Elronnd, neutral female sea elven Wild Talent -+--- |.... |.(r| ¯@..| ----- [Elronnd the Poschengband Noob] St11 Dx13 Co13 In14 Wi8 Ch8 WilSeaFemNeu S0 Dlvl:1 $0 HP9(9) Pw14(14) AC14 MC3 Mov12 Xp1/0 Wt397/3300 T1 Lev Glib Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral female sea elven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You start to float in the air! The pair of oilskin gloves glows black for a moment. The moon is waning tonight. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 81% Musable item generation frequency was reduced by 53% Ring drop chance was reduced to 51% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: protection spells (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28999 Monster spawn increase reached its maximum at turn 42937 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 760878 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: archfiend (freq bonus 12) The monster species that spawned more often: gray twen (freq bonus 30) The monster species that spawned more often: undead drunk (freq bonus 30) The monster species that spawned more often: radiant spore (freq bonus 26) The monster species that spawned more often: mirror force fungus (freq bonus 14) The monster species that spawned more often: Black Mariah (freq bonus 14) The monster species that spawned more often: giant error (freq bonus 34) The monster species that spawned more often: green orc (freq bonus 14) The monster species that spawned more often: martian slave (freq bonus 14) The monster species that spawned more often: fire lady (freq bonus 15) The monster species that spawned more often: horned devil (freq bonus 32) The monster species that spawned more often: eldritch force patch (freq bonus 17) The monster species that spawned more often: smoke hound (freq bonus 15) The monster species that spawned more often: vileplume (freq bonus 30) The monster species that spawned more often: UNIX Kernel (freq bonus 34) The monster species that spawned more often: minimalist (freq bonus 14) The monster species that spawned more often: yellow jaguar (freq bonus 14) The monster species that spawned more often: computer elemental (freq bonus 15) The monster species that spawned more often: received dead potato (freq bonus 64) The monster species that spawned more often: snore growth (freq bonus 26) The monster species that spawned more often: clock old horadrim (freq bonus 13) The monster species that never randomly spawned: moonbridge mage The monster species that never randomly spawned: lilac spore The monster species that never randomly spawned: wooden warp fungus The monster species that never randomly spawned: dictator of Iraq The monster species that never randomly spawned: Oremorj, the Cyberdemon Lord The monster species that never randomly spawned: hata-hata The monster species that never randomly spawned: osyluth The monster species that never randomly spawned: orange spore The monster species that never randomly spawned: javelin chucker The monster species that never randomly spawned: fire drake The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 45) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 39) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 11) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 21) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 3) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 10) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 4) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 3) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 3) Next attribute increase check would have come at turn 1025 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You had slippery fingers (0) You were prevented from having fire resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were levitating (0) You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tartarica, Acetica and Hydrocloria Your deity was Acetica You could not have safely prayed (199) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 24% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons elven arrow (runed arrow) Armor levitation boots (battle boots) orcish cloak (coarse mantelet) oilskin gloves (warped gloves) Scrolls scroll of scare monster (ONA DYSHIT BOLSHE VY UMERET) scroll of sleep (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of healing (BOOBIE BLITZ) scroll of mana (LIFE RESTORATION) scroll of phase door (PRZECIAZONY) scroll of standard id (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) scroll of cure (RAMBA ZAMBA) Spellbooks spellbook of healing (grass green) Potions potion of restore ability (peppermint) potion of sickness (palmarosa) Rings ring of hunger (secretion) ring of free action (mead) Wands wand of healing (nonmoving) wand of probing (uranium) Tools pack of floppies (box containing little plastic cards) crystal ball (glass orb) Gems worthless piece of green glass (green) worthless piece of pink glass (pink) malachite (green) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Skilled) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) Weapon Skills broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Master) (0 of 20) mace [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Master) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Skilled) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wild Talent...