<;g  Player: Epsilonux Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2024-11-18.13:10:00.ttyrec Time: (1731935400) Mon Nov 18 13:10:00 2024 <;gUNetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. <;g5OVShall I pick character's race, role, gender and alignment for you? [ynaq] <;g4q Ly name: Epsilonux  role: Monk  race: human  gender: male  alignment: neutral Is this ok? [ynq]  Epsilonux, neutral male human Monk  y + Yes; start game n - No; choose role again q - Quit(end) <;g C+ name: Epsilonux  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) =;g-+ name: Epsilonux  role: Ranger  race: choosing now  gender: not yet specified  alignment: not yet specified Pick a race or species  h - human e - elf g - gnome o - orc * + Random  ? - Pick another role first " - Pick gender first [ - Pick alignment first q - Quit(end) =;g80+ name: Epsilonux  role: Ranger  race: gnome  gender: choosing now  alignment: neutral Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first / - Pick another race first race forces neutral q - Quit(end) =;gF+ name: Epsilonux  role: Ranger  race: gnome  gender: male  alignment: neutral Is this ok? [ynq]  Epsilonux, neutral male gnomish Ranger  y + Yes; start game n - No; choose role again q - Quit(end) =;g}b-=;g"------ |....| |.d..| |..@d| |....| |..... |.{..| ------=;g%Epsilonux the Tenderfoot St:16 Dx:9 Co:15 In:13 Wi:14 Ch:8 Neutral Dlvl:1 $:0 HP:14(14) Pw:3(3) AC:7 Xp:1 It is written in the Book of Venus:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Venus seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Tenderfoot, have been heralded from birth as the instrument of Venus. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: =;g%- Go bravely with Venus!--More--=;g{=;gD=;gHello Epsilonux, welcome to NetHack! You are a neutral male gnomish Ranger.Epsilonux the Tenderfoot St:16 Dx:9 Co:15 In:13 Wi:14 Ch:8 Neutral Dlvl:1 $:0 HP:14(14) Pw:3(3) AC:7 Xp:1=;ge@<=;gV@d.The jackal bites! HP:12=;gZ*Sirius misses the jackal.>;gg 5.@Sirius bites the jackal.>;g XThe jackal is killed!d.Sirius eats a jackal corpse.>;g.@ >;gx@. >;gX .@ >;gkI <@ >;g,c .@ >;g\ ,.<d.@ >;g^ .d@.>;g+j LThere appears to be no shopkeeper here to receive your payment.>;g~8 >What do you want to throw? [abcd or ?*] >;g,Never mind.G;g$6You could drink the water...G;g#d.@{G;g9..d@G;g &There is a fountain here.G;g )Pick an object.H;gi H;gKi ,floor of a roomH;g7=tame little dog called SiriusH;gI H;gͿ @.{d H;gL  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_roo H;g m [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true] (1 of 4)H;g}+H;ga aEpsilonux the Tenderfoot St:16 Dx:9 Co:15 In:13 Wi:14 Ch:8 Neutral Dlvl:1 $:0 HP:12(14) Pw:3(3) AC:7 Xp:1------ |....| |....| |..<.| |....| |.@... |.{.d| ------ H;g \ HP:13.@d.H;gCk..d..@##H;g?..#@.$H;gj..d.