Elronnd, chaotic female x-race Elementalist -# -.--- |.... |$o{| +.@.. |...| ----- [Elronnd the Fire Fingers] St4 Dx9 Co7 In13 Wi15 Ch7 ElmXraFemCha S0 Dlvl:1 $0 HP14(14) Pw30(30) AC9 MC0 Mov12 Xp1/0 Wt60/650 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Elronnd, the x-race Elementalist, welcome back to SlashEMExtended! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 6 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 35% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 97% Amulet drop chance was reduced to 62% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: divination spells (turn 165) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24334 Monster spawn increase reached its maximum at turn 66194 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 406200 The monster class that cannot be genocided was trove The monster class that was spawned more often: archfiend (freq bonus 6) The monster species that spawned more often: sludge warp fungus (freq bonus 30) The monster species that spawned more often: Heike's hugging boot (freq bonus 30) The monster species that spawned more often: balrog captain (freq bonus 10) The monster species that spawned more often: invisible mushroom (freq bonus 24) The monster species that spawned more often: asshole gnome rogue (freq bonus 16) The monster species that spawned more often: sludge wall (freq bonus 14) The monster species that spawned more often: absent mold (freq bonus 27) The monster species that spawned more often: sand raider (freq bonus 40) The monster species that spawned more often: baby black dragon (freq bonus 18) The monster species that spawned more often: 42 trove (freq bonus 44) The monster species that spawned more often: giant glowing rat (freq bonus 7) The monster species that spawned more often: god of starcraft universe (freq bonus 24) The monster species that spawned more often: lavender warp patch (freq bonus 14) The monster species that spawned more often: water giant (freq bonus 11) The monster species that spawned more often: petrified turret (freq bonus 24) The monster species that spawned more often: gray stone golem (freq bonus 54) The monster species that spawned more often: Jauffre (freq bonus 18) The monster species that spawned more often: swamp dweller (freq bonus 16) The monster species that spawned more often: void patch (freq bonus 18) The monster species that spawned more often: pope (freq bonus 48) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 4) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster species that never randomly spawned: Happosai The monster species that never randomly spawned: card force fungus The monster species that never randomly spawned: undead bleeder The monster species that never randomly spawned: earth elemental The monster species that never randomly spawned: water thief The monster species that never randomly spawned: pike The monster species that never randomly spawned: ace of diamonds The monster species that never randomly spawned: blot sephirah The monster species that never randomly spawned: zombie baddie The monster species that never randomly spawned: creeping stalk The monster class that always generated with extra speed: human or elf The monster class that more likely to generate with musable stuff: piercer The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 13) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 240) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 19) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 6) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 11) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 2) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 9) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 3) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 18) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 82) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 45) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this trap was always invisible: jessica trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 2) Next attribute increase check would have come at turn 371 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You were prevented from having magic resistance (0) You were prevented from having mana regeneration (0) You had infravision You had 1496 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (425) You survived Spells known in the end Name Level Category Fail Memory a - steam venom 4 elemental 70% 300% b - rain cloud 2 elemental 0% 100% c - poison brand 3 elemental 0% 200% d - flood 5 elemental 95% 400% e - lightning 4 matter 70% 300% Techniques known in the end Name Level Status elemental fist 1X Prepared(0) sigil of control 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe of permanence (gray robe) Scrolls scroll of enchant weapon (REQUICO SIDES) scroll of teleportation (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of healing (BLOW FLOWER VIOLENT AROUND) scroll of mana (NOISY STUNT NO EFFECTIVE) scroll of phase door (SO INFERO NO) scroll of standard id (KILL HIM) scroll of cure (EDO MATIESTO) Spellbooks spellbook of steam venom (chaotic) spellbook of rain cloud (ethereal) spellbook of poison brand (translated) spellbook of flood (cloth) spellbook of lightning (pregnant) Potions potion of speed (thyme) Wands wand of poison (inertron) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Elementalist...