Evie, neutral female angelic Chevalier ------- #,,,,#### ### .......|####|,---,,,# #####,############## ################## |......%.,,,,|...##,,###,,,,,,,,,,,,,,,,,,# ,######,,,,,,,,,,,,,,,,# |.......|###,|...####,#,########---.--###,######`,#,,##,`##,,,,,,,,,,,,,# |.......| #,----,----,,---####--..*.| ##,#,,,#`,,,,`#,#,,,,,#########,# |..`....| #,# |........%.,%,,,,.*..)|# ,,#,#,,,,,`,,##,,,,,`,# ### |.......| #,# |..........|####|....,,, #,#,##,,###`,,###,,,------------ |.......|---,----#-------------|..*.*,, ###,-.-# #-....,,,............| |.......|.#..................%--.*..,## #|.... .....................| |.......|...)^................#.*...|# |...# .#...#........#.....| |.......|..............^......-.... -....#.(......,............| |.......|...#...........)........| .............,............| |.....------#----------------...-- |.............,............| |.#...| |...-- |..>)...).....,------------- |.....| --,-- -------,,,---,,# ### |.....| #,# ##,#,###,#######*###,# ------- -----|------- ##,#,##,EA,,,,,,,,,,# |...>.)......| ##,#,#,###########,# |............| ##,#,,,# #,# #|.).....<....|# ##,#,###########,# #,............,# ##,,,,,,,,,,,,,,# [Evie the Faithful] St17 Dx14 Co14 In7 Wi21 Ch4 CheAngFemNeu S7464 Dlvl:3 $430 HP-11(116) Pw103(103) AC-5 Xp8/1706 Wt1060/2000 T4247 1:12 Latest messages Hakuna matata! The cyclone rider touches Odahviing. Odahviing is killed! You miss the cyclone rider. You feel a mild tingle. You miss the cyclone rider. You are jolted with electricity! You curse at the cyclone rider. You feel a mild tingle. The cyclone rider touches you! The cyclone rider breathes light! The solar beam hits you! The irradiation hurts like hell! You miss the cyclone rider. You claw the cyclone rider. You feel a mild tingle. You miss the cyclone rider. You feel a mild tingle. The cyclone rider touches you! You die... Your inventory Weapons a - a blessed +0 trident {10} C - 63 uncursed +0 shuriken (in quiver) {33} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} F - an uncursed +0 pair of levitation boots {8} K - an uncursed +0 dwarvish cloak (being worn) {4} N - an uncursed +0 pair of iron shoes (being worn) {20} S - an uncursed +3 dwarvish iron helm (being worn) {16} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} A - a blessed sandwich {1} B - an uncursed sprig of wolfsbane {1} E - 13 blessed slime molds {7} H - 4 uncursed apples {2} Scrolls j - 7 uncursed scrolls of healing {7} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} r - a blessed scroll of blank paper {1} Spellbooks g - a blessed spellbook of healing (0:1) {1} Potions d - 2 potions of holy water {2} q - an uncursed potion of speed {1} x - an uncursed potion of healing {1} Rings G - an uncursed +1 ring of gain strength (on right hand) {1} Wands p - an uncursed wand of speed monster (0:3) {1} D - an uncursed wand of extra healing (0:3) {1} O - an uncursed wand of haste monster (0:2) {1} Y - an uncursed wand of cancellation (0:4) {1} Tools t - an uncursed expensive camera (0:62) {1} u - an uncursed chest named FOR LATER {860} w - an uncursed rusty +0 pick-axe (weapon in hand) {32} z - an uncursed +0 unicorn horn {8} X - an uncursed skeleton key {1} Gems v - an uncursed +0 small piece of unrefined mithril Contents of the chest named FOR LATER: an uncursed +0 worthless piece of cyan glass {1} 2 blessed +0 worthless pieces of yellowish brown glass {2} an uncursed +1 worthless piece of blue glass {1} an uncursed +0 long sword {16} an uncursed +0 short sword {12} a blessed -1 battle-axe {48} an uncursed +1 elven dagger {4} a blessed +0 orcish dagger {4} 19 uncursed +0 arrows {11} an uncursed +3 bow {12} Final attributes You were piously aligned Your alignment was 23 Your max alignment was 24 You carried 0 sins Scroll identification only worked 100 times out of 134 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 30% Wand drop chance was reduced to 97% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 16067 Monster spawn increase reached its maximum at turn 143497 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 820160 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: flying shark (freq bonus 6) The monster species that spawned more often: quill rat (freq bonus 3) The monster species that spawned more often: brown bear (freq bonus 4) The monster species that spawned more often: sprigling (freq bonus 3) The monster species that spawned more often: brown firebird (freq bonus 6) The monster species that spawned more often: colony lichen (freq bonus 3) The monster species that spawned more often: teal force patch (freq bonus 10) The monster species that spawned more often: undead undertaker (freq bonus 3) The monster species that spawned more often: plasma vortex (freq bonus 8) The monster species that spawned more often: red warp fungus (freq bonus 5) The monster species that spawned more often: nightly fungus (freq bonus 5) The monster species that spawned more often: dream mold (freq bonus 6) The monster species that spawned more often: giant brown bat (freq bonus 4) The monster species that spawned more often: pixie archer (freq bonus 14) The monster species that spawned more often: bloodshot eye (freq bonus 10) The monster species that spawned more often: deep sea drowning fish (freq bonus 6) The monster species that spawned more often: silver patch (freq bonus 8) The monster species that spawned more often: humanoid centaur (freq bonus 6) The monster species that spawned more often: venom claw (freq bonus 4) The monster species that spawned more often: Beetle McCrunchy (freq bonus 5) The monster species that never randomly spawned: Mister Also Matte The monster species that never randomly spawned: clear icky thing The monster species that never randomly