Elronnd, neutral male sea elven Warrior ---- ..| -.|## ---------- |.-I`#|.......<| |.|#@#.........| |.|#,,|........| ---+-- -----+-- ----- |.|#,,|.....>..| | ---- -------+--..................... - -------.|###---.------ -....................{...........................| | -- ----- ------ ------ -----....[.........| |. ------|--..| | .. |.[| .....|... ......|..| --------..| ..| ---- [Elronnd the Two-Handed Swordsman] St16 Dx9 Co15 In4 Wi10 Ch4 WarSeaMalNeu S7893 Dlvl:6 $23 HP-2(108) Pw65(65) AC-4 MC2 Mov12 Xp8/1755 Wt838/2000 Blind Latest messages [-7 -> 16] Warning: HP low! The blast of lightning hits you! Warrior, your life force is running out. [-13 -> 3] Warning: HP low! What do you want to read? [dijlyCL or ?*] As you pronounce the formula on it, the scroll disappears. You feel healthier! It bites you! [-4 -> 29] It breathes on you! [-10 -> 19] Warning: HP low! It bites you! [-6 -> 13] Warning: HP low! You hear an exhaling sound. The blast of lightning hits you! You die... Final attributes You have transgressed Your alignment was -29 Your max alignment was 21 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 115 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 33% chance Musable item generation frequency had a negative bias of 26% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 18% of the time only The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: chaos spells (turn 239) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 78905 Monster spawn increase reached its maximum at turn 124795 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 62937 The monster class that cannot be genocided was ghost The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: gnome petrograph (freq bonus 12) The monster species that spawned more often: fire lizard (freq bonus 4) The monster species that spawned more often: agate force fungus (freq bonus 18) The monster species that spawned more often: cursing orb (freq bonus 6) The monster species that spawned more often: tomb looter (freq bonus 12) The monster species that spawned more often: mirror sphere (freq bonus 24) The monster species that spawned more often: petty kobold thief (freq bonus 4) The monster species that spawned more often: psi light (freq bonus 8) The monster species that spawned more often: funny boar (freq bonus 30) The monster species that spawned more often: floating dream eye (freq bonus 6) The monster species that spawned more often: rotated one (freq bonus 8) The monster species that spawned more often: porter deactivator vortex (freq bonus 12) The monster species that spawned more often: evasive sewer rat (freq bonus 12) The monster species that spawned more often: titan (freq bonus 12) The monster species that spawned more often: wild dog (freq bonus 16) The monster species that spawned more often: desaturated unicorn (freq bonus 12) The monster species that spawned more often: great evil dragon (freq bonus 5) The monster species that spawned more often: Hanh's translucent sandal (freq bonus 12) The monster species that spawned more often: pixie archer (freq bonus 9) The monster species that spawned more often: giant bronze ant (freq bonus 12) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters that originate from Animeband (freq bonus 4) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters that have sting attacks (freq bonus 3) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 3) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster species that never randomly spawned: escalator The monster species that never randomly spawned: purple snake The monster species that never randomly spawned: martial arts assassin The monster species that never randomly spawned: three of hearts The monster species that never randomly spawned: extremely ugly cat The monster species that never randomly spawned: ogre zombie The monster species that never randomly spawned: magic-colored colony The monster species that never randomly spawned: immobile growth The monster species that never randomly spawned: amorphous growth The monster species that never randomly spawned: violent beauty The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 67) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 21) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 6) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 16) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 8) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 14) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 14) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 8) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 9) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 102) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 9) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 16) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 10) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 7) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this trap was always invisible: nadja trap The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 4) Next attribute increase check would have come at turn 6158 Strength training was 13 Dexterity training was 1 Wisdom training was 3 Constitution training was -2 You were acid resistant You were blinded (6) You were prevented from having peacevision (0) You were prevented from having curse resistance (0) Your chance to block was 27% You saw invisible You had infravision You had 1830 points of nutrition remaining You could swim You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Meridia The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status concentrating 8X LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) Discoveries Amulets amulet of covetous warning (crescent) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (netradiation helmet) * sedge hat (greenery helmet) * skullcap (kitchen hat) * flack helmet (translucent helmet) * crystal helm (RNG helmet) * mining helm (plumed helmet) * field helm (aluminium helmet) * helm of safeguard (internet helmet) * war hat (bug-tracking helmet) * plasteel gloves (white gloves) * leather gloves (spacey gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (viva gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (persian boots) * field boots (stroking boots) * boots of safeguard (yellow sneakers) Scrolls scroll of healing (TIP BLOKA L DA NENAVIDIT VAS) scroll of mana (SPRING NO HAPPEN) scroll of phase door (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of standard id (DOGO FUTSF) scroll of cure (NHQDB IS ACTUALLY KERIOQDB) scroll called ??? (OPGELEVELT) scroll called confuse monster (TRICK 13) scroll of magic mapping (WINDING FIERCE TO ATTACK MESS ENEMY) Spellbooks spellbook called ??? (frosty) Potions potion of healing (orange tea) potion of speed (slimy) potion called restore ability? (liquid) potion of amnesia (sparkling) potion of extra healing (peppermint) potion of monster detection (cyan) potion called confusion? (yellow) Rings mood ring (tortoise shell) Wands wand of magic missile called magic missile (bristly) wand of sleep (molybdenum) Tools magic whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 14 times You eaten food with animal by-products 7 times You eaten meat 7 times You were an atheist You never prayed to the gods You hit with a wielded weapon 149 times You killed 114 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Basic] (max Master) (35 of 160) shield [Basic] (max Expert) (37 of 160) body armor [Basic] (max Expert) (29 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (22 of 160) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (41 of 160) long sword [Basic] (max Master) (129 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (39 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Elronnd the Warrior...