Elronnd, chaotic male borg Bloodseeker ---- |... ----- |......{<| |.......@V |........| |........| ---------- [Elronnd the Battlefield Newbie] St17 Dx9 Co14 In6 Wi9 Ch10 BloBorMalCha S0 Dlvl:1 $0 HP21(21) Pw6(6) AC3 MC0 Mov12 Xp1/0 Wt83/1650 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Elronnd, the borg Bloodseeker, welcome back to SlashEMExtended! The moon is waxing tonight. Unknown command ' '. (2x) Pick an object. @ a human or elf or you (borg bloodseeker called Elronnd) Accessing Pokedex entry for bloodseeker... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment -10. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - drains life levels # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: psi resistance You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 31 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 85% chance Musable item generation frequency had a negative bias of 54% Ring drop chance was reduced to 96% Potion drop chance was reduced to 53% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: general combat (turn 39) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23831 Monster spawn increase reached its maximum at turn 37158 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 325000 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: chasm viper (freq bonus 21) The monster species that spawned more often: undead priestess (freq bonus 15) The monster species that spawned more often: eel-dog (freq bonus 4) The monster species that spawned more often: sludge stalk (freq bonus 10) The monster species that spawned more often: stinger (freq bonus 16) The monster species that spawned more often: lilac growth (freq bonus 36) The monster species that spawned more often: wrong light (freq bonus 12) The monster species that spawned more often: healing iron piercer (freq bonus 16) The monster species that spawned more often: healthy ape (freq bonus 10) The monster species that spawned more often: world-ending horror (freq bonus 27) The monster species that spawned more often: door permamimic (freq bonus 24) The monster species that spawned more often: sloppy spore (freq bonus 10) The monster species that spawned more often: poring (freq bonus 12) The monster species that spawned more often: brown mushroom (freq bonus 6) The monster species that spawned more often: force hobgoblin (freq bonus 18) The monster species that spawned more often: teethfish (freq bonus 12) The monster species that spawned more often: bat (freq bonus 72) The monster species that spawned more often: twisted sylph (freq bonus 12) The monster species that spawned more often: black wizard (freq bonus 4) The monster species that spawned more often: Len-kind (freq bonus 5) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 4) The monster trait that was more common: monsters that can multiply (freq bonus 4) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 3) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 8) The monster species that never randomly spawned: river moccasin The monster species that never randomly spawned: russian ant The monster species that never randomly spawned: chanting spirit The monster species that never randomly spawned: bright blue fungus The monster species that never randomly spawned: black midge The monster species that never randomly spawned: don Patxi The monster species that never randomly spawned: Fanny's velcro sneaker The monster species that never randomly spawned: really big tarantula The monster species that never randomly spawned: totally bad mushroom The monster species that never randomly spawned: Glaaki The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 6) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 6) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 23) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 10) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 9) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 20) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 24) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 20) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 5) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 10) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 1) Next attribute increase check would have come at turn 406 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were prevented from having psi resistance (0) You were prevented from using the force like a real jedi (0) You were warned You had infravision You had 1499 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Elenya Pure The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (52) You survived You didn't know any spells. Techniques known in the end Name Level Status eddy wind 1X Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) Discoveries Armor combat stilettos (heeled boots) robe (orange robe) leather gloves (graffiti gloves) Scrolls scroll of teleportation (FRINDS ELF ATTACK) scroll of healing (USER DEATH IMMINENT) scroll of mana (VIM EMACS NO TEPAD) scroll of phase door (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) scroll of standard id (TELL EN MOVE WHAT HAVE) scroll of cure (BELLA RAGAZZA FASCIU) Wands wand of fire (motile) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Bloodseeker...