Elronnd, neutral male redguardian Samurai ----- |}}}| |}}}| |}}}| .}}{| |}I;| |}}@+ ---_- ,,,, ##,### ,,,,,# ####,# #,# ------.- -+--------.-- |....<.| ............|#######|......| |.........%.-,,,,,%,|......+ I |...........|######,|......| ------------- #,.......| ##-------- [Elronnd the Ronin] St13 Dx14 Co9 In14 Wi6 Ch7 SamRedMalNeu S370 Dlvl:2 $4 HP65(65) Pw17(17) AC2 MC1 Mov12 Xp3/79 Wt236/1300 T156 Latest messages Restoring save file... You return to level 2 in The Dungeons of Doom. Konnichi wa Elronnd, the redguardian Samurai, welcome back to SlashEMExtended! Be careful! New moon tonight. Unknown command ' '. Pick an object. @ a human or elf or you (redguardian samurai called Elronnd) Accessing Pokedex entry for samurai... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical 1d8, uses weapon - ordinary physical You kill the thick jackal! You see here a thick jackal corpse {300}. Wait! There's something there you can't see! Your dou-maru deflects its attack. It misses. You miss the tortoise. Unknown command ' '. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -16 Your max alignment was 11 You carried 0 sins You could not have this property at all: shock resistance You could nothave this property extrinsically: invisibility You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 99% Potion drop chance was reduced to 92% Monster death drops spawned with only 98% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: body armor (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58410 Monster spawn increase reached its maximum at turn 78527 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 144872 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: arachnid or centipede (freq bonus 12) The monster species that spawned more often: bog creature (freq bonus 26) The monster species that spawned more often: Jasieen's wedge sandal (freq bonus 28) The monster species that spawned more often: shard spore (freq bonus 16) The monster species that spawned more often: ice regent (freq bonus 26) The monster species that spawned more often: blood hawk (freq bonus 16) The monster species that spawned more often: gnome ruler (freq bonus 14) The monster species that spawned more often: Anastasia's high heel (freq bonus 14) The monster species that spawned more often: dark elven turret (freq bonus 44) The monster species that spawned more often: Michael (freq bonus 14) The monster species that spawned more often: fake force fungus (freq bonus 16) The monster species that spawned more often: deathmold (freq bonus 26) The monster species that spawned more often: Steel Angel (freq bonus 13) The monster species that spawned more often: ancipital (freq bonus 28) The monster species that spawned more often: undead chevalier (freq bonus 13) The monster species that spawned more often: undead officer (freq bonus 16) The monster species that spawned more often: little wild pig (freq bonus 14) The monster species that spawned more often: disintegration trove (freq bonus 14) The monster species that spawned more often: sunflower (freq bonus 28) The monster species that spawned more often: metal fire ant (freq bonus 14) The monster species that spawned more often: boot girl (freq bonus 14) The monster species that never randomly spawned: Mina Majikina The monster species that never randomly spawned: antimagic warp patch The monster species that never randomly spawned: agent black growth The monster species that never randomly spawned: bloodshot mewlip The monster species that never randomly spawned: Nadine's high-heeled sandal The monster species that never randomly spawned: hostile POW The monster species that never randomly spawned: lava force fungus The monster species that never randomly spawned: sigma guard The monster species that never randomly spawned: egodretch The monster species that never randomly spawned: big zruty The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 13) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 16) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 6) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 32) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 29) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 8) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 4) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 4) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 10) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 14) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 11) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 63) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 2) Next attribute increase check would have come at turn 902 Strength training was 5 Dexterity training was 1 Wisdom training was 2 Constitution training was 9 You were poison resistant You were immune to sickness You were punished You were prevented from having shock resistance (0) You were prevented from having invisibility (0) You had 1158 points of nutrition remaining You were fast You were very unlucky (-9) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Raijin Raijin was angry with you (3) You could not have safely prayed (517) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 3X Prepared(0) appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (wide conical hat) * sedge hat (chain-aventailed helmet) * skullcap (scuba helmet) * flack helmet (great helmet) * crystal helm (masked helmet) * mining helm (deformed helmet) * field helm (resounding helmet) * helm of safeguard (tasseled helmet) * war hat (RNG helmet) * plasteel gloves (white gloves) * yugake (mirrored gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (steel gloves) * commander gloves (odd pair of gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (jade boots) * boots of safeguard (wedge boots) Scrolls scroll of healing (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of mana (A ZA Z0 9) scroll of phase door (IYI) scroll of standard id (MAYBE LOVELY WHEN TOUCH) scroll of cure (NIE MOGE DLUZEJ TRZYMAC WKROTCE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You have communicated with the gods 3 times You never prayed to the gods You hit with a wielded weapon 10 times You killed 9 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (21 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (2 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (30 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Elronnd the Samurai...