Elronnd, neutral female redguardian Spacewars Fighter ----------- ##|#.........| #,........# | #,|##..#..# .| #,|.#.#......| |..........| ---.-------- #,,# #,# #,# #,# #,# ---------- -.------ ########|......... --......--##,,,,,,,......<..| |........-,,,######|........| |........|### ---------- |.III....| --I@I...-- -------- [Elronnd the Roguelike Beginner] St6 Dx7 Co7 In7 Wi11 Ch5 SpaRedFemNeu S96 Dlvl:1 $4 HP0(42) Pw17(17) AC11 MC0 Mov12 Xp2/23 Wt25/800 Blind Latest messages It bites you! Its bite was poisoned! [-3 -> 19] [-1 -> 18] It bites you! [-4 -> 14] It bites you! [-2 -> 12] It bites you! [-6 -> 6] Warning: HP low! Unknown command ' '. You miss it. It misses. (2x) It bites you! Spacewars Fighter is about to die. [-5 -> 1] Warning: HP low! It bites you! You die... Your inventory Weapons a - an uncursed +0 dagger (weapon in hand) {4} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Tools k - an uncursed sack {5} G - a heavily cursed blindfold (being worn) {1} Contents of the sack: 1500 gold pieces {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: infravision You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 193 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 61% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 80% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 86% The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: quarterstaff (turn 33) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28482 Monster spawn increase reached its maximum at turn 54152 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1236935 The monster class that cannot be genocided was vampire The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: zombie nymph (freq bonus 8) The monster species that spawned more often: heirophant (freq bonus 6) The monster species that spawned more often: energy colony (freq bonus 9) The monster species that spawned more often: kamikaze yeek (freq bonus 14) The monster species that spawned more often: white wraith (freq bonus 4) The monster species that spawned more often: flying camo fish (freq bonus 6) The monster species that spawned more often: death orb (freq bonus 8) The monster species that spawned more often: gravitator (freq bonus 48) The monster species that spawned more often: policeman (freq bonus 12) The monster species that spawned more often: thundershock eel (freq bonus 6) The monster species that spawned more often: canine badger (freq bonus 14) The monster species that spawned more often: flareon (freq bonus 5) The monster species that spawned more often: Alexia's plateau sneaker (freq bonus 9) The monster species that spawned more often: great wyrm of elements (freq bonus 18) The monster species that spawned more often: giant white tick (freq bonus 2) The monster species that spawned more often: eek ant (freq bonus 42) The monster species that spawned more often: animated beautiful funnel-heeled pump (freq bonus 5) The monster species that spawned more often: failed existence (freq bonus 42) The monster species that spawned more often: slow elemental (freq bonus 36) The monster species that spawned more often: larva imp (freq bonus 24) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 3) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 8) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 4) The monster species that never randomly spawned: tunneling worm The monster species that never randomly spawned: Green-elf The monster species that never randomly spawned: icy light The monster species that never randomly spawned: Dislexiapater The monster species that never randomly spawned: lesbian beauty The monster species that never randomly spawned: undead hyper doll The monster species that never randomly spawned: abyss fiend The monster species that never randomly spawned: green dragon bat The monster species that never randomly spawned: drunk jet guy The monster species that never randomly spawned: acid hound pup The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 4) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 11) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 5) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 10) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 18) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 31) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this trap was always invisible: eater trap The RNG hath decreed that this trap was generated more often: nexus trap (freq bonus 10) Next attribute increase check would have come at turn 423 Strength training was 11 Dexterity training was 11 Wisdom training was 1 Constitution training was 2 You were poison resistant You were immune to sickness You were prevented from having infravision (0) You were prevented from having quad attacks (0) You had 1272 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lady Ariane, Lord Stahngnir and Sven Fanara Your deity was Lord Stahngnir The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (187) You are dead You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Scrolls scroll of healing (890 C PROPERTY) scroll of mana (GRAB EM BY THE PUSSY) scroll of phase door (MORAL IS RISED WITH PRAS) scroll of standard id (ELAM EBOW) scroll of cure (MEAD NI NAJAP) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Basic] (max Master) (35 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Spacewars Fighter...