@#&H;gSUnknown command 'M-B'.Unknown command 'M-,'.)H;g `Unknown command 'M-B'.Unknown command 'M-,'.*H;g[ E..#@.+H;gH Q@.You hear the footsteps of a guard on patrol.-H;g`Unknown command 'M-B'.Unknown command 'M-,'.BH;g; CH;g.You don't have anything to drink.IH;g"*.@IH;gb'deH;g>J#d @.eH;gs[M.d @{fH;gB@d# .fH;gO@. .d. fH;gk a@.d.{hH;gL@.d.kH;g4# kH;g: diplH;g r lH;gr alH;g wmH;g9draw: unknown extended command.\J;gMU.@..d\J;gs HP:14.@..d ^J;g I.@.d. _J;gcA@.d. `J;g,a.@d.Z {`J;go Y.@Zd. .cJ;gZ Pick an object.dJ;g)'kobold zombiegJ;gb$kobold zombiehJ;go0floor of a roomiJ;g%doorwayjJ;gc)walllJ;g-floor of a roomlJ;g,floor of a roommJ;g7"'kobold zombienJ;gM .Z a zombie (kobold zombie)qJ;g4 qJ;gMeYou destroy the kobold zombie!.d{sJ;gpd.@.You hear the footsteps of a guard on patrol.J;g J;g|d|.......|####.......|-----+--P;gPick an object.P;g*$wallP;g3*unexploredP;gA(wallP;g<gnomish ranger called EpsilonuxP;gc)floor of a roomP;g^*floor of a roomP;g8 +floor of a roomP;g&an eggP;g&.% a piece of food (an egg)P;g)Pick an object.P;g$wallP;gW*unexploredP;g,)iron barsQ;gH4# can be many things (iron bars)Q;g Q;g& [--@#|-Q;g-#d.@Q;g)@d-..@Q;gQ .@Q;gQ Fg - an egg..d@Q;g0@d.@.Q;g@.Q;gHQ@.You hear the footsteps of a guard on patrol.Q;gG:@dQ;gmRYou swap places with Sirius...dQ;gK Q;ge'%You see no objects here. Q;g^ O.@.d Q;gC.@d. Q;gؕ7.d@. Q;g g.d.@You hear someone counting money.Q;gGd..@Q;gF.d.@Q;g`Y"This door is locked.Q;gO 0This door is locked.Q;gQd.@.Q;gH.d.@Q;g$@.Q;gF@.d..Q;g *d@Q;g8 You swap places with Sirius....d.@Ouch! You bump into a door.Q;g#  Q;g=k Q;gyi Q;g3 c Q;g, j!Q;gݭ  "Q;gk"Q;g*In what direction? #Q;g%#Q;g73WHAMMM!!!.d%Q;g,# (Q;gk(Q;gi(Q;gc(Q;gga k*Q;g^*In what direction? *Q;g3*Q;gMdAs you kick the door, it crashes open!.d..-Q;gã 0Unknown command '!'./Q;g.....d@##/Q;g..............d@0Q;g{...............d#@##.1Q;g..............d@1Q;g x.........d#@#2Q;g.........#d@##.|.+|2Q;g ]#d@.3Q;g}|b#d@.......|-----3Q;g d#-@-.....|...|..--4Q;g^d#----d|..@|5Q;g >.d.@5Q;gPThe door opens.d..-7Q;gq S.#d.@#8Q;gh..d-@....8Q;gj #....@.....-d.....9Q;g #@####d#.#.......9Q;gY -------......||......|##@.......#|......|#-------#####:Q;ggF-|.@-;Q;g&,d.@;Q;g1#d.@/..d.@Q;g*d@..?Q;g0*# ?Q;g c?Q;gSnhat?Q;g^ at?Q;gk t@Q;g\8Talk to whom? (in what direction) AQ;g AQ;g@Sirius yips.d..BQ;g J..d.@CQ;gB/v.@..dYou hear the footsteps of a guard on patrol.EQ;g# FQ;goQcFQ;gphatFQ;gtatFQ;g>tGQ;gYlGQ;gܨ  HQ;g&8Talk to whom? (in what direction) IQ;gA IQ;g5A ?Sirius yips.d..KQ;g( d@KQ;gOIYou swap places with Sirius.d..KQ;g^ ?.d.@MQ;g58.@.dMQ;g?d.@.TQ;g)Pick an object.TQ;g6 stoneVQ;g%stoneWQ;g*unexploredWQ;g X*unexploredWQ;g .unexploredXQ;gF)stoneXQ;g 2#stoneYQ;g(stone\Q;gX stone]Q;gv gQ;gpp8d.@.jQ;gD BPardon me, Sirius.d.mQ;gw:@d.@.mQ;gn.d@.You hear someone counting money.mQ;g Gd.@.qQ;g_W.d.@...rQ;gh` o....@..rQ;g` ....@#.d.sQ;g+d@sQ;gtYou swap places with Sirius.....##......