Elronnd, neutral male sea elven Warrior ---------------- ##|..............+ #,,...............| ########,#|..............+ ##,,,,,,,,,|..........@...| ##,,######,#-.-------------- ##,,# #,,# ---------,# |........,# |.......|## |.......| |....>... --------- [Elronnd the Longswordsman] St8 Dx8 Co13 In11 Wi14 Ch5 WarSeaMalNeu S1554 Dlvl:5 $33 HP75(75) Pw48(48) AC0 MC2 Mov12 Xp5/289 Wt1190/1350 Satiated Latest messages Such creatures do not exist in this world. Which monster do you want to ungenocide [type the name] Such creatures do not exist in this world. Which monster do you want to ungenocide [type the name] Such creatures do not exist in this world. Which monster do you want to ungenocide [type the name] Such creatures do not exist in this world. Unknown command ' '. (2x) What do you want to put on? [sGLMTX or ?*] It constricts your throat! s - an amulet of strangulation (being worn) {1}. Unknown command ' '. (2x) What do you want to remove? [s or ?*] You can't. It is cursed. Unknown command ' '. Your neck is becoming constricted. Your blood is having trouble reaching your brain. The pressure on your neck increases. Your consciousness is fading. You suffocate. Final attributes You were piously aligned Your alignment was 20 Your max alignment was 21 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: curse resistance You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 33 Amulet identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 78% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: lance (turn 31) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55706 Monster spawn increase reached its maximum at turn 98309 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1246192 The monster class that cannot be genocided was lich The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: skeletal horror (freq bonus 4) The monster species that spawned more often: plasma warp patch (freq bonus 3) The monster species that spawned more often: b-type (freq bonus 5) The monster species that spawned more often: orc mage (freq bonus 10) The monster species that spawned more often: weregiantant (freq bonus 32) The monster species that spawned more often: black pudding (freq bonus 8) The monster species that spawned more often: falling force patch (freq bonus 12) The monster species that spawned more often: grief causer (freq bonus 3) The monster species that spawned more often: Succubus Kaptain (freq bonus 48) The monster species that spawned more often: assiah sephirah (freq bonus 12) The monster species that spawned more often: bulldog (freq bonus 8) The monster species that spawned more often: ecstasy worm (freq bonus 18) The monster species that spawned more often: death eel (freq bonus 12) The monster species that spawned more often: Sing's plateau boot (freq bonus 8) The monster species that spawned more often: sexymate (freq bonus 27) The monster species that spawned more often: Master Daemon (freq bonus 8) The monster species that spawned more often: ebony spore (freq bonus 28) The monster species that spawned more often: plague fiend (freq bonus 66) The monster species that spawned more often: swamp nymph (freq bonus 6) The monster species that spawned more often: lightscreen metroid (freq bonus 16) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 4) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster species that never randomly spawned: bright violet stalk The monster species that never randomly spawned: giant brown jellyfish The monster species that never randomly spawned: tear colony The monster species that never randomly spawned: conscious spore The monster species that never randomly spawned: nexus force fungus The monster species that never randomly spawned: earth gas The monster species that never randomly spawned: kung-fu girl The monster species that never randomly spawned: rothe leader The monster species that never randomly spawned: leveling trove The monster species that never randomly spawned: wereastralelemental The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 14) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 15) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 20) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 13) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 19) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 4) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 11) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 5) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 51) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 25) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 65) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 1) Next attribute increase check would have come at turn 1089 Strength training was 16 Dexterity training was 23 Wisdom training was 8 Constitution training was 29 You were cold resistant You were disintegration-resistant You were paralyzed (80) You were prevented from having half spell damage (0) You were prevented from having curse resistance (0) Your chance to block was 27% You saw invisible You had infravision You had 3097 points of nutrition remaining You could swim You could survive without air You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Meridia The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (163) You are dead Spells known in the end Name Level Category Fail Memory a - rumor 1 chaos 0% 101% Techniques known in the end Name Level Status concentrating 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Amulets amulet of danger (rhombic) amulet of strangulation (deadly) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (echo helmet) * sedge hat (aluminium helmet) * skullcap (cone-shaped helmet) * flack helmet (orange visored helmet) * crystal helm (middle-earth helmet) * mining helm (mechanical helmet) * field helm (internet helmet) * helm of safeguard (kitchen hat) * war hat (knowledgeable helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (occultism gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (calf-leather sandals) * boots of safeguard (lolita boots) Scrolls scroll of healing (COMBATDEPTH LAB CORRODE) scroll of mana (NHQDB IS ACTUALLY KERIOQDB) scroll of phase door (ATTACK BY UNKNOWABLES MAYBE CANT DO) scroll of standard id (REQUICO SIDES) scroll of cure (SUKI TOKIMEKI TO KISS) scroll called rustproof weapon? (CATCHES ERYONES EYE) scroll of inventory id (SENIL LELLARAP) scroll of scare monster (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of taming (MY SWEET VELCRO STRAP) scroll called teleport or tele level (APONEUROSISPLANTARIS) scroll of enchant weapon (VITIO SUS) scroll of undo genocide (USING FRUITS TO ATTACK) Spellbooks spellbook of rumor (polished) Potions potion of Jolt Cola (peppermint) potion of ESP (coffee) potion of restore ability (violet-red) potion of clairvoyance (cyan) Wands wand of digging (mahogany) wand of enlightenment (elasthan) wand of magic missile (uranium) Tools mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 5 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 13 times You prayed to the gods 1 time You hit with a wielded weapon 31 times You killed 23 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (23 of 160) shield [Basic] (max Expert) (42 of 160) body armor [Basic] (max Expert) (29 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (21 of 160) spirituality [Unskilled] (max Expert) (11 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (51 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Elronnd the Warrior...