Elronnd, lawful female trapper Kurwa $.. .@. ... [Elronnd the Cheap Sex Slave] St10 Dx7 Co11 In12 Wi5 Ch14 KurTrpFemLaw+JD S1 Dlvl:1 $1 HP23(23) Pw17(17) AC-9 MC5 Mov12 Xp1/0 Wt106/1150 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: free action You could not have this property intrinsically: displacement Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 45% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: general combat (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15785 Monster spawn increase reached its maximum at turn 124615 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 578004 The monster class that cannot be genocided was trove The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: edgy colony (freq bonus 12) The monster species that spawned more often: orc infantry (freq bonus 48) The monster species that spawned more often: red mold (freq bonus 24) The monster species that spawned more often: drone spore (freq bonus 4) The monster species that spawned more often: programming bug (freq bonus 16) The monster species that spawned more often: giant group mimic (freq bonus 10) The monster species that spawned more often: tender girl (freq bonus 5) The monster species that spawned more often: squeaking lich (freq bonus 60) The monster species that spawned more often: orange spore (freq bonus 40) The monster species that spawned more often: venom vortex (freq bonus 48) The monster species that spawned more often: spirit of barbs (freq bonus 4) The monster species that spawned more often: gila monster (freq bonus 8) The monster species that spawned more often: leader xorn (freq bonus 24) The monster species that spawned more often: orange force fungus (freq bonus 24) The monster species that spawned more often: undead stygian doll (freq bonus 21) The monster species that spawned more often: tattered lurker (freq bonus 24) The monster species that spawned more often: MacBauer (freq bonus 3) The monster species that spawned more often: drow sharpshooter (freq bonus 10) The monster species that spawned more often: spike penetrator (freq bonus 10) The monster species that spawned more often: control nurse (freq bonus 4) The monster trait that was more common: monsters that count as elf (freq bonus 1) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 4) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster species that never randomly spawned: foocubus The monster species that never randomly spawned: purple mushroom patch The monster species that never randomly spawned: ruby fungus The monster species that never randomly spawned: real inferno hound The monster species that never randomly spawned: hidden barrow wight The monster species that never randomly spawned: nausea growth The monster species that never randomly spawned: nhtng horror The monster species that never randomly spawned: greenish beetle The monster species that never randomly spawned: Warden Brianna The monster species that never randomly spawned: nexus spore The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 3) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 34) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 52) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 32) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 5) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 2) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 8) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 8) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 11) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 10) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 11) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: adjacent trap (freq bonus 4) Next attribute increase check would have come at turn 845 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Monsters delete their musable items when killed. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Lit tiles aren't visible unless you would also see them if they were unlit. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: The bottom status line only updates if you explicitly tell it to do so. (0) You had the following problem: All traps look the same and you can't tell them apart. (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You were prevented from having free action (0) You were prevented from having burnopathy (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (461) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (spellsucking cloak) momhat (inkcoat helmet) scaler mittens (occultism gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (side zip boots) Scrolls scroll of destroy armor (NUMB ENEMY BY LICKING CIRCLE) scroll of taming (XELSE DAM NE HTD NADAEHRE HTI HYMA) scroll of trap detection (YOU DONT STAND A CHANCE) scroll of boss companion (FROBOZZ MAGIC SCROLL CO) scroll of relocation (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of repair item (HIT SHIFTLY AND GHOS WHEN USED) scroll of healing (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of mana (FIRST ATTACK LOSED SO IS LATER) scroll of phase door (STRESS PRESSING TO VERY BOOSTING) scroll of standard id (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of cure (ELAM EBOW) Wands wand of trap creation (brass) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Kurwa...