#....#@ZtQ;gd tQ;gd )You miss the kobold zombie.tQ;gd ^The kobold zombie hits! HP:12dvQ;gvQ;g~You destroy the kobold zombie! HP:13d#%vQ;g,#@vQ;grh - a kobold corpse.#@You hear someone counting money.R;g Q#d#@R;gL#d#@R;g X##d#@R;gܱ#d#@........R;g##....d....@.....R;gJ.#@d....R;g~p3@-dR;gE8<@.-dR;gg @@.d#R;g@.@d-R;g B@...dR;gGGP.@.d.R;g >.@.dR;g E HP:14d@.R;g UYou stop. Sirius is in the way!.d.R;g W@d..R;g6A.@..dR;gٗ x.-@....R;gYG.d@#....R;gPick an object.R;g&wallR;g \| the interior of a monster or a wall or an open door or a grave (wall)R;g@ "@dR;g >You swap places with Sirius.-#R;g?@.dR;g 6.d#@R;g! Epsilonux the Tenderfoot St:16 Dx:9 Co:15 In:13 Wi:14 Ch:8 Neutral Dlvl:1 $:0 HP:14(14) Pw:3(3) AC:7 Xp:1-#---------------|.......||......|#-......>||......|#|.......|##........####|.......|#|......| ------#------.--#-------- |....|##### |....|###### |..<.|### |....|#### |.....#-----.-# |....||.....|# ------|.....d#R;g" R|...@.||.....|-------R;g#:2@d-.R;g8@..dR;gX N.@.-dR;gRg@...d.R;g!@...d.........@#......R;g!...................d@####...R;gK1@dR;gKYou swap places with Sirius..............#dR;gyV....@.#R;g[9$@.R;g #@.R;g.@R;g%You descend the stairs.--More--R;g#---------.@.......|$....r.|---------Epsilonux the Tenderfoot St:16 Dx:9 Co:15 In:13 Wi:14 Ch:8 Neutral Dlvl:2 $:0 HP:14(14) Pw:3(3) AC:7 Xp:1R;gm<@R;gno $:5$ - 5 gold pieces.r@.R;gf)Pick an object.R;gpDUnknown direction: 'r' (use 'h', 'j', 'k', 'l' or '.').R;gs )floor of a roomR;gH*floor of a roomR;g+floor of a roomR;gf R;g ,floor of a roomR;gk)sewer ratR;g Mr a rodent (sewer rat) [seen: normal vision, infravision] S;g^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) S;g^ +Please move the cursor to an unknown object.(For instructions type a '?')S;gq)floor of a roomS;g0 *floor of a roomS;gpB+floor of a roomS;g/floor of a roomS;g.)sewer ratS;g;93Can't find dungeon feature '/'.S;gr S;gX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) S;gJ,+Monsters currently shown near <32,3>:  <36,2> r sewer rat  <32,3> @ gnomish ranger called Epsilonux --More--S;g4Epsilonux the Tenderfoot St:16 Dx:9 Co:15 In:13 Wi:14 Ch:8 Neutral Dlvl:2 $:5 HP:14(14) Pw:3(3) AC:7 Xp:1---------.<...r...|@......|---------S;g<*X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) S;g( /+All monsters currently shown on the map:  <36,2> r sewer rat  <32,3> @ gnomish ranger called Epsilonux --More--"S;gEpsilonux the Tenderfoot St:16 Dx:9 Co:15 In:13 Wi:14 Ch:8 Neutral Dlvl:2 $:5 HP:14(14) Pw:3(3) AC:7 Xp:1---------.<...r...|@......|---------#S;g6:@r..%S;g2^&You climb up the stairs.--More--&S;g-#---------------|.......||......|#-......@||......|#|.......|##........####|.......|#|......| ------#------.--#-------- |....|##### |....|###### |..<.|### |....|#### |.....#-----.-# |....||.....|# ------|.....-#|.....||.....