Elronnd, chaotic male nymphian Druid --------- |.......| |........ |...B...| ...@x...| --------- [Elronnd the Fire Tower Caster] St4 Dx15 Co6 In8 Wi5 Ch8 DrdNymMalCha S0 Dlvl:1 $0 HP10(10) Pw15(15) AC9 MC0 Mov12 Xp1/0 Wt66/600 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Elronnd, the nymphian Druid, welcome back to SlashEMExtended! The moon is waxing tonight. # You don't have anything to drink. # Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: freezopathy You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 18 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 207 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 31% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: saber (turn 83) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7212 Monster spawn increase reached its maximum at turn 51802 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 194256 The monster class that cannot be genocided was (null) The monster class that was spawned more often: mummy (freq bonus 11) The monster color that was spawned more often: bright green (freq bonus 1) The monster species that spawned more often: unrepentant undead (freq bonus 39) The monster species that spawned more often: northern waste wolf (freq bonus 39) The monster species that spawned more often: dim force patch (freq bonus 84) The monster species that spawned more often: really dangerous warp patch (freq bonus 28) The monster species that spawned more often: biological crone (freq bonus 26) The monster species that spawned more often: high dwarven lord (freq bonus 12) The monster species that spawned more often: mummified king (freq bonus 78) The monster species that spawned more often: Anne's sneaker (freq bonus 12) The monster species that spawned more often: hell master (freq bonus 26) The monster species that spawned more often: undead priestess (freq bonus 42) The monster species that spawned more often: mornungol (freq bonus 84) The monster species that spawned more often: blue-green mushroom (freq bonus 39) The monster species that spawned more often: Aobe (freq bonus 13) The monster species that spawned more often: castle wight (freq bonus 72) The monster species that spawned more often: dark potato (freq bonus 52) The monster species that spawned more often: crispy burner (freq bonus 16) The monster species that spawned more often: mohat (freq bonus 32) The monster species that spawned more often: evasive brown bear (freq bonus 28) The monster species that spawned more often: wild cat (freq bonus 12) The monster species that spawned more often: giant clam (freq bonus 156) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster species that never randomly spawned: scarab The monster species that never randomly spawned: eastern moon rabbit The monster species that never randomly spawned: great sky dragon The monster species that never randomly spawned: petty gnoll shaman The monster species that never randomly spawned: living lecturn The monster species that never randomly spawned: bright violet fungus The monster species that never randomly spawned: troll king The monster species that never randomly spawned: Elven Master Rogue The monster species that never randomly spawned: politician The monster species that never randomly spawned: crackwhore The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 35) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 14) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 51) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 25) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 4) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 32) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 8) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 4) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 8) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 3) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 59) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 7) Next attribute increase check would have come at turn 359 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were punished You were prevented from having phasing (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was B-a-a-l The version you were playing was: Unix SlashEMExtended Version 2.0.0 (3a447584) - last build Mon Jul 3 23:16:57 2017. You could have safely prayed (149) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 600% b - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of mana (BUSTER HYMEN) scroll of phase door (SWEETHEART BUNDLE) scroll of standard id (23571113171923293137) scroll of cure (TOUCH ELF MAYBE BURN) Spellbooks spellbook of create familiar (gained) spellbook of charm monster (pale) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Druid...