Elronnd, neutral female sea elven Wild Talent ----+--- |......| |.....@| |......F |......| -------- [Elronnd the Poschengband Noob] St12 Dx10 Co13 In9 Wi11 Ch11 WilSeaFemNeu S261 Dlvl:6 $1 HP-14(9) Pw14(14) AC-2 MC3 Mov12 Xp1/0 Wt516/1350 T51 Latest messages You dig a hole through the floor. You fall through... You hear the sounds of civilization. Unknown command ' '. You stop. The RNG is in the way! (2x) You hit The RNG. A cloud of spores surrounds you! The spores were poisoned! [-3 -> 1] Warning: HP low! You stop. The RNG is in the way! You hit The RNG! You miss The RNG. A cloud of spores surrounds you! You hit The RNG! A cloud of spores surrounds you! You hit The RNG. A cloud of spores surrounds you! The spores were poisoned! You die... Your inventory Weapons a - an uncursed +1 flail (weapon in hand) {7} b - an uncursed +0 sling (alternate weapon; not wielded) {2} c - an uncursed +0 rocket (in quiver) {1} d - an uncursed +0 elven arrow {1} e - an uncursed +0 mace {12} Armor f - an uncursed +4 orcish ring mail (being worn) {100} g - an uncursed +0 chain mail {120} h - an uncursed +6 yellow dragon scale mail {20} i - an uncursed +2 cloak of protection (being worn) {4} j - an uncursed -1 crystal plate mail {200} Comestibles p - 2 uncursed food rations {2} q - an uncursed tin of acid blob {1} Scrolls s - an uncursed scroll of rumor {1} t - an uncursed scroll of stinking cloud {1} A - 5 uncursed scrolls of healing {5} B - 4 uncursed scrolls of mana {4} C - 3 uncursed scrolls of phase door {3} D - 2 uncursed scrolls of standard id {2} E - an uncursed scroll of cure {1} Spellbooks u - an uncursed spellbook of poison blast (0:1) {1} Potions r - an uncursed potion of water {1} Rings k - an uncursed mood ring {1} l - an uncursed +0 ring of gain intelligence {1} Wands v - an uncursed wand of probing (6:8) {1} w - an uncursed wand of digging (0:0) {1} Tools m - an uncursed bag of digestion {5} n - an uncursed stethoscope {1} o - an uncursed brass lantern {1} Gems x - 19 uncursed +0 rocks {10} y - 5 uncursed +0 worthless pieces of radiant glass {5} z - an uncursed +0 worthless piece of orange glass {1} The bag of digestion is empty. Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 11 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: fire resistance You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 86% Monster death drops spawned with only 83% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: elemental spells (turn 42) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 21424 Monster spawn increase reached its maximum at turn 72414 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 510440 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 6) The monster species that spawned more often: clear horror (freq bonus 39) The monster species that spawned more often: crackwhore (freq bonus 120) The monster species that spawned more often: drug dealer (freq bonus 21) The monster species that spawned more often: bright star (freq bonus 8) The monster species that spawned more often: petty tunnel wight (freq bonus 10) The monster species that spawned more often: venom grue (freq bonus 9) The monster species that spawned more often: young mercurial dragon (freq bonus 48) The monster species that spawned more often: acidwater hound (freq bonus 48) The monster species that spawned more often: half-dragon zombie (freq bonus 48) The monster species that spawned more often: healing colony (freq bonus 24) The monster species that spawned more often: weezing (freq bonus 8) The monster species that spawned more often: manticore (freq bonus 9) The monster species that spawned more often: fathien elite (freq bonus 20) The monster species that spawned more often: young black dragon (freq bonus 30) The monster species that spawned more often: indigo fungus (freq bonus 8) The monster species that spawned more often: glare warp patch (freq bonus 8) The monster species that spawned more often: Signor Niccolo Davelli (freq bonus 21) The monster species that spawned more often: four of spades (freq bonus 16) The monster species that spawned more often: gnoph-keh (freq bonus 8) The monster species that spawned more often: jelly bee (freq bonus 20) The monster trait that was more common: monsters that are unsolid (freq bonus 4) The monster trait that was more common: monsters that mew (freq bonus 4) The monster species that never randomly spawned: obsidian gargoyle The monster species that never randomly spawned: Old Man Willow The monster species that never randomly spawned: hitpoint trove The monster species that never randomly spawned: clay-soldier The monster species that never randomly spawned: aether vortex The monster species that never randomly spawned: middle ufo part The monster species that never randomly spawned: drone force fungus The monster species that never randomly spawned: Mammon The monster species that never randomly spawned: guardian lich The monster species that never randomly spawned: limlug The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 6) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 7) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 20) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 17) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 6) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 5) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 7) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 6) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 76) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 9) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 8) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 27) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: wendy trap (freq bonus 1) Next attribute increase check would have come at turn 2104 Strength training was 1 Dexterity training was 3 Wisdom training was 2 Constitution training was 1 You were cold resistant You were prevented from having fire resistance (0) You were prevented from having manaleech (0) You saw invisible You had infravision You had 1442 points of nutrition remaining You could swim You could survive without air You were protected Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ford The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (217) You are dead Spells known in the end Name Level Category Fail Memory a - poison blast 4 attack 90% 300% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons elven arrow (runed arrow) Armor orcish ring mail (crude ring mail) cloak of protection (dragonhide cloak) Scrolls scroll of rumor (BUY C1AL1S CHEAP HERE) scroll of stinking cloud (CAN SEE WHAT ITEM) scroll of healing (YOU AINT GETTING OUT OF HERE ALIVE) scroll of mana (THE CHARNAME FIELD IN FIQHACK IS LONGER THAN THE MAX PERMISSIBLE LENGTH) scroll of phase door (YTTOCS PU EM MAEB) scroll of standard id (FULL HEALTHHY HALF DAMAGE) scroll of cure (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) scroll of charging (DE AZTAN A FEGYVER LOSZER NELKUL) Spellbooks spellbook of poison blast (castle) Potions potion of water (clear) Rings mood ring (pourpoor) ring of gain intelligence (stibotantalite) Wands wand of probing (driftwood) wand of digging (nonmoving) Tools bag of digestion (bag) Gems worthless piece of radiant glass (radiant) worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 pack jackals a gravity jackal 0 exploding jackals (2 created) a coyote 0 gas spores (1 created) 0 scrawny cats (1 created) 0 hobbit merchants (1 created) 0 normal jellies (1 created) 0 cave kobolds (1 created) 0 elois (1 created) 0 petit mimics (1 created) 0 mimics (1 created) 0 demimondaines (2 created) 0 attractive demimondaines (1 created) 0 dryads (1 created) 0 goblins (2 created) 0 marine goblins (18 created) a little pig (2 created) 0 sewer rats (1 created) 0 evasive sewer rats (1 created) 0 field voles (2 created) a chipmunk 0 GRs (1 created) 0 crawling worm masses (1 created) 0 larvae (3 created) 0 grid bugs (2 created) 0 weregridbugs (1 created) 0 lichens (1 created) 0 brown molds (1 created) 0 blue molds (1 created) 0 blue spores (1 created) 0 green colonies (1 created) 0 cyan fungi (1 created) 0 intermediate gnomes (1 created) 0 lesser umber hulks (14 created) 0 lesser visor hulks (2 created) 0 umber ponies (1 created) 0 lower hulks (1 created) 0 nethackbrass horrors (1 created) 0 tsubotsubos (1 created) 0 grid xorns (1 created) 0 newt zombies (1 created) 0 gnome zombies (1 created) 0 arcade scrubs (1 created) 0 shopkeepers (3 created) 0 watchmen (4 created) 0 watch captains (2 created) 0 hata-hatas (1 created) 0 chameleons (1 created) 0 white mushroom patches (1 created) 0 piles of copper coins (12 created) 0 piles of silver coins (4 created) 0 piles of flying coins (1 created) 0 piles of creeping gold coins (1 created) 0 disintegration troves (1 created) 0 energy troves (1 created) 116 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Skilled) (0 of 20) devices [Unskilled] (max Expert) (6 of 20) spirituality [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Skilled) (0 of 20) club [Unskilled] (max Skilled) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Master) (4 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Skilled) (0 of 20) lance [Unskilled] (max Skilled) (0 of 20) firearms [Unskilled] (max Master) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Master) (0 of 20) healing spells [Unskilled] (max Wizard) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) Goodbye Elronnd the Wild Talent... You died in The Dungeons of Doom on dungeon level 6 with 261 points, and 1 piece of gold, after 51 moves. Killer: spore cloud You were level 1 with a maximum of 9 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 13091 gagarinx-War-Yuk-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a monster (duck captain). - [108] * 2 261 Elronnd-Wil-Sea-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a spore cloud. - [9] 3 121 BSOD2-Kur-Asg-Mal-Cha quit in The Dungeons of Doom on level 2. 17 [19] 4 90 BSOD2-Kur-Lol-Fem-Cha quit in The Dungeons of Doom on level 1. 19 [19]