Elronnd, chaotic male gremlin Ordinator #`### $,,,# -.-|- --+----- |..<| |......| |.$.|######|..@.@.| |....,,,,,,.......| -----######-------- [Elronnd the Battler] St18 Dx6 Co6 In10 Wi9 Ch5 OrdGreMalCha S53 Dlvl:1 $53 HP11(11) Pw12(12) AC11 MC0 Mov12 Xp1/0 Wt121/1300 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Elronnd, the gremlin Ordinator, welcome back to SlashEMExtended! The moon is waxing tonight. You don't have anything to drink. Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - a blessed +4 mallet {20} d - an uncursed +3 droven crossbow {30} Scrolls g - 4 uncursed scrolls of healing {4} h - an invisible uncursed scroll of healing {1} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Spellbooks f - a blessed spellbook of enchant weapon (0:1) {1} Rings e - an uncursed +5 ring of increase accuracy {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 86% Potion drop chance was reduced to 87% Monster death drops spawned with only 80% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: general combat (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17632 Monster spawn increase reached its maximum at turn 82539 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 458758 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: rodent (freq bonus 6) The monster species that spawned more often: shavuot sephirah (freq bonus 56) The monster species that spawned more often: Uniform Kriminologist (freq bonus 8) The monster species that spawned more often: Armed Kop Kommissioner (freq bonus 14) The monster species that spawned more often: impacter (freq bonus 20) The monster species that spawned more often: monadic deva (freq bonus 32) The monster species that spawned more often: bad mushroom (freq bonus 36) The monster species that spawned more often: thick potato (freq bonus 27) The monster species that spawned more often: ghetto force patch (freq bonus 20) The monster species that spawned more often: unreal mold (freq bonus 24) The monster species that spawned more often: abnormal fungus (freq bonus 20) The monster species that spawned more often: predator hellcat (freq bonus 66) The monster species that spawned more often: fire clan (freq bonus 36) The monster species that spawned more often: spooky portrait (freq bonus 16) The monster species that spawned more often: ice toad (freq bonus 9) The monster species that spawned more often: weaponized dinosaur (freq bonus 96) The monster species that spawned more often: bramble mushroom (freq bonus 18) The monster species that spawned more often: eloi (freq bonus 9) The monster species that spawned more often: scrap titan (freq bonus 28) The monster species that spawned more often: female guard (freq bonus 96) The monster species that spawned more often: wrinkled force patch (freq bonus 66) The monster trait that was more common: monsters that have passive attacks (freq bonus 4) The monster trait that was more common: monsters that can teleport (freq bonus 3) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 4) The monster trait that was more common: monsters that eat veggies (freq bonus 5) The monster species that never randomly spawned: super vanishing point The monster species that never randomly spawned: rabid rabbit The monster species that never randomly spawned: ray bear The monster species that never randomly spawned: dark stalker The monster species that never randomly spawned: amnesia vortex The monster species that never randomly spawned: horde mumak The monster species that never randomly spawned: goblin fighter The monster species that never randomly spawned: taser turret The monster species that never randomly spawned: vines The monster species that never randomly spawned: weregridbug The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 37) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 26) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 10) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 5) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 2) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 2) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 7) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 59) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this trap was always invisible: spell loss trap The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 1) Next attribute increase check would have come at turn 1036 Strength training was 1 Dexterity training was 2 Wisdom training was 0 Constitution training was 2 You were fire resistant You were sleep resistant You were prevented from having see invisible (0) You were prevented from having stunnopathy (0) You had infravision You had 1471 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Nessa The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (296) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) dazzle 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (frequent helmet) * sedge hat (tribal helmet) * skullcap (dream helmet) * flack helmet (twisted visor helmet) * crystal helm (rotating helmet) * mining helm (meteoric helmet) * field helm (hacker helmet) * helm of safeguard (formula one helmet) * war hat (less helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (transparent gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (yellow sneakers) * field boots (femmy boots) * boots of safeguard (riding boots) Scrolls scroll of healing (U FOKIENG SUK) scroll of mana (MYS SKIN WITH ACID) scroll of phase door (TYPE CHANGING BY SLATE) scroll of standard id (SGURDNOEDAMTONSAWEMAGSIHT) scroll of cure (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) Spellbooks spellbook of enchant weapon (biting) Rings ring of increase accuracy (moonstone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 canermines (1 created) 0 goblins (1 created) 0 aggressive lichens (1 created) 0 dancing girls (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Elronnd the Ordinator... You quit in The Dungeons of Doom on dungeon level 1 with 53 points, and 53 pieces of gold, after 30 moves. Killer: quit You were level 1 with a maximum of 11 hit points when you quit. You reached the 611th place on the top 10000 list. No Points Name Hp [max] 1 7097737 Bluescreen-Bar-Nor-Fem-Cha ascended to demigoddess-hood. 475 [527] 2 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 3 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 609 53 introsp3ct-Art-Alc-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (hallucinogen-distorted jackal). - [17] 610 53 BSOD2-Gee-Mou-Mal-Neu quit in The Dungeons of Doom on level 1. 20 [20] *611 53 Elronnd-Ord-Gre-Mal-Cha quit in The Dungeons of Doom on level 1. 11 [11] 612 52 noty-Arc-Esp-Mal-Cha quit in The Dungeons of Doom on level 2. 17 [17] 613 52 TestIgnore-Gla-Red-Mal-Law escaped the dungeon [max level 1]. 22 [22]