Elronnd, chaotic male sea elven Pirate -------------- |.........@..| |......)..)... |.....r.).k..| ------.---|--- [Elronnd the Swabbie] St13 Dx9 Co11 In8 Wi8 Ch6 PirSeaMalCha S1494 Dlvl:4 $4 HP0(47) Pw34(34) AC7 MC0 Mov12 Xp5/315 Wt183/1500 T1125 Latest messages The fairy moogle throws a crude spear! Ye be hit by a crude spear. [-1 -> 6] Warning: HP low! Unknown command ' '. Ye kill the fairy moogle! Ye miss the metal mole. Pick an object. r a rodent (metal mole) (base level 3) [seen: normal vision, infravision] Accessing Pokedex entry for metal mole... Base statistics o' this monster type: Base level = 3, difficulty = 4, AC = 0, magic resistance = 20, alignment 0. Almost immobile (3). Normal generation, with frequency 4. No resistances. No convdeadlightd resistances. Genocidable, metallivorous digger. Can be seen with infravision. Bea valid polymorph form. Attacks: 1d6, bite - ordinary physical Unknown command ' '. Ye hit the metal mole. (2x) The metal mole be startled for a moment. The metal mole bites ye! Ye hear the howling o' the CwnAnnwn... [-6 -> 2] Warning: HP low! Unknown command ' '. The fairy moogle throws a crude spear! Ye be hit by a crude spear. Ye die... Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 177 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 54% Ring drop chance was reduced to 91% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 76% The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: saber (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12213 Monster spawn increase reached its maximum at turn 29897 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 905597 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: blood temptress (freq bonus 30) The monster species that spawned more often: cyan force fungus (freq bonus 20) The monster species that spawned more often: quadrupony (freq bonus 6) The monster species that spawned more often: frost atronach (freq bonus 30) The monster species that spawned more often: young adult red dragon (freq bonus 24) The monster species that spawned more often: spearow (freq bonus 20) The monster species that spawned more often: sizzle naga hatchling (freq bonus 8) The monster species that spawned more often: acidwater hound (freq bonus 24) The monster species that spawned more often: inertia (freq bonus 12) The monster species that spawned more often: ¿^ì¬72jÞ™(þœLNr (freq bonus 24) The monster species that spawned more often: bad witch (freq bonus 3) The monster species that spawned more often: armored trapper (freq bonus 12) The monster species that spawned more often: giant crayfish (freq bonus 10) The monster species that spawned more often: archangel victrebell (freq bonus 36) The monster species that spawned more often: mana fungus (freq bonus 16) The monster species that spawned more often: volt growth (freq bonus 9) The monster species that spawned more often: Nina's clunky heel boot (freq bonus 24) The monster species that spawned more often: plague eater (freq bonus 8) The monster species that spawned more often: saber cat (freq bonus 24) The monster species that spawned more often: eldritch mind flayer (freq bonus 24) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters that are always female (freq bonus 12) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 4) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 3) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 4) The monster species that never randomly spawned: kobold chieftain The monster species that never randomly spawned: thick roper The monster species that never randomly spawned: swamp nymph The monster species that never randomly spawned: GR The monster species that never randomly spawned: ghoul caster The monster species that never randomly spawned: gnoll The monster species that never randomly spawned: gazer horror The monster species that never randomly spawned: Baschdi Deathstrike The monster species that never randomly spawned: house ant The monster species that never randomly spawned: giant penguin The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 14) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 9) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 36) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 28) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 5) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 4) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 4) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 72) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: mommy stone (gray) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: divine anger trap (freq bonus 1) Next attribute increase check would have come at turn 3631 Strength training was 18 Dexterity training was 23 Wisdom training was 0 Constitution training was 27 You were cold resistant You were prevented from having freezopathy (0) You were prevented from having wonderlegs (0) You saw invisible You had infravision You had 1104 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Devil The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (MY SWEET VELCRO STRAP) scroll of mana (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of phase door (HIGH RATE LOWER VOLTAGE IS LOW) scroll of standard id (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of cure (JUMPING UP AND DOWN TO NUMBED ENEMY) Potions potion of rum (foaming) potion called slime mold juice or see invisible? x1 (bewitched) Rings ring of adornment (compost) ring of poison resistance (topaz) Tools * grappling hook (iron hook) * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 6 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 59 times You killed 39 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (5 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (79 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Pirate...