Etl817, chaotic male borg Assassin -----------## |......%.@@,# |.........|@# |.........|,# ------ ------.----,# |....|####################,,####,######-----------|----------------- |.....,,,,,,,,,,,,,,,,,,,,,,,,,,,%,,,,,..............{.............| |..<.|,#################,,,#####,######|......>....................| --+--- |...........................| -|----------------.---------- [Etl817 the Dark Brotherhood Initiate] St17 Dx15 Co9 In13 Wi6 Ch6 AssBorMalCha+XP Dlvl:1 $8 HP-2(16) Pw4(4) AC4 Exp1 T189 Latest messages The jackal bites you! [-1 -> 6] Count: 22 You kill the jackal! Wiesbek the Thief eats a jackal corpse {300}. You see here a jackal corpse {300}. (2x) Wiesbek the Thief eats a jackal corpse {300}. (3x) You displaced Wiesbek the Thief. There are several objects here. Your leather armor blocks the human's attack. The human hits you! [-1 -> 7] The human hits you! [-3 -> 4] The human hits you! You hear the wailing of the Banshee... [-3 -> 1] Warning: HP low! The human hits you! You die... Your inventory Weapons a - 50 uncursed +2 arrows (in quiver) {25} b - 2 uncursed +1 daggers (wielded) {8} Armor c - an uncursed +1 leather armor (being worn) {60} d - a blessed +0 leather cloak (being worn) {7} i - an uncursed +1 robe {16} j - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles e - 4 uncursed food rations {4} Scrolls k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Potions f - an uncursed potion of paralysis {1} g - an uncursed potion of sleeping {1} Tools h - an uncursed +1 red lightsaber (alternate weapon; not wielded) {24} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 7 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 66% Wand drop chance was reduced to 68% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 32% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Monster spawn increase started at turn 34582 Monster spawn increase reached its maximum at turn 58182 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 205275 The monster class that cannot be genocided was Keystone Kop Today, this monster class was always generated invisible: jelly The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: fecund swamp wolf (freq bonus 11) The monster species that spawned more often: crystal growth (freq bonus 10) The monster species that spawned more often: Mailie's beguiling sneaker (freq bonus 9) The monster species that spawned more often: Koschei (freq bonus 8) The monster species that spawned more often: werelich (freq bonus 6) The monster species that spawned more often: mornungol (freq bonus 4) The monster species that spawned more often: small generator (freq bonus 6) The monster species that spawned more often: ape gigans (freq bonus 8) The monster species that spawned more often: poison paraelemental (freq bonus 2) The monster species that spawned more often: metal panther (freq bonus 3) The monster species that spawned more often: desert mountain dragon (freq bonus 3) The monster species that spawned more often: compsognathus (freq bonus 4) The monster species that spawned more often: orc swordmaster (freq bonus 3) The monster species that spawned more often: white jelly (freq bonus 6) The monster species that spawned more often: clock colony (freq bonus 3) The monster species that spawned more often: Spring-Heeled Jack, the Terror of London (freq bonus 8) The monster species that spawned more often: devil-bat (freq bonus 14) The monster species that spawned more often: tyrannosaurus rex (freq bonus 6) The monster species that spawned more often: sickness slime (freq bonus 6) The monster species that spawned more often: infused mastodon (freq bonus 4) The monster species that never randomly spawned: quantum smasher The monster species that never randomly spawned: fools garden The monster species that never randomly spawned: pond naga The monster species that never randomly spawned: Mephisto The monster species that never randomly spawned: transvestite The monster species that never randomly spawned: watchman of Ambarannon The monster species that never randomly spawned: power trove The monster species that never randomly spawned: winged kobold The monster species that never randomly spawned: sputa-flowing woman The monster species that never randomly spawned: aquatic quylthulg The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 29) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 54) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 1) Next attribute increase check would have come at turn 340 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 6 You were level-drain resistant You had infravision You had 1303 points of nutrition remaining You were stealthy You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ivins You could have safely prayed (78) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) Vanquished creatures 4 jackals a kobold 0 evasive sewer rats (2 created) a lichen 0 human thieves (1 created) a blubbering idiot 0 humans (1 created) 0 cursers (1 created) 0 mini rub monsters (1 created) 7 creatures vanquished. 13 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (26 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Etl817 the Assassin... You died in The Dungeons of Doom on dungeon level 1 with 64 points, and 8 pieces of gold, after 189 moves. Killer: human You were level 1 with a maximum of 16 hit points when you died. You reached the 1287th place on the top 10000 list. No Points Name Hp [max] 1 3222373 Lorskel-Mon-Dea-Mal-Cha died in Gehennom on level 54 [max 67]. Killed by a silver wraith. - [350] 2 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 3 1299996 AmyBSOD-Wiz-Trp-Mal-Neu died in Gehennom on level 45. Killed by a fire lady. - [363] 1285 64 AmyBSOD-Sci-Sux-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a bad potion. 3 [18] 1286 64 FIQ-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a hawk. - [17] *1287 64 Etl817-Ass-Bor-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a human. - [16] 1288 63 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a small kobold. - [20] 1289 63 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a baby river hog. - [20]