Elronnd, neutral female sea elven Wild Talent | |. +. .. # ,#,## ,E,E# -K-K-- |K/K<| |KKKK| |K@K$| -E---- [Elronnd the Camelot Explorer] St11 Dx9 Co15 In7 Wi8 Ch7 WilSeaFemNeu S389 Dlvl:1 $7 HP11(36) Pw56(56) AC0 MC2 Mov12 Xp4/91 Wt705/1550 T1084 Hungry Latest messages Your unknown gauntlets block the Keystone Kop's attack. Your unknown gauntlets deflect the Kop Reinforcer's attack. The Keystone Kop wields a club {12}! The Keystone Kop hits you! [-1 -> 26] The earth elemental of Effie Trinket claws you! [-6 -> 20] The Keystone Kop hits you! [-4 -> 16] Your unknown gauntlets deflect the Kop Reinforcer's attack. The Kop Reinforcer hits you! [-1 -> 15] The Keystone Kop hits you! [-3 -> 12] The Keystone Kop hits you! [-1 -> 11] You finish your prayer. The voice of Effie Trinket booms: "Thou hast angered me." Suddenly, a bolt of lightning strikes you! You fry to a crisp. Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 12 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: keen memory You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 26% Ring drop chance was reduced to 76% Wand drop chance was reduced to 54% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 66) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43933 Monster spawn increase reached its maximum at turn 75383 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1167000 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: Keystone Kop (freq bonus 6) The monster species that spawned more often: dull colony (freq bonus 30) The monster species that spawned more often: ultramarine warp patch (freq bonus 16) The monster species that spawned more often: stone stalk (freq bonus 21) The monster species that spawned more often: ebony warp fungus (freq bonus 18) The monster species that spawned more often: solid warp fungus (freq bonus 64) The monster species that spawned more often: disco bouncer (freq bonus 36) The monster species that spawned more often: ice warrior (freq bonus 30) The monster species that spawned more often: mishapen golem (freq bonus 7) The monster species that spawned more often: vexed vixen (freq bonus 84) The monster species that spawned more often: destabilizer (freq bonus 20) The monster species that spawned more often: centaur leader (freq bonus 16) The monster species that spawned more often: adelie onsen penguin (freq bonus 8) The monster species that spawned more often: electro skeleton (freq bonus 8) The monster species that spawned more often: great white dragon (freq bonus 60) The monster species that spawned more often: hunting horror (freq bonus 8) The monster species that spawned more often: black mage (freq bonus 30) The monster species that spawned more often: recess vortex (freq bonus 20) The monster species that spawned more often: fairy dragon (freq bonus 10) The monster species that spawned more often: concrete sentai (freq bonus 8) The monster species that spawned more often: great blue wyrm (freq bonus 66) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 6) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 1) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 5) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 3) The monster trait that was more common: monsters whose attacks create traps (freq bonus 6) The monster trait that was more common: monsters with vampire dialogue (freq bonus 3) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster species that never randomly spawned: cyan stalk The monster species that never randomly spawned: Kyosuke Kagami The monster species that never randomly spawned: void stalk The monster species that never randomly spawned: enclave elite soldier The monster species that never randomly spawned: Andrej The monster species that never randomly spawned: stone-warhorse The monster species that never randomly spawned: raichu The monster species that never randomly spawned: ash clannfear The monster species that never randomly spawned: horn monster The monster species that never randomly spawned: grontah sephirah The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 58) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 11) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 15) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 12) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 6) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 10) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 4) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 9) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 5) Next attribute increase check would have come at turn 2497 Strength training was 10 Dexterity training was 8 Wisdom training was 3 Constitution training was 16 You were cold resistant You were punished You were prevented from having detect monsters (0) You were prevented from having keen memory (0) You saw invisible You were warned of undead You had infravision You had 385 points of nutrition remaining You could swim You could survive without air You were extremely unlucky (-10) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Suzanne Collins, Effie Trinket and President Snow Your deity was Effie Trinket The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. Effie Trinket was very angry with you (5) You could not have safely prayed (5145) You are dead Spells known in the end Name Level Category Fail Memory a - resist poison 1 protect 68% 90% Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons shuriken (throwing star) ya (bamboo arrow) Armor unknown gauntlets (lead gloves) Scrolls scroll of teleportation (MORPH BALL) scroll of genocide (INS CUBITOR) scroll of healing (AM PO COLVATIO) scroll of mana (HASTUR HASTUR HASTUR) scroll of phase door (PIETEIKUMU KLUDA) scroll of standard id (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of cure (PRATYAVAYAH) Spellbooks spellbook of resist poison (embossed) Potions potion of blindness (hidden tea) potion of full healing (nettle) potion of gain energy (violet-red) Rings ring of fear resistance (Elbereth-inscribed) ring of gain intelligence (pretty) Wands wand of draining (fall) wand of teleportation (golden) Tools magic whistle (whistle) Gems worthless piece of violet glass (violet) worthless piece of blue glass (blue) worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You have communicated with the gods 6 times You prayed to the gods 6 times You hit with a wielded weapon 19 times You killed 10 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Unskilled] (max Grand Master) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Basic) (0 of 20) Weapon Skills knife [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Skilled) (0 of 20) mace [Unskilled] (max Expert) (19 of 20) morning star [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Skilled) (0 of 20) boomerang [Unskilled] (max Skilled) (0 of 20) unicorn horn [Unskilled] (max Master) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Skilled) (0 of 20) Goodbye Elronnd the Wild Talent...