Ahp  Player: Epsilonux Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-07-30.22:48:33.ttyrec Time: (1753915713) Wed Jul 30 22:48:33 2025 Ah@GNetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. AhJVShall I pick character's race, role, gender and alignment for you? [ynaq] Bh Ky name: Epsilonux  role: Caveman  race: human  gender: male  alignment: lawful Is this ok? [ynq]  Epsilonux, lawful human Caveman  y + Yes; start game n - No; choose role again q - Quit(end) EhϿb-Eh ----.-.-|......||..d@..||...F..|--------Ehn@[Epsilonux the Troglodyte ] St:18/01 Dx:15 Co:16 In:8 Wi:10 Ch:5 Lawful Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:8 Xp:1 It is written in the Book of Anu:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Anu seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Troglodyte, have been heralded from birth as the instrument of Anu. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the saEh@Dke of us all: Go bravely with Anu!--More--Ih!'/----.-.-|......||..d@..||...F..|IhD*Hello Epsilonux, welcome to NetHack! You are a lawful human Caveman.[Epsilonux the Troglodyte ] St:18/01 Dx:15 Co:16 In:8 Wi:10 Ch:5 Lawful Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:8 Xp:1Lh~Lh*You kill the lichen!.Oh_ Oh* ;d.<@gh)z6You don't have anything to use or apply.jhGDYou don't have anything to use or apply.lh?lh 6You don't have anything to use or apply.xh({h PDd.@.{h%>.<d@}hl `You stop. Slasher is in the way!d..h Hd@.h[L.d.@h%Jd.@..hO In what direction? h42'Never mind.ȡh6  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)͡hL+ΡhF8[Epsilonux the Troglodyte ] St:18/01 Dx:15 Co:16 In:8 Wi:10 Ch:5 Lawful Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:8 Xp:1----.-.-|....d.||...<@.||......|--------Сhs Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [true]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)ҡhk8[Epsilonux the Troglodyte ] St:18/01 Dx:15 Co:16 In:8 Wi:10 Ch:5 Lawful Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:8 Xp:1----.-.-|....d.||...<@.||......|--------ԡhy ^ What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) ֡hVmڡhh I..d@.ޡha 9What do you want to call this dungeon level? hʍ lh<What do you want to call this dungeon level? hh];-.<@dhj +Talk to whom? (in what direction) hn hd@...hBF<@.dh`7/d..h (.dhF'@d..h&d.h U+You find a hidden door..dhPU@...dh/=.@d<hE6..d@h "This door is locked.hEh#FTYou decide not to force the issue.<d. hE0This door is locked.'h4 # (h3 force(horce(hrce(hM ce(h e(h- (h". HYou decide not to force the issue.d.Яh4You can't jump very far.ѯh2@d..үh &You can't jump very far.Ph/Loot in what direction? RhxDBYou don't find anything there to loot.h* Gd...@h ^ What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) h mh߆ ^ What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) h mh5# h0 prayh_ a h,nhCihch  .You can't do that.h=You don't have anything to drink.!h_?Are you sure you want to pray? [yn] (n) "h?6"h6QYou begin praying to Anu...d."h6VYou finish your prayer.The voice of Anu thunders: "h6>"Thou art arrogant, mortal."--More--&h|"Thou must relearn thy lessons!"You feel foolish! Wi:9 Ch:5 Lawful +h30Unknown command ' '.hk *In what direction? h^3Slasher is not saddled.h hǡ THaving fun sitting on the floor?d..*hI# *h t+hh errain+h rrain+hrain+hrain+h] in+h n,h View which?  a + known map without monsters, objects, and traps b - known map without monsters and objects c - known map without monsters(end) /h8+..Showing known terrain, traps, and objects only...(For instructions type a '?')2h=1floor of a room3h,, 1floor of a room4hm[Epsilonux the Troglodyte ] St:18/01 Dx:15 Co:16 In:8 Wi:9 Ch:5 Lawful Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:8 Xp:1#########----.-.-|d.....||...<..|+.@....|--------uhqK&What do you want to tip? [*] huC^Never mind.What do you want to throw? [ab or ?*] h!Never mind.h,>You don't know how to turn undead!h *In what direction? h̨7You know of no traps there.ha .You can't do that!uh -Really quit? [yn] (n) whS[Epsilonux the Troglodyte ] St:18/01 Dx:15 Co:16 In:8 Wi:9 Ch:5 Lawful Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:8 Xp:1whSDDo you want your possessions identified? [ynq] (n) zh,$ zhx zh