spawned: pink centipede The monster species that never randomly spawned: Miss Nicolas The monster species that never randomly spawned: force wolf The monster species that never randomly spawned: The Coffin Nail The monster species that never randomly spawned: hobbit The monster species that never randomly spawned: coral draconian The monster species that never randomly spawned: anthrazite spore The monster species that never randomly spawned: glass swarm piercer The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 9) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 17) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 18) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 17) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 4) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 11) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 11) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 7) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 11) Next attribute increase check would have come at turn 7199 Strength training was 2 Dexterity training was 0 Wisdom training was 3 Constitution training was 23 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected Your chance to block was 29% You saw invisible You had infravision You had 623 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Jahwe You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 168% Techniques known in the end Name Level Status turn undead 8XR Prepared(0) blessing 8X Prepared(0) healing hands 8X Prepared(0) dazzle 8 R Prepared(0) appraisal 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) Vanquished creatures a red blob 0 slugs (1 created) 0 mini chickatrices (1 created) 2 cocks (5 created) 2 jackals a fox a pack fox (3 created) a scruffy little dog a racoon dog 0 werejackals (1 created) a little dog a hounddog a silver fox a kitten 0 cats (1 created) a hobbit gentleman a hobbit merchant 0 group hobbits (1 created) a normal hobbit 2 ondies 2 dwarves (4 created) 3 group dwarves a porter flying dwarf (2 created) 2 dwarf thieves a duergar thief a large hobbit 0 gondolindrims (1 created) 2 hobbit lords 0 dwarf lords (1 created) 0 huge bugbears (1 created) a homunculus 0 kobolds (1 created) 2 large kobolds (3 created) a kobold hewer 0 small mimics (1 created) a goblin 0 orcs (1 created) 4 hill orcs (8 created) 0 Uruk-hai (1 created) 0 iron piercers (1 created) 0 healing iron piercers (1 created) 0 warthogs (1 created) 0 knapsack sheep (1 created) 4 sewer rats a giant white mouse a petit pseudo rat 0 rabid rats (1 created) a giant field mouse a normal pseudo rat a white centipede a large spider a spider a tiny lurker a white unicorn a fog cloud a rot worm a sukiya 2 tron bugs an undead bat 0 zubats (2 created) a baby gray dragon 0 baby rainbow dragons (1 created) an emu 2 lichens a spore lichen a golden mushroom a noxious fungus (0 created) 0 sub-gnomes (1 created) 0 gnomes (1 created) 0 gnome stalkers (1 created) 0 intermediate gnomes (2 created) 0 gnome lords (1 created) 0 gnome clerics (1 created) 0 angsty gnomes (1 created) 0 deep gnomes (2 created) 0 gnome warriors (1 created) 0 newt mummies (1 created) 0 kobold mummies (1 created) a black naga hatchling a guardian naga hatchling 0 teal naga hatchlings (1 created) 0 undead naga hatchlings (1 created) a pond naga hatchling (0 created) a gray ooze a mini rust monster 0 rattlesnakes (1 created) 0 house snakes (1 created) a timid troll 0 space monkeys (1 created) a kobold zombie an orc zombie (2 created) 0 dwarf zombies (1 created) 0 zombies (2 created) a straw golem a friendly adventurer a senser a werejackal (0 created) a novice nurse 0 item masters (5 created) a jellyfish a newt (2 created) a twen a demitwen an iguana a lizard 0 silver mushroom patches (1 created) a shrieker mushroom patch 0 goombas (1 created) 4 floor grues a novice light wall a low rub monster (2 created) a small turret a prehistoric turret a fire trove 0 disintegration troves (1 created) 0 potion troves (1 created) a health trove 0 stun troves (1 created) an armor trove 96 creatures vanquished. 160 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 13 times You eaten food with animal by-products 8 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 92 times You killed 86 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (10 of 20) high heels [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (67 of 160) Weapon Skills long sword [Unskilled] (max Expert) (2 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (64 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (7 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (24 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Evie the Chevalier... You died in The Dungeons of Doom on dungeon level 3 with 7421 points, and 430 pieces of gold, after 4247 moves. Killer: a monster (cyclone rider) You were level 8 with a maximum of 116 hit points when you died. You reached the 27th place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 812618 Lorskel-Mon-Wra-Mal-Neu died in The Dungeons of Doom on level 26. Killed by a monster (Xinivrae). - [163] 3 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 25 9020 sharkeye-Wiz-Ran-Mal-Law died in The Gnomish Mines on level 7. Killed by a monster (invisible Mr. Syktywkar, the shopkeeper). - [95] 26 8533 sharkeye-Wiz-Ran-Mal-Law died in The Gnomish Mines on level 6. Killed by an icy touch. - [91] *27 7421 Evie-Che-Ang-Fem-Neu died in The Dungeons of Doom on * level 3 [max 5]. Killed by a monster (cyclone rider). - [116] 28 7295 Solarflare-Zyb-Sok-Fem-Cha died in The Gnomish Mines on level 4. Killed by a monster (unidentified raven). - [92] 29 5766 Deekkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 5. Killed by a shotgun shell. - [36]