Etl817, chaotic male addicted Goff ----------## ----- ------- |......^..,# ----- |...| #|.....| |........|,# |.... |>..|######,......| |........|,# |...| |....,,,,,,,|.....| |........|,# --|-- ---.-#######|.....| ----.-----,# ###,# |.....| #%,# #,# #,,,##### ############,-----|- #,## #,#####,#,,,,,,,,=,,,),,,,,,?,,,,,)# #,# #,,,[,,,,,,,,,,,,,##############,### ----|--- #,,-+----.----------------------|---- |......| #,,|..?.Z@...[......................| |......| #",|../.............#...........?...| |<[....| #,,|................................| |......|###,,|................................| |#.....-,,,#,|................................| -------#### |................................| |................................| ---------------------------------- [Etl817 the Saint Preps Academy Alumnus] St25 Dx25 Co25 In25 Wi25 Ch25 GofAddMalCha Dlvl:1 $4 HP61(61) Pw39(39) AC-9 Exp4 T771 Cnf Hal Latest messages You try to move the statue of a dwarf zombie, but in vain. However, you can squeeze yourself into a small opening. Do it? [yn] (n) You see here a statue of a dark female android. Your sword makes the the Homies a head shorter. You kill the mana fungus! The mobat misses. The brain mole misses. Your hippie heels deflect the hallu trove's attack. You kill the embalmer! You destroy the incapable male nurse! You see here a fortune cookie. You hear the quarterback calling the play. Pick an object. ± a turret or a lit corridor (lit corridor) That door is closed. In what direction? [hykulnjb><] The door opens. Really quit [yes/no]? The djinni just misses! Really quit [yes/no]? Your inventory Amulets j - a doomed amulet (being worn) Weapons a - a pistol (weapon in hand) b - 100 bullets (in quiver) Armor c - a pair of hippie heels (being worn) d - a victorian underwear (being worn) e - a black dragon scale mail (being worn) Scrolls k - 5 scrolls labeled XUS MODA l - 4 scrolls labeled GOD IS IT SO HARD TO KEEP VANILLA FEATURES m - 3 scrolls labeled ENEMATZU MEMALEZU n - 2 greased scrolls labeled YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY o - a scroll labeled MORE IS MORE Spellbooks p - a mottled spellbook Potions f - 3 orange tea potions g - 4 blood-red potions h - a blood-red potion i - 5 blood-red potions Final attributes You have transgressed Your alignment was -15 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 167 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 21% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24745 Monster spawn increase reached its maximum at turn 77475 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 754385 The monster class that cannot be genocided was mummy The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: marsh clan (freq bonus 4) The monster species that spawned more often: spirit of barbs (freq bonus 6) The monster species that spawned more often: Spearfish of Sorrow (freq bonus 2) The monster species that spawned more often: toxic cat (freq bonus 4) The monster species that spawned more often: necromage (freq bonus 5) The monster species that spawned more often: snore warp patch (freq bonus 3) The monster species that spawned more often: runestone permamimic (freq bonus 4) The monster species that spawned more often: porter wight (freq bonus 6) The monster species that spawned more often: shaped growth (freq bonus 2) The monster species that spawned more often: leading mosquito (freq bonus 8) The monster species that spawned more often: sentry turret (freq bonus 16) The monster species that spawned more often: ego dung worm (freq bonus 3) The monster species that spawned more often: Phineas T. Barnum (freq bonus 4) The monster species that spawned more often: nasty mushroom (freq bonus 5) The monster species that spawned more often: Vanessa (freq bonus 7) The monster species that spawned more often: ogro (freq bonus 6) The monster species that spawned more often: magic spore (freq bonus 2) The monster species that spawned more often: Natalje's plateau sandal (freq bonus 4) The monster species that spawned more often: cursing spirit (freq bonus 12) The monster species that spawned more often: small group kobold (freq bonus 6) The monster species that never randomly spawned: rot walker The monster species that never randomly spawned: stalking master lichen The monster species that never randomly spawned: karmic lizard The monster species that never randomly spawned: dwarf high priest The monster species that never randomly spawned: ore virus The monster species that never randomly spawned: dark elven druid The monster species that never randomly spawned: phasic annihilation automata type IX The monster species that never randomly spawned: kite dragon The monster species that never randomly spawned: gnome illusionist The monster species that never randomly spawned: ankylosaurus The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 17) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 29) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 58) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 17) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 116) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 15) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 5) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 3) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 9) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 12) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 2) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 11) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: ceiling collapse trap (freq bonus 4) Next attribute increase check would have come at turn 2282 Strength training was 0 Dexterity training was 0 Wisdom training was -50 Constitution training was 8 You were disintegration-resistant You were level-drain resistant You were hallucinating (20) You were confused (0) You were aware of the presence of covetous monsters You had infravision You had 675 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anshar, Ebony Dark'ness and Athena Your deity was Camaxtli You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status draw blood 4X Prepared(0) calm steed 4X Prepared(0) dazzle 4X Prepared(0) turn undead 4X Prepared(0) create ammo 4X Prepared(0) attire charm 4X Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Vanquished creatures 0 insectoids (1 created) a jackal 2 jermlaines a wimp a goblin 0 visor sewer rats (2 created) 0 cave spiders (2 created) 0 armored larvae (1 created) a Rame Duck 2 lichens (1 created) 0 spore lichens (1 created) a black bear cub a gnome zombie 0 orc zombies (2 created) a friendly adventurer (2 created) a chimney sweep 0 busy-looking merchants (1 created) a ninja girl a newt an energy trove 15 creatures vanquished. 25 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 14 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Grand Master) (25 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (35 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Etl817 the Goff... You quit in The Dungeons of Doom on dungeon level 1 with 674 points, and 4 pieces of gold, after 771 moves. Killer: quit You were level 4 with a maximum of 61 hit points when you quit. You reached the 41st place on the top 10000 list. No Points Name Hp [max] 1 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 2 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 3 195707 Heliokopis-Gun-Pea-Mal-Neu died in Sokoban on level 6 [max 12]. Killed by a monster (great wyrm of power, while sleeping). - [230] 39 766 Elronnd-Alt-Dop-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (floor grue). - [19] 40 744 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 3. 52 [52] *41 674 Etl817-Gof-Add-Mal-Cha quit in The Dungeons of Doom on level 1 [max 2]. 61 [61] 42 622 BSOD2-War-Sov-Fem-Neu quit in The Dungeons of Doom on level 6. 35 [39] 43 446 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 2. 68 [68]