Evie, neutral female gelatinous Jester #---------------- #,................ |...II.........< ...I@......... I ... [Evie the Little Fool] St10 Dx12 Co19 In9 Wi9 Ch11 JesGelFemNeu Dlvl:1 $7 HP-5(14) Pw8(8) AC3 Exp1 T152 Bli Latest messages It butts you! [-1 -> 11] You kill it! Pick an object. @ a human or elf or you (gelatinous jester called Evie) Accessing Pokedex entry for weapon cube... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 8, magic resistance = 0, alignment 0. Very slow (6). Normal generation, with frequency 1. Resists fire, cold, sleep, electricity, poison, acid, petrification. Conveys fire, cold, sleep, electricity resistances. Big, genocidable, acidic, carnivorous, herbivorous. This monster is of neuter gender. May be eaten by vegans. Is a valid polymorph form for monsters only. Attacks: 2d4, uses weapon - paralyses 1d4, passive - paralyses You try to feel what is lying here on the fountain. You feel no objects here. What do you want to drink? [* or .] You hear something hissing! You hear some noises. It bites you! [-5 -> 7] It bites you! You hear the wailing of the Banshee... [-6 -> 1] Warning: HP low! Your Hawaiian shirt blocks its attack. It just misses! It bites you! You die... Your inventory Weapons v - 2 uncursed +1 daggers (wielded) {8} z - a blessed +3 rubber hose (alternate weapon; not wielded) {8} Armor a - a cursed +3 Hawaiian shirt (being worn) {2} b - a cursed +3 dunce cap (being worn) {2} c - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles w - 9 uncursed cream pies {9} x - a blessed cream pie {1} y - an uncursed lichen corpse {20} Scrolls D - 4 uncursed scrolls of healing {4} E - an invisible uncursed scroll of healing {1} F - 4 uncursed scrolls of mana {4} G - 3 uncursed scrolls of phase door {3} H - 2 uncursed scrolls of standard id {2} I - an uncursed scroll of cure {1} Spellbooks B - an uncursed spellbook of solar beam (2:5) {1} C - an uncursed spellbook of freeze sphere (7:3) {1} Tools A - an uncursed towel {1} Gems d - 64 uncursed +0 rocks (in quiver) {33} e - 8 uncursed +1 rocks {4} f - an uncursed +0 worthless piece of white glass {1} g - an uncursed +0 worthless piece of yellow glass {1} h - 2 uncursed +0 worthless pieces of red glass {2} i - an uncursed +0 worthless piece of radiant glass {1} j - an uncursed +0 healthstone k - a blessed +0 worthless piece of radiant glass {1} l - 2 uncursed +0 worthless pieces of teal glass {2} m - 10 uncursed -1 rocks {5} n - an uncursed +2 flint stone o - an uncursed +0 flint stone p - an uncursed +2 worthless piece of black glass {1} q - an uncursed +0 worthless piece of orange glass {1} r - an uncursed +0 worthless piece of yellowish brown glass {1} s - an uncursed +0 worthless piece of cyan glass {1} t - 2 uncursed +0 worthless pieces of violet glass {2} u - 8 uncursed -3 rocks {4} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 54% chance Ring drop chance was reduced to 70% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 70% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46615 Monster spawn increase reached its maximum at turn 173035 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 262080 The monster class that cannot be genocided was ogre The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: antimagic force fungus (freq bonus 3) The monster species that spawned more often: evil priest (freq bonus 16) The monster species that spawned more often: petit mimic (freq bonus 4) The monster species that spawned more often: humanlike construct (freq bonus 8) The monster species that spawned more often: pile of discolored coins (freq bonus 6) The monster species that spawned more often: bloodgill (freq bonus 6) The monster species that spawned more often: psychic elemental (freq bonus 4) The monster species that spawned more often: sprite (freq bonus 10) The monster species that spawned more often: barghest (freq bonus 4) The monster species that spawned more often: consumed fire boar (freq bonus 32) The monster species that spawned more often: werebat (freq bonus 8) The monster species that spawned more often: undead transvestite (freq bonus 26) The monster species that spawned more often: ultramarine mushroom (freq bonus 3) The monster species that spawned more often: burning monster (freq bonus 7) The monster species that spawned more often: tiferet sephirah (freq bonus 6) The monster species that spawned more often: lower hulk (freq bonus 4) The monster species that spawned more often: measure-arranged potato (freq bonus 5) The monster species that spawned more often: cat eared devil (freq bonus 16) The monster species that spawned more often: giant white ant (freq bonus 9) The monster species that spawned more often: stonecutting water elemental (freq bonus 3) The monster species that never randomly spawned: Jutta flax The monster species that never randomly spawned: great wyrm of perplexity The monster species that never randomly spawned: desert force patch The monster species that never randomly spawned: petty wallaroo The monster species that never randomly spawned: volt fungus The monster species that never randomly spawned: adult lady The monster species that never randomly spawned: controller permamimic The monster species that never randomly spawned: dwarf The monster species that never randomly spawned: giant shark The monster species that never randomly spawned: dark thief The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 15) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 123) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 8) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 19) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 6) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 6) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 5) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 19) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 8) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 8) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 7) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 16) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 37) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 2) Next attribute increase check would have come at turn 355 Strength training was 3 Dexterity training was 0 Wisdom training was 2 Constitution training was 2 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were acid resistant You were petrification resistant You had 1344 points of nutrition remaining Your luck was zero You had extra health (1) Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Bailey You could have safely prayed (220) You are dead Spells known in the end Name Level Category Fail Memory a - solar beam 6 matter 98% 499% b - freeze sphere 1 matter 0% 99% Techniques known in the end Name Level Status liquid leap 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures a silky anteater 0 hares (1 created) a lichen (2 created) 0 river moccasins (5 created) 0 newt zombies (1 created) 0 priests (1 created) a newt (3 created) 0 crude turrets (1 created) 3 creatures vanquished. 15 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (22 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Evie the Jester... You died in The Dungeons of Doom on dungeon level 1 with 27 points, and 7 pieces of gold, after 152 moves. Killer: a monster (river moccasin) You were level 1 with a maximum of 14 hit points when you died. You reached the 98th place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 812618 Lorskel-Mon-Wra-Mal-Neu died in The Dungeons of Doom on level 26. Killed by a monster (Xinivrae). - [163] 3 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 96 42 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a dart. - [8] 97 35 Dikkin-Drd-Dry-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a lightning trap. - [9] *98 27 Evie-Jes-Gel-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (river moccasin). - [14] 99 23 Dikkin-Sup-Snl-Mal-Law quit in The Dungeons of Doom on level 1. 24 [24] 100 22 demonzero-Scr-Trp-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (evasive troll). - [23]