Elronnd, neutral female sea elven Wild Talent - - -------- | | | @ $| | F | + - | | | | ------------ [Elronnd the Poschengband Noob] St13 Dx12 Co13 In8 Wi10 Ch10 WilSeaFemNeu S0 Dlvl:1 $0 HP9(9) Pw14(14) AC-5 MC4 Mov12 Xp1/0 Wt552/1400 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral female sea elven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Unknown command ' '. (3x) # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: drain resistance You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 29 Monsters only dropped their equipment with 39% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 52% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 79% The following skill could not be trained at all: lance The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: general combat (turn 67) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15366 Monster spawn increase reached its maximum at turn 62042 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 650488 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: ghost (freq bonus 2) The monster color that was spawned more often: bright cyan (freq bonus 3) The monster species that spawned more often: soul killer shaman (freq bonus 8) The monster species that spawned more often: Katia's leather boot (freq bonus 24) The monster species that spawned more often: meteor (freq bonus 9) The monster species that spawned more often: karmic spore (freq bonus 18) The monster species that spawned more often: ultra elemental (freq bonus 6) The monster species that spawned more often: aquatic golem (freq bonus 15) The monster species that spawned more often: bori (freq bonus 14) The monster species that spawned more often: ass troll (freq bonus 48) The monster species that spawned more often: fiend orc (freq bonus 10) The monster species that spawned more often: blue mushroom (freq bonus 10) The monster species that spawned more often: ancient naga (freq bonus 10) The monster species that spawned more often: balrog (freq bonus 10) The monster species that spawned more often: uber sorcerer (freq bonus 16) The monster species that spawned more often: Watcher in the Water (freq bonus 24) The monster species that spawned more often: Yasaman's leather boot (freq bonus 15) The monster species that spawned more often: Pondrewanon (freq bonus 24) The monster species that spawned more often: effeminate sentai (freq bonus 6) The monster species that spawned more often: food trove (freq bonus 5) The monster species that spawned more often: Ujbelex (freq bonus 18) The monster species that spawned more often: shadow shape (freq bonus 8) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 3) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 3) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 4) The monster species that never randomly spawned: dream spore The monster species that never randomly spawned: beige mushroom The monster species that never randomly spawned: undead ringseeker The monster species that never randomly spawned: blister force patch The monster species that never randomly spawned: roadblock colony The monster species that never randomly spawned: weregridbug The monster species that never randomly spawned: magma elemental The monster species that never randomly spawned: porter dementia vortex The monster species that never randomly spawned: mage eater The monster species that never randomly spawned: meowth The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 43) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 9) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 113) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 8) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 26) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 9) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 36) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 18) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 5) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 9) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 18) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: white spell trap (freq bonus 5) Next attribute increase check would have come at turn 1162 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You had the following problem: The map didn't display correctly. (0) You were prevented from having drain resistance (0) You were prevented from having stunnopathy (0) You had infravision You had 1500 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tsunami, Washu and Tokimi Your deity was Washu The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (115) You survived Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 90% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor unwanted helmet (mechanical helmet) sweet mocassins (womens footwear) Scrolls scroll of identify (SMUTSIKA SKOEKA) scroll of enchant weapon (VOMIT TO MELT ENEMY) scroll of healing (FUS RO DAH) scroll of mana (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of phase door (WAWAE EHA) scroll of standard id (DUCTUM ADIS) scroll of cure (SE FERSE PARUM) Spellbooks spellbook of slow monster (dull) Potions potion of water (clear) potion of hallucination (anise seed) Rings ring of gain strength (one) Wands wand of slow monster (lacquered) wand of genocide (hooked) Tools magic whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Basic) (0 of 20) martial arts [Unskilled] (max Skilled) (0 of 20) Weapon Skills dagger [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Master) (0 of 20) shuriken [Unskilled] (max Skilled) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Skilled) (0 of 20) Goodbye Elronnd the Wild Talent...