|-------Epsilonux the Tenderfoot St:16&S;gR Dx:9 Co:15 In:13 Wi:14 Ch:8 Neutral Dlvl:1 $:5 HP:14(14) Pw:3(3) AC:7 Xp:1&S;gٳ"d(S;g  J>@.d)S;gC<.d@.#*S;gP@d*S;gjHYou swap places with Sirius.d.+S;ga;@d+S;gaCYou swap places with Sirius.d.+S;g @d.You hear the footsteps of a guard on patrol.,S;g$Ad.@..S;g=s "d../S;g^ !.d0S;g%You descend the stairs.--More--1S;g---------.@d.r....|.......|---------Epsilonux the Tenderfoot St:16 Dx:9 Co:15 In:13 Wi:14 Ch:8 Neutral Dlvl:2 $:5 HP:14(14) Pw:3(3) AC:7 Xp:11S;g:.r.d3S;gz Sirius misses the sewer rat.r.Sirius bites the sewer rat.The sewer rat is killed!.5S;gpG<@.d.6S;g\5d.@.6S;g /<.d..@6S;g R..d.@#.#7S;g J.d.@.8S;g.......#......#d#@#8S;g ######d###@8S;g#######------#.....|#|......d@.%>..|-------;S;g X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) ;S;g[) A+Monsters currently shown near <39,17>:  <38,17> d tame little dog called Sirius  <39,17> @ gnomish ranger called Epsilonux --More--=S;g~ Epsilonux the Tenderfoot St:16 Dx:9 Co:15 In:13 Wi:14 Ch:8 Neutral Dlvl:2 $:5 HP:14(14) Pw:3(3) AC:7 Xp:1---------.<.......#|.......|#---------#############------#.....|#|......d@.%>..|-------?S;gX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) ?S;g+Objects currently shown near <39,17>:  <41,17> % an apple --More--@S;gzEpsilonux the Tenderfoot St:16 Dx:9 Co:15 In:13 Wi:14 Ch:8 Neutral Dlvl:2 $:5 HP:14(14) Pw:3(3) AC:7 Xp:1---------.<.......#|.......|#---------#############------#.....|#|......d@.%>..|-------AS;g8-|#d@AS;gA.@AS;gBMi - an apple.d.@CS;gkC.@.dDS;g;d..@>DS;gY #.d@ES;g'K.d@You hear someone cursing shoplifters.ES;gf1d@>.FS;g+ ;d..@>GS;g<F#..d.@#GS;g_ f..d.@.HS;g[ ###@`##....d......#....HS;g #+@###########dHS;gQ -----#@...+#|...|#$..|#----#JS;gS-.@-KS;g.@KS;gJ $:8$ - 3 gold pieces.@MS;g .This door is locked.NS;gz .This door is locked.OS;g5#.This door is locked.OS;g}.This door is locked.OS;gF .This door is locked.PS;g9 #.@QS;g!@.RS;g֑ # SS;gI untrapSS;g ntrapSS;g l SS;g=k oTS;g$cTS;gkTS;g3 ;unlock: unknown extended command.S;gB 4unlock: unknown extended command.S;g-@.S;g !This door is locked.S;gwe+@.You find a hidden door.S;gl *.@S;gHA.@S;gbIn what direction? S;gx .This door is locked.S;g -@.S;g)#@.S;g?X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) S;g +Specify what? (type the word) S;g S;g9!Unknown command ' '.S;gn| Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) S;gS;gkX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) S;g +Please move the cursor to an unknown object.(For instructions type a '?')S;gw/floor of a roomS;g*s !wallS;g (corridorS;go.corridorS;g.corridorS;gK/a boulderS;gkDone.S;g@K@.d#S;g7 j@.d.#...S;g*d@S;gsYou swap places with Sirius.#d....S;gB S..d@S;gԅ N##d#@S;g ##########@d##You try to move the boulder, but in vain.S;g EYou try to move the boulder, but in vain.S;g^7EYou try to move the boulder, but in vain.S;g !d@S;g1 You swap places with Sirius.d#dd#S;gpL#@The jackal misses!S;gpLYou hear some noises.