Evie, neutral female gelatinous User of Stand #######-----+------ #,,,,,,...........| ###,#####|..........| #,,,# |.....@....| ##### ------------ [Evie the Arrow Pierced] St18 Dx10 Co15 In9 Wi5 Ch5 UseGelFemNeu Dlvl:1 $13 HP13(13) Pw15(15) AC10 Exp1 T310 Bli Latest messages This allows you to jump in a direction of your choice, passing through monsters, iron bars and similar stuff. The technique's level affects the damage done to monsters you jump through. Use this technique? [yn] (n) Where do you want to leap to? (For instructions type a ?) You can't flow there! Ouch! You bump into a door. (10x) You have no legs to kick with. Try a full-body tackle instead? [yn] (n) Argh! That didn't work! You have no legs to kick with. Try a full-body tackle instead? [yn] (n) Argh! That didn't work! Unknown command ' '. Ouch! You bump into a door. You attack thin air. (2x) Ouch! You bump into a door. (4x) You hear a door open. (2x) You hear some noises in the distance. Your rear limb feels somewhat better. Beware, there will be no return! Still climb? [yn] (n) Your inventory Scrolls b - 5 uncursed scrolls of healing {5} c - 4 uncursed scrolls of mana {4} d - 3 uncursed scrolls of phase door {3} e - 2 uncursed scrolls of standard id {2} f - an uncursed scroll of cure {1} g - a blessed scroll of remove curse {1} Tools a - an uncursed tooled horn {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 142 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 88% Concealing monsters were spawned underneath items 10% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32845 Monster spawn increase reached its maximum at turn 62915 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 604467 The monster class that cannot be genocided was rodent The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: spike colony (freq bonus 8) The monster species that spawned more often: eye sore (freq bonus 2) The monster species that spawned more often: swamp fern sprout (freq bonus 2) The monster species that spawned more often: crispy burner (freq bonus 2) The monster species that spawned more often: werelichen (freq bonus 3) The monster species that spawned more often: undead chevalier (freq bonus 4) The monster species that spawned more often: Gas Kop (freq bonus 4) The monster species that spawned more often: Ksenia's plateau sandal (freq bonus 3) The monster species that spawned more often: undead DQ slime (freq bonus 3) The monster species that spawned more often: sticky colony (freq bonus 2) The monster species that spawned more often: jiangshi (freq bonus 6) The monster species that spawned more often: flying lemure (freq bonus 6) The monster species that spawned more often: half-troll (freq bonus 4) The monster species that spawned more often: giant germ (freq bonus 4) The monster species that spawned more often: very old sky dragon (freq bonus 6) The monster species that spawned more often: Axel (freq bonus 4) The monster species that spawned more often: orc sorceror (freq bonus 6) The monster species that spawned more often: ruby dragon (freq bonus 4) The monster species that spawned more often: discharger eye (freq bonus 12) The monster species that spawned more often: Mira (freq bonus 6) The monster species that never randomly spawned: great wyrm of stastis The monster species that never randomly spawned: magic mushroom The monster species that never randomly spawned: The Eye of Sahaqiel The monster species that never randomly spawned: red force patch The monster species that never randomly spawned: hidden green slime The monster species that never randomly spawned: killer hydra The monster species that never randomly spawned: rotting quylthulg The monster species that never randomly spawned: Nightshade, Farmer Maggot's cousin The monster species that never randomly spawned: creeping opal gems The monster species that never randomly spawned: giant bright green jellyfish The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 6) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 20) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 18) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 13) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 10) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 6) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 11) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 34) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 14) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 4) Next attribute increase check would have come at turn 1102 Strength training was 0 Dexterity training was -17 Wisdom training was 14 Constitution training was 9 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were acid resistant You were petrification resistant You had 1186 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Hirohiko Araki You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 cockatoo chicks (1 created) 0 xoves (1 created) a cave goblin 0 sewer rats (2 created) 4 grid bugs 0 bats (1 created) a vulture 0 porter lichens (1 created) 0 sub-gnomes (2 created) 0 bards (1 created) 0 tortoises (1 created) 0 colorless mushroom patches (1 created) 6 creatures vanquished. 17 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Evie the User of Stand... You escaped from the dungeon with 17 points, and 13 pieces of gold, after 310 moves. Killer: escaped You were level 1 with a maximum of 13 hit points when you escaped. You reached the 102nd place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 812618 Lorskel-Mon-Wra-Mal-Neu died in The Dungeons of Doom on level 26. Killed by a monster (Xinivrae). - [163] 3 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 100 22 demonzero-Scr-Trp-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (evasive troll). - [23] 101 17 Dikkin-Drd-Moo-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a volt trap. - [9] *102 17 Evie-Use-Gel-Fem-Neu escaped the dungeon [max level 1]. 13 [13] 103 14 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (large bat). - [8] 104 13 Bluescreen-Pol-Tro-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (evasive sewer rat called Donald Trump, POTUS of the United States). - [12]