Elronnd, chaotic male amnesiac Camperstriker -+-------------- ........@......| |..............| +..............| |............... ---------------- [Elronnd the Aimbot User] St14 Dx9 Co9 In11 Wi14 Ch11 CamAmnMalCha+XJ S0 Dlvl:1 $0 HP17(17) Pw11(11) AC10 MC0 Mov12 Xp1/0 Wt79/1250 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Elronnd, the x-race ironman amnesiac Camperstriker, welcome back to SlashEMExtended! The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: half physical damage You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 164 Ring identification only worked 4 times out of 18 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 98% chance Ring drop chance was reduced to 81% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 26) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47208 Monster spawn increase reached its maximum at turn 138108 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 394887 The monster class that cannot be genocided was centaur The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: archeologist (freq bonus 8) The monster species that spawned more often: alloy golem (freq bonus 8) The monster species that spawned more often: The Boar of Everholt (freq bonus 7) The monster species that spawned more often: fleeing annoyer (freq bonus 16) The monster species that spawned more often: blue-green warp patch (freq bonus 8) The monster species that spawned more often: heavy troopa (freq bonus 6) The monster species that spawned more often: karate sister (freq bonus 14) The monster species that spawned more often: weresnake (freq bonus 8) The monster species that spawned more often: strip mine hawk (freq bonus 3) The monster species that spawned more often: Ruea's stiletto boot (freq bonus 10) The monster species that spawned more often: Marian's persian boot (freq bonus 5) The monster species that spawned more often: sniper (freq bonus 12) The monster species that spawned more often: aureal (freq bonus 5) The monster species that spawned more often: ferrous fungus (freq bonus 5) The monster species that spawned more often: dark dwarven smith (freq bonus 3) The monster species that spawned more often: green giant (freq bonus 3) The monster species that spawned more often: flesh lancer (freq bonus 10) The monster species that spawned more often: abnormal vampire (freq bonus 5) The monster species that spawned more often: maud growth (freq bonus 8) The monster species that spawned more often: rabid rabbit (freq bonus 8) The monster species that never randomly spawned: small kobold The monster species that never randomly spawned: purple mushroom patch The monster species that never randomly spawned: nondescript force fungus The monster species that never randomly spawned: screaming spirit The monster species that never randomly spawned: Maugneshnaagar The monster species that never randomly spawned: goblin guide The monster species that never randomly spawned: white worm The monster species that never randomly spawned: scourge of the unknown god The monster species that never randomly spawned: jackal The monster species that never randomly spawned: Andrej The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 13) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 184) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 5) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 19) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 17) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 11) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 4) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 95) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 8) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 3) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 50) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 86) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 8) Next attribute increase check would have come at turn 384 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having half physical damage (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis You could not have safely prayed (447) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ZELGO MER) scroll of mana (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) scroll of phase door (PURE VIRTUAL FUNCTION CALL) scroll of standard id (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of cure (SPRING NO HAPPEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Camperstriker...