#dS;g, EYou try to move the boulder, but in vain.S;g} S;g gYou kill the jackal!d#d#S;g0You miss the jackal.S;ghThe jackal bites! HP:12d##S;g|S;gXYou kill the jackal!#d%S;geT#@You have a little trouble lifting j - 2 jackal corpses.@--More--S;g ! Your movements are slowed slightly because of your load. Burdened#dS;g94 >What do you want to drop? [$a-j or ?*] S;gB Coins $ - 8 gold pieces Weapons a - a blessed +1 dagger (weapon in hand) b - a +1 crossbow (alternate weapon; not wielded) c - 58 +2 crossbow bolts (in quiver pouch) d - 33 +0 crossbow bolts Armor e - an uncursed +2 cloak of displacement (being worn) Comestibles f - 4 uncursed cram rations g - an egg h - a kobold corpse i - an apple j - 2 jackal corpses(end) S;g(+You drop a kobold corpse.S;g<)tYour movements are now unencumbered.d#S;gq?{#d%@...S;g#%....d....@... HP:13You hear the chime of a cash register.S;gV R.d@#.S;gW&#@dS;g={d@.......dS;g% L..@dS;gЇ7@.d..S;g u....@.d.S;g!@##..#....#..>..dS;g)#@#S;g+: HP:14#@S;ga,v@##d###S;g,......@......d########S;g0:@#.dS;g, $@d#S;g, G@..d.....S;gR#@<d.#.S;gi I@.d..S;g:m#d<......#......####@FS;gKdYou kill the lichen!.#d%S;gEw##@#You have a little trouble lifting k - a lichen corpse.@--More--S;gx|Your movements are slowed slightly because of your load. BurdeneddS;g~P@What do you want to drop? [$a-gi-k or ?*] S;gF .You drop 2 jackal corpses.S;gG fYour movements are now unencumbered.dS;gSR#d@#S;gS%d@##S;g'_R%d#@S;gw S#d#@##S;g)#@#S;g#####---+-#....@d#|...||!%.|..---S;gE@d#|.|--S;g4K q^@.-dYou find a dart trap.S;gL49d@S;go4VYou swap places with Sirius...dS;g70You swap places with Sirius.S;g۞x.@You have much trouble lifting a human corpse. Continue? [ynq] (q) S;g l - 8 throwing stars.m - 2 food rations.n - a hilted polearm.o - 9 rocks.@S;g --More--S;gx<You see here a human corpse.@S;gxA trap door in the ceiling opens and a rock falls on your head! HP:9(14) Pw:3(3) AC:7 Xp:1d.S;g O@d*.S;gAPick an object.S;gI{ (a rockS;gw a rockS;g\ a rockS;g -* a gem or rock (a rock)T;g)E.@o - a rock.--More--T;gTYou have much trouble lifting a human corpse. Continue? [ynq] (q) T;g@There is a falling rock trap here.You see here a human corpse.@--More--T;gn< A trap door in the ceiling opens and a rock falls on your head! HP:4!d.T;g\v |@*p - a cyan potion.@.d T;gQ@..d T;gzR@.A little dart shoots out at you! T;gsYou are hit by a little dart. HP:3d. T;g)]^@d..T;g~" # T;g= untrapT;go ntrapT;g trapT;gzrapT;gtapT;gpT;g*In what direction? T;g]7You know of no traps there.T;g& # T;g untrapT;g5 ntrapT;g^ trapT;gSrapT;gapT;gfpT;g *In what direction? T;g=+T;gd+PYou disarm the trap.).dT;grc}@.q - a dart.@.dT;gp Y.@d.T;gn B.@.dT;gK # T;g untrapT;g ntrapT;gtrapT;grapT;gapT;gpT;g *In what direction?  T;g9You cannot disable that trap.!T;gU@.d..!T;gȱ P@.d."T;gE.@d."T;g A.@.d#T;g2VThe door opens.|d.