,,,|......%..-,,,|........,,,,,,# |.....|# ##,-.........|###|.......|####### ------- ##----------- --------- [Evie the Gray Wolf] St3 Dx18 Co25 In6 Wi10 Ch25 SupMimFemNeu Dlvl:2 $529 HP93(93) Pw49(49) AC-5 HD9 Exp5 T1252 Sat Brd Latest messages You claw the golden stalk. You bite the golden stalk. You kill the golden stalk! What do you want to eat? [dms or ?*,] Ecch - that must have been poisonous! 2 points of your strength got sapped! Since you don't have enough strength, your health is being sapped instead. [-2 -> 87] This golden stalk corpse tastes terrible! The bite-covered golden stalk rises from the dead! You stop eating the golden stalk corpse. You bite the golden stalk. You kill the golden stalk! You see here a scroll of standard id {1}. You see here 140 gold pieces {0}. You have a little trouble lifting 140 gold pieces. You see here a scroll of standard id {1}. You have a little trouble lifting k - an uncursed scroll of standard id {3}. Unknown command '^Q'. Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 knife {2} n - 19 uncursed +1 arrows {10} t - the uncursed very rusty +0 jagged star named Flogging Rhythm {48} y - an uncursed +0 moon axe {32} Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots {4} Comestibles d - 5 uncursed food rations {5} m - 2 uncursed tripe rations {2} s - 5 uncursed carrots {3} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 3 uncursed scrolls of standard id {3} l - an uncursed scroll of cure {1} r - a blessed scroll of teleportation {1} A - a blessed scroll of create monster {1} Potions f - 3 uncursed potions of fruit juice {3} g - 2 uncursed potions of booze {2} Wands p - an uncursed wand of polymorph (0:1) {1} B - an uncursed rusty wand of digging (0:0) {1} Tools e - an uncursed very rusty tin opener (alternate weapon; not wielded) {1} w - a blessed chest {750} The chest is empty. Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 19 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 92% chance Wand drop chance was reduced to 96% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10561 Monster spawn increase reached its maximum at turn 35036 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 269248 The monster class that cannot be genocided was wraith The monster class that was spawned more often: quadruped (freq bonus 4) The monster species that spawned more often: orange warp patch (freq bonus 6) The monster species that spawned more often: Katrin's combat boot (freq bonus 9) The monster species that spawned more often: jaguar (freq bonus 5) The monster species that spawned more often: rapidfire gloam (freq bonus 5) The monster species that spawned more often: green stalk (freq bonus 8) The monster species that spawned more often: human (freq bonus 6) The monster species that spawned more often: Judge Mortis (freq bonus 5) The monster species that spawned more often: rattata (freq bonus 16) The monster species that spawned more often: colorful colony (freq bonus 7) The monster species that spawned more often: Baenni (freq bonus 10) The monster species that spawned more often: nightly fungus (freq bonus 6) The monster species that spawned more often: hole ogre (freq bonus 6) The monster species that spawned more often: fragment grue (freq bonus 5) The monster species that spawned more often: smart trapper (freq bonus 6) The monster species that spawned more often: ancient white world champion (freq bonus 5) The monster species that spawned more often: knapsack cow (freq bonus 18) The monster species that spawned more often: acid hound (freq bonus 7) The monster species that spawned more often: theme deer (freq bonus 6) The monster species that spawned more often: Countess Bathory (freq bonus 9) The monster species that spawned more often: crunchy colony (freq bonus 12) The monster species that never randomly spawned: Lukas The monster species that never randomly spawned: The Mason The monster species that never randomly spawned: little lurker The monster species that never randomly spawned: clear worm mass The monster species that never randomly spawned: crater mold The monster species that never randomly spawned: haunt The monster species that never randomly spawned: plasma fungus The monster species that never randomly spawned: petty grunthack horror The monster species that never randomly spawned: real multi-hued hound The monster species that never randomly spawned: unreal warp fungus The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 12) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 6) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 25) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 2) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 14) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 6) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 5) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 3) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 5) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 10) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 11) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 1) Next attribute increase check would have come at turn 3510 Strength training was 19 Dexterity training was -5 Wisdom training was 3 Constitution training was 5 You were sleep resistant You had 3238 points of nutrition remaining You aggravated monsters You could teleport You were polymorphing You were polymorphed into a gray wolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Robbers You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Vanquished creatures an ant 0 wolves (1 created) a water nymph 0 goblins (1 created) a sewer rat 2 visor sewer rats (3 created) a rabbit 2 giant rats a quill rat 8 grid bugs a stone bug a lichen an immobile patch (2 created) 0 golden growths (1 created) 5 golden stalks (2 created) a red spore a spore shrieker 0 mummies (1 created) a red naga hatchling 0 white naga hatchlings (1 created) 0 orc zombies (2 created) 2 dwarf zombies an elf zombie a sailor 2 twens a gray twen a small turret a gem trove 37 creatures vanquished. 43 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 10 times You eaten food with animal by-products 7 times You eaten meat 7 times You were an atheist You never prayed to the gods You hit with a wielded weapon 21 times You killed 31 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (29 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Evie the Supermarket Cashier...