Elronnd, chaotic female sea elven Assassin . . . ## ----- -- -------|---- |...| |.............| |...| |.............| #,,|...+ ........@.....|###,,...<| |.............-,,,,,|...| ---------------#####----- [Elronnd the Dark Brotherhood Initiate] St15 Dx14 Co10 In7 Wi6 Ch4 AssSeaFemCha S10 Dlvl:1 $0 HP16(16) Pw9(9) AC6 MC1 Mov12 Xp1/0 Wt138/1350 T20 Latest messages You may enchant a worn piece of armor. What do you want to magically enchant? [ij or ?*] Your leather armor glows black for a moment. Unknown command ' '. (2x) You see here a scroll of enchant armor {1}. t - a scroll of enchant armor {1}. What do you want to read? [a-en-rt or ?*] As you read the scroll, it disappears. You may enchant a worn piece of armor. What do you want to magically enchant? [ij or ?*] Your leather armor glows silver for a moment. Your enchanted (of cold resistance) leather armor seems to have gained special magical properties! You see here a wooden container {751}. # There is a wooden container {751} here, loot it? [ynq] (q) Hmmm, it seems to be locked. In what direction? [hykulnjb><] Never mind. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could nothave this property extrinsically: disintegration resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 22 Ring identification only worked 4 times out of 10 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 70% chance Ring drop chance was reduced to 95% Wand drop chance was reduced to 73% Monster death drops spawned with only 99% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: saber (turn 21) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25698 Monster spawn increase reached its maximum at turn 63313 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 584800 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: baby copper dragon (freq bonus 4) The monster species that spawned more often: Ilse (freq bonus 6) The monster species that spawned more often: warrior ant (freq bonus 3) The monster species that spawned more often: Mousse (freq bonus 4) The monster species that spawned more often: strange terminal (freq bonus 5) The monster species that spawned more often: l33t hack0r (freq bonus 6) The monster species that spawned more often: Aldinach (freq bonus 12) The monster species that spawned more often: white wraith (freq bonus 4) The monster species that spawned more often: giga jubjub bird (freq bonus 8) The monster species that spawned more often: Antje's sneaker (freq bonus 8) The monster species that spawned more often: fantastic xan (freq bonus 4) The monster species that spawned more often: colluded force patch (freq bonus 6) The monster species that spawned more often: dire boar (freq bonus 4) The monster species that spawned more often: migmatite horror (freq bonus 6) The monster species that spawned more often: sabre-tooth tiger (freq bonus 8) The monster species that spawned more often: large kobold (freq bonus 3) The monster species that spawned more often: horror fish (freq bonus 8) The monster species that spawned more often: summoned fire golem (freq bonus 3) The monster species that spawned more often: enemy cube jelly (freq bonus 5) The monster species that spawned more often: werebat (freq bonus 6) The monster species that never randomly spawned: inertia rubber The monster species that never randomly spawned: Y'golonac The monster species that never randomly spawned: giant pink scorpion The monster species that never randomly spawned: Count Urcula The monster species that never randomly spawned: fencer The monster species that never randomly spawned: brass gargoyle The monster species that never randomly spawned: beige force patch The monster species that never randomly spawned: taiga bear The monster species that never randomly spawned: sorcerer The monster species that never randomly spawned: amorphous fungus The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 16) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 12) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 25) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 11) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 2) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 11) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 10) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 11) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 11) The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 1) Next attribute increase check would have come at turn 518 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 1 You were cold resistant You were prevented from having disintegration resistance (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1481 points of nutrition remaining You were stealthy You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ivins You could not have safely prayed (556) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (DZIEWCZYNKA ZAMOCZENIA) scroll of mana (MAYBE LOVELY WHEN TOUCH) scroll of phase door (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of standard id (ASCENSION IS IMPOSSIBLE) scroll of cure (VO AMMITAM SA) scroll of enchant armor (KSIAZKA DZWONEK I SWIECA) Potions potion of paralysis (fluorescent) potion of sleeping (thyme) Rings ring of invisibility (eyefloating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Assassin...