#T;gq##@...d$T;g. HP:4@|....d.#@#......$T;gib###@#########.$T;g@#%T;g_ #@%T;gш #@%T;gKL#@&T;gt% #@&T;g0~ 5##@#'T;grT n HP:5||....@----#(T;gM;|.#@#(T;g4 8$@#)T;gz--|.|..|......|@#-*T;g{g---...|.||@.*T;glJ@.*T;gJg $:17 HP:5(14) Pw:3(3) AC:7 Xp:1$ - 9 gold pieces.@+T;gyB :.@.,T;gnR$@.,T;g#@.,T;gD.@,T;g#@.-T;gl.@#....-T;g.@#.........-T;gSq =#@#..T;g4{4#@./T;g. " HP:65T;gM(@#.5T;g, 4#@.7T;g((@#.7T;gJ Ad.@#.8T;gmZ^d@#..........8T;g% @d8T;g% jYou swap places with Sirius..d....:T;g@ HP:7d#:T;gI .d.@;T;g`.....d..@.dT;g!##d@?T;g*}d##@#.......?T;ge ##d@......@T;g  HP:8d#@.....BT;gB#@d.....CT;gs@d.......CT;gG@##.......CT;g 8@#dCT;gI@###d##.ET;gq!dET;gg(#dET;g\ &d##FT;g!dFT;g[#FT;gz !dGT;g|6/ HP:9#GT;g1D+GT;gD1You find a hidden door.#GT;gr +d#HT;gJ<The door resists!d#IT;g*IT;gThe door opens...............|dJT;gze....@##JT;gQ-@|KT;gf$@.KT;gmC 6@..KT;gC 4@..LT;g h.@....LT;grg.@.........LT;gg HP:10(14) Pw:3(3) AC:7 Xp:1#@.#@.MT;gdMT;g .#dMT;gd#NT;g#dNT;g d#NT;g d#NT;gOd#OT;gd#OT;gY[d#OT;g- d#OT;gܳd#PT;g#dPT;gd#PT;g6 8 HP:11d#QT;g,#dQT;g3;d#QT;g>_d#QT;gf #dRT;geL#dRT;g#dRT;geH#dRT;gRl d#ST;gشd#ST;g1dd#ST;gTd#ST;g(/ d#ST;gЗd#TT;g(#dTT;gJ8 HP:12d#TT;g3d#UT;gT/.d@#.VT;g=@dVT;g=RYou swap places with Sirius.d#.VT;gx@#d.........VT;g. W@.d#....WT;g4*..#.@WT;g5k...d..@XT;gVd.@|YT;g<....d.@YT;g ..........@YT;gx d HP:13.d#@YT;g .....######d##@.......YT;g d###d@....ZT;g 1@dZT;gV You swap places with Sirius.|..d..\T;g\T;g~b#@......d]T;g0U|@.d]T;g \.@d..^T;gA.d@.....#@.^T;g HP:14@#...-##.^T;gh@#d####j - a jackal corpse.@d#_T;g@###You have a little trouble lifting j - a jackal corpse.@--More--aT;goYour movements are slowed slightly because of your load. BurdeneddcT;g`@What do you want to drop? [$a-gi-q or ?*] cT;gCC.You drop 2 jackal corpses.cT;gCvYour movements are now unencumbered.d#dT;ge a@%d#eT;gu@##d%#eT;gk ad@......#.......###fT;gq`#d@Sirius drops a jackal corpse.d%gT;g&8#d<@gT;g'`.<.d..@...d.@hT;gJ.d.@.hT;g.......#......d##@hT;gB########d#@d#iT;gQ##@##djT;g0RYou stop. Sirius is in the way!#dkT;gr###..#....@d........#@.>d Dx:10 Co:15 In:13 Wi:14 Ch:8 Neutral You feel agile!You must have been working on your reflexes.mT;g*S 1.@d>.nT;gd@nT;gfYou swap places with Sirius..d..@oT;g G.@d>oT;g^ @d..@.oT;g^ +...d@pT;gR...@.pT;g)@#d#....#......#....@#d###qT;g B@#d#rT;gLg@##d###rT;g#@...d...#...####sT;gcB8.@#dsT;gf !This door is locked.vT;g# vT;g kvT;g ivT;g cwT;gjwT;gr  wT;g0 k}T;gU)In what direction? T;g T;g 9WHAMMM!!!d.T;gv # T;guhkT;g:iT;g ncT;g# kT;g)In what direction? T;gr T;gr0WHAMMM!!!.dT;g # T;gAkT;giT;gKcT;gQkT;gj)In what direction? T;g# T;gD_As you kick the door, it crashes open!d..T;g :@dT;gP NYou swap places with Sirius.#.dT;gl@d....T;g *.dT;g *d.T;g .T;g;dT;gNydT;g *d.T;gk^*.dT;gz..T;g.T;gG dT;g"dT;g,dT;gJ*.dT;gs ..T;gdT;g.T;g/.T;gpdT;g$,*.dT;gŤ *d.T;g&.T;gdT;go#.T;g%S`#@....d..T;g G.@..dT;g>.