Elronnd, lawful female trapper Kurwa -------.-------- |..............| |........?...... |..............| |........@.....| |.........<....| |..............| ---------------- [Elronnd the Cheap Sex Slave] St10 Dx7 Co16 In11 Wi5 Ch10 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-9 MC5 Mov12 Xp1/0 Wt107/1400 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy There is a staircase up here. You see here a laurel potion. The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. (2x) It picks up a creamy potion {1}. # ¼2‰À·Æ íá.… Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 99 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 42% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 33% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: mace (turn 33) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15996 Monster spawn increase reached its maximum at turn 71984 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 624546 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 6) The monster species that spawned more often: magenta colony lichen (freq bonus 24) The monster species that spawned more often: Icy Kop (freq bonus 10) The monster species that spawned more often: Pete (freq bonus 32) The monster species that spawned more often: silver dragon (freq bonus 18) The monster species that spawned more often: asp (freq bonus 24) The monster species that spawned more often: very old blood dragon (freq bonus 7) The monster species that spawned more often: color out of space (freq bonus 32) The monster species that spawned more often: Infernal Kop (freq bonus 24) The monster species that spawned more often: dancress (freq bonus 20) The monster species that spawned more often: giant yellow scorpion (freq bonus 9) The monster species that spawned more often: chaos knight (freq bonus 36) The monster species that spawned more often: fat asshole (freq bonus 8) The monster species that spawned more often: Master Daemon (freq bonus 42) The monster species that spawned more often: lesser hell-beast (freq bonus 14) The monster species that spawned more often: ferrous mushroom (freq bonus 64) The monster species that spawned more often: evil dragon (freq bonus 27) The monster species that spawned more often: Renfield (freq bonus 18) The monster species that spawned more often: Rosy's leather pump (freq bonus 28) The monster species that spawned more often: Ubuntu Linux (freq bonus 20) The monster species that spawned more often: Mandarina's lady shoe (freq bonus 7) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 8) The monster trait that was more common: monsters that count as human (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 6) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 4) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 6) The monster trait that was more common: silent monsters (freq bonus 4) The monster species that never randomly spawned: blending nymph The monster species that never randomly spawned: really dangerous fungus The monster species that never randomly spawned: Robat The monster species that never randomly spawned: maud look-alike The monster species that never randomly spawned: high fungus The monster species that never randomly spawned: normal vortex The monster species that never randomly spawned: Natascha's plateau boot The monster species that never randomly spawned: diabolic potato The monster species that never randomly spawned: nightly patch The monster species that never randomly spawned: Uniform Kop The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 14) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 8) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 19) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 22) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 17) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 20) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 3) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 4) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 93) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 6) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 2) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 7) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this trap was always invisible: latency trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 1) Next attribute increase check would have come at turn 486 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Picking up potions may break them and subject you to their vapors. (0) You had the following problem: Casting a spell always causes backlash, regardless of whether the spell worked. (0) You had the following problem: Your spells became red. (0) You had the following problem: Item destruction may happen randomly. (0) You were in a ghost world (0) You were going to become dehydrated (0) You were prevented from having sleep resistance (0) You were prevented from having curse resistance (0) Your chance to block was 0% You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (334) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries You haven't discovered anything at all... Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Kurwa...