@d.T;g`#d@.T;g9 EThe door opens..d-rT;g2.@#T;gRThe sewer rat bites! HP:12.dT;gvX 1You miss the sewer rat.T;gX yThe sewer rat bites! HP:10.dFT;gvp1You miss the sewer rat.T;gp{The sewer rat bites! HP:9(14) Pw:3(3) AC:7 Xp:1d.T;g T;g VYou kill the sewer rat!.!dT;gf-@....T;gXJr - a clear potion..d@.T;gO T;g wYou kill the lichen! HP:10(14) Pw:3(3) AC:7 Xp:1.d#T;g!6v..d#..@#T;gi] h.-d#@##T;g3oF#d#@T;g. B##d@##T;gL(d#@T;go% E#d#@###T;gp9#d@T;g{/H#F@#dT;g @You kill the lichen!#d#T;gG:#@#dT;gQ7#@#d#T;ga7#@#d#T;g 2@#d#T;gc #dT;g; HP:11d#T;g#dT;gGmd#T;g< d#T;gsd#T;gvW#dT;g5#dT;gR ###dT;gj#d##T;g8*#dT;gwd#T;ge #dT;glg"#dT;gv d##T;g-d#T;g ; HP:12d#T;g8 d#T;g#dT;gNd#T;g( d#T;g* #dT;gA#dT;g?d#T;g#dT;gv d#T;g:=d#T;g^#dT;gtDd#T;g #dT;gI #dT;g; HP:13#dT;g-#@#dT;gF -#@#dT;g-#@d#T;g3You stop. Sirius is in the way!#T;gj A#####@d#T;gUd@T;gGYou swap places with Sirius.#d#T;g| )#d@#T;g3}d#@#....|.|.-T;g=#d#@........$-.--T;gwsd#@#........T;gn d#@#....T;g!H HP:14d@##T;gs@dT;gYYou swap places with Sirius.##dT;gV#@#dT;gh} I#@#dT;gk y#@#You are beginning to feel hungry. HungryT;g4R#@#d.T;gU]|.#...@...T;g+~---......|.#@d-T;g< a--|.|.@..dT;gx-.@.dT;gV Jd.@$T;g..@T;g.i $:21$ - 4 gold pieces.d.@T;gd..#d@##T;g .........@##T;gh3H.......d@#T;g @dT;g۹ YYou swap places with Sirius..d..T;gK Jd.@.T;g7..d@.T;g{?.d@#T;g ...d...@T;gYI +.dT;g+.dT;g/_+d.T;g +.dT;gn dT;g.T;g+d.T;g] ..T;g) dT;g v.T;g.T;g+d.T;g`..T;g +d.T;g..T;g .T;g dT;gsc dT;g.T;g.T;g7dT;gN dT;g +d.T;g԰+.dT;g+.dT;gc +d.T;g|[c...d..@#T;g/KYou stop. Sirius is in the way!d.T;g" Coins $ - 21 gold pieces Weapons a - a blessed +1 dagger (weapon in hand) b - a +1 crossbow (alternate weapon; not wielded) c - 58 +2 crossbow bolts (in quiver pouch) d - 33 +0 crossbow bolts l - 8 throwing stars n - a hilted polearm q - a dart Armor e - an uncursed +2 cloak of displacement (being worn) Comestibles f - 4 uncursed cram rations g - an egg i - an apple k - a lichen corpse m - 2 food rations Potions p - a cyan potion r - a clear potion Gems/Stones o - 10 rocks(end) T;g](#######---.--#|....|#|....|#|....|##..d...##--@---### Epsilonux the Tenderfoot St:16 Dx:10 Co:15 In:13 Wi:14 Ch:8 Neutral Dlvl:2 $:21 HP:14(14) Pw:3(3) AC:7 Xp:1 HungryT;g4.d@.T;gP P..d.@T;gjo.........d@T;g ....@....d#T;g+d@T;g5uYou swap places with Sirius.....#...#dT;g ..#@## dT;g{V.#@d T;g9k....#@d ##T;gky....@##dT;g9w.....@d#T;gs.d@T;g.You swap places with Sirius.......dT;g{....##@dT;gi..#@#d##T;g9#@##dT;g Y.#@#dT;gc..#d@##+T;gK....d#@T;g9The door opens.d#||...|.%----You hear the chime of a cash register.T;g{#d#-@-..........-----T;gD#|-------@.....|....|.|-T;g,=d.@T;gL#d.@T;g\ v.@s - a food ration.|d@T;g'I.d.@T;g_C.d.@T;g 8.d.@T;g -.d.@T;g*m-.d.@T;g-.d.@T;g3<@.d.T;g &d.T;g &d..T;g^9.d@.T;g^ (.@d.T;g 6@..dT;g{-@d...T;g]vYou hear someone cursing shoplifters..#@.d..T;gp ~#.#@.d..T;gp.@#d..T;g .......@......#d..............T;g......@#.T;g:E......@#T;gG@#d#T;gk......#@d#T;gk...d@##T;g.......@##dT;g....d@##T;gXy.....#@d#T;gԑ ..........@#d#T;gW.......@d##T;gO.@d# St:15 You are beginning to feel weak. WeakT;gEb7@.dT;g1What do you want to eat? [fgikms or ?*] T;g  Comestibles f - 4 uncursed cram rations g - an egg i - an apple k - a lichen corpse m - 2 food rations s - a food ration(end) T;gb+#####Core dumped.T;gcoYou only feel hungry now. St:16  Hungry.dT;gl@@.d.T;g{^ 0What do you want to eat? [fgkms or ?*] T;gfS Comestibles f - 4 uncursed cram rations g - an egg k - a lichen corpse m - 2 food rations s - a food ration(end) T;g3 `+T;g3 PUgh. Rotten egg..dT;g-@d..T;goK.@.dT;gn }.......@...T;g:i ~@.#...#.....T;gi R@d####T;g @d#T;gW@d#T;g F@#d#T;g .@#######You are feeling mildly nauseated...@d...#...#T;g^ -@-T;g*^ d#T;gP^ qYou feel slightly confused. Conf@..dT;gBAx@.d-You can't seem to think straight.U;gxs@.d.....U;g Stun Conf#d..@..U;gJ@d..#..U;gYou feel incredibly sick..#@d....You are beginning to feel hungry. Hungry Stun ConfU;g<..d@U;gEd..@You are about to vomit.You feel a bit steadier now. ConfU;gZ .That door is closed.U;g 9.@d. U;gI@d..You vomit!.dYou can move again. U;g @.d.-You feel less confused now. U;gC.You feel less confused now. U;g2You vomit! You can move again.U;gp@.d.....U;g#....#..##d##@U;g ########@#dYou try to move the boulder, but in vain.U;gPPardon me, Sirius.d#U;g& EYou try to move the boulder, but in vain.U;gKEYou try to move the boulder, but in vain.U;gKI##d@U;g1 :d#@U;g j##d@...U;g* n#....#....d@...U;g@dU;g9]You swap places with Sirius..#d.U;g'@d#U;g @d.U;g>d..@U;g' %You descend the stairs.--More--U;g*------|....|...{.||.....|.@..|------Epsilonux the Tenderfoot St:16 Dx:10 Co:15 In:13 Wi:14 Ch:8 Neutral Dlvl:3 $:21 HP:14(14) Pw:3(3) AC:7 Xp:1 HungryU;g!U;gR&You climb up the stairs.--More--!U;g# #----------.---#.<.......##....-##|.......|##|...|#-----##---------##+...|#|....#######-----###|...|####|...|%##############|...|####---.--|...|#####|....||....##########|....|---|-#######|....|############!U;gj >####......####---|-####`#--.---#########....-###-------#####-|--------|...|#|....d|##|........||.*.|#|......###.........||...|#...@..||........|----------------------Epsilonux the Tenderfoot St:16 Dx:10 Co:15 In:13 Wi:14 Ch:8 Neutral Dlvl:2 $:21 HP:14(14) Pw:3(3) AC:7 Xp:1 Hungry!U;g7 3..d"U;gD%You descend the stairs.--More--#U;g*------|....|...{.||.....|.@d.|------Epsilonux the Tenderfoot St:16 Dx:10 Co:15 In:13 Wi:14 Ch:8 Neutral Dlvl:3 $:21 HP:14(14) Pw:3(3) AC:7 Xp:1 Hungry#U;g+d..%U;gN # %U;g- c&U;g"hat&U;g(at&U;gbrt&U;gH? 'U;go 'U;g`t'U;gZJ9Talk to whom? (in what direction) (U;g (U;gW 9Sirius yips..d)U;gډA@<d*U;gE@.d.*U;g @.@d<+U;gF+Drink from the fountain? [yn] (n) ,U;gl1 4This tepid water is tasteless.,U;g1 NThe fountain dries up!d.1U;g -Really save? [yn] (n) 3U;gSaving...3U;g@"